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+Screen
+======
+
+A screen is an object representing the context-independent part of a device.
+
+Useful Flags
+------------
+
+.. _pipe_texture_usage:
+
+PIPE_TEXTURE_USAGE
+^^^^^^^^^^^^^^^^^^
+
+These flags determine the possible roles a texture may be used for during its
+lifetime. Texture usage flags are cumulative and may be combined to create a
+texture that can be used as multiple things.
+
+* ``RENDER_TARGET``: A colorbuffer or pixelbuffer.
+* ``DISPLAY_TARGET``: A sharable buffer that can be given to another process.
+* ``PRIMARY``: A frontbuffer or scanout buffer.
+* ``DEPTH_STENCIL``: A depthbuffer, stencilbuffer, or Z buffer. Gallium does
+ not explicitly provide for stencil-only buffers, so any stencilbuffer
+ validated here is implicitly also a depthbuffer.
+* ``SAMPLER``: A texture that may be sampled from in a fragment or vertex
+ shader.
+* ``DYNAMIC``: A texture that will be mapped frequently.
+
+Methods
+-------
+
+XXX moar; got bored
+
+get_name
+^^^^^^^^
+
+Returns an identifying name for the screen.
+
+get_vendor
+^^^^^^^^^^
+
+Returns the screen vendor.
+
+get_param
+^^^^^^^^^
+
+Get an integer/boolean screen parameter.
+
+get_paramf
+^^^^^^^^^^
+
+Get a floating-point screen parameter.
+
+is_format_supported
+^^^^^^^^^^^^^^^^^^^
+
+See if a format can be used in a specific manner.
+
+**usage** is a bitmask of :ref:`PIPE_TEXTURE_USAGE` flags.
+
+Returns TRUE if all usages can be satisfied.
+
+.. note::
+
+ ``PIPE_TEXTURE_USAGE_DYNAMIC`` is not a valid usage.
+
+texture_create
+^^^^^^^^^^^^^^
+
+Given a template of texture setup, create a BO-backed texture.