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+.. _screen:
+
+Screen
+======
+
+A screen is an object representing the context-independent part of a device.
+
+Flags and enumerations
+----------------------
+
+XXX some of these don't belong in this section.
+
+
+.. _pipe_cap:
+
+PIPE_CAP_*
+^^^^^^^^^^
+
+Capability queries return information about the features and limits of the
+driver/GPU. For floating-point values, use :ref:`get_paramf`, and for boolean
+or integer values, use :ref:`get_param`.
+
+The integer capabilities:
+
+* ``MAX_TEXTURE_IMAGE_UNITS``: The maximum number of samplers available.
+* ``NPOT_TEXTURES``: Whether :term:`NPOT` textures may have repeat modes,
+ normalized coordinates, and mipmaps.
+* ``TWO_SIDED_STENCIL``: Whether the stencil test can also affect back-facing
+ polygons.
+* ``GLSL``: Deprecated.
+* ``DUAL_SOURCE_BLEND``: Whether dual-source blend factors are supported. See
+ :ref:`Blend` for more information.
+* ``ANISOTROPIC_FILTER``: Whether textures can be filtered anisotropically.
+* ``POINT_SPRITE``: Whether point sprites are available.
+* ``MAX_RENDER_TARGETS``: The maximum number of render targets that may be
+ bound.
+* ``OCCLUSION_QUERY``: Whether occlusion queries are available.
+* ``TIMER_QUERY``: Whether timer queries are available.
+* ``TEXTURE_SHADOW_MAP``: XXX
+* ``MAX_TEXTURE_2D_LEVELS``: The maximum number of mipmap levels available
+ for a 2D texture.
+* ``MAX_TEXTURE_3D_LEVELS``: The maximum number of mipmap levels available
+ for a 3D texture.
+* ``MAX_TEXTURE_CUBE_LEVELS``: The maximum number of mipmap levels available
+ for a cubemap.
+* ``TEXTURE_MIRROR_CLAMP``: Whether mirrored texture coordinates with clamp
+ are supported.
+* ``TEXTURE_MIRROR_REPEAT``: Whether mirrored repeating texture coordinates
+ are supported.
+* ``MAX_VERTEX_TEXTURE_UNITS``: The maximum number of samplers addressable
+ inside the vertex shader. If this is 0, then the vertex shader cannot
+ sample textures.
+* ``TGSI_CONT_SUPPORTED``: Whether the TGSI CONT opcode is supported.
+* ``BLEND_EQUATION_SEPARATE``: Whether alpha blend equations may be different
+ from color blend equations, in :ref:`Blend` state.
+* ``SM3``: Whether the vertex shader and fragment shader support equivalent
+ opcodes to the Shader Model 3 specification. XXX oh god this is horrible
+* ``MAX_PREDICATE_REGISTERS``: XXX
+* ``MAX_COMBINED_SAMPLERS``: The total number of samplers accessible from
+ the vertex and fragment shader, inclusive.
+* ``MAX_CONST_BUFFERS``: Maximum number of constant buffers that can be bound
+ to any shader stage using ``set_constant_buffer``. If 0 or 1, the pipe will
+ only permit binding one constant buffer per shader, and the shaders will
+ not permit two-dimensional access to constants.
+
+If a value greater than 0 is returned, the driver can have multiple
+constant buffers bound to shader stages. The CONST register file can
+be accessed with two-dimensional indices, like in the example below.
+
+DCL CONST[0][0..7] # declare first 8 vectors of constbuf 0
+DCL CONST[3][0] # declare first vector of constbuf 3
+MOV OUT[0], CONST[0][3] # copy vector 3 of constbuf 0
+
+For backwards compatibility, one-dimensional access to CONST register
+file is still supported. In that case, the constbuf index is assumed
+to be 0.
+
+* ``MAX_CONST_BUFFER_SIZE``: Maximum byte size of a single constant buffer.
+* ``INDEP_BLEND_ENABLE``: Whether per-rendertarget blend enabling and channel
+ masks are supported. If 0, then the first rendertarget's blend mask is
+ replicated across all MRTs.
+* ``INDEP_BLEND_FUNC``: Whether per-rendertarget blend functions are
+ available. If 0, then the first rendertarget's blend functions affect all
+ MRTs.
+* ``PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT``: Whether the TGSI property
+ FS_COORD_ORIGIN with value UPPER_LEFT is supported.
+* ``PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT``: Whether the TGSI property
+ FS_COORD_ORIGIN with value LOWER_LEFT is supported.
+* ``PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER``: Whether the TGSI
+ property FS_COORD_PIXEL_CENTER with value HALF_INTEGER is supported.
+* ``PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER``: Whether the TGSI
+ property FS_COORD_PIXEL_CENTER with value INTEGER is supported.
+
+The floating-point capabilities:
+
+* ``MAX_LINE_WIDTH``: The maximum width of a regular line.
+* ``MAX_LINE_WIDTH_AA``: The maximum width of a smoothed line.
+* ``MAX_POINT_WIDTH``: The maximum width and height of a point.
+* ``MAX_POINT_WIDTH_AA``: The maximum width and height of a smoothed point.
+* ``MAX_TEXTURE_ANISOTROPY``: The maximum level of anisotropy that can be
+ applied to anisotropically filtered textures.
+* ``MAX_TEXTURE_LOD_BIAS``: The maximum :term:`LOD` bias that may be applied
+ to filtered textures.
+* ``GUARD_BAND_LEFT``, ``GUARD_BAND_TOP``, ``GUARD_BAND_RIGHT``,
+ ``GUARD_BAND_BOTTOM``: XXX
+
+Fragment shader limits:
+
+* ``PIPE_CAP_MAX_FS_INSTRUCTIONS``: The maximum number of instructions.
+* ``PIPE_CAP_MAX_FS_ALU_INSTRUCTIONS``: The maximum number of arithmetic instructions.
+* ``PIPE_CAP_MAX_FS_TEX_INSTRUCTIONS``: The maximum number of texture instructions.
+* ``PIPE_CAP_MAX_FS_TEX_INDIRECTIONS``: The maximum number of texture indirections.
+* ``PIPE_CAP_MAX_FS_CONTROL_FLOW_DEPTH``: The maximum nested control flow depth.
+* ``PIPE_CAP_MAX_FS_INPUTS``: The maximum number of input registers.
+* ``PIPE_CAP_MAX_FS_CONSTS``: The maximum number of constants.
+* ``PIPE_CAP_MAX_FS_TEMPS``: The maximum number of temporary registers.
+* ``PIPE_CAP_MAX_FS_ADDRS``: The maximum number of address registers.
+* ``PIPE_CAP_MAX_FS_PREDS``: The maximum number of predicate registers.
+
+Vertex shader limits:
+
+* ``PIPE_CAP_MAX_VS_*``: Identical to ``PIPE_CAP_MAX_FS_*``.
+
+
+.. _pipe_bind:
+
+PIPE_BIND_*
+^^^^^^^^^^^
+
+These flags indicate how a resource will be used and are specified at resource
+creation time. Resources may be used in different roles
+during their lifecycle. Bind flags are cumulative and may be combined to create
+a resource which can be used for multiple things.
+Depending on the pipe driver's memory management and these bind flags,
+resources might be created and handled quite differently.
+
+* ``PIPE_BIND_RENDER_TARGET``: A color buffer or pixel buffer which will be
+ rendered to. Any surface/resource attached to pipe_framebuffer_state::cbufs
+ must have this flag set.
+* ``PIPE_BIND_DEPTH_STENCIL``: A depth (Z) buffer and/or stencil buffer. Any
+ depth/stencil surface/resource attached to pipe_framebuffer_state::zsbuf must
+ have this flag set.
+* ``PIPE_BIND_DISPLAY_TARGET``: A surface that can be presented to screen. Arguments to
+ pipe_screen::flush_front_buffer must have this flag set.
+* ``PIPE_BIND_SAMPLER_VIEW``: A texture that may be sampled from in a fragment
+ or vertex shader.
+* ``PIPE_BIND_VERTEX_BUFFER``: A vertex buffer.
+* ``PIPE_BIND_INDEX_BUFFER``: An vertex index/element buffer.
+* ``PIPE_BIND_CONSTANT_BUFFER``: A buffer of shader constants.
+* ``PIPE_BIND_TRANSFER_WRITE``: A transfer object which will be written to.
+* ``PIPE_BIND_TRANSFER_READ``: A transfer object which will be read from.
+* ``PIPE_BIND_CUSTOM``:
+* ``PIPE_BIND_SCANOUT``: A front color buffer or scanout buffer.
+* ``PIPE_BIND_SHARED``: A sharable buffer that can be given to another
+ process.
+
+.. _pipe_usage:
+
+PIPE_USAGE_*
+^^^^^^^^^^^^
+
+The PIPE_USAGE enums are hints about the expected usage pattern of a resource.
+
+* ``PIPE_USAGE_DEFAULT``: Expect many uploads to the resource, intermixed with draws.
+* ``PIPE_USAGE_DYNAMIC``: Expect many uploads to the resource, intermixed with draws.
+* ``PIPE_USAGE_STATIC``: Same as immutable (?)
+* ``PIPE_USAGE_IMMUTABLE``: Resource will not be changed after first upload.
+* ``PIPE_USAGE_STREAM``: Upload will be followed by draw, followed by upload, ...
+
+
+
+PIPE_TEXTURE_GEOM
+^^^^^^^^^^^^^^^^^
+
+These flags are used when querying whether a particular pipe_format is
+supported by the driver (with the `is_format_supported` function).
+Some formats may only be supported for certain kinds of textures.
+For example, a compressed format might only be used for POT textures.
+
+* ``PIPE_TEXTURE_GEOM_NON_SQUARE``: The texture may not be square
+* ``PIPE_TEXTURE_GEOM_NON_POWER_OF_TWO``: The texture dimensions may not be
+ powers of two.
+
+
+Methods
+-------
+
+XXX to-do
+
+get_name
+^^^^^^^^
+
+Returns an identifying name for the screen.
+
+get_vendor
+^^^^^^^^^^
+
+Returns the screen vendor.
+
+.. _get_param:
+
+get_param
+^^^^^^^^^
+
+Get an integer/boolean screen parameter.
+
+**param** is one of the :ref:`PIPE_CAP` names.
+
+.. _get_paramf:
+
+get_paramf
+^^^^^^^^^^
+
+Get a floating-point screen parameter.
+
+**param** is one of the :ref:`PIPE_CAP` names.
+
+context_create
+^^^^^^^^^^^^^^
+
+Create a pipe_context.
+
+**priv** is private data of the caller, which may be put to various
+unspecified uses, typically to do with implementing swapbuffers
+and/or front-buffer rendering.
+
+is_format_supported
+^^^^^^^^^^^^^^^^^^^
+
+Determine if a resource in the given format can be used in a specific manner.
+
+**format** the resource format
+
+**target** one of the PIPE_TEXTURE_x flags
+
+**sample_count** the number of samples. 0 and 1 mean no multisampling,
+the maximum allowed legal value is 32.
+
+**bindings** is a bitmask of :ref:`PIPE_BIND` flags.
+
+**geom_flags** is a bitmask of PIPE_TEXTURE_GEOM_x flags.
+
+Returns TRUE if all usages can be satisfied.
+
+.. _resource_create:
+
+resource_create
+^^^^^^^^^^^^^^^
+
+Create a new resource from a template.
+The following fields of the pipe_resource must be specified in the template:
+
+target
+
+format
+
+width0
+
+height0
+
+depth0
+
+last_level
+
+nr_samples
+
+usage
+
+bind
+
+flags
+
+
+
+resource_destroy
+^^^^^^^^^^^^^^^^
+
+Destroy a resource. A resource is destroyed if it has no more references.
+