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-rw-r--r--src/gallium/docs/source/context.rst53
-rw-r--r--src/gallium/docs/source/cso/blend.rst45
-rw-r--r--src/gallium/docs/source/cso/rasterizer.rst101
-rw-r--r--src/gallium/docs/source/cso/sampler.rst10
-rw-r--r--src/gallium/docs/source/distro.rst27
-rw-r--r--src/gallium/docs/source/glossary.rst13
-rw-r--r--src/gallium/docs/source/screen.rst221
-rw-r--r--src/gallium/docs/source/tgsi.rst187
8 files changed, 581 insertions, 76 deletions
diff --git a/src/gallium/docs/source/context.rst b/src/gallium/docs/source/context.rst
index d394f5b4f1..a7669575b9 100644
--- a/src/gallium/docs/source/context.rst
+++ b/src/gallium/docs/source/context.rst
@@ -54,7 +54,10 @@ objects. They all follow simple, one-method binding calls, e.g.
* ``set_blend_color``
* ``set_clip_state``
* ``set_polygon_stipple``
-* ``set_scissor_state``
+* ``set_scissor_state`` sets the bounds for the scissor test, which culls
+ pixels before blending to render targets. If the :ref:`Rasterizer` does
+ not have the scissor test enabled, then the scissor bounds never need to
+ be set since they will not be used.
* ``set_viewport_state``
* ``set_vertex_elements``
@@ -145,9 +148,51 @@ draws. Queries may be nested, though no state tracker currently
exercises this.
Queries can be created with ``create_query`` and deleted with
-``destroy_query``. To enable a query, use ``begin_query``, and when finished,
-use ``end_query`` to stop the query. Finally, ``get_query_result`` is used
-to retrieve the results.
+``destroy_query``. To start a query, use ``begin_query``, and when finished,
+use ``end_query`` to end the query.
+
+``get_query_result`` is used to retrieve the results of a query. If
+the ``wait`` parameter is TRUE, then the ``get_query_result`` call
+will block until the results of the query are ready (and TRUE will be
+returned). Otherwise, if the ``wait`` parameter is FALSE, the call
+will not block and the return value will be TRUE if the query has
+completed or FALSE otherwise.
+
+A common type of query is the occlusion query which counts the number of
+fragments/pixels which are written to the framebuffer (and not culled by
+Z/stencil/alpha testing or shader KILL instructions).
+
+
+Conditional Rendering
+^^^^^^^^^^^^^^^^^^^^^
+
+A drawing command can be skipped depending on the outcome of a query
+(typically an occlusion query). The ``render_condition`` function specifies
+the query which should be checked prior to rendering anything.
+
+If ``render_condition`` is called with ``query`` = NULL, conditional
+rendering is disabled and drawing takes place normally.
+
+If ``render_condition`` is called with a non-null ``query`` subsequent
+drawing commands will be predicated on the outcome of the query. If
+the query result is zero subsequent drawing commands will be skipped.
+
+If ``mode`` is PIPE_RENDER_COND_WAIT the driver will wait for the
+query to complete before deciding whether to render.
+
+If ``mode`` is PIPE_RENDER_COND_NO_WAIT and the query has not yet
+completed, the drawing command will be executed normally. If the query
+has completed, drawing will be predicated on the outcome of the query.
+
+If ``mode`` is PIPE_RENDER_COND_BY_REGION_WAIT or
+PIPE_RENDER_COND_BY_REGION_NO_WAIT rendering will be predicated as above
+for the non-REGION modes but in the case that an occulusion query returns
+a non-zero result, regions which were occluded may be ommitted by subsequent
+drawing commands. This can result in better performance with some GPUs.
+Normally, if the occlusion query returned a non-zero result subsequent
+drawing happens normally so fragments may be generated, shaded and
+processed even where they're known to be obscured.
+
Flushing
^^^^^^^^
diff --git a/src/gallium/docs/source/cso/blend.rst b/src/gallium/docs/source/cso/blend.rst
index fd9e4a1e2d..55c0f32885 100644
--- a/src/gallium/docs/source/cso/blend.rst
+++ b/src/gallium/docs/source/cso/blend.rst
@@ -6,9 +6,50 @@ Blend
This state controls blending of the final fragments into the target rendering
buffers.
-XXX it is unresolved what behavior should result if blend_enable is off.
+Blend Factors
+-------------
+
+The blend factors largely follow the same pattern as their counterparts
+in other modern and legacy drawing APIs.
+
+XXX blurb about dual-source blends
Members
-------
-XXX undocumented members
+independent_blend_enable
+ If enabled, blend state is different for each render target, and
+ for each render target set in the respective member of the rt array.
+ If disabled, blend state is the same for all render targets, and only
+ the first member of the rt array contains valid data.
+logicop_enable
+ Enables logic ops. Cannot be enabled at the same time as blending, and
+ is always the same for all render targets.
+logicop_func
+ The logic operation to use if logic ops are enabled. One of PIPE_LOGICOP.
+dither
+ Whether dithering is enabled.
+rt
+ Contains the per-rendertarget blend state.
+
+Per-rendertarget Members
+------------------------
+
+blend_enable
+ If blending is enabled, perform a blend calculation according to blend
+ functions and source/destination factors. Otherwise, the incoming fragment
+ color gets passed unmodified (but colormask still applies).
+rgb_func
+ The blend function to use for rgb channels. One of PIPE_BLEND.
+rgb_src_factor
+ The blend source factor to use for rgb channels. One of PIPE_BLENDFACTOR.
+rgb_dst_factor
+ The blend destination factor to use for rgb channels. One of PIPE_BLENDFACTOR.
+alpha_func
+ The blend function to use for the alpha channel. One of PIPE_BLEND.
+alpha_src_factor
+ The blend source factor to use for the alpha channel. One of PIPE_BLENDFACTOR.
+alpha_dst_factor
+ The blend destination factor to use for alpha channel. One of PIPE_BLENDFACTOR.
+colormask
+ Bitmask of which channels to write. Combination of PIPE_MASK bits.
diff --git a/src/gallium/docs/source/cso/rasterizer.rst b/src/gallium/docs/source/cso/rasterizer.rst
index 4d8e1708e7..bfa4a1170a 100644
--- a/src/gallium/docs/source/cso/rasterizer.rst
+++ b/src/gallium/docs/source/cso/rasterizer.rst
@@ -7,32 +7,69 @@ The rasterizer state controls the rendering of points, lines and triangles.
Attributes include polygon culling state, line width, line stipple,
multisample state, scissoring and flat/smooth shading.
-
Members
-------
+bypass_vs_clip_and_viewport
+^^^^^^^^^^^^^^^^^^^^^^^^^^^
+
+Whether the entire TCL pipeline should be bypassed. This implies that
+vertices are pre-transformed for the viewport, and will not be run
+through the vertex shader.
+
+.. note::
+
+ Implementations may still clip away vertices that are not in the viewport
+ when this is set.
+
flatshade
- If set, the provoking vertex of each polygon is used to determine the
- color of the entire polygon. If not set, fragment colors will be
- interpolated between the vertex colors.
- Note that this is separate from the fragment shader input attributes
- CONSTANT, LINEAR and PERSPECTIVE. We need the flatshade state at
+^^^^^^^^^
+
+If set, the provoking vertex of each polygon is used to determine the color
+of the entire polygon. If not set, fragment colors will be interpolated
+between the vertex colors.
+
+The actual interpolated shading algorithm is obviously
+implementation-dependent, but will usually be Gourard for most hardware.
+
+.. note::
+
+ This is separate from the fragment shader input attributes
+ CONSTANT, LINEAR and PERSPECTIVE. The flatshade state is needed at
clipping time to determine how to set the color of new vertices.
- Also note that the draw module can implement flat shading by copying
- the provoking vertex color to all the other vertices in the primitive.
+
+ :ref:`Draw` can implement flat shading by copying the provoking vertex
+ color to all the other vertices in the primitive.
flatshade_first
- Whether the first vertex should be the provoking vertex, for most
- primitives. If not set, the last vertex is the provoking vertex.
+^^^^^^^^^^^^^^^
+
+Whether the first vertex should be the provoking vertex, for most primitives.
+If not set, the last vertex is the provoking vertex.
+
+There are several important exceptions to the specification of this rule.
+
+* ``PIPE_PRIMITIVE_POLYGON``: The provoking vertex is always the first
+ vertex. If the caller wishes to change the provoking vertex, they merely
+ need to rotate the vertices themselves.
+* ``PIPE_PRIMITIVE_QUAD``, ``PIPE_PRIMITIVE_QUAD_STRIP``: This option has no
+ effect; the provoking vertex is always the last vertex.
+* ``PIPE_PRIMITIVE_TRIANGLE_FAN``: When set, the provoking vertex is the
+ second vertex, not the first. This permits each segment of the fan to have
+ a different color.
+
+Other Members
+^^^^^^^^^^^^^
light_twoside
- If set, there are per-vertex back-facing colors. The draw module
+ If set, there are per-vertex back-facing colors. :ref:`Draw`
uses this state along with the front/back information to set the
final vertex colors prior to rasterization.
front_winding
Indicates the window order of front-facing polygons, either
PIPE_WINDING_CW or PIPE_WINDING_CCW
+
cull_mode
Indicates which polygons to cull, either PIPE_WINDING_NONE (cull no
polygons), PIPE_WINDING_CW (cull clockwise-winding polygons),
@@ -68,7 +105,7 @@ line_stipple_enable
line_stipple_pattern
16-bit bitfield of on/off flags, used to pattern the line stipple.
line_stipple_factor
- When drawinga stippled line, each bit in the stipple pattern is
+ When drawing a stippled line, each bit in the stipple pattern is
repeated N times, where N = line_stipple_factor + 1.
line_last_pixel
Controls whether the last pixel in a line is drawn or not. OpenGL
@@ -96,7 +133,7 @@ sprite_coord_mode
lower left vertex will have coordinate (0,0,0,1).
For PIPE_SPRITE_COORD_UPPER_LEFT, the upper-left vertex will have
coordinate (0,0,0,1).
- This state is needed by the 'draw' module because that's where each
+ This state is needed by :ref:`Draw` because that's where each
point vertex is converted into four quad vertices. There's no other
place to emit the new vertex texture coordinates which are required for
sprite rendering.
@@ -108,45 +145,9 @@ scissor
Whether the scissor test is enabled.
multisample
- Whether :ref:`MSAA` is enabled.
-
-bypass_vs_clip_and_viewport
- Whether the entire TCL pipeline should be bypassed. This implies that
- vertices are pre-transformed for the viewport, and will not be run
- through the vertex shader. Note that implementations may still clip away
- vertices that are not in the viewport.
+ Whether :term:`MSAA` is enabled.
gl_rasterization_rules
Whether the rasterizer should use (0.5, 0.5) pixel centers. When not set,
the rasterizer will use (0, 0) for pixel centers.
-
-Notes
------
-
-flatshade
-^^^^^^^^^
-
-The actual interpolated shading algorithm is obviously
-implementation-dependent, but will usually be Gourard for most hardware.
-
-bypass_vs_clip_and_viewport
-^^^^^^^^^^^^^^^^^^^^^^^^^^^
-
-When set, this implies that vertices are pre-transformed for the viewport, and
-will not be run through the vertex shader. Note that implementations may still
-clip away vertices that are not visible.
-
-flatshade_first
-^^^^^^^^^^^^^^^
-
-There are several important exceptions to the specification of this rule.
-
-* ``PIPE_PRIMITIVE_POLYGON``: The provoking vertex is always the first
- vertex. If the caller wishes to change the provoking vertex, they merely
- need to rotate the vertices themselves.
-* ``PIPE_PRIMITIVE_QUAD``, ``PIPE_PRIMITIVE_QUAD_STRIP``: This option has no
- effect; the provoking vertex is always the last vertex.
-* ``PIPE_PRIMITIVE_TRIANGLE_FAN``: When set, the provoking vertex is the
- second vertex, not the first. This permits each segment of the fan to have
- a different color.
diff --git a/src/gallium/docs/source/cso/sampler.rst b/src/gallium/docs/source/cso/sampler.rst
index e3f1757f57..8b67ca57f1 100644
--- a/src/gallium/docs/source/cso/sampler.rst
+++ b/src/gallium/docs/source/cso/sampler.rst
@@ -12,8 +12,6 @@ with the traditional (S, T, R, Q) notation.
Members
-------
-XXX undocumented compare_mode, compare_func
-
wrap_s
How to wrap the S coordinate. One of PIPE_TEX_WRAP.
wrap_t
@@ -27,12 +25,18 @@ min_mip_filter
PIPE_TEX_FILTER.
mag_img_filter
The filter to use when magnifying texels. One of PIPE_TEX_FILTER.
+compare_mode
+ If set to PIPE_TEX_COMPARE_R_TO_TEXTURE, texture output is computed
+ according to compare_func, using r coord and the texture value as operands.
+ If set to PIPE_TEX_COMPARE_NONE, no comparison calculation is performed.
+compare_func
+ How the comparison is computed. One of PIPE_FUNC.
normalized_coords
Whether the texture coordinates are normalized. If normalized, they will
always be in [0, 1]. If not, they will be in the range of each dimension
of the loaded texture.
prefilter
- XXX From the Doxy, "weird sampling state exposed by some APIs." Refine.
+ Cylindrical texcoord wrap enable per coord. Not exposed by most APIs.
lod_bias
The bias to apply to the level of detail.
min_lod
diff --git a/src/gallium/docs/source/distro.rst b/src/gallium/docs/source/distro.rst
index a448203c6f..0ef9fe2645 100644
--- a/src/gallium/docs/source/distro.rst
+++ b/src/gallium/docs/source/distro.rst
@@ -61,10 +61,7 @@ VMWare SVGA
ATI r300
^^^^^^^^
-AMD/ATI r600
-^^^^^^^^^^^^
-
-Highly experimental.
+Testing-quality.
Softpipe
^^^^^^^^
@@ -109,20 +106,31 @@ Auxiliary
CSO Cache
^^^^^^^^^
+The CSO cache is used to accelerate preparation of state by saving
+driver-specific state structures for later use.
+
+.. _draw:
+
Draw
^^^^
+Draw is a software :term:`TCL` pipeline for hardware that lacks vertex shaders
+or other essential parts of pre-rasterization vertex preparation.
+
Gallivm
^^^^^^^
Indices
^^^^^^^
-Tool for translating or generating element indices for element-based
-rendering.
+Indices provides tools for translating or generating element indices for
+use with element-based rendering.
+
+Pipe Buffer Managers
+^^^^^^^^^^^^^^^^^^^^
-Pipe Buffer Manager
-^^^^^^^^^^^^^^^^^^^
+Each of these managers provides various services to drivers that are not
+fully utilizing a memory manager.
Remote Debugger
^^^^^^^^^^^^^^^
@@ -133,7 +141,8 @@ Runtime Assembly Emission
TGSI
^^^^
-Basic utilities for manipulating TGSI streams.
+The TGSI auxiliary module provides basic utilities for manipulating TGSI
+streams.
Translate
^^^^^^^^^
diff --git a/src/gallium/docs/source/glossary.rst b/src/gallium/docs/source/glossary.rst
index 6a9110ce78..0696cb5d27 100644
--- a/src/gallium/docs/source/glossary.rst
+++ b/src/gallium/docs/source/glossary.rst
@@ -8,3 +8,16 @@ Glossary
Multi-Sampled Anti-Aliasing. A basic anti-aliasing technique that takes
multiple samples of the depth buffer, and uses this information to
smooth the edges of polygons.
+
+ TCL
+ Transform, Clipping, & Lighting. The three stages of preparation in a
+ rasterizing pipeline prior to the actual rasterization of vertices into
+ fragments.
+
+ NPOT
+ Non-power-of-two. Usually applied to textures which have at least one
+ dimension which is not a power of two.
+
+ LOD
+ Level of Detail. Also spelled "LoD." The value that determines when the
+ switches between mipmaps occur during texture sampling.
diff --git a/src/gallium/docs/source/screen.rst b/src/gallium/docs/source/screen.rst
index 9631e6967e..3e57a282fd 100644
--- a/src/gallium/docs/source/screen.rst
+++ b/src/gallium/docs/source/screen.rst
@@ -3,6 +3,160 @@ Screen
A screen is an object representing the context-independent part of a device.
+Useful Flags
+------------
+
+.. _pipe_cap:
+
+PIPE_CAP
+^^^^^^^^
+
+Pipe capabilities help expose hardware functionality not explicitly required
+by Gallium. For floating-point values, use :ref:`get_paramf`, and for boolean
+or integer values, use :ref:`get_param`.
+
+The integer capabilities:
+
+* ``MAX_TEXTURE_IMAGE_UNITS``: The maximum number of samplers available.
+* ``NPOT_TEXTURES``: Whether :term:`NPOT` textures may have repeat modes,
+ normalized coordinates, and mipmaps.
+* ``TWO_SIDED_STENCIL``: Whether the stencil test can also affect back-facing
+ polygons.
+* ``GLSL``: Deprecated.
+* ``DUAL_SOURCE_BLEND``: Whether dual-source blend factors are supported. See
+ :ref:`Blend` for more information.
+* ``ANISOTROPIC_FILTER``: Whether textures can be filtered anisotropically.
+* ``POINT_SPRITE``: Whether point sprites are available.
+* ``MAX_RENDER_TARGETS``: The maximum number of render targets that may be
+ bound.
+* ``OCCLUSION_QUERY``: Whether occlusion queries are available.
+* ``TEXTURE_SHADOW_MAP``: XXX
+* ``MAX_TEXTURE_2D_LEVELS``: The maximum number of mipmap levels available
+ for a 2D texture.
+* ``MAX_TEXTURE_3D_LEVELS``: The maximum number of mipmap levels available
+ for a 3D texture.
+* ``MAX_TEXTURE_CUBE_LEVELS``: The maximum number of mipmap levels available
+ for a cubemap.
+* ``TEXTURE_MIRROR_CLAMP``: Whether mirrored texture coordinates with clamp
+ are supported.
+* ``TEXTURE_MIRROR_REPEAT``: Whether mirrored repeating texture coordinates
+ are supported.
+* ``MAX_VERTEX_TEXTURE_UNITS``: The maximum number of samplers addressable
+ inside the vertex shader. If this is 0, then the vertex shader cannot
+ sample textures.
+* ``TGSI_CONT_SUPPORTED``: Whether the TGSI CONT opcode is supported.
+* ``BLEND_EQUATION_SEPARATE``: Whether alpha blend equations may be different
+ from color blend equations, in :ref:`Blend` state.
+* ``SM3``: Whether the vertex shader and fragment shader support equivalent
+ opcodes to the Shader Model 3 specification. XXX oh god this is horrible
+* ``MAX_PREDICATE_REGISTERS``: XXX
+* ``MAX_COMBINED_SAMPLERS``: The total number of samplers accessible from
+ the vertex and fragment shader, inclusive.
+* ``MAX_CONST_BUFFERS``: Maximum number of constant buffers that can be bound
+ to any shader stage using ``set_constant_buffer``. If 0 or 1, the pipe will
+ only permit binding one constant buffer per shader, and the shaders will
+ not permit two-dimensional access to constants.
+* ``MAX_CONST_BUFFER_SIZE``: Maximum byte size of a single constant buffer.
+* ``INDEP_BLEND_ENABLE``: Whether per-rendertarget blend enabling and channel
+ masks are supported. If 0, then the first rendertarget's blend mask is
+ replicated across all MRTs.
+* ``INDEP_BLEND_FUNC``: Whether per-rendertarget blend functions are
+ available. If 0, then the first rendertarget's blend functions affect all
+ MRTs.
+* ``PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT``: Whether the TGSI property
+ FS_COORD_ORIGIN with value UPPER_LEFT is supported.
+* ``PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT``: Whether the TGSI property
+ FS_COORD_ORIGIN with value LOWER_LEFT is supported.
+* ``PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER``: Whether the TGSI
+ property FS_COORD_PIXEL_CENTER with value HALF_INTEGER is supported.
+* ``PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER``: Whether the TGSI
+ property FS_COORD_PIXEL_CENTER with value INTEGER is supported.
+
+The floating-point capabilities:
+
+* ``MAX_LINE_WIDTH``: The maximum width of a regular line.
+* ``MAX_LINE_WIDTH_AA``: The maximum width of a smoothed line.
+* ``MAX_POINT_WIDTH``: The maximum width and height of a point.
+* ``MAX_POINT_WIDTH_AA``: The maximum width and height of a smoothed point.
+* ``MAX_TEXTURE_ANISOTROPY``: The maximum level of anisotropy that can be
+ applied to anisotropically filtered textures.
+* ``MAX_TEXTURE_LOD_BIAS``: The maximum :term:`LOD` bias that may be applied
+ to filtered textures.
+* ``GUARD_BAND_LEFT``, ``GUARD_BAND_TOP``, ``GUARD_BAND_RIGHT``,
+ ``GUARD_BAND_BOTTOM``: XXX
+
+XXX Is there a better home for this? vvv
+
+If 0 is returned, the driver is not aware of multiple constant buffers,
+supports binding of only one constant buffer, and does not support
+two-dimensional CONST register file access in TGSI shaders.
+
+If a value greater than 0 is returned, the driver can have multiple
+constant buffers bound to shader stages. The CONST register file can
+be accessed with two-dimensional indices, like in the example below.
+
+DCL CONST[0][0..7] # declare first 8 vectors of constbuf 0
+DCL CONST[3][0] # declare first vector of constbuf 3
+MOV OUT[0], CONST[0][3] # copy vector 3 of constbuf 0
+
+For backwards compatibility, one-dimensional access to CONST register
+file is still supported. In that case, the constbuf index is assumed
+to be 0.
+
+.. _pipe_buffer_usage:
+
+PIPE_BUFFER_USAGE
+^^^^^^^^^^^^^^^^^
+
+These flags control buffer creation. Buffers may only have one role, so
+care should be taken to not allocate a buffer with the wrong usage.
+
+* ``PIXEL``: This is the flag to use for all textures.
+* ``VERTEX``: A vertex buffer.
+* ``INDEX``: An element buffer.
+* ``CONSTANT``: A buffer of shader constants.
+
+Buffers are inevitably abstracting the pipe's underlying memory management,
+so many of their usage flags can be used to direct the way the buffer is
+handled.
+
+* ``CPU_READ``, ``CPU_WRITE``: Whether the user will map and, in the case of
+ the latter, write to, the buffer. The convenience flag ``CPU_READ_WRITE`` is
+ available to signify a read/write buffer.
+* ``GPU_READ``, ``GPU_WRITE``: Whether the driver will internally need to
+ read from or write to the buffer. The latter will only happen if the buffer
+ is made into a render target.
+* ``DISCARD``: When set on a map, the contents of the map will be discarded
+ beforehand. Cannot be used with ``CPU_READ``.
+* ``DONTBLOCK``: When set on a map, the map will fail if the buffer cannot be
+ mapped immediately.
+* ``UNSYNCHRONIZED``: When set on a map, any outstanding operations on the
+ buffer will be ignored. The interaction of any writes to the map and any
+ operations pending with the buffer are undefined. Cannot be used with
+ ``CPU_READ``.
+* ``FLUSH_EXPLICIT``: When set on a map, written ranges of the map require
+ explicit flushes using :ref:`buffer_flush_mapped_range`. Requires
+ ``CPU_WRITE``.
+
+.. _pipe_texture_usage:
+
+PIPE_TEXTURE_USAGE
+^^^^^^^^^^^^^^^^^^
+
+These flags determine the possible roles a texture may be used for during its
+lifetime. Texture usage flags are cumulative and may be combined to create a
+texture that can be used as multiple things.
+
+* ``RENDER_TARGET``: A colorbuffer or pixelbuffer.
+* ``DISPLAY_TARGET``: A sharable buffer that can be given to another process.
+* ``PRIMARY``: A frontbuffer or scanout buffer.
+* ``DEPTH_STENCIL``: A depthbuffer, stencilbuffer, or Z buffer. Gallium does
+ not explicitly provide for stencil-only buffers, so any stencilbuffer
+ validated here is implicitly also a depthbuffer.
+* ``SAMPLER``: A texture that may be sampled from in a fragment or vertex
+ shader.
+* ``DYNAMIC``: A texture that will be mapped frequently.
+
Methods
-------
@@ -18,22 +172,87 @@ get_vendor
Returns the screen vendor.
+.. _get_param:
+
get_param
^^^^^^^^^
Get an integer/boolean screen parameter.
+**param** is one of the :ref:`PIPE_CAP` names.
+
+.. _get_paramf:
+
get_paramf
^^^^^^^^^^
Get a floating-point screen parameter.
+**param** is one of the :ref:`PIPE_CAP` names.
+
is_format_supported
^^^^^^^^^^^^^^^^^^^
See if a format can be used in a specific manner.
+**usage** is a bitmask of :ref:`PIPE_TEXTURE_USAGE` flags.
+
+Returns TRUE if all usages can be satisfied.
+
+.. note::
+
+ ``PIPE_TEXTURE_USAGE_DYNAMIC`` is not a valid usage.
+
+.. _texture_create:
+
texture_create
^^^^^^^^^^^^^^
-Given a template of texture setup, create a BO-backed texture.
+Given a template of texture setup, create a buffer and texture.
+
+texture_blanket
+^^^^^^^^^^^^^^^
+
+Like :ref:`texture_create`, but use a supplied buffer instead of creating a
+new one.
+
+texture_destroy
+^^^^^^^^^^^^^^^
+
+Destroy a texture. The buffer backing the texture is destroyed if it has no
+more references.
+
+buffer_map
+^^^^^^^^^^
+
+Map a buffer into memory.
+
+**usage** is a bitmask of :ref:`PIPE_TEXTURE_USAGE` flags.
+
+Returns a pointer to the map, or NULL if the mapping failed.
+
+buffer_map_range
+^^^^^^^^^^^^^^^^
+
+Map a range of a buffer into memory.
+
+The returned map is always relative to the beginning of the buffer, not the
+beginning of the mapped range.
+
+.. _buffer_flush_mapped_range:
+
+buffer_flush_mapped_range
+^^^^^^^^^^^^^^^^^^^^^^^^^
+
+Flush a range of mapped memory into a buffer.
+
+The buffer must have been mapped with ``PIPE_BUFFER_USAGE_FLUSH_EXPLICIT``.
+
+**usage** is a bitmask of :ref:`PIPE_TEXTURE_USAGE` flags.
+
+buffer_unmap
+^^^^^^^^^^^^
+
+Unmap a buffer from memory.
+
+Any pointers into the map should be considered invalid and discarded.
diff --git a/src/gallium/docs/source/tgsi.rst b/src/gallium/docs/source/tgsi.rst
index ebee4902b0..3e702ceeda 100644
--- a/src/gallium/docs/source/tgsi.rst
+++ b/src/gallium/docs/source/tgsi.rst
@@ -516,8 +516,11 @@ SEQ - Set On Equal
.. math::
dst.x = (src0.x == src1.x) ? 1 : 0
+
dst.y = (src0.y == src1.y) ? 1 : 0
+
dst.z = (src0.z == src1.z) ? 1 : 0
+
dst.w = (src0.w == src1.w) ? 1 : 0
@@ -526,8 +529,11 @@ SFL - Set On False
.. math::
dst.x = 0
+
dst.y = 0
+
dst.z = 0
+
dst.w = 0
Considered for removal.
@@ -537,8 +543,11 @@ SGT - Set On Greater Than
.. math::
dst.x = (src0.x > src1.x) ? 1 : 0
+
dst.y = (src0.y > src1.y) ? 1 : 0
+
dst.z = (src0.z > src1.z) ? 1 : 0
+
dst.w = (src0.w > src1.w) ? 1 : 0
@@ -560,8 +569,11 @@ SLE - Set On Less Equal Than
.. math::
dst.x = (src0.x <= src1.x) ? 1 : 0
+
dst.y = (src0.y <= src1.y) ? 1 : 0
+
dst.z = (src0.z <= src1.z) ? 1 : 0
+
dst.w = (src0.w <= src1.w) ? 1 : 0
@@ -570,8 +582,11 @@ SNE - Set On Not Equal
.. math::
dst.x = (src0.x != src1.x) ? 1 : 0
+
dst.y = (src0.y != src1.y) ? 1 : 0
+
dst.z = (src0.z != src1.z) ? 1 : 0
+
dst.w = (src0.w != src1.w) ? 1 : 0
@@ -580,8 +595,11 @@ STR - Set On True
.. math::
dst.x = 1
+
dst.y = 1
+
dst.z = 1
+
dst.w = 1
@@ -629,8 +647,11 @@ X2D - 2D Coordinate Transformation
.. math::
dst.x = src0.x + src1.x \times src2.x + src1.y \times src2.y
+
dst.y = src0.y + src1.x \times src2.z + src1.y \times src2.w
+
dst.z = src0.x + src1.x \times src2.x + src1.y \times src2.y
+
dst.w = src0.y + src1.x \times src2.z + src1.y \times src2.w
Considered for removal.
@@ -979,13 +1000,13 @@ XOR - Bitwise Xor
.. math::
- dst.x = src0.x ^ src1.x
+ dst.x = src0.x \oplus src1.x
- dst.y = src0.y ^ src1.y
+ dst.y = src0.y \oplus src1.y
- dst.z = src0.z ^ src1.z
+ dst.z = src0.z \oplus src1.z
- dst.w = src0.w ^ src1.w
+ dst.w = src0.w \oplus src1.w
SAD - Sum Of Absolute Differences
@@ -1090,6 +1111,117 @@ BREAKC - Break Conditional
TBD
+Double Opcodes
+^^^^^^^^^^^^^^^
+
+DADD - Add Double
+
+.. math::
+
+ dst.xy = src0.xy + src1.xy
+
+ dst.zw = src0.zw + src1.zw
+
+
+DDIV - Divide Double
+
+.. math::
+
+ dst.xy = src0.xy / src1.xy
+
+ dst.zw = src0.zw / src1.zw
+
+DSEQ - Set Double on Equal
+
+.. math::
+
+ dst.xy = src0.xy == src1.xy ? 1.0F : 0.0F
+
+ dst.zw = src0.zw == src1.zw ? 1.0F : 0.0F
+
+DSLT - Set Double on Less than
+
+.. math::
+
+ dst.xy = src0.xy < src1.xy ? 1.0F : 0.0F
+
+ dst.zw = src0.zw < src1.zw ? 1.0F : 0.0F
+
+DFRAC - Double Fraction
+
+.. math::
+
+ dst.xy = src.xy - \lfloor src.xy\rfloor
+
+ dst.zw = src.zw - \lfloor src.zw\rfloor
+
+
+DFRACEXP - Convert Double Number to Fractional and Integral Components
+
+.. math::
+
+ dst0.xy = frexp(src.xy, dst1.xy)
+
+ dst0.zw = frexp(src.zw, dst1.zw)
+
+DLDEXP - Multiple Double Number by Integral Power of 2
+
+.. math::
+
+ dst.xy = ldexp(src0.xy, src1.xy)
+
+ dst.zw = ldexp(src0.zw, src1.zw)
+
+DMIN - Minimum Double
+
+.. math::
+
+ dst.xy = min(src0.xy, src1.xy)
+
+ dst.zw = min(src0.zw, src1.zw)
+
+DMAX - Maximum Double
+
+.. math::
+
+ dst.xy = max(src0.xy, src1.xy)
+
+ dst.zw = max(src0.zw, src1.zw)
+
+DMUL - Multiply Double
+
+.. math::
+
+ dst.xy = src0.xy \times src1.xy
+
+ dst.zw = src0.zw \times src1.zw
+
+
+DMAD - Multiply And Add Doubles
+
+.. math::
+
+ dst.xy = src0.xy \times src1.xy + src2.xy
+
+ dst.zw = src0.zw \times src1.zw + src2.zw
+
+
+DRCP - Reciprocal Double
+
+.. math::
+
+ dst.xy = \frac{1}{src.xy}
+
+ dst.zw = \frac{1}{src.zw}
+
+DSQRT - Square root double
+
+.. math::
+
+ dst.xy = \sqrt{src.xy}
+
+ dst.zw = \sqrt{src.zw}
+
Explanation of symbols used
------------------------------
@@ -1187,9 +1319,8 @@ are the Cartesian coordinates, and ``w`` is the homogenous coordinate and used
for the perspective divide, if enabled.
As a vertex shader output, position should be scaled to the viewport. When
-used in fragment shaders, position will ---
-
-XXX --- wait a minute. Should position be in [0,1] for x and y?
+used in fragment shaders, position will be in window coordinates. The convention
+used depends on the FS_COORD_ORIGIN and FS_COORD_PIXEL_CENTER properties.
XXX additionally, is there a way to configure the perspective divide? it's
accelerated on most chipsets AFAIK...
@@ -1268,3 +1399,45 @@ TGSI_SEMANTIC_EDGEFLAG
""""""""""""""""""""""
XXX no clue
+
+
+Properties
+^^^^^^^^^^^^^^^^^^^^^^^^
+
+
+ Properties are general directives that apply to the whole TGSI program.
+
+FS_COORD_ORIGIN
+"""""""""""""""
+
+Specifies the fragment shader TGSI_SEMANTIC_POSITION coordinate origin.
+The default value is UPPER_LEFT.
+
+If UPPER_LEFT, the position will be (0,0) at the upper left corner and
+increase downward and rightward.
+If LOWER_LEFT, the position will be (0,0) at the lower left corner and
+increase upward and rightward.
+
+OpenGL defaults to LOWER_LEFT, and is configurable with the
+GL_ARB_fragment_coord_conventions extension.
+
+DirectX 9/10 use UPPER_LEFT.
+
+FS_COORD_PIXEL_CENTER
+"""""""""""""""""""""
+
+Specifies the fragment shader TGSI_SEMANTIC_POSITION pixel center convention.
+The default value is HALF_INTEGER.
+
+If HALF_INTEGER, the fractionary part of the position will be 0.5
+If INTEGER, the fractionary part of the position will be 0.0
+
+Note that this does not affect the set of fragments generated by
+rasterization, which is instead controlled by gl_rasterization_rules in the
+rasterizer.
+
+OpenGL defaults to HALF_INTEGER, and is configurable with the
+GL_ARB_fragment_coord_conventions extension.
+
+DirectX 9 uses INTEGER.
+DirectX 10 uses HALF_INTEGER.