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-rw-r--r--src/gallium/drivers/cell/ppu/Makefile82
1 files changed, 82 insertions, 0 deletions
diff --git a/src/gallium/drivers/cell/ppu/Makefile b/src/gallium/drivers/cell/ppu/Makefile
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index 0000000000..0389a9554c
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+++ b/src/gallium/drivers/cell/ppu/Makefile
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+# Gallium3D Cell driver: PPU code
+
+# This makefile builds the libcell.a library which gets pulled into
+# the main libGL.so library
+
+
+TOP = ../../../../..
+include $(TOP)/configs/linux-cell
+
+
+# This is the "top-level" cell PPU driver code, will get pulled into libGL.so
+# by the winsys Makefile.
+CELL_LIB = ../libcell.a
+
+
+# This is the SPU code. We'd like to be able to put this into the libcell.a
+# archive with the PPU code, but nesting .a libs doesn't seem to work.
+# So, it's pulled into libGL.so in gallium/winsys/xlib/Makefile
+SPU_CODE_MODULE = ../spu/g3d_spu.a
+
+
+SOURCES = \
+ cell_batch.c \
+ cell_clear.c \
+ cell_context.c \
+ cell_draw_arrays.c \
+ cell_flush.c \
+ cell_state_derived.c \
+ cell_state_emit.c \
+ cell_state_per_fragment.c \
+ cell_state_shader.c \
+ cell_pipe_state.c \
+ cell_screen.c \
+ cell_state_vertex.c \
+ cell_spu.c \
+ cell_surface.c \
+ cell_texture.c \
+ cell_vbuf.c \
+ cell_vertex_fetch.c \
+ cell_vertex_shader.c \
+ cell_winsys.c
+
+
+OBJECTS = $(SOURCES:.c=.o) \
+
+INCLUDE_DIRS = \
+ -I$(TOP)/src/mesa \
+ -I$(TOP)/src/gallium/include \
+ -I$(TOP)/src/gallium/auxiliary \
+ -I$(TOP)/src/gallium/drivers
+
+.c.o:
+ $(CC) -c $(INCLUDE_DIRS) $(CFLAGS) $< -o $@
+
+
+
+default: $(CELL_LIB)
+
+
+$(CELL_LIB): $(OBJECTS) $(SPU_CODE_MODULE)
+# ar -ru $(CELL_LIB) $(OBJECTS) $(SPU_CODE_MODULE) # doesn't work
+ ar -ru $(CELL_LIB) $(OBJECTS)
+
+#$(PROG): $(PPU_OBJECTS)
+# $(CC) -o $(PROG) $(PPU_OBJECTS) $(SPU_CODE_MODULE) $(PPU_LFLAGS)
+
+
+
+clean:
+ rm -f *.o *~ $(CELL_LIB)
+
+
+
+depend: $(SOURCES)
+ rm -f depend
+ touch depend
+ $(MKDEP) $(MKDEP_OPTIONS) $(INCLUDE_DIRS) $(SOURCES) 2> /dev/null
+
+include depend
+
+
+