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Diffstat (limited to 'src/gallium/drivers/cell/ppu/cell_context.c')
-rw-r--r--src/gallium/drivers/cell/ppu/cell_context.c44
1 files changed, 19 insertions, 25 deletions
diff --git a/src/gallium/drivers/cell/ppu/cell_context.c b/src/gallium/drivers/cell/ppu/cell_context.c
index 9ff4e86943..71f1a3049d 100644
--- a/src/gallium/drivers/cell/ppu/cell_context.c
+++ b/src/gallium/drivers/cell/ppu/cell_context.c
@@ -43,11 +43,11 @@
#include "draw/draw_private.h"
#include "cell/common.h"
+#include "cell_batch.h"
#include "cell_clear.h"
#include "cell_context.h"
#include "cell_draw_arrays.h"
#include "cell_flush.h"
-#include "cell_render.h"
#include "cell_state.h"
#include "cell_surface.h"
#include "cell_spu.h"
@@ -85,12 +85,20 @@ cell_draw_create(struct cell_context *cell)
}
+#ifdef DEBUG
+static const struct debug_named_value cell_debug_flags[] = {
+ {"checker", CELL_DEBUG_CHECKER},/**< modulate tile clear color by SPU ID */
+ {"sync", CELL_DEBUG_SYNC}, /**< SPUs do synchronous DMA */
+ {NULL, 0}
+};
+#endif
+
+
struct pipe_context *
cell_create_context(struct pipe_screen *screen,
struct cell_winsys *cws)
{
struct cell_context *cell;
- uint spu, buf;
/* some fields need to be 16-byte aligned, so align the whole object */
cell = (struct cell_context*) align_malloc(sizeof(struct cell_context), 16);
@@ -104,15 +112,6 @@ cell_create_context(struct pipe_screen *screen,
cell->pipe.screen = screen;
cell->pipe.destroy = cell_destroy_context;
- /* state setters */
- cell->pipe.set_vertex_buffers = cell_set_vertex_buffers;
- cell->pipe.set_vertex_elements = cell_set_vertex_elements;
-
- cell->pipe.draw_arrays = cell_draw_arrays;
- cell->pipe.draw_elements = cell_draw_elements;
- cell->pipe.draw_range_elements = cell_draw_range_elements;
- cell->pipe.set_edgeflags = cell_set_edgeflags;
-
cell->pipe.clear = cell_clear_surface;
cell->pipe.flush = cell_flush;
@@ -122,20 +121,28 @@ cell_create_context(struct pipe_screen *screen,
cell->pipe.wait_query = cell_wait_query;
#endif
+ cell_init_draw_functions(cell);
cell_init_state_functions(cell);
cell_init_shader_functions(cell);
cell_init_surface_functions(cell);
cell_init_texture_functions(cell);
+ cell_init_vertex_functions(cell);
cell->draw = cell_draw_create(cell);
cell_init_vbuf(cell);
+
draw_set_rasterize_stage(cell->draw, cell->vbuf);
/* convert all points/lines to tris for the time being */
draw_wide_point_threshold(cell->draw, 0.0);
draw_wide_line_threshold(cell->draw, 0.0);
+ /* get env vars or read config file to get debug flags */
+ cell->debug_flags = debug_get_flags_option("CELL_DEBUG",
+ cell_debug_flags,
+ 0 );
+
/*
* SPU stuff
*/
@@ -146,20 +153,7 @@ cell_create_context(struct pipe_screen *screen,
cell_start_spus(cell);
- /* init command, vertex/index buffer info */
- for (buf = 0; buf < CELL_NUM_BUFFERS; buf++) {
- cell->buffer_size[buf] = 0;
-
- /* init batch buffer status values,
- * mark 0th buffer as used, rest as free.
- */
- for (spu = 0; spu < cell->num_spus; spu++) {
- if (buf == 0)
- cell->buffer_status[spu][buf][0] = CELL_BUFFER_STATUS_USED;
- else
- cell->buffer_status[spu][buf][0] = CELL_BUFFER_STATUS_FREE;
- }
- }
+ cell_init_batch_buffers(cell);
return &cell->pipe;
}