diff options
Diffstat (limited to 'src/gallium/drivers/cell/ppu/cell_render.c')
| -rw-r--r-- | src/gallium/drivers/cell/ppu/cell_render.c | 211 | 
1 files changed, 211 insertions, 0 deletions
| diff --git a/src/gallium/drivers/cell/ppu/cell_render.c b/src/gallium/drivers/cell/ppu/cell_render.c new file mode 100644 index 0000000000..79cb8df82f --- /dev/null +++ b/src/gallium/drivers/cell/ppu/cell_render.c @@ -0,0 +1,211 @@ +/************************************************************************** + *  + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + *  + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + *  + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + *  + **************************************************************************/ + +/** + * \brief  Last stage of 'draw' pipeline: send tris to SPUs. + * \author  Brian Paul + */ + +#include "cell_context.h" +#include "cell_render.h" +#include "cell_spu.h" +#include "util/u_memory.h" +#include "draw/draw_private.h" + + +struct render_stage { +   struct draw_stage stage; /**< This must be first (base class) */ + +   struct cell_context *cell; +}; + + +static INLINE struct render_stage * +render_stage(struct draw_stage *stage) +{ +   return (struct render_stage *) stage; +} + + +static void render_begin( struct draw_stage *stage ) +{ +#if 0 +   struct render_stage *render = render_stage(stage); +   struct cell_context *sp = render->cell; +   const struct pipe_shader_state *fs = &render->cell->fs->shader; +   render->quad.nr_attrs = render->cell->nr_frag_attrs; + +   render->firstFpInput = fs->input_semantic_name[0]; + +   sp->quad.first->begin(sp->quad.first); +#endif +} + + +static void render_end( struct draw_stage *stage ) +{ +} + + +static void reset_stipple_counter( struct draw_stage *stage ) +{ +   struct render_stage *render = render_stage(stage); +   /*render->cell->line_stipple_counter = 0;*/ +} + + +static void +render_point(struct draw_stage *stage, struct prim_header *prim) +{ +} + + +static void +render_line(struct draw_stage *stage, struct prim_header *prim) +{ +} + + +/** Write a vertex into the prim buffer */ +static void +save_vertex(struct cell_prim_buffer *buf, uint pos, +            const struct vertex_header *vert) +{ +   uint attr, j; + +   for (attr = 0; attr < 2; attr++) { +      for (j = 0; j < 4; j++) { +         buf->vertex[pos][attr][j] = vert->data[attr][j]; +      } +   } + +   /* update bounding box */ +   if (vert->data[0][0] < buf->xmin) +      buf->xmin = vert->data[0][0]; +   if (vert->data[0][0] > buf->xmax) +      buf->xmax = vert->data[0][0]; +   if (vert->data[0][1] < buf->ymin) +      buf->ymin = vert->data[0][1]; +   if (vert->data[0][1] > buf->ymax) +      buf->ymax = vert->data[0][1]; +} + + +static void +render_tri(struct draw_stage *stage, struct prim_header *prim) +{ +   struct render_stage *rs = render_stage(stage); +   struct cell_context *cell = rs->cell; +   struct cell_prim_buffer *buf = &cell->prim_buffer; +   uint i; + +   if (buf->num_verts + 3 > CELL_MAX_VERTS) { +      cell_flush_prim_buffer(cell); +   } + +   i = buf->num_verts; +   assert(i+2 <= CELL_MAX_VERTS); +   save_vertex(buf, i+0, prim->v[0]); +   save_vertex(buf, i+1, prim->v[1]); +   save_vertex(buf, i+2, prim->v[2]); +   buf->num_verts += 3; +} + + +/** + * Send the a RENDER command to all SPUs to have them render the prims + * in the current prim_buffer. + */ +void +cell_flush_prim_buffer(struct cell_context *cell) +{ +   uint i; + +   if (cell->prim_buffer.num_verts == 0) +      return; + +   for (i = 0; i < cell->num_spus; i++) { +      struct cell_command_render *render = &cell_global.command[i].render; +      render->prim_type = PIPE_PRIM_TRIANGLES; +      render->num_verts = cell->prim_buffer.num_verts; +      render->front_winding = cell->rasterizer->front_winding; +      render->vertex_size = cell->vertex_info->size * 4; +      render->xmin = cell->prim_buffer.xmin; +      render->ymin = cell->prim_buffer.ymin; +      render->xmax = cell->prim_buffer.xmax; +      render->ymax = cell->prim_buffer.ymax; +      render->vertex_data = &cell->prim_buffer.vertex; +      ASSERT_ALIGN16(render->vertex_data); +      send_mbox_message(cell_global.spe_contexts[i], CELL_CMD_RENDER); +   } + +   cell->prim_buffer.num_verts = 0; + +   cell->prim_buffer.xmin = 1e100; +   cell->prim_buffer.ymin = 1e100; +   cell->prim_buffer.xmax = -1e100; +   cell->prim_buffer.ymax = -1e100; + +   /* XXX temporary, need to double-buffer the prim buffer until we get +    * a real command buffer/list system. +    */ +   cell_flush(&cell->pipe, 0x0); +} + + + +static void render_destroy( struct draw_stage *stage ) +{ +   FREE( stage ); +} + + +/** + * Create a new draw/render stage.  This will be plugged into the + * draw module as the last pipeline stage. + */ +struct draw_stage *cell_draw_render_stage( struct cell_context *cell ) +{ +   struct render_stage *render = CALLOC_STRUCT(render_stage); + +   render->cell = cell; +   render->stage.draw = cell->draw; +   render->stage.begin = render_begin; +   render->stage.point = render_point; +   render->stage.line = render_line; +   render->stage.tri = render_tri; +   render->stage.end = render_end; +   render->stage.reset_stipple_counter = reset_stipple_counter; +   render->stage.destroy = render_destroy; + +   /* +   render->quad.coef = render->coef; +   render->quad.posCoef = &render->posCoef; +   */ + +   return &render->stage; +} | 
