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path: root/src/gallium/drivers/cell/ppu/cell_texture.c
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Diffstat (limited to 'src/gallium/drivers/cell/ppu/cell_texture.c')
-rw-r--r--src/gallium/drivers/cell/ppu/cell_texture.c143
1 files changed, 120 insertions, 23 deletions
diff --git a/src/gallium/drivers/cell/ppu/cell_texture.c b/src/gallium/drivers/cell/ppu/cell_texture.c
index 533b64227d..b6590dfb86 100644
--- a/src/gallium/drivers/cell/ppu/cell_texture.c
+++ b/src/gallium/drivers/cell/ppu/cell_texture.c
@@ -33,8 +33,9 @@
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_inlines.h"
-#include "pipe/p_util.h"
#include "pipe/p_winsys.h"
+#include "util/u_math.h"
+#include "util/u_memory.h"
#include "cell_context.h"
#include "cell_state.h"
@@ -62,17 +63,30 @@ cell_texture_layout(struct cell_texture * spt)
spt->buffer_size = 0;
for ( level = 0 ; level <= pt->last_level ; level++ ) {
+ unsigned size;
+ unsigned w_tile, h_tile;
+
+ /* width, height, rounded up to tile size */
+ w_tile = align(width, TILE_SIZE);
+ h_tile = align(height, TILE_SIZE);
+
pt->width[level] = width;
pt->height[level] = height;
pt->depth[level] = depth;
- pt->nblocksx[level] = pf_get_nblocksx(&pt->block, width);
- pt->nblocksy[level] = pf_get_nblocksy(&pt->block, height);
+ pt->nblocksx[level] = pf_get_nblocksx(&pt->block, w_tile);
+ pt->nblocksy[level] = pf_get_nblocksy(&pt->block, h_tile);
+
+ spt->stride[level] = pt->nblocksx[level] * pt->block.size;
spt->level_offset[level] = spt->buffer_size;
- spt->buffer_size += (pt->nblocksy[level] *
- ((pt->target == PIPE_TEXTURE_CUBE) ? 6 : depth) *
- pt->nblocksx[level] * pt->block.size;
+ size = pt->nblocksx[level] * pt->nblocksy[level] * pt->block.size;
+ if (pt->target == PIPE_TEXTURE_CUBE)
+ size *= 6;
+ else
+ size *= depth;
+
+ spt->buffer_size += size;
width = minify(width);
height = minify(height);
@@ -82,8 +96,8 @@ cell_texture_layout(struct cell_texture * spt)
static struct pipe_texture *
-cell_texture_create_screen(struct pipe_screen *screen,
- const struct pipe_texture *templat)
+cell_texture_create(struct pipe_screen *screen,
+ const struct pipe_texture *templat)
{
struct pipe_winsys *ws = screen->winsys;
struct cell_texture *spt = CALLOC_STRUCT(cell_texture);
@@ -110,8 +124,8 @@ cell_texture_create_screen(struct pipe_screen *screen,
static void
-cell_texture_release_screen(struct pipe_screen *screen,
- struct pipe_texture **pt)
+cell_texture_release(struct pipe_screen *screen,
+ struct pipe_texture **pt)
{
if (!*pt)
return;
@@ -127,7 +141,7 @@ cell_texture_release_screen(struct pipe_screen *screen,
DBG("%s deleting %p\n", __FUNCTION__, (void *) spt);
*/
- pipe_buffer_reference(screen->winsys, &spt->buffer, NULL);
+ pipe_buffer_reference(screen, &spt->buffer, NULL);
FREE(spt);
}
@@ -135,6 +149,7 @@ cell_texture_release_screen(struct pipe_screen *screen,
}
+#if 0
static void
cell_texture_update(struct pipe_context *pipe, struct pipe_texture *texture,
uint face, uint levelsMask)
@@ -142,12 +157,14 @@ cell_texture_update(struct pipe_context *pipe, struct pipe_texture *texture,
/* XXX TO DO: re-tile the texture data ... */
}
+#endif
static struct pipe_surface *
-cell_get_tex_surface_screen(struct pipe_screen *screen,
- struct pipe_texture *pt,
- unsigned face, unsigned level, unsigned zslice)
+cell_get_tex_surface(struct pipe_screen *screen,
+ struct pipe_texture *pt,
+ unsigned face, unsigned level, unsigned zslice,
+ unsigned usage)
{
struct pipe_winsys *ws = screen->winsys;
struct cell_texture *spt = cell_texture(pt);
@@ -157,7 +174,7 @@ cell_get_tex_surface_screen(struct pipe_screen *screen,
if (ps) {
assert(ps->refcount);
assert(ps->winsys);
- pipe_buffer_reference(ws, &ps->buffer, spt->buffer);
+ winsys_buffer_reference(ws, &ps->buffer, spt->buffer);
ps->format = pt->format;
ps->block = pt->block;
ps->width = pt->width[level];
@@ -166,12 +183,21 @@ cell_get_tex_surface_screen(struct pipe_screen *screen,
ps->nblocksy = pt->nblocksy[level];
ps->stride = spt->stride[level];
ps->offset = spt->level_offset[level];
+ ps->usage = usage;
+
+ /* XXX may need to override usage flags (see sp_texture.c) */
+
+ pipe_texture_reference(&ps->texture, pt);
+ ps->face = face;
+ ps->level = level;
+ ps->zslice = zslice;
if (pt->target == PIPE_TEXTURE_CUBE || pt->target == PIPE_TEXTURE_3D) {
ps->offset += ((pt->target == PIPE_TEXTURE_CUBE) ? face : zslice) *
ps->nblocksy *
ps->stride;
- } else {
+ }
+ else {
assert(face == 0);
assert(zslice == 0);
}
@@ -181,6 +207,11 @@ cell_get_tex_surface_screen(struct pipe_screen *screen,
+/**
+ * Copy tile data from linear layout to tiled layout.
+ * XXX this should be rolled into the future surface-creation code.
+ * XXX also need "untile" code...
+ */
static void
tile_copy_data(uint w, uint h, uint tile_size, uint *dst, const uint *src)
{
@@ -211,6 +242,7 @@ tile_copy_data(uint w, uint h, uint tile_size, uint *dst, const uint *src)
/**
* Convert linear texture image data to tiled format for SPU usage.
+ * XXX recast this in terms of pipe_surfaces (aka texture views).
*/
static void
cell_tile_texture(struct cell_context *cell,
@@ -228,10 +260,11 @@ cell_tile_texture(struct cell_context *cell,
assert(w % TILE_SIZE == 0);
assert(h % TILE_SIZE == 0);
- surf = screen->get_tex_surface(screen, &texture->base, face, level, zslice);
+ surf = screen->get_tex_surface(screen, &texture->base, face, level, zslice,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
ASSERT(surf);
- src = (const uint *) pipe_surface_map(surf);
+ src = (const uint *) pipe_surface_map(surf, PIPE_BUFFER_USAGE_CPU_WRITE);
if (texture->tiled_data) {
align_free(texture->tiled_data);
@@ -246,11 +279,12 @@ cell_tile_texture(struct cell_context *cell,
}
-
void
cell_update_texture_mapping(struct cell_context *cell)
{
+#if 0
uint face = 0, level = 0, zslice = 0;
+#endif
uint i;
for (i = 0; i < CELL_MAX_SAMPLERS; i++) {
@@ -275,16 +309,79 @@ cell_update_texture_mapping(struct cell_context *cell)
}
+static void
+cell_tex_surface_release(struct pipe_screen *screen,
+ struct pipe_surface **s)
+{
+ /* Effectively do the texture_update work here - if texture images
+ * needed post-processing to put them into hardware layout, this is
+ * where it would happen. For softpipe, nothing to do.
+ */
+ assert ((*s)->texture);
+ pipe_texture_reference(&(*s)->texture, NULL);
+
+ screen->winsys->surface_release(screen->winsys, s);
+}
+
+
+static void *
+cell_surface_map( struct pipe_screen *screen,
+ struct pipe_surface *surface,
+ unsigned flags )
+{
+ ubyte *map;
+
+ if (flags & ~surface->usage) {
+ assert(0);
+ return NULL;
+ }
+
+ map = pipe_buffer_map( screen, surface->buffer, flags );
+ if (map == NULL)
+ return NULL;
+
+ /* May want to different things here depending on read/write nature
+ * of the map:
+ */
+ if (surface->texture &&
+ (flags & PIPE_BUFFER_USAGE_CPU_WRITE))
+ {
+ /* Do something to notify sharing contexts of a texture change.
+ * In softpipe, that would mean flushing the texture cache.
+ */
+#if 0
+ cell_screen(screen)->timestamp++;
+#endif
+ }
+
+ return map + surface->offset;
+}
+
+
+static void
+cell_surface_unmap(struct pipe_screen *screen,
+ struct pipe_surface *surface)
+{
+ pipe_buffer_unmap( screen, surface->buffer );
+}
+
+
void
cell_init_texture_functions(struct cell_context *cell)
{
- cell->pipe.texture_update = cell_texture_update;
+ /*cell->pipe.texture_update = cell_texture_update;*/
}
+
void
cell_init_screen_texture_funcs(struct pipe_screen *screen)
{
- screen->texture_create = cell_texture_create_screen;
- screen->texture_release = cell_texture_release_screen;
- screen->get_tex_surface = cell_get_tex_surface_screen;
+ screen->texture_create = cell_texture_create;
+ screen->texture_release = cell_texture_release;
+
+ screen->get_tex_surface = cell_get_tex_surface;
+ screen->tex_surface_release = cell_tex_surface_release;
+
+ screen->surface_map = cell_surface_map;
+ screen->surface_unmap = cell_surface_unmap;
}