diff options
Diffstat (limited to 'src/gallium/drivers/cell/ppu/cell_texture.c')
-rw-r--r-- | src/gallium/drivers/cell/ppu/cell_texture.c | 387 |
1 files changed, 387 insertions, 0 deletions
diff --git a/src/gallium/drivers/cell/ppu/cell_texture.c b/src/gallium/drivers/cell/ppu/cell_texture.c new file mode 100644 index 0000000000..b6590dfb86 --- /dev/null +++ b/src/gallium/drivers/cell/ppu/cell_texture.c @@ -0,0 +1,387 @@ +/************************************************************************** + * + * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + /* + * Authors: + * Keith Whitwell <keith@tungstengraphics.com> + * Michel Dänzer <michel@tungstengraphics.com> + */ + +#include "pipe/p_context.h" +#include "pipe/p_defines.h" +#include "pipe/p_inlines.h" +#include "pipe/p_winsys.h" +#include "util/u_math.h" +#include "util/u_memory.h" + +#include "cell_context.h" +#include "cell_state.h" +#include "cell_texture.h" + + +/* Simple, maximally packed layout. + */ + +static unsigned minify( unsigned d ) +{ + return MAX2(1, d>>1); +} + + +static void +cell_texture_layout(struct cell_texture * spt) +{ + struct pipe_texture *pt = &spt->base; + unsigned level; + unsigned width = pt->width[0]; + unsigned height = pt->height[0]; + unsigned depth = pt->depth[0]; + + spt->buffer_size = 0; + + for ( level = 0 ; level <= pt->last_level ; level++ ) { + unsigned size; + unsigned w_tile, h_tile; + + /* width, height, rounded up to tile size */ + w_tile = align(width, TILE_SIZE); + h_tile = align(height, TILE_SIZE); + + pt->width[level] = width; + pt->height[level] = height; + pt->depth[level] = depth; + pt->nblocksx[level] = pf_get_nblocksx(&pt->block, w_tile); + pt->nblocksy[level] = pf_get_nblocksy(&pt->block, h_tile); + + spt->stride[level] = pt->nblocksx[level] * pt->block.size; + + spt->level_offset[level] = spt->buffer_size; + + size = pt->nblocksx[level] * pt->nblocksy[level] * pt->block.size; + if (pt->target == PIPE_TEXTURE_CUBE) + size *= 6; + else + size *= depth; + + spt->buffer_size += size; + + width = minify(width); + height = minify(height); + depth = minify(depth); + } +} + + +static struct pipe_texture * +cell_texture_create(struct pipe_screen *screen, + const struct pipe_texture *templat) +{ + struct pipe_winsys *ws = screen->winsys; + struct cell_texture *spt = CALLOC_STRUCT(cell_texture); + if (!spt) + return NULL; + + spt->base = *templat; + spt->base.refcount = 1; + spt->base.screen = screen; + + cell_texture_layout(spt); + + spt->buffer = ws->buffer_create(ws, 32, + PIPE_BUFFER_USAGE_PIXEL, + spt->buffer_size); + + if (!spt->buffer) { + FREE(spt); + return NULL; + } + + return &spt->base; +} + + +static void +cell_texture_release(struct pipe_screen *screen, + struct pipe_texture **pt) +{ + if (!*pt) + return; + + /* + DBG("%s %p refcount will be %d\n", + __FUNCTION__, (void *) *pt, (*pt)->refcount - 1); + */ + if (--(*pt)->refcount <= 0) { + struct cell_texture *spt = cell_texture(*pt); + + /* + DBG("%s deleting %p\n", __FUNCTION__, (void *) spt); + */ + + pipe_buffer_reference(screen, &spt->buffer, NULL); + + FREE(spt); + } + *pt = NULL; +} + + +#if 0 +static void +cell_texture_update(struct pipe_context *pipe, struct pipe_texture *texture, + uint face, uint levelsMask) +{ + /* XXX TO DO: re-tile the texture data ... */ + +} +#endif + + +static struct pipe_surface * +cell_get_tex_surface(struct pipe_screen *screen, + struct pipe_texture *pt, + unsigned face, unsigned level, unsigned zslice, + unsigned usage) +{ + struct pipe_winsys *ws = screen->winsys; + struct cell_texture *spt = cell_texture(pt); + struct pipe_surface *ps; + + ps = ws->surface_alloc(ws); + if (ps) { + assert(ps->refcount); + assert(ps->winsys); + winsys_buffer_reference(ws, &ps->buffer, spt->buffer); + ps->format = pt->format; + ps->block = pt->block; + ps->width = pt->width[level]; + ps->height = pt->height[level]; + ps->nblocksx = pt->nblocksx[level]; + ps->nblocksy = pt->nblocksy[level]; + ps->stride = spt->stride[level]; + ps->offset = spt->level_offset[level]; + ps->usage = usage; + + /* XXX may need to override usage flags (see sp_texture.c) */ + + pipe_texture_reference(&ps->texture, pt); + ps->face = face; + ps->level = level; + ps->zslice = zslice; + + if (pt->target == PIPE_TEXTURE_CUBE || pt->target == PIPE_TEXTURE_3D) { + ps->offset += ((pt->target == PIPE_TEXTURE_CUBE) ? face : zslice) * + ps->nblocksy * + ps->stride; + } + else { + assert(face == 0); + assert(zslice == 0); + } + } + return ps; +} + + + +/** + * Copy tile data from linear layout to tiled layout. + * XXX this should be rolled into the future surface-creation code. + * XXX also need "untile" code... + */ +static void +tile_copy_data(uint w, uint h, uint tile_size, uint *dst, const uint *src) +{ + const uint tile_size2 = tile_size * tile_size; + const uint h_t = h / tile_size, w_t = w / tile_size; + + uint it, jt; /* tile counters */ + uint i, j; /* intra-tile counters */ + + /* loop over dest tiles */ + for (it = 0; it < h_t; it++) { + for (jt = 0; jt < w_t; jt++) { + /* start of dest tile: */ + uint *tdst = dst + (it * w_t + jt) * tile_size2; + /* loop over texels in the tile */ + for (i = 0; i < tile_size; i++) { + for (j = 0; j < tile_size; j++) { + const uint srci = it * tile_size + i; + const uint srcj = jt * tile_size + j; + *tdst++ = src[srci * w + srcj]; + } + } + } + } +} + + + +/** + * Convert linear texture image data to tiled format for SPU usage. + * XXX recast this in terms of pipe_surfaces (aka texture views). + */ +static void +cell_tile_texture(struct cell_context *cell, + struct cell_texture *texture) +{ + struct pipe_screen *screen = cell->pipe.screen; + uint face = 0, level = 0, zslice = 0; + struct pipe_surface *surf; + const uint w = texture->base.width[0], h = texture->base.height[0]; + const uint *src; + + /* temporary restrictions: */ + assert(w >= TILE_SIZE); + assert(h >= TILE_SIZE); + assert(w % TILE_SIZE == 0); + assert(h % TILE_SIZE == 0); + + surf = screen->get_tex_surface(screen, &texture->base, face, level, zslice, + PIPE_BUFFER_USAGE_CPU_WRITE); + ASSERT(surf); + + src = (const uint *) pipe_surface_map(surf, PIPE_BUFFER_USAGE_CPU_WRITE); + + if (texture->tiled_data) { + align_free(texture->tiled_data); + } + texture->tiled_data = align_malloc(w * h * 4, 16); + + tile_copy_data(w, h, TILE_SIZE, texture->tiled_data, src); + + pipe_surface_unmap(surf); + + pipe_surface_reference(&surf, NULL); +} + + +void +cell_update_texture_mapping(struct cell_context *cell) +{ +#if 0 + uint face = 0, level = 0, zslice = 0; +#endif + uint i; + + for (i = 0; i < CELL_MAX_SAMPLERS; i++) { + if (cell->texture[i]) + cell_tile_texture(cell, cell->texture[i]); + } + +#if 0 + if (cell->tex_surf && cell->tex_map) { + pipe_surface_unmap(cell->tex_surf); + cell->tex_map = NULL; + } + + /* XXX free old surface */ + + cell->tex_surf = cell_get_tex_surface(&cell->pipe, + &cell->texture[0]->base, + face, level, zslice); + + cell->tex_map = pipe_surface_map(cell->tex_surf); +#endif +} + + +static void +cell_tex_surface_release(struct pipe_screen *screen, + struct pipe_surface **s) +{ + /* Effectively do the texture_update work here - if texture images + * needed post-processing to put them into hardware layout, this is + * where it would happen. For softpipe, nothing to do. + */ + assert ((*s)->texture); + pipe_texture_reference(&(*s)->texture, NULL); + + screen->winsys->surface_release(screen->winsys, s); +} + + +static void * +cell_surface_map( struct pipe_screen *screen, + struct pipe_surface *surface, + unsigned flags ) +{ + ubyte *map; + + if (flags & ~surface->usage) { + assert(0); + return NULL; + } + + map = pipe_buffer_map( screen, surface->buffer, flags ); + if (map == NULL) + return NULL; + + /* May want to different things here depending on read/write nature + * of the map: + */ + if (surface->texture && + (flags & PIPE_BUFFER_USAGE_CPU_WRITE)) + { + /* Do something to notify sharing contexts of a texture change. + * In softpipe, that would mean flushing the texture cache. + */ +#if 0 + cell_screen(screen)->timestamp++; +#endif + } + + return map + surface->offset; +} + + +static void +cell_surface_unmap(struct pipe_screen *screen, + struct pipe_surface *surface) +{ + pipe_buffer_unmap( screen, surface->buffer ); +} + + +void +cell_init_texture_functions(struct cell_context *cell) +{ + /*cell->pipe.texture_update = cell_texture_update;*/ +} + + +void +cell_init_screen_texture_funcs(struct pipe_screen *screen) +{ + screen->texture_create = cell_texture_create; + screen->texture_release = cell_texture_release; + + screen->get_tex_surface = cell_get_tex_surface; + screen->tex_surface_release = cell_tex_surface_release; + + screen->surface_map = cell_surface_map; + screen->surface_unmap = cell_surface_unmap; +} |