diff options
Diffstat (limited to 'src/gallium/drivers/cell/ppu/cell_texture.c')
-rw-r--r-- | src/gallium/drivers/cell/ppu/cell_texture.c | 660 |
1 files changed, 660 insertions, 0 deletions
diff --git a/src/gallium/drivers/cell/ppu/cell_texture.c b/src/gallium/drivers/cell/ppu/cell_texture.c new file mode 100644 index 0000000000..b3042df779 --- /dev/null +++ b/src/gallium/drivers/cell/ppu/cell_texture.c @@ -0,0 +1,660 @@ +/************************************************************************** + * + * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + /* + * Authors: + * Keith Whitwell <keith@tungstengraphics.com> + * Michel Dänzer <michel@tungstengraphics.com> + * Brian Paul + */ + +#include "pipe/p_context.h" +#include "pipe/p_defines.h" +#include "util/u_inlines.h" +#include "util/u_transfer.h" +#include "util/u_format.h" +#include "util/u_math.h" +#include "util/u_memory.h" + +#include "cell_context.h" +#include "cell_screen.h" +#include "cell_state.h" +#include "cell_texture.h" + +#include "state_tracker/sw_winsys.h" + + + +static boolean +cell_resource_layout(struct pipe_screen *screen, + struct cell_resource *ct) +{ + struct pipe_resource *pt = &ct->base; + unsigned level; + unsigned width = pt->width0; + unsigned height = pt->height0; + unsigned depth = pt->depth0; + + ct->buffer_size = 0; + + for (level = 0; level <= pt->last_level; level++) { + unsigned size; + unsigned w_tile, h_tile; + + assert(level < CELL_MAX_TEXTURE_LEVELS); + + /* width, height, rounded up to tile size */ + w_tile = align(width, TILE_SIZE); + h_tile = align(height, TILE_SIZE); + + ct->stride[level] = util_format_get_stride(pt->format, w_tile); + + ct->level_offset[level] = ct->buffer_size; + + size = ct->stride[level] * util_format_get_nblocksy(pt->format, h_tile); + if (pt->target == PIPE_TEXTURE_CUBE) + size *= 6; + else + size *= depth; + + ct->buffer_size += size; + + width = u_minify(width, 1); + height = u_minify(height, 1); + depth = u_minify(depth, 1); + } + + ct->data = align_malloc(ct->buffer_size, 16); + + return ct->data != NULL; +} + + +/** + * Texture layout for simple color buffers. + */ +static boolean +cell_displaytarget_layout(struct pipe_screen *screen, + struct cell_resource * ct) +{ + struct sw_winsys *winsys = cell_screen(screen)->winsys; + + /* Round up the surface size to a multiple of the tile size? + */ + ct->dt = winsys->displaytarget_create(winsys, + ct->base.bind, + ct->base.format, + ct->base.width0, + ct->base.height0, + 16, + &ct->dt_stride ); + + return ct->dt != NULL; +} + +static struct pipe_resource * +cell_resource_create(struct pipe_screen *screen, + const struct pipe_resource *templat) +{ + struct cell_resource *ct = CALLOC_STRUCT(cell_resource); + if (!ct) + return NULL; + + ct->base = *templat; + pipe_reference_init(&ct->base.reference, 1); + ct->base.screen = screen; + + /* Create both a displaytarget (linear) and regular texture + * (twiddled). Convert twiddled->linear at flush_frontbuffer time. + */ + if (ct->base.bind & (PIPE_BIND_DISPLAY_TARGET | + PIPE_BIND_SCANOUT | + PIPE_BIND_SHARED)) { + if (!cell_displaytarget_layout(screen, ct)) + goto fail; + } + + if (!cell_resource_layout(screen, ct)) + goto fail; + + return &ct->base; + +fail: + if (ct->dt) { + struct sw_winsys *winsys = cell_screen(screen)->winsys; + winsys->displaytarget_destroy(winsys, ct->dt); + } + + FREE(ct); + + return NULL; +} + + +static void +cell_resource_destroy(struct pipe_screen *scrn, struct pipe_resource *pt) +{ + struct cell_screen *screen = cell_screen(scrn); + struct sw_winsys *winsys = screen->winsys; + struct cell_resource *ct = cell_resource(pt); + + if (ct->dt) { + /* display target */ + winsys->displaytarget_destroy(winsys, ct->dt); + } + else if (!ct->userBuffer) { + align_free(ct->data); + } + + FREE(ct); +} + + + +/** + * Convert image from linear layout to tiled layout. 4-byte pixels. + */ +static void +twiddle_image_uint(uint w, uint h, uint tile_size, uint *dst, + uint src_stride, const uint *src) +{ + const uint tile_size2 = tile_size * tile_size; + const uint h_t = (h + tile_size - 1) / tile_size; + const uint w_t = (w + tile_size - 1) / tile_size; + + uint it, jt; /* tile counters */ + uint i, j; /* intra-tile counters */ + + src_stride /= 4; /* convert from bytes to pixels */ + + /* loop over dest tiles */ + for (it = 0; it < h_t; it++) { + for (jt = 0; jt < w_t; jt++) { + /* start of dest tile: */ + uint *tdst = dst + (it * w_t + jt) * tile_size2; + + /* compute size of this tile (may be smaller than tile_size) */ + /* XXX note: a compiler bug was found here. That's why the code + * looks as it does. + */ + uint tile_width = w - jt * tile_size; + tile_width = MIN2(tile_width, tile_size); + uint tile_height = h - it * tile_size; + tile_height = MIN2(tile_height, tile_size); + + /* loop over texels in the tile */ + for (i = 0; i < tile_height; i++) { + for (j = 0; j < tile_width; j++) { + const uint srci = it * tile_size + i; + const uint srcj = jt * tile_size + j; + ASSERT(srci < h); + ASSERT(srcj < w); + tdst[i * tile_size + j] = src[srci * src_stride + srcj]; + } + } + } + } +} + + +/** + * For Cell. Basically, rearrange the pixels/quads from this layout: + * +--+--+--+--+ + * |p0|p1|p2|p3|.... + * +--+--+--+--+ + * + * to this layout: + * +--+--+ + * |p0|p1|.... + * +--+--+ + * |p2|p3| + * +--+--+ + */ +static void +twiddle_tile(const uint *tileIn, uint *tileOut) +{ + int y, x; + + for (y = 0; y < TILE_SIZE; y+=2) { + for (x = 0; x < TILE_SIZE; x+=2) { + int k = 4 * (y/2 * TILE_SIZE/2 + x/2); + tileOut[y * TILE_SIZE + (x + 0)] = tileIn[k]; + tileOut[y * TILE_SIZE + (x + 1)] = tileIn[k+1]; + tileOut[(y + 1) * TILE_SIZE + (x + 0)] = tileIn[k+2]; + tileOut[(y + 1) * TILE_SIZE + (x + 1)] = tileIn[k+3]; + } + } +} + + +/** + * Convert image from tiled layout to linear layout. 4-byte pixels. + */ +static void +untwiddle_image_uint(uint w, uint h, uint tile_size, uint *dst, + uint dst_stride, const uint *src) +{ + const uint tile_size2 = tile_size * tile_size; + const uint h_t = (h + tile_size - 1) / tile_size; + const uint w_t = (w + tile_size - 1) / tile_size; + uint *tile_buf; + uint it, jt; /* tile counters */ + uint i, j; /* intra-tile counters */ + + dst_stride /= 4; /* convert from bytes to pixels */ + + tile_buf = align_malloc(tile_size * tile_size * 4, 16); + + /* loop over src tiles */ + for (it = 0; it < h_t; it++) { + for (jt = 0; jt < w_t; jt++) { + /* start of src tile: */ + const uint *tsrc = src + (it * w_t + jt) * tile_size2; + + twiddle_tile(tsrc, tile_buf); + tsrc = tile_buf; + + /* compute size of this tile (may be smaller than tile_size) */ + /* XXX note: a compiler bug was found here. That's why the code + * looks as it does. + */ + uint tile_width = w - jt * tile_size; + tile_width = MIN2(tile_width, tile_size); + uint tile_height = h - it * tile_size; + tile_height = MIN2(tile_height, tile_size); + + /* loop over texels in the tile */ + for (i = 0; i < tile_height; i++) { + for (j = 0; j < tile_width; j++) { + uint dsti = it * tile_size + i; + uint dstj = jt * tile_size + j; + ASSERT(dsti < h); + ASSERT(dstj < w); + dst[dsti * dst_stride + dstj] = tsrc[i * tile_size + j]; + } + } + } + } + + align_free(tile_buf); +} + + +static struct pipe_surface * +cell_get_tex_surface(struct pipe_screen *screen, + struct pipe_resource *pt, + unsigned face, unsigned level, unsigned zslice, + unsigned usage) +{ + struct cell_resource *ct = cell_resource(pt); + struct pipe_surface *ps; + + ps = CALLOC_STRUCT(pipe_surface); + if (ps) { + pipe_reference_init(&ps->reference, 1); + pipe_resource_reference(&ps->texture, pt); + ps->format = pt->format; + ps->width = u_minify(pt->width0, level); + ps->height = u_minify(pt->height0, level); + ps->offset = ct->level_offset[level]; + /* XXX may need to override usage flags (see sp_texture.c) */ + ps->usage = usage; + ps->face = face; + ps->level = level; + ps->zslice = zslice; + + if (pt->target == PIPE_TEXTURE_CUBE) { + unsigned h_tile = align(ps->height, TILE_SIZE); + ps->offset += face * util_format_get_nblocksy(ps->format, h_tile) * ct->stride[level]; + } + else if (pt->target == PIPE_TEXTURE_3D) { + unsigned h_tile = align(ps->height, TILE_SIZE); + ps->offset += zslice * util_format_get_nblocksy(ps->format, h_tile) * ct->stride[level]; + } + else { + assert(face == 0); + assert(zslice == 0); + } + } + return ps; +} + + +static void +cell_tex_surface_destroy(struct pipe_surface *surf) +{ + pipe_resource_reference(&surf->texture, NULL); + FREE(surf); +} + + +/** + * Create new pipe_transfer object. + * This is used by the user to put tex data into a texture (and get it + * back out for glGetTexImage). + */ +static struct pipe_transfer * +cell_get_transfer(struct pipe_context *ctx, + struct pipe_resource *resource, + struct pipe_subresource sr, + unsigned usage, + const struct pipe_box *box) +{ + struct cell_resource *ct = cell_resource(resource); + struct cell_transfer *ctrans; + enum pipe_format format = resource->format; + + assert(resource); + assert(sr.level <= resource->last_level); + + /* make sure the requested region is in the image bounds */ + assert(box->x + box->width <= u_minify(resource->width0, sr.level)); + assert(box->y + box->height <= u_minify(resource->height0, sr.level)); + assert(box->z + box->depth <= u_minify(resource->depth0, sr.level)); + + ctrans = CALLOC_STRUCT(cell_transfer); + if (ctrans) { + struct pipe_transfer *pt = &ctrans->base; + pipe_resource_reference(&pt->resource, resource); + pt->sr = sr; + pt->usage = usage; + pt->box = *box; + pt->stride = ct->stride[sr.level]; + + ctrans->offset = ct->level_offset[sr.level]; + + if (resource->target == PIPE_TEXTURE_CUBE) { + unsigned h_tile = align(u_minify(resource->height0, sr.level), TILE_SIZE); + ctrans->offset += sr.face * util_format_get_nblocksy(format, h_tile) * pt->stride; + } + else if (resource->target == PIPE_TEXTURE_3D) { + unsigned h_tile = align(u_minify(resource->height0, sr.level), TILE_SIZE); + ctrans->offset += box->z * util_format_get_nblocksy(format, h_tile) * pt->stride; + } + else { + assert(sr.face == 0); + assert(box->z == 0); + } + + return pt; + } + return NULL; +} + + +static void +cell_transfer_destroy(struct pipe_context *ctx, struct pipe_transfer *t) +{ + struct cell_transfer *transfer = cell_transfer(t); + /* Effectively do the texture_update work here - if texture images + * needed post-processing to put them into hardware layout, this is + * where it would happen. For cell, nothing to do. + */ + assert (transfer->base.resource); + pipe_resource_reference(&transfer->base.resource, NULL); + FREE(transfer); +} + + +/** + * Return pointer to texture image data in linear layout. + */ +static void * +cell_transfer_map(struct pipe_context *ctx, struct pipe_transfer *transfer) +{ + struct cell_transfer *ctrans = cell_transfer(transfer); + struct pipe_resource *pt = transfer->resource; + struct cell_resource *ct = cell_resource(pt); + + assert(transfer->resource); + + if (ct->mapped == NULL) { + ct->mapped = ct->data; + } + + + /* Better test would be resource->is_linear + */ + if (transfer->resource->target != PIPE_BUFFER) { + const uint level = ctrans->base.sr.level; + const uint texWidth = u_minify(pt->width0, level); + const uint texHeight = u_minify(pt->height0, level); + unsigned size; + + + /* + * Create a buffer of ordinary memory for the linear texture. + * This is the memory that the user will read/write. + */ + size = (util_format_get_stride(pt->format, align(texWidth, TILE_SIZE)) * + util_format_get_nblocksy(pt->format, align(texHeight, TILE_SIZE))); + + ctrans->map = align_malloc(size, 16); + if (!ctrans->map) + return NULL; /* out of memory */ + + if (transfer->usage & PIPE_TRANSFER_READ) { + /* Textures always stored twiddled, need to untwiddle the + * texture to make a linear version. + */ + const uint bpp = util_format_get_blocksize(ct->base.format); + if (bpp == 4) { + const uint *src = (uint *) (ct->mapped + ctrans->offset); + uint *dst = ctrans->map; + untwiddle_image_uint(texWidth, texHeight, TILE_SIZE, + dst, transfer->stride, src); + } + else { + // xxx fix + } + } + } + else { + unsigned stride = transfer->stride; + enum pipe_format format = pt->format; + unsigned blocksize = util_format_get_blocksize(format); + + ctrans->map = (ct->mapped + + ctrans->offset + + ctrans->base.box.y / util_format_get_blockheight(format) * stride + + ctrans->base.box.x / util_format_get_blockwidth(format) * blocksize); + } + + + return ctrans->map; +} + + +/** + * Called when user is done reading/writing texture data. + * If new data was written, this is where we convert the linear data + * to tiled data. + */ +static void +cell_transfer_unmap(struct pipe_context *ctx, + struct pipe_transfer *transfer) +{ + struct cell_transfer *ctrans = cell_transfer(transfer); + struct pipe_resource *pt = transfer->resource; + struct cell_resource *ct = cell_resource(pt); + const uint level = ctrans->base.sr.level; + const uint texWidth = u_minify(pt->width0, level); + const uint texHeight = u_minify(pt->height0, level); + const uint stride = ct->stride[level]; + + if (!ct->mapped) { + assert(0); + return; + } + + if (pt->target != PIPE_BUFFER) { + if (transfer->usage & PIPE_TRANSFER_WRITE) { + /* The user wrote new texture data into the mapped buffer. + * We need to convert the new linear data into the twiddled/tiled format. + */ + const uint bpp = util_format_get_blocksize(ct->base.format); + if (bpp == 4) { + const uint *src = ctrans->map; + uint *dst = (uint *) (ct->mapped + ctrans->offset); + twiddle_image_uint(texWidth, texHeight, TILE_SIZE, dst, stride, src); + } + else { + // xxx fix + } + } + + align_free(ctrans->map); + } + else { + /* nothing to do */ + } + + ctrans->map = NULL; +} + + + +/* This used to be overriden by the co-state tracker, but really needs + * to be active with sw_winsys. + * + * Contrasting with llvmpipe and softpipe, this is the only place + * where we use the ct->dt display target in any real sense. + * + * Basically just untwiddle our local data into the linear + * displaytarget. + */ +static void +cell_flush_frontbuffer(struct pipe_screen *_screen, + struct pipe_surface *surface, + void *context_private) +{ + struct cell_screen *screen = cell_screen(_screen); + struct sw_winsys *winsys = screen->winsys; + struct cell_resource *ct = cell_resource(surface->texture); + + if (!ct->dt) + return; + + /* Need to untwiddle from our internal representation here: + */ + { + unsigned *map = winsys->displaytarget_map(winsys, ct->dt, + (PIPE_TRANSFER_READ | + PIPE_TRANSFER_WRITE)); + unsigned *src = (unsigned *)(ct->data + ct->level_offset[surface->level]); + + untwiddle_image_uint(surface->width, + surface->height, + TILE_SIZE, + map, + ct->dt_stride, + src); + + winsys->displaytarget_unmap(winsys, ct->dt); + } + + winsys->displaytarget_display(winsys, ct->dt, context_private); +} + + + +/** + * Create buffer which wraps user-space data. + */ +static struct pipe_resource * +cell_user_buffer_create(struct pipe_screen *screen, + void *ptr, + unsigned bytes, + unsigned bind_flags) +{ + struct cell_resource *buffer; + + buffer = CALLOC_STRUCT(cell_resource); + if(!buffer) + return NULL; + + pipe_reference_init(&buffer->base.reference, 1); + buffer->base.screen = screen; + buffer->base.format = PIPE_FORMAT_R8_UNORM; /* ?? */ + buffer->base.bind = PIPE_BIND_TRANSFER_READ | bind_flags; + buffer->base.usage = PIPE_USAGE_IMMUTABLE; + buffer->base.flags = 0; + buffer->base.width0 = bytes; + buffer->base.height0 = 1; + buffer->base.depth0 = 1; + buffer->userBuffer = TRUE; + buffer->data = ptr; + + return &buffer->base; +} + + +static struct pipe_resource * +cell_resource_from_handle(struct pipe_screen *screen, + const struct pipe_resource *templat, + struct winsys_handle *handle) +{ + /* XXX todo */ + return NULL; +} + + +static boolean +cell_resource_get_handle(struct pipe_screen *scree, + struct pipe_resource *tex, + struct winsys_handle *handle) +{ + /* XXX todo */ + return FALSE; +} + + +void +cell_init_screen_texture_funcs(struct pipe_screen *screen) +{ + screen->resource_create = cell_resource_create; + screen->resource_destroy = cell_resource_destroy; + screen->resource_from_handle = cell_resource_from_handle; + screen->resource_get_handle = cell_resource_get_handle; + screen->user_buffer_create = cell_user_buffer_create; + + screen->get_tex_surface = cell_get_tex_surface; + screen->tex_surface_destroy = cell_tex_surface_destroy; + + screen->flush_frontbuffer = cell_flush_frontbuffer; +} + +void +cell_init_texture_transfer_funcs(struct cell_context *cell) +{ + cell->pipe.get_transfer = cell_get_transfer; + cell->pipe.transfer_destroy = cell_transfer_destroy; + cell->pipe.transfer_map = cell_transfer_map; + cell->pipe.transfer_unmap = cell_transfer_unmap; + + cell->pipe.transfer_flush_region = u_default_transfer_flush_region; + cell->pipe.transfer_inline_write = u_default_transfer_inline_write; +} |