diff options
Diffstat (limited to 'src/gallium/drivers/cell/spu')
-rw-r--r-- | src/gallium/drivers/cell/spu/spu_colorpack.h | 49 | ||||
-rw-r--r-- | src/gallium/drivers/cell/spu/spu_command.c | 170 | ||||
-rw-r--r-- | src/gallium/drivers/cell/spu/spu_funcs.c | 93 | ||||
-rw-r--r-- | src/gallium/drivers/cell/spu/spu_main.h | 48 | ||||
-rw-r--r-- | src/gallium/drivers/cell/spu/spu_per_fragment_op.c | 19 | ||||
-rw-r--r-- | src/gallium/drivers/cell/spu/spu_per_fragment_op.h | 3 | ||||
-rw-r--r-- | src/gallium/drivers/cell/spu/spu_render.c | 4 | ||||
-rw-r--r-- | src/gallium/drivers/cell/spu/spu_texture.c | 595 | ||||
-rw-r--r-- | src/gallium/drivers/cell/spu/spu_texture.h | 34 | ||||
-rw-r--r-- | src/gallium/drivers/cell/spu/spu_tri.c | 431 | ||||
-rw-r--r-- | src/gallium/drivers/cell/spu/spu_tri.h | 2 |
11 files changed, 986 insertions, 462 deletions
diff --git a/src/gallium/drivers/cell/spu/spu_colorpack.h b/src/gallium/drivers/cell/spu/spu_colorpack.h index fd8dc6ded3..d7ce005524 100644 --- a/src/gallium/drivers/cell/spu/spu_colorpack.h +++ b/src/gallium/drivers/cell/spu/spu_colorpack.h @@ -31,6 +31,7 @@ #define SPU_COLORPACK_H +#include <transpose_matrix4x4.h> #include <spu_intrinsics.h> @@ -84,10 +85,10 @@ spu_unpack_B8G8R8A8(uint color) vector unsigned int color_u4 = spu_splats(color); color_u4 = spu_shuffle(color_u4, color_u4, ((vector unsigned char) { - 10, 10, 10, 10, - 5, 5, 5, 5, + 2, 2, 2, 2, + 1, 1, 1, 1, 0, 0, 0, 0, - 15, 15, 15, 15}) ); + 3, 3, 3, 3}) ); return spu_convtf(color_u4, 32); } @@ -98,13 +99,47 @@ spu_unpack_A8R8G8B8(uint color) vector unsigned int color_u4 = spu_splats(color); color_u4 = spu_shuffle(color_u4, color_u4, ((vector unsigned char) { - 5, 5, 5, 5, - 10, 10, 10, 10, - 15, 15, 15, 15, + 1, 1, 1, 1, + 2, 2, 2, 2, + 3, 3, 3, 3, 0, 0, 0, 0}) ); - return spu_convtf(color_u4, 32); } +/** + * \param color_in - array of 32-bit packed ARGB colors + * \param color_out - returns float colors in RRRR, GGGG, BBBB, AAAA order + */ +static INLINE void +spu_unpack_A8R8G8B8_transpose4(const vector unsigned int color_in[4], + vector float color_out[4]) +{ + vector unsigned int c0; + + c0 = spu_shuffle(color_in[0], color_in[0], + ((vector unsigned char) { + 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 0, 0, 0, 0}) ); + color_out[0] = spu_convtf(c0, 32); + + c0 = spu_shuffle(color_in[1], color_in[1], + ((vector unsigned char) { + 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 0, 0, 0, 0}) ); + color_out[1] = spu_convtf(c0, 32); + + c0 = spu_shuffle(color_in[2], color_in[2], + ((vector unsigned char) { + 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 0, 0, 0, 0}) ); + color_out[2] = spu_convtf(c0, 32); + + c0 = spu_shuffle(color_in[3], color_in[3], + ((vector unsigned char) { + 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 0, 0, 0, 0}) ); + color_out[3] = spu_convtf(c0, 32); + + _transpose_matrix4x4(color_out, color_out); +} + + + #endif /* SPU_COLORPACK_H */ diff --git a/src/gallium/drivers/cell/spu/spu_command.c b/src/gallium/drivers/cell/spu/spu_command.c index ec9da5d887..c28677ebf8 100644 --- a/src/gallium/drivers/cell/spu/spu_command.c +++ b/src/gallium/drivers/cell/spu/spu_command.c @@ -59,6 +59,14 @@ static unsigned char attribute_fetch_code_buffer[136 * PIPE_MAX_ATTRIBS] +static INLINE int +align(int value, int alignment) +{ + return (value + alignment - 1) & ~(alignment - 1); +} + + + /** * Tell the PPU that this SPU has finished copying a buffer to * local store and that it may be reused by the PPU. @@ -231,6 +239,25 @@ cmd_state_fragment_program(const struct cell_command_fragment_program *fp) } +static uint +cmd_state_fs_constants(const uint64_t *buffer, uint pos) +{ + const uint num_const = buffer[pos + 1]; + const float *constants = (const float *) &buffer[pos + 2]; + uint i; + + DEBUG_PRINTF("CMD_STATE_FS_CONSTANTS (%u)\n", num_const); + + /* Expand each float to float[4] for SOA execution */ + for (i = 0; i < num_const; i++) { + spu.constants[i] = spu_splats(constants[i]); + } + + /* return new buffer pos (in 8-byte words) */ + return pos + 2 + num_const / 2; +} + + static void cmd_state_framebuffer(const struct cell_command_framebuffer *cmd) { @@ -276,16 +303,96 @@ cmd_state_framebuffer(const struct cell_command_framebuffer *cmd) } +/** + * Tex texture mask_s/t and scale_s/t fields depend on the texture size and + * sampler wrap modes. + */ +static void +update_tex_masks(struct spu_texture *texture, + const struct pipe_sampler_state *sampler, + uint unit) +{ + uint i; + + for (i = 0; i < CELL_MAX_TEXTURE_LEVELS; i++) { + int width = texture->level[i].width; + int height = texture->level[i].height; + + if (sampler->wrap_s == PIPE_TEX_WRAP_REPEAT) + texture->level[i].mask_s = spu_splats(width - 1); + else + texture->level[i].mask_s = spu_splats(~0); + + if (sampler->wrap_t == PIPE_TEX_WRAP_REPEAT) + texture->level[i].mask_t = spu_splats(height - 1); + else + texture->level[i].mask_t = spu_splats(~0); + + if (sampler->normalized_coords) { + texture->level[i].scale_s = spu_splats((float) width); + texture->level[i].scale_t = spu_splats((float) height); + } + else { + texture->level[i].scale_s = spu_splats(1.0f); + texture->level[i].scale_t = spu_splats(1.0f); + } + } + + /* XXX temporary hack */ + if (texture->target == PIPE_TEXTURE_CUBE) { + spu.sample_texture4[unit] = sample_texture4_cube; + } +} + + static void cmd_state_sampler(const struct cell_command_sampler *sampler) { - DEBUG_PRINTF("SAMPLER [%u]\n", sampler->unit); + uint unit = sampler->unit; + + DEBUG_PRINTF("SAMPLER [%u]\n", unit); + + spu.sampler[unit] = sampler->state; + + switch (spu.sampler[unit].min_img_filter) { + case PIPE_TEX_FILTER_LINEAR: + spu.min_sample_texture4[unit] = sample_texture4_bilinear; + break; + case PIPE_TEX_FILTER_ANISO: + /* fall-through, for now */ + case PIPE_TEX_FILTER_NEAREST: + spu.min_sample_texture4[unit] = sample_texture4_nearest; + break; + default: + ASSERT(0); + } + + switch (spu.sampler[sampler->unit].mag_img_filter) { + case PIPE_TEX_FILTER_LINEAR: + spu.mag_sample_texture4[unit] = sample_texture4_bilinear; + break; + case PIPE_TEX_FILTER_ANISO: + /* fall-through, for now */ + case PIPE_TEX_FILTER_NEAREST: + spu.mag_sample_texture4[unit] = sample_texture4_nearest; + break; + default: + ASSERT(0); + } + + switch (spu.sampler[sampler->unit].min_mip_filter) { + case PIPE_TEX_MIPFILTER_NEAREST: + case PIPE_TEX_MIPFILTER_LINEAR: + spu.sample_texture4[unit] = sample_texture4_lod; + break; + case PIPE_TEX_MIPFILTER_NONE: + spu.sample_texture4[unit] = spu.mag_sample_texture4[unit]; + break; + default: + ASSERT(0); + } - spu.sampler[sampler->unit] = sampler->state; - if (spu.sampler[sampler->unit].min_img_filter == PIPE_TEX_FILTER_LINEAR) - spu.sample_texture[sampler->unit] = sample_texture_bilinear; - else - spu.sample_texture[sampler->unit] = sample_texture_nearest; + update_tex_masks(&spu.texture[unit], &spu.sampler[unit], unit); } @@ -293,24 +400,44 @@ static void cmd_state_texture(const struct cell_command_texture *texture) { const uint unit = texture->unit; - const uint width = texture->width; - const uint height = texture->height; + uint i; + + //if (spu.init.id==0) Debug=1; + + DEBUG_PRINTF("TEXTURE [%u]\n", texture->unit); + + spu.texture[unit].max_level = 0; + spu.texture[unit].target = texture->target; - DEBUG_PRINTF("TEXTURE [%u] at %p size %u x %u\n", - texture->unit, texture->start, - texture->width, texture->height); + for (i = 0; i < CELL_MAX_TEXTURE_LEVELS; i++) { + uint width = texture->width[i]; + uint height = texture->height[i]; + uint depth = texture->depth[i]; - spu.texture[unit].start = texture->start; - spu.texture[unit].width = width; - spu.texture[unit].height = height; + DEBUG_PRINTF(" LEVEL %u: at %p size[0] %u x %u\n", i, + texture->start[i], texture->width[i], texture->height[i]); - spu.texture[unit].tiles_per_row = width / TILE_SIZE; + spu.texture[unit].level[i].start = texture->start[i]; + spu.texture[unit].level[i].width = width; + spu.texture[unit].level[i].height = height; + spu.texture[unit].level[i].depth = depth; - spu.texture[unit].tex_size = (vector float) { width, height, 0.0, 0.0}; - spu.texture[unit].tex_size_mask = (vector unsigned int) - { width - 1, height - 1, 0, 0 }; - spu.texture[unit].tex_size_x_mask = spu_splats(width - 1); - spu.texture[unit].tex_size_y_mask = spu_splats(height - 1); + spu.texture[unit].level[i].tiles_per_row = + (width + TILE_SIZE - 1) / TILE_SIZE; + + spu.texture[unit].level[i].bytes_per_image = + 4 * align(width, TILE_SIZE) * align(height, TILE_SIZE) * depth; + + spu.texture[unit].level[i].max_s = spu_splats((int) width - 1); + spu.texture[unit].level[i].max_t = spu_splats((int) height - 1); + + if (texture->start[i]) + spu.texture[unit].max_level = i; + } + + update_tex_masks(&spu.texture[unit], &spu.sampler[unit], unit); + + //Debug=0; } @@ -456,6 +583,9 @@ cmd_batch(uint opcode) pos += sizeof(*fp) / 8; } break; + case CELL_CMD_STATE_FS_CONSTANTS: + pos = cmd_state_fs_constants(buffer, pos); + break; case CELL_CMD_STATE_SAMPLER: { struct cell_command_sampler *sampler diff --git a/src/gallium/drivers/cell/spu/spu_funcs.c b/src/gallium/drivers/cell/spu/spu_funcs.c index b57ad3f3b8..5c3ee305d4 100644 --- a/src/gallium/drivers/cell/spu/spu_funcs.c +++ b/src/gallium/drivers/cell/spu/spu_funcs.c @@ -35,53 +35,96 @@ #include <string.h> #include <libmisc.h> -#include <cos8_v.h> -#include <sin8_v.h> +#include <math.h> +#include <cos14_v.h> +#include <sin14_v.h> +#include <transpose_matrix4x4.h> #include "cell/common.h" #include "spu_main.h" #include "spu_funcs.h" -#define M_PI 3.1415926 +/** For "return"-ing four vectors */ +struct vec_4x4 +{ + vector float v[4]; +}; static vector float spu_cos(vector float x) { -#if 0 - static const float scale = 1.0 / (2.0 * M_PI); - x = x * spu_splats(scale); /* normalize */ - return _cos8_v(x); -#else - /* just pass-through to avoid trashing caller's stack */ - return x; -#endif + return _cos14_v(x); } static vector float spu_sin(vector float x) { -#if 0 - static const float scale = 1.0 / (2.0 * M_PI); - x = x * spu_splats(scale); /* normalize */ - return _sin8_v(x); /* 8-bit accuracy enough?? */ -#else - /* just pass-through to avoid trashing caller's stack */ - return x; -#endif + return _sin14_v(x); +} + +static vector float +spu_pow(vector float x, vector float y) +{ + float z0 = powf(spu_extract(x,0), spu_extract(y,0)); + float z1 = powf(spu_extract(x,1), spu_extract(y,1)); + float z2 = powf(spu_extract(x,2), spu_extract(y,2)); + float z3 = powf(spu_extract(x,3), spu_extract(y,3)); + return (vector float) {z0, z1, z2, z3}; } +static vector float +spu_exp2(vector float x) +{ + float z0 = powf(2.0f, spu_extract(x,0)); + float z1 = powf(2.0f, spu_extract(x,1)); + float z2 = powf(2.0f, spu_extract(x,2)); + float z3 = powf(2.0f, spu_extract(x,3)); + return (vector float) {z0, z1, z2, z3}; +} +static vector float +spu_log2(vector float x) +{ + /* + * log_base_2(x) = log(x) / log(2) + * 1.442695 = 1/log(2). + */ + static const vector float k = {1.442695F, 1.442695F, 1.442695F, 1.442695F}; + float z0 = logf(spu_extract(x,0)); + float z1 = logf(spu_extract(x,1)); + float z2 = logf(spu_extract(x,2)); + float z3 = logf(spu_extract(x,3)); + vector float v = (vector float) {z0, z1, z2, z3}; + return spu_mul(v, k); +} + + +static struct vec_4x4 +spu_txp(vector float s, vector float t, vector float r, vector float q, + unsigned unit) +{ + struct vec_4x4 colors; + spu.sample_texture4[unit](s, t, r, q, unit, 0, 0, colors.v); + return colors; +} + + +/** + * Add named function to list of "exported" functions that will be + * made available to the PPU-hosted code generator. + */ static void -add_func(struct cell_spu_function_info *spu_functions, - const char *name, void *addr) +export_func(struct cell_spu_function_info *spu_functions, + const char *name, void *addr) { uint n = spu_functions->num; ASSERT(strlen(name) < 16); strcpy(spu_functions->names[n], name); spu_functions->addrs[n] = (uint) addr; spu_functions->num++; + ASSERT(spu_functions->num <= 16); } @@ -99,8 +142,12 @@ return_function_info(void) ASSERT(sizeof(funcs) == 256); /* must be multiple of 16 bytes */ funcs.num = 0; - add_func(&funcs, "spu_cos", &spu_cos); - add_func(&funcs, "spu_sin", &spu_sin); + export_func(&funcs, "spu_cos", &spu_cos); + export_func(&funcs, "spu_sin", &spu_sin); + export_func(&funcs, "spu_pow", &spu_pow); + export_func(&funcs, "spu_exp2", &spu_exp2); + export_func(&funcs, "spu_log2", &spu_log2); + export_func(&funcs, "spu_txp", &spu_txp); /* Send the function info back to the PPU / main memory */ mfc_put((void *) &funcs, /* src in local store */ diff --git a/src/gallium/drivers/cell/spu/spu_main.h b/src/gallium/drivers/cell/spu/spu_main.h index 29a305232e..eff43b870c 100644 --- a/src/gallium/drivers/cell/spu/spu_main.h +++ b/src/gallium/drivers/cell/spu/spu_main.h @@ -41,6 +41,9 @@ #define MAX_HEIGHT 1024 +#define CELL_MAX_CONSTANTS 32 /**< number of float[4] constants */ + + /** * A tile is basically a TILE_SIZE x TILE_SIZE block of 4-byte pixels. * The data may be addressed through several different types. @@ -61,8 +64,13 @@ typedef union { /** Function for sampling textures */ -typedef vector float (*spu_sample_texture_func)(uint unit, - vector float texcoord); +typedef void (*spu_sample_texture4_func)(vector float s, + vector float t, + vector float r, + vector float q, + uint unit, uint level, uint face, + vector float colors[4]); + /** Function for performing per-fragment ops */ typedef void (*spu_fragment_ops_func)(uint x, uint y, @@ -73,7 +81,8 @@ typedef void (*spu_fragment_ops_func)(uint x, uint y, vector float fragGreen, vector float fragBlue, vector float fragAlpha, - vector unsigned int mask); + vector unsigned int mask, + uint facing); /** Function for running fragment program */ typedef void (*spu_fragment_program_func)(vector float *inputs, @@ -98,15 +107,27 @@ struct spu_framebuffer } ALIGN16_ATTRIB; -struct spu_texture +/** per-texture level info */ +struct spu_texture_level { void *start; - ushort width, height; + ushort width, height, depth; ushort tiles_per_row; - vector float tex_size; - vector unsigned int tex_size_mask; /**< == int(size - 1) */ - vector unsigned int tex_size_x_mask; /**< == int(size - 1) */ - vector unsigned int tex_size_y_mask; /**< == int(size - 1) */ + uint bytes_per_image; + /** texcoord scale factors */ + vector float scale_s, scale_t, scale_r; + /** texcoord masks (if REPEAT then size-1, else ~0) */ + vector signed int mask_s, mask_t, mask_r; + /** texcoord clamp limits */ + vector signed int max_s, max_t, max_r; +} ALIGN16_ATTRIB; + + +struct spu_texture +{ + struct spu_texture_level level[CELL_MAX_TEXTURE_LEVELS]; + uint max_level; + uint target; /**< PIPE_TEXTURE_x */ } ALIGN16_ATTRIB; @@ -154,11 +175,12 @@ struct spu_global spu_fragment_program_func fragment_program; /** Current texture sampler function */ - spu_sample_texture_func sample_texture[CELL_MAX_SAMPLERS]; + spu_sample_texture4_func sample_texture4[CELL_MAX_SAMPLERS]; + spu_sample_texture4_func min_sample_texture4[CELL_MAX_SAMPLERS]; + spu_sample_texture4_func mag_sample_texture4[CELL_MAX_SAMPLERS]; - /** Fragment program constants (XXX preliminary/used) */ -#define MAX_CONSTANTS 32 - vector float constants[MAX_CONSTANTS]; + /** Fragment program constants */ + vector float constants[4 * CELL_MAX_CONSTANTS]; } ALIGN16_ATTRIB; diff --git a/src/gallium/drivers/cell/spu/spu_per_fragment_op.c b/src/gallium/drivers/cell/spu/spu_per_fragment_op.c index f107764fb2..d252fa6dc1 100644 --- a/src/gallium/drivers/cell/spu/spu_per_fragment_op.c +++ b/src/gallium/drivers/cell/spu/spu_per_fragment_op.c @@ -57,7 +57,8 @@ spu_fallback_fragment_ops(uint x, uint y, vector float fragG, vector float fragB, vector float fragA, - vector unsigned int mask) + vector unsigned int mask, + uint facing) { vector float frag_aos[4]; unsigned int fbc0, fbc1, fbc2, fbc3 ; /* framebuffer/tile colors */ @@ -433,23 +434,23 @@ spu_fallback_fragment_ops(uint x, uint y, /* Form bitmask depending on color buffer format and colormask bits */ switch (spu.fb.color_format) { case PIPE_FORMAT_A8R8G8B8_UNORM: - if (spu.blend.colormask & (1<<0)) + if (spu.blend.colormask & PIPE_MASK_R) cmask |= 0x00ff0000; /* red */ - if (spu.blend.colormask & (1<<1)) + if (spu.blend.colormask & PIPE_MASK_G) cmask |= 0x0000ff00; /* green */ - if (spu.blend.colormask & (1<<2)) + if (spu.blend.colormask & PIPE_MASK_B) cmask |= 0x000000ff; /* blue */ - if (spu.blend.colormask & (1<<3)) + if (spu.blend.colormask & PIPE_MASK_A) cmask |= 0xff000000; /* alpha */ break; case PIPE_FORMAT_B8G8R8A8_UNORM: - if (spu.blend.colormask & (1<<0)) + if (spu.blend.colormask & PIPE_MASK_R) cmask |= 0x0000ff00; /* red */ - if (spu.blend.colormask & (1<<1)) + if (spu.blend.colormask & PIPE_MASK_G) cmask |= 0x00ff0000; /* green */ - if (spu.blend.colormask & (1<<2)) + if (spu.blend.colormask & PIPE_MASK_B) cmask |= 0xff000000; /* blue */ - if (spu.blend.colormask & (1<<3)) + if (spu.blend.colormask & PIPE_MASK_A) cmask |= 0x000000ff; /* alpha */ break; default: diff --git a/src/gallium/drivers/cell/spu/spu_per_fragment_op.h b/src/gallium/drivers/cell/spu/spu_per_fragment_op.h index f817abf046..a61689c83a 100644 --- a/src/gallium/drivers/cell/spu/spu_per_fragment_op.h +++ b/src/gallium/drivers/cell/spu/spu_per_fragment_op.h @@ -38,7 +38,8 @@ spu_fallback_fragment_ops(uint x, uint y, vector float fragGreen, vector float fragBlue, vector float fragAlpha, - vector unsigned int mask); + vector unsigned int mask, + uint facing); #endif /* SPU_PER_FRAGMENT_OP */ diff --git a/src/gallium/drivers/cell/spu/spu_render.c b/src/gallium/drivers/cell/spu/spu_render.c index 305dc98881..82dbeb26b7 100644 --- a/src/gallium/drivers/cell/spu/spu_render.c +++ b/src/gallium/drivers/cell/spu/spu_render.c @@ -279,7 +279,7 @@ cmd_render(const struct cell_command_render *render, uint *pos_incr) v1 = (const float *) (vertices + indexes[j+1] * vertex_size); v2 = (const float *) (vertices + indexes[j+2] * vertex_size); - drawn += tri_draw(v0, v1, v2, tx, ty); + drawn += tri_draw(v0, v1, v2, tx, ty, render->front_winding); } //printf("SPU %u: drew %u of %u\n", spu.init.id, drawn, render->num_indexes/3); @@ -297,5 +297,3 @@ cmd_render(const struct cell_command_render *render, uint *pos_incr) printf("SPU %u: RENDER done\n", spu.init.id); } - - diff --git a/src/gallium/drivers/cell/spu/spu_texture.c b/src/gallium/drivers/cell/spu/spu_texture.c index 117b8a36f8..42eb06a362 100644 --- a/src/gallium/drivers/cell/spu/spu_texture.c +++ b/src/gallium/drivers/cell/spu/spu_texture.c @@ -26,6 +26,8 @@ **************************************************************************/ +#include <math.h> + #include "pipe/p_compiler.h" #include "spu_main.h" #include "spu_texture.h" @@ -40,37 +42,19 @@ void invalidate_tex_cache(void) { - uint unit = 0; - uint bytes = 4 * spu.texture[unit].width - * spu.texture[unit].height; - - spu_dcache_mark_dirty((unsigned) spu.texture[unit].start, bytes); -} + uint lvl; + for (lvl = 0; lvl < CELL_MAX_TEXTURE_LEVELS; lvl++) { + uint unit = 0; + uint bytes = 4 * spu.texture[unit].level[lvl].width + * spu.texture[unit].level[lvl].height; + if (spu.texture[unit].target == PIPE_TEXTURE_CUBE) + bytes *= 6; + else if (spu.texture[unit].target == PIPE_TEXTURE_3D) + bytes *= spu.texture[unit].level[lvl].depth; -/** - * XXX look into getting texels for all four pixels in a quad at once. - */ -static uint -get_texel(uint unit, vec_uint4 coordinate) -{ - /* - * XXX we could do the "/ TILE_SIZE" and "% TILE_SIZE" operations as - * SIMD since X and Y are already in a SIMD register. - */ - const unsigned texture_ea = (uintptr_t) spu.texture[unit].start; - ushort x = spu_extract(coordinate, 0); - ushort y = spu_extract(coordinate, 1); - unsigned tile_offset = sizeof(tile_t) - * ((y / TILE_SIZE * spu.texture[unit].tiles_per_row) + (x / TILE_SIZE)); - ushort texel_offset = (ushort) 4 - * (ushort) (((ushort) (y % TILE_SIZE) * (ushort) TILE_SIZE) + (x % TILE_SIZE)); - vec_uint4 tmp; - - spu_dcache_fetch_unaligned((qword *) & tmp, - texture_ea + tile_offset + texel_offset, - 4); - return spu_extract(tmp, 0); + spu_dcache_mark_dirty((unsigned) spu.texture[unit].level[lvl].start, bytes); + } } @@ -88,15 +72,17 @@ get_texel(uint unit, vec_uint4 coordinate) * a time. */ static void -get_four_texels(uint unit, vec_uint4 x, vec_uint4 y, vec_uint4 *texels) +get_four_texels(uint unit, uint level, uint face, vec_int4 x, vec_int4 y, + vec_uint4 *texels) { - const unsigned texture_ea = (uintptr_t) spu.texture[unit].start; - vec_uint4 tile_x = spu_rlmask(x, -5); - vec_uint4 tile_y = spu_rlmask(y, -5); - const qword offset_x = si_andi((qword) x, 0x1f); - const qword offset_y = si_andi((qword) y, 0x1f); + const struct spu_texture_level *tlevel = &spu.texture[unit].level[level]; + unsigned texture_ea = (uintptr_t) tlevel->start; + const vec_int4 tile_x = spu_rlmask(x, -5); /* tile_x = x / 32 */ + const vec_int4 tile_y = spu_rlmask(y, -5); /* tile_y = y / 32 */ + const qword offset_x = si_andi((qword) x, 0x1f); /* offset_x = x & 0x1f */ + const qword offset_y = si_andi((qword) y, 0x1f); /* offset_y = y & 0x1f */ - const qword tiles_per_row = (qword) spu_splats(spu.texture[unit].tiles_per_row); + const qword tiles_per_row = (qword) spu_splats(tlevel->tiles_per_row); const qword tile_size = (qword) spu_splats((unsigned) sizeof(tile_t)); qword tile_offset = si_mpya((qword) tile_y, tiles_per_row, (qword) tile_x); @@ -107,6 +93,8 @@ get_four_texels(uint unit, vec_uint4 x, vec_uint4 y, vec_uint4 *texels) vec_uint4 offset = (vec_uint4) si_a(tile_offset, texel_offset); + texture_ea = texture_ea + face * tlevel->bytes_per_image; + spu_dcache_fetch_unaligned((qword *) & texels[0], texture_ea + spu_extract(offset, 0), 4); spu_dcache_fetch_unaligned((qword *) & texels[1], @@ -118,83 +106,496 @@ get_four_texels(uint unit, vec_uint4 x, vec_uint4 y, vec_uint4 *texels) } +/** clamp vec to [0, max] */ +static INLINE vector signed int +spu_clamp(vector signed int vec, vector signed int max) +{ + static const vector signed int zero = {0,0,0,0}; + vector unsigned int c; + c = spu_cmpgt(vec, zero); /* c = vec > zero ? ~0 : 0 */ + vec = spu_sel(zero, vec, c); + c = spu_cmpgt(vec, max); /* c = vec > max ? ~0 : 0 */ + vec = spu_sel(vec, max, c); + return vec; +} + + + /** - * Get texture sample at texcoord. + * Do nearest texture sampling for four pixels. + * \param colors returned colors in SOA format (rrrr, gggg, bbbb, aaaa). */ -vector float -sample_texture_nearest(uint unit, vector float texcoord) +void +sample_texture4_nearest(vector float s, vector float t, + vector float r, vector float q, + uint unit, uint level, uint face, + vector float colors[4]) { - vector float tc = spu_mul(texcoord, spu.texture[unit].tex_size); - vector unsigned int itc = spu_convtu(tc, 0); /* convert to int */ - itc = spu_and(itc, spu.texture[unit].tex_size_mask); /* mask (GL_REPEAT) */ - uint texel = get_texel(unit, itc); - return spu_unpack_A8R8G8B8(texel); + const struct spu_texture_level *tlevel = &spu.texture[unit].level[level]; + vector float ss = spu_mul(s, tlevel->scale_s); + vector float tt = spu_mul(t, tlevel->scale_t); + vector signed int is = spu_convts(ss, 0); + vector signed int it = spu_convts(tt, 0); + vec_uint4 texels[4]; + + /* PIPE_TEX_WRAP_REPEAT */ + is = spu_and(is, tlevel->mask_s); + it = spu_and(it, tlevel->mask_t); + + /* PIPE_TEX_WRAP_CLAMP */ + is = spu_clamp(is, tlevel->max_s); + it = spu_clamp(it, tlevel->max_t); + + get_four_texels(unit, level, face, is, it, texels); + + /* convert four packed ARGBA pixels to float RRRR,GGGG,BBBB,AAAA */ + spu_unpack_A8R8G8B8_transpose4(texels, colors); } -vector float -sample_texture_bilinear(uint unit, vector float texcoord) +/** + * Do bilinear texture sampling for four pixels. + * \param colors returned colors in SOA format (rrrr, gggg, bbbb, aaaa). + */ +void +sample_texture4_bilinear(vector float s, vector float t, + vector float r, vector float q, + uint unit, uint level, uint face, + vector float colors[4]) { - static const vec_uint4 offset_x = {0, 0, 1, 1}; - static const vec_uint4 offset_y = {0, 1, 0, 1}; + const struct spu_texture_level *tlevel = &spu.texture[unit].level[level]; + static const vector float half = {-0.5f, -0.5f, -0.5f, -0.5f}; - vector float tc = spu_mul(texcoord, spu.texture[unit].tex_size); - tc = spu_add(tc, spu_splats(-0.5f)); /* half texel bias */ + vector float ss = spu_madd(s, tlevel->scale_s, half); + vector float tt = spu_madd(t, tlevel->scale_t, half); - /* integer texcoords S,T: */ - vec_uint4 itc = spu_convtu(tc, 0); /* convert to int */ + vector signed int is0 = spu_convts(ss, 0); + vector signed int it0 = spu_convts(tt, 0); - vec_uint4 texels[4]; - - /* setup texcoords for quad: - * +-----+-----+ - * |x0,y0|x1,y1| - * +-----+-----+ - * |x2,y2|x3,y3| - * +-----+-----+ - */ - vec_uint4 x = spu_splats(spu_extract(itc, 0)); - vec_uint4 y = spu_splats(spu_extract(itc, 1)); - x = spu_add(x, offset_x); - y = spu_add(y, offset_y); + /* is + 1, it + 1 */ + vector signed int is1 = spu_add(is0, 1); + vector signed int it1 = spu_add(it0, 1); + + /* PIPE_TEX_WRAP_REPEAT */ + is0 = spu_and(is0, tlevel->mask_s); + it0 = spu_and(it0, tlevel->mask_t); + is1 = spu_and(is1, tlevel->mask_s); + it1 = spu_and(it1, tlevel->mask_t); - /* GL_REPEAT wrap mode: */ - x = spu_and(x, spu.texture[unit].tex_size_x_mask); - y = spu_and(y, spu.texture[unit].tex_size_y_mask); + /* PIPE_TEX_WRAP_CLAMP */ + is0 = spu_clamp(is0, tlevel->max_s); + it0 = spu_clamp(it0, tlevel->max_t); + is1 = spu_clamp(is1, tlevel->max_s); + it1 = spu_clamp(it1, tlevel->max_t); - get_four_texels(unit, x, y, texels); + /* get packed int texels */ + vector unsigned int texels[16]; + get_four_texels(unit, level, face, is0, it0, texels + 0); /* upper-left */ + get_four_texels(unit, level, face, is1, it0, texels + 4); /* upper-right */ + get_four_texels(unit, level, face, is0, it1, texels + 8); /* lower-left */ + get_four_texels(unit, level, face, is1, it1, texels + 12); /* lower-right */ - /* integer A8R8G8B8 to float texel conversion */ - vector float texel00 = spu_unpack_A8R8G8B8(spu_extract(texels[0], 0)); - vector float texel01 = spu_unpack_A8R8G8B8(spu_extract(texels[1], 0)); - vector float texel10 = spu_unpack_A8R8G8B8(spu_extract(texels[2], 0)); - vector float texel11 = spu_unpack_A8R8G8B8(spu_extract(texels[3], 0)); + /* XXX possibly rework following code to compute the weighted sample + * colors with integer arithmetic for fewer int->float conversions. + */ + /* convert packed int texels to float colors */ + vector float ftexels[16]; + spu_unpack_A8R8G8B8_transpose4(texels + 0, ftexels + 0); + spu_unpack_A8R8G8B8_transpose4(texels + 4, ftexels + 4); + spu_unpack_A8R8G8B8_transpose4(texels + 8, ftexels + 8); + spu_unpack_A8R8G8B8_transpose4(texels + 12, ftexels + 12); /* Compute weighting factors in [0,1] * Multiply texcoord by 1024, AND with 1023, convert back to float. */ - vector float tc1024 = spu_mul(tc, spu_splats(1024.0f)); - vector signed int itc1024 = spu_convts(tc1024, 0); - itc1024 = spu_and(itc1024, spu_splats((1 << 10) - 1)); - vector float weight = spu_convtf(itc1024, 10); - - /* smeared frac and 1-frac */ - vector float sfrac = spu_splats(spu_extract(weight, 0)); - vector float tfrac = spu_splats(spu_extract(weight, 1)); - vector float sfrac1 = spu_sub(spu_splats(1.0f), sfrac); - vector float tfrac1 = spu_sub(spu_splats(1.0f), tfrac); - - /* multiply the samples (colors) by the S/T weights */ - texel00 = spu_mul(spu_mul(texel00, sfrac1), tfrac1); - texel10 = spu_mul(spu_mul(texel10, sfrac ), tfrac1); - texel01 = spu_mul(spu_mul(texel01, sfrac1), tfrac ); - texel11 = spu_mul(spu_mul(texel11, sfrac ), tfrac ); - - /* compute sum of weighted samples */ - vector float texel_sum = spu_add(texel00, texel01); - texel_sum = spu_add(texel_sum, texel10); - texel_sum = spu_add(texel_sum, texel11); - - return texel_sum; + vector float ss1024 = spu_mul(ss, spu_splats(1024.0f)); + vector signed int iss1024 = spu_convts(ss1024, 0); + iss1024 = spu_and(iss1024, 1023); + vector float sWeights0 = spu_convtf(iss1024, 10); + + vector float tt1024 = spu_mul(tt, spu_splats(1024.0f)); + vector signed int itt1024 = spu_convts(tt1024, 0); + itt1024 = spu_and(itt1024, 1023); + vector float tWeights0 = spu_convtf(itt1024, 10); + + /* 1 - sWeight and 1 - tWeight */ + vector float sWeights1 = spu_sub(spu_splats(1.0f), sWeights0); + vector float tWeights1 = spu_sub(spu_splats(1.0f), tWeights0); + + /* reds, for four pixels */ + ftexels[ 0] = spu_mul(ftexels[ 0], spu_mul(sWeights1, tWeights1)); /*ul*/ + ftexels[ 4] = spu_mul(ftexels[ 4], spu_mul(sWeights0, tWeights1)); /*ur*/ + ftexels[ 8] = spu_mul(ftexels[ 8], spu_mul(sWeights1, tWeights0)); /*ll*/ + ftexels[12] = spu_mul(ftexels[12], spu_mul(sWeights0, tWeights0)); /*lr*/ + colors[0] = spu_add(spu_add(ftexels[0], ftexels[4]), + spu_add(ftexels[8], ftexels[12])); + + /* greens, for four pixels */ + ftexels[ 1] = spu_mul(ftexels[ 1], spu_mul(sWeights1, tWeights1)); /*ul*/ + ftexels[ 5] = spu_mul(ftexels[ 5], spu_mul(sWeights0, tWeights1)); /*ur*/ + ftexels[ 9] = spu_mul(ftexels[ 9], spu_mul(sWeights1, tWeights0)); /*ll*/ + ftexels[13] = spu_mul(ftexels[13], spu_mul(sWeights0, tWeights0)); /*lr*/ + colors[1] = spu_add(spu_add(ftexels[1], ftexels[5]), + spu_add(ftexels[9], ftexels[13])); + + /* blues, for four pixels */ + ftexels[ 2] = spu_mul(ftexels[ 2], spu_mul(sWeights1, tWeights1)); /*ul*/ + ftexels[ 6] = spu_mul(ftexels[ 6], spu_mul(sWeights0, tWeights1)); /*ur*/ + ftexels[10] = spu_mul(ftexels[10], spu_mul(sWeights1, tWeights0)); /*ll*/ + ftexels[14] = spu_mul(ftexels[14], spu_mul(sWeights0, tWeights0)); /*lr*/ + colors[2] = spu_add(spu_add(ftexels[2], ftexels[6]), + spu_add(ftexels[10], ftexels[14])); + + /* alphas, for four pixels */ + ftexels[ 3] = spu_mul(ftexels[ 3], spu_mul(sWeights1, tWeights1)); /*ul*/ + ftexels[ 7] = spu_mul(ftexels[ 7], spu_mul(sWeights0, tWeights1)); /*ur*/ + ftexels[11] = spu_mul(ftexels[11], spu_mul(sWeights1, tWeights0)); /*ll*/ + ftexels[15] = spu_mul(ftexels[15], spu_mul(sWeights0, tWeights0)); /*lr*/ + colors[3] = spu_add(spu_add(ftexels[3], ftexels[7]), + spu_add(ftexels[11], ftexels[15])); +} + + + +/** + * Adapted from /opt/cell/sdk/usr/spu/include/transpose_matrix4x4.h + */ +static INLINE void +transpose(vector unsigned int *mOut0, + vector unsigned int *mOut1, + vector unsigned int *mOut2, + vector unsigned int *mOut3, + vector unsigned int *mIn) +{ + vector unsigned int abcd, efgh, ijkl, mnop; /* input vectors */ + vector unsigned int aeim, bfjn, cgko, dhlp; /* output vectors */ + vector unsigned int aibj, ckdl, emfn, gohp; /* intermediate vectors */ + + vector unsigned char shufflehi = ((vector unsigned char) { + 0x00, 0x01, 0x02, 0x03, + 0x10, 0x11, 0x12, 0x13, + 0x04, 0x05, 0x06, 0x07, + 0x14, 0x15, 0x16, 0x17}); + vector unsigned char shufflelo = ((vector unsigned char) { + 0x08, 0x09, 0x0A, 0x0B, + 0x18, 0x19, 0x1A, 0x1B, + 0x0C, 0x0D, 0x0E, 0x0F, + 0x1C, 0x1D, 0x1E, 0x1F}); + abcd = *(mIn+0); + efgh = *(mIn+1); + ijkl = *(mIn+2); + mnop = *(mIn+3); + + aibj = spu_shuffle(abcd, ijkl, shufflehi); + ckdl = spu_shuffle(abcd, ijkl, shufflelo); + emfn = spu_shuffle(efgh, mnop, shufflehi); + gohp = spu_shuffle(efgh, mnop, shufflelo); + + aeim = spu_shuffle(aibj, emfn, shufflehi); + bfjn = spu_shuffle(aibj, emfn, shufflelo); + cgko = spu_shuffle(ckdl, gohp, shufflehi); + dhlp = spu_shuffle(ckdl, gohp, shufflelo); + + *mOut0 = aeim; + *mOut1 = bfjn; + *mOut2 = cgko; + *mOut3 = dhlp; +} + + +/** + * Bilinear filtering, using int intead of float arithmetic + */ +void +sample_texture4_bilinear_2(vector float s, vector float t, + vector float r, vector float q, + uint unit, uint level, uint face, + vector float colors[4]) +{ + const struct spu_texture_level *tlevel = &spu.texture[unit].level[level]; + static const vector float half = {-0.5f, -0.5f, -0.5f, -0.5f}; + + /* Scale texcoords by size of texture, and add half pixel bias */ + vector float ss = spu_madd(s, tlevel->scale_s, half); + vector float tt = spu_madd(t, tlevel->scale_t, half); + + /* convert float coords to fixed-pt coords with 8 fraction bits */ + vector signed int is = spu_convts(ss, 8); + vector signed int it = spu_convts(tt, 8); + + /* compute integer texel weights in [0, 255] */ + vector signed int sWeights0 = spu_and(is, 255); + vector signed int tWeights0 = spu_and(it, 255); + vector signed int sWeights1 = spu_sub(255, sWeights0); + vector signed int tWeights1 = spu_sub(255, tWeights0); + + /* texel coords: is0 = is / 256, it0 = is / 256 */ + vector signed int is0 = spu_rlmask(is, -8); + vector signed int it0 = spu_rlmask(it, -8); + + /* texel coords: i1 = is0 + 1, it1 = it0 + 1 */ + vector signed int is1 = spu_add(is0, 1); + vector signed int it1 = spu_add(it0, 1); + + /* PIPE_TEX_WRAP_REPEAT */ + is0 = spu_and(is0, tlevel->mask_s); + it0 = spu_and(it0, tlevel->mask_t); + is1 = spu_and(is1, tlevel->mask_s); + it1 = spu_and(it1, tlevel->mask_t); + + /* PIPE_TEX_WRAP_CLAMP */ + is0 = spu_clamp(is0, tlevel->max_s); + it0 = spu_clamp(it0, tlevel->max_t); + is1 = spu_clamp(is1, tlevel->max_s); + it1 = spu_clamp(it1, tlevel->max_t); + + /* get packed int texels */ + vector unsigned int texels[16]; + get_four_texels(unit, level, face, is0, it0, texels + 0); /* upper-left */ + get_four_texels(unit, level, face, is1, it0, texels + 4); /* upper-right */ + get_four_texels(unit, level, face, is0, it1, texels + 8); /* lower-left */ + get_four_texels(unit, level, face, is1, it1, texels + 12); /* lower-right */ + + /* twiddle packed 32-bit BGRA pixels into RGBA as four unsigned ints */ + { + static const unsigned char ZERO = 0x80; + int i; + for (i = 0; i < 16; i++) { + texels[i] = spu_shuffle(texels[i], texels[i], + ((vector unsigned char) { + ZERO, ZERO, ZERO, 1, + ZERO, ZERO, ZERO, 2, + ZERO, ZERO, ZERO, 3, + ZERO, ZERO, ZERO, 0})); + } + } + + /* convert RGBA,RGBA,RGBA,RGBA to RRRR,GGGG,BBBB,AAAA */ + vector unsigned int texel0, texel1, texel2, texel3, texel4, texel5, texel6, texel7, + texel8, texel9, texel10, texel11, texel12, texel13, texel14, texel15; + transpose(&texel0, &texel1, &texel2, &texel3, texels + 0); + transpose(&texel4, &texel5, &texel6, &texel7, texels + 4); + transpose(&texel8, &texel9, &texel10, &texel11, texels + 8); + transpose(&texel12, &texel13, &texel14, &texel15, texels + 12); + + /* computed weighted colors */ + vector unsigned int c0, c1, c2, c3, cSum; + + /* red */ + c0 = (vector unsigned int) si_mpyu((qword) texel0, si_mpyu((qword) sWeights1, (qword) tWeights1)); /*ul*/ + c1 = (vector unsigned int) si_mpyu((qword) texel4, si_mpyu((qword) sWeights0, (qword) tWeights1)); /*ur*/ + c2 = (vector unsigned int) si_mpyu((qword) texel8, si_mpyu((qword) sWeights1, (qword) tWeights0)); /*ll*/ + c3 = (vector unsigned int) si_mpyu((qword) texel12, si_mpyu((qword) sWeights0, (qword) tWeights0)); /*lr*/ + cSum = spu_add(spu_add(c0, c1), spu_add(c2, c3)); + colors[0] = spu_convtf(cSum, 24); + + /* green */ + c0 = (vector unsigned int) si_mpyu((qword) texel1, si_mpyu((qword) sWeights1, (qword) tWeights1)); /*ul*/ + c1 = (vector unsigned int) si_mpyu((qword) texel5, si_mpyu((qword) sWeights0, (qword) tWeights1)); /*ur*/ + c2 = (vector unsigned int) si_mpyu((qword) texel9, si_mpyu((qword) sWeights1, (qword) tWeights0)); /*ll*/ + c3 = (vector unsigned int) si_mpyu((qword) texel13, si_mpyu((qword) sWeights0, (qword) tWeights0)); /*lr*/ + cSum = spu_add(spu_add(c0, c1), spu_add(c2, c3)); + colors[1] = spu_convtf(cSum, 24); + + /* blue */ + c0 = (vector unsigned int) si_mpyu((qword) texel2, si_mpyu((qword) sWeights1, (qword) tWeights1)); /*ul*/ + c1 = (vector unsigned int) si_mpyu((qword) texel6, si_mpyu((qword) sWeights0, (qword) tWeights1)); /*ur*/ + c2 = (vector unsigned int) si_mpyu((qword) texel10, si_mpyu((qword) sWeights1, (qword) tWeights0)); /*ll*/ + c3 = (vector unsigned int) si_mpyu((qword) texel14, si_mpyu((qword) sWeights0, (qword) tWeights0)); /*lr*/ + cSum = spu_add(spu_add(c0, c1), spu_add(c2, c3)); + colors[2] = spu_convtf(cSum, 24); + + /* alpha */ + c0 = (vector unsigned int) si_mpyu((qword) texel3, si_mpyu((qword) sWeights1, (qword) tWeights1)); /*ul*/ + c1 = (vector unsigned int) si_mpyu((qword) texel7, si_mpyu((qword) sWeights0, (qword) tWeights1)); /*ur*/ + c2 = (vector unsigned int) si_mpyu((qword) texel11, si_mpyu((qword) sWeights1, (qword) tWeights0)); /*ll*/ + c3 = (vector unsigned int) si_mpyu((qword) texel15, si_mpyu((qword) sWeights0, (qword) tWeights0)); /*lr*/ + cSum = spu_add(spu_add(c0, c1), spu_add(c2, c3)); + colors[3] = spu_convtf(cSum, 24); +} + + + +/** + * Compute level of detail factor from texcoords. + */ +static float +compute_lambda(uint unit, vector float s, vector float t) +{ + uint baseLevel = 0; + float width = spu.texture[unit].level[baseLevel].width; + float height = spu.texture[unit].level[baseLevel].width; + float dsdx = width * (spu_extract(s, 1) - spu_extract(s, 0)); + float dsdy = width * (spu_extract(s, 2) - spu_extract(s, 0)); + float dtdx = height * (spu_extract(t, 1) - spu_extract(t, 0)); + float dtdy = height * (spu_extract(t, 2) - spu_extract(t, 0)); + float x = dsdx * dsdx + dtdx * dtdx; + float y = dsdy * dsdy + dtdy * dtdy; + float rho = x > y ? x : y; + rho = sqrtf(rho); + float lambda = logf(rho) * 1.442695f; + return lambda; +} + + + +/** + * Texture sampling with level of detail selection. + */ +void +sample_texture4_lod(vector float s, vector float t, + vector float r, vector float q, + uint unit, uint level_ignored, uint face, + vector float colors[4]) +{ + /* + * Note that we're computing a lambda/lod here that's used for all + * four pixels in the quad. + */ + float lambda = compute_lambda(unit, s, t); + + /* apply lod bias */ + lambda += spu.sampler[unit].lod_bias; + + /* clamp */ + if (lambda < spu.sampler[unit].min_lod) + lambda = spu.sampler[unit].min_lod; + else if (lambda > spu.sampler[unit].max_lod) + lambda = spu.sampler[unit].max_lod; + + if (lambda <= 0.0f) { + /* magnify */ + spu.mag_sample_texture4[unit](s, t, r, q, unit, 0, 0, colors); + } + else { + /* minify */ + int level = (int) (lambda + 0.5f); + if (level > (int) spu.texture[unit].max_level) + level = spu.texture[unit].max_level; + spu.min_sample_texture4[unit](s, t, r, q, unit, level, 0, colors); + /* XXX to do: mipmap level interpolation */ + } +} + + +/** XXX need a SIMD version of this */ +static unsigned +choose_cube_face(float rx, float ry, float rz, float *newS, float *newT) +{ + /* + major axis + direction target sc tc ma + ---------- ------------------------------- --- --- --- + +rx TEXTURE_CUBE_MAP_POSITIVE_X_EXT -rz -ry rx + -rx TEXTURE_CUBE_MAP_NEGATIVE_X_EXT +rz -ry rx + +ry TEXTURE_CUBE_MAP_POSITIVE_Y_EXT +rx +rz ry + -ry TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT +rx -rz ry + +rz TEXTURE_CUBE_MAP_POSITIVE_Z_EXT +rx -ry rz + -rz TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT -rx -ry rz + */ + const float arx = fabsf(rx); + const float ary = fabsf(ry); + const float arz = fabsf(rz); + unsigned face; + float sc, tc, ma; + + if (arx > ary && arx > arz) { + if (rx >= 0.0F) { + face = PIPE_TEX_FACE_POS_X; + sc = -rz; + tc = -ry; + ma = arx; + } + else { + face = PIPE_TEX_FACE_NEG_X; + sc = rz; + tc = -ry; + ma = arx; + } + } + else if (ary > arx && ary > arz) { + if (ry >= 0.0F) { + face = PIPE_TEX_FACE_POS_Y; + sc = rx; + tc = rz; + ma = ary; + } + else { + face = PIPE_TEX_FACE_NEG_Y; + sc = rx; + tc = -rz; + ma = ary; + } + } + else { + if (rz > 0.0F) { + face = PIPE_TEX_FACE_POS_Z; + sc = rx; + tc = -ry; + ma = arz; + } + else { + face = PIPE_TEX_FACE_NEG_Z; + sc = -rx; + tc = -ry; + ma = arz; + } + } + + *newS = (sc / ma + 1.0F) * 0.5F; + *newT = (tc / ma + 1.0F) * 0.5F; + + return face; +} + + + +void +sample_texture4_cube(vector float s, vector float t, + vector float r, vector float q, + uint unit, uint level, uint face_ignored, + vector float colors[4]) +{ + static const vector float zero = {0.0f, 0.0f, 0.0f, 0.0f}; + uint p, faces[4]; + float newS[4], newT[4]; + + /* Compute cube face referenced by the four sets of texcoords. + * XXX we should SIMD-ize this. + */ + for (p = 0; p < 4; p++) { + float rx = spu_extract(s, p); + float ry = spu_extract(t, p); + float rz = spu_extract(r, p); + faces[p] = choose_cube_face(rx, ry, rz, &newS[p], &newT[p]); + } + + if (faces[0] == faces[1] && + faces[0] == faces[2] && + faces[0] == faces[3]) { + /* GOOD! All four texcoords refer to the same cube face */ + s = (vector float) {newS[0], newS[1], newS[2], newS[3]}; + t = (vector float) {newT[0], newT[1], newT[2], newT[3]}; + sample_texture4_nearest(s, t, zero, zero, unit, level, faces[0], colors); + } + else { + /* BAD! The four texcoords refer to different faces */ + for (p = 0; p < 4; p++) { + vector float c[4]; + + sample_texture4_nearest(spu_splats(newS[p]), spu_splats(newT[p]), + zero, zero, unit, level, faces[p], c); + + float red = spu_extract(c[0], p); + float green = spu_extract(c[1], p); + float blue = spu_extract(c[2], p); + float alpha = spu_extract(c[3], p); + + colors[0] = spu_insert(red, colors[0], p); + colors[1] = spu_insert(green, colors[1], p); + colors[2] = spu_insert(blue, colors[2], p); + colors[3] = spu_insert(alpha, colors[3], p); + } + } } diff --git a/src/gallium/drivers/cell/spu/spu_texture.h b/src/gallium/drivers/cell/spu/spu_texture.h index f7c9738be8..387484c3ad 100644 --- a/src/gallium/drivers/cell/spu/spu_texture.h +++ b/src/gallium/drivers/cell/spu/spu_texture.h @@ -36,12 +36,38 @@ extern void invalidate_tex_cache(void); -extern vector float -sample_texture_nearest(uint unit, vector float texcoord); +extern void +sample_texture4_nearest(vector float s, vector float t, + vector float r, vector float q, + uint unit, uint level, uint face, + vector float colors[4]); + + +extern void +sample_texture4_bilinear(vector float s, vector float t, + vector float r, vector float q, + uint unit, uint level, uint face, + vector float colors[4]); + +extern void +sample_texture4_bilinear_2(vector float s, vector float t, + vector float r, vector float q, + uint unit, uint level, uint face, + vector float colors[4]); + +extern void +sample_texture4_lod(vector float s, vector float t, + vector float r, vector float q, + uint unit, uint level, uint face, + vector float colors[4]); -extern vector float -sample_texture_bilinear(uint unit, vector float texcoord); + +extern void +sample_texture4_cube(vector float s, vector float t, + vector float r, vector float q, + uint unit, uint level_ignored, uint face_ignored, + vector float colors[4]); #endif /* SPU_TEXTURE_H */ diff --git a/src/gallium/drivers/cell/spu/spu_tri.c b/src/gallium/drivers/cell/spu/spu_tri.c index 0a8fb56a62..03f094373d 100644 --- a/src/gallium/drivers/cell/spu/spu_tri.c +++ b/src/gallium/drivers/cell/spu/spu_tri.c @@ -116,21 +116,15 @@ struct setup_stage { struct edge etop; struct edge emaj; - float oneoverarea; + float oneOverArea; - uint tx, ty; + uint facing; + + uint tx, ty; /**< position of current tile (x, y) */ int cliprect_minx, cliprect_maxx, cliprect_miny, cliprect_maxy; -#if 0 - struct tgsi_interp_coef coef[PIPE_MAX_SHADER_INPUTS]; -#else struct interp_coef coef[PIPE_MAX_SHADER_INPUTS]; -#endif - -#if 0 - struct quad_header quad; -#endif struct { int left[2]; /**< [0] = row0, [1] = row1 */ @@ -142,101 +136,61 @@ struct setup_stage { }; - static struct setup_stage setup; - - -#if 0 -/** - * Basically a cast wrapper. - */ -static INLINE struct setup_stage *setup_stage( struct draw_stage *stage ) -{ - return (struct setup_stage *)stage; -} -#endif - -#if 0 -/** - * Clip setup.quad against the scissor/surface bounds. - */ -static INLINE void -quad_clip(struct setup_stage *setup) -{ - const struct pipe_scissor_state *cliprect = &setup.softpipe->cliprect; - const int minx = (int) cliprect->minx; - const int maxx = (int) cliprect->maxx; - const int miny = (int) cliprect->miny; - const int maxy = (int) cliprect->maxy; - - if (setup.quad.x0 >= maxx || - setup.quad.y0 >= maxy || - setup.quad.x0 + 1 < minx || - setup.quad.y0 + 1 < miny) { - /* totally clipped */ - setup.quad.mask = 0x0; - return; - } - if (setup.quad.x0 < minx) - setup.quad.mask &= (MASK_BOTTOM_RIGHT | MASK_TOP_RIGHT); - if (setup.quad.y0 < miny) - setup.quad.mask &= (MASK_BOTTOM_LEFT | MASK_BOTTOM_RIGHT); - if (setup.quad.x0 == maxx - 1) - setup.quad.mask &= (MASK_BOTTOM_LEFT | MASK_TOP_LEFT); - if (setup.quad.y0 == maxy - 1) - setup.quad.mask &= (MASK_TOP_LEFT | MASK_TOP_RIGHT); -} -#endif - -#if 0 -/** - * Emit a quad (pass to next stage) with clipping. - */ -static INLINE void -clip_emit_quad(struct setup_stage *setup) -{ - quad_clip(setup); - if (setup.quad.mask) { - struct softpipe_context *sp = setup.softpipe; - sp->quad.first->run(sp->quad.first, &setup.quad); - } -} -#endif - /** * Evaluate attribute coefficients (plane equations) to compute * attribute values for the four fragments in a quad. * Eg: four colors will be computed (in AoS format). */ static INLINE void -eval_coeff(uint slot, float x, float y, vector float result[4]) +eval_coeff(uint slot, float x, float y, vector float w, vector float result[4]) { - switch (spu.vertex_info.interp_mode[slot]) { + switch (spu.vertex_info.attrib[slot].interp_mode) { case INTERP_CONSTANT: result[QUAD_TOP_LEFT] = result[QUAD_TOP_RIGHT] = result[QUAD_BOTTOM_LEFT] = result[QUAD_BOTTOM_RIGHT] = setup.coef[slot].a0.v; break; - case INTERP_LINEAR: - /* fall-through, for now */ - default: { - register vector float dadx = setup.coef[slot].dadx.v; - register vector float dady = setup.coef[slot].dady.v; - register vector float topLeft - = spu_add(setup.coef[slot].a0.v, - spu_add(spu_mul(spu_splats(x), dadx), - spu_mul(spu_splats(y), dady))); + vector float dadx = setup.coef[slot].dadx.v; + vector float dady = setup.coef[slot].dady.v; + vector float topLeft = + spu_add(setup.coef[slot].a0.v, + spu_add(spu_mul(spu_splats(x), dadx), + spu_mul(spu_splats(y), dady))); result[QUAD_TOP_LEFT] = topLeft; result[QUAD_TOP_RIGHT] = spu_add(topLeft, dadx); result[QUAD_BOTTOM_LEFT] = spu_add(topLeft, dady); result[QUAD_BOTTOM_RIGHT] = spu_add(spu_add(topLeft, dadx), dady); } + break; + case INTERP_PERSPECTIVE: + { + vector float dadx = setup.coef[slot].dadx.v; + vector float dady = setup.coef[slot].dady.v; + vector float topLeft = + spu_add(setup.coef[slot].a0.v, + spu_add(spu_mul(spu_splats(x), dadx), + spu_mul(spu_splats(y), dady))); + + vector float wInv = spu_re(w); /* 1.0 / w */ + + result[QUAD_TOP_LEFT] = spu_mul(topLeft, wInv); + result[QUAD_TOP_RIGHT] = spu_mul(spu_add(topLeft, dadx), wInv); + result[QUAD_BOTTOM_LEFT] = spu_mul(spu_add(topLeft, dady), wInv); + result[QUAD_BOTTOM_RIGHT] = spu_mul(spu_add(spu_add(topLeft, dadx), dady), wInv); + } + break; + case INTERP_POS: + case INTERP_NONE: + break; + default: + ASSERT(0); } } @@ -246,14 +200,14 @@ eval_coeff(uint slot, float x, float y, vector float result[4]) * XXX this will all be re-written someday. */ static INLINE void -eval_coeff_soa(uint slot, float x, float y, vector float result[4]) +eval_coeff_soa(uint slot, float x, float y, vector float w, vector float result[4]) { - eval_coeff(slot, x, y, result); + eval_coeff(slot, x, y, w, result); _transpose_matrix4x4(result, result); } - +/** Evalute coefficients to get Z for four pixels in a quad */ static INLINE vector float eval_z(float x, float y) { @@ -267,6 +221,20 @@ eval_z(float x, float y) } +/** Evalute coefficients to get W for four pixels in a quad */ +static INLINE vector float +eval_w(float x, float y) +{ + const uint slot = 0; + const float dwdx = setup.coef[slot].dadx.f[3]; + const float dwdy = setup.coef[slot].dady.f[3]; + const float topLeft = setup.coef[slot].a0.f[3] + x * dwdx + y * dwdy; + const vector float topLeftv = spu_splats(topLeft); + const vector float derivs = (vector float) { 0.0, dwdx, dwdy, dwdx + dwdy }; + return spu_add(topLeftv, derivs); +} + + /** * Emit a quad (pass to next stage). No clipping is done. * Note: about 1/5 to 1/7 of the time, mask is zero and this function @@ -274,7 +242,7 @@ eval_z(float x, float y) * overall. */ static INLINE void -emit_quad( int x, int y, mask_t mask ) +emit_quad( int x, int y, mask_t mask) { /* If any bits in mask are set... */ if (spu_extract(spu_orx(mask), 0)) { @@ -284,84 +252,21 @@ emit_quad( int x, int y, mask_t mask ) spu.cur_ctile_status = TILE_STATUS_DIRTY; spu.cur_ztile_status = TILE_STATUS_DIRTY; - if (spu.texture[0].start) { - /* - * Temporary texture mapping path - * This will go away when fragment programs support TEX inst. - */ - const uint unit = 0; - vector float colors[4]; - vector float texcoords[4]; - eval_coeff(2, (float) x, (float) y, texcoords); - - if (spu_extract(mask, 0)) - colors[0] = spu.sample_texture[unit](unit, texcoords[0]); - if (spu_extract(mask, 1)) - colors[1] = spu.sample_texture[unit](unit, texcoords[1]); - if (spu_extract(mask, 2)) - colors[2] = spu.sample_texture[unit](unit, texcoords[2]); - if (spu_extract(mask, 3)) - colors[3] = spu.sample_texture[unit](unit, texcoords[3]); - - - if (spu.texture[1].start) { - /* multi-texture mapping */ - const uint unit = 1; - vector float colors1[4]; - - eval_coeff(2, (float) x, (float) y, texcoords); - - if (spu_extract(mask, 0)) - colors1[0] = spu.sample_texture[unit](unit, texcoords[0]); - if (spu_extract(mask, 1)) - colors1[1] = spu.sample_texture[unit](unit, texcoords[1]); - if (spu_extract(mask, 2)) - colors1[2] = spu.sample_texture[unit](unit, texcoords[2]); - if (spu_extract(mask, 3)) - colors1[3] = spu.sample_texture[unit](unit, texcoords[3]); - - /* hack: modulate first texture by second */ - colors[0] = spu_mul(colors[0], colors1[0]); - colors[1] = spu_mul(colors[1], colors1[1]); - colors[2] = spu_mul(colors[2], colors1[2]); - colors[3] = spu_mul(colors[3], colors1[3]); - } - - { - /* Convert fragment data from AoS to SoA format. - * I.e. (RGBA,RGBA,RGBA,RGBA) -> (RRRR,GGGG,BBBB,AAAA) - * This is temporary! - */ - vector float soa_frag[4]; - _transpose_matrix4x4(soa_frag, colors); - - vector float fragZ = eval_z((float) x, (float) y); - - /* Do all per-fragment/quad operations here, including: - * alpha test, z test, stencil test, blend and framebuffer writing. - */ - spu.fragment_ops(ix, iy, &spu.ctile, &spu.ztile, - fragZ, - soa_frag[0], soa_frag[1], - soa_frag[2], soa_frag[3], - mask); - } - - } - else { + { /* * Run fragment shader, execute per-fragment ops, update fb/tile. */ vector float inputs[4*4], outputs[2*4]; vector float fragZ = eval_z((float) x, (float) y); + vector float fragW = eval_w((float) x, (float) y); /* setup inputs */ #if 0 - eval_coeff_soa(1, (float) x, (float) y, inputs); + eval_coeff_soa(1, (float) x, (float) y, fragW, inputs); #else uint i; for (i = 0; i < spu.vertex_info.num_attribs; i++) { - eval_coeff_soa(i+1, (float) x, (float) y, inputs + i * 4); + eval_coeff_soa(i+1, (float) x, (float) y, fragW, inputs + i * 4); } #endif ASSERT(spu.fragment_program); @@ -379,7 +284,8 @@ emit_quad( int x, int y, mask_t mask ) outputs[0*4+1], outputs[0*4+2], outputs[0*4+3], - mask); + mask, + setup.facing); } } } @@ -389,7 +295,8 @@ emit_quad( int x, int y, mask_t mask ) * Given an X or Y coordinate, return the block/quad coordinate that it * belongs to. */ -static INLINE int block( int x ) +static INLINE int +block(int x) { return x & ~1; } @@ -400,7 +307,8 @@ static INLINE int block( int x ) * the triangle's bounds. * The mask is a uint4 vector and each element will be 0 or 0xffffffff. */ -static INLINE mask_t calculate_mask( int x ) +static INLINE mask_t +calculate_mask(int x) { /* This is a little tricky. * Use & instead of && to avoid branches. @@ -418,7 +326,8 @@ static INLINE mask_t calculate_mask( int x ) /** * Render a horizontal span of quads */ -static void flush_spans( void ) +static void +flush_spans(void) { int minleft, maxright; int x; @@ -446,7 +355,6 @@ static void flush_spans( void ) return; } - /* OK, we're very likely to need the tile data now. * clear or finish waiting if needed. */ @@ -482,9 +390,7 @@ static void flush_spans( void ) * calculate_mask() could be simplified a bit... */ for (x = block(minleft); x <= block(maxright); x += 2) { -#if 1 - emit_quad( x, setup.span.y, calculate_mask( x ) ); -#endif + emit_quad( x, setup.span.y, calculate_mask( x )); } setup.span.y = 0; @@ -493,8 +399,10 @@ static void flush_spans( void ) setup.span.right[1] = 0; } + #if DEBUG_VERTS -static void print_vertex(const struct vertex_header *v) +static void +print_vertex(const struct vertex_header *v) { int i; fprintf(stderr, "Vertex: (%p)\n", v); @@ -506,11 +414,11 @@ static void print_vertex(const struct vertex_header *v) #endif -static boolean setup_sort_vertices(const struct vertex_header *v0, - const struct vertex_header *v1, - const struct vertex_header *v2) +static boolean +setup_sort_vertices(const struct vertex_header *v0, + const struct vertex_header *v1, + const struct vertex_header *v2) { - #if DEBUG_VERTS fprintf(stderr, "Triangle:\n"); print_vertex(v0); @@ -599,13 +507,13 @@ static boolean setup_sort_vertices(const struct vertex_header *v0, * use the prim->det value because its sign is correct. */ { - const float area = (setup.emaj.dx * setup.ebot.dy - - setup.ebot.dx * setup.emaj.dy); + const float area = (setup.emaj.dx * setup.ebot.dy - + setup.ebot.dx * setup.emaj.dy); - setup.oneoverarea = 1.0f / area; + setup.oneOverArea = 1.0f / area; /* _mesa_printf("%s one-over-area %f area %f det %f\n", - __FUNCTION__, setup.oneoverarea, area, prim->det ); + __FUNCTION__, setup.oneOverArea, area, prim->det ); */ } @@ -628,7 +536,7 @@ static boolean setup_sort_vertices(const struct vertex_header *v0, * \param slot which attribute slot */ static INLINE void -const_coeff(uint slot) +const_coeff4(uint slot) { setup.coef[slot].dadx.v = (vector float) {0.0, 0.0, 0.0, 0.0}; setup.coef[slot].dady.v = (vector float) {0.0, 0.0, 0.0, 0.0}; @@ -637,58 +545,6 @@ const_coeff(uint slot) /** - * Compute a0, dadx and dady for a linearly interpolated coefficient, - * for a triangle. - */ -static INLINE void -tri_linear_coeff(uint slot, uint firstComp, uint lastComp) -{ - uint i; - const float *vmin_d = (float *) &setup.vmin->data[slot]; - const float *vmid_d = (float *) &setup.vmid->data[slot]; - const float *vmax_d = (float *) &setup.vmax->data[slot]; - const float x = spu_extract(setup.vmin->data[0], 0) - 0.5f; - const float y = spu_extract(setup.vmin->data[0], 1) - 0.5f; - - for (i = firstComp; i < lastComp; i++) { - float botda = vmid_d[i] - vmin_d[i]; - float majda = vmax_d[i] - vmin_d[i]; - float a = setup.ebot.dy * majda - botda * setup.emaj.dy; - float b = setup.emaj.dx * botda - majda * setup.ebot.dx; - - ASSERT(slot < PIPE_MAX_SHADER_INPUTS); - - setup.coef[slot].dadx.f[i] = a * setup.oneoverarea; - setup.coef[slot].dady.f[i] = b * setup.oneoverarea; - - /* calculate a0 as the value which would be sampled for the - * fragment at (0,0), taking into account that we want to sample at - * pixel centers, in other words (0.5, 0.5). - * - * this is neat but unfortunately not a good way to do things for - * triangles with very large values of dadx or dady as it will - * result in the subtraction and re-addition from a0 of a very - * large number, which means we'll end up loosing a lot of the - * fractional bits and precision from a0. the way to fix this is - * to define a0 as the sample at a pixel center somewhere near vmin - * instead - i'll switch to this later. - */ - setup.coef[slot].a0.f[i] = (vmin_d[i] - - (setup.coef[slot].dadx.f[i] * x + - setup.coef[slot].dady.f[i] * y)); - } - - /* - _mesa_printf("attr[%d].%c: %f dx:%f dy:%f\n", - slot, "xyzw"[i], - setup.coef[slot].a0[i], - setup.coef[slot].dadx.f[i], - setup.coef[slot].dady.f[i]); - */ -} - - -/** * As above, but interp setup all four vector components. */ static INLINE void @@ -708,8 +564,8 @@ tri_linear_coeff4(uint slot) vector float b = spu_sub(spu_mul(spu_splats(setup.emaj.dx), botda), spu_mul(majda, spu_splats(setup.ebot.dx))); - setup.coef[slot].dadx.v = spu_mul(a, spu_splats(setup.oneoverarea)); - setup.coef[slot].dady.v = spu_mul(b, spu_splats(setup.oneoverarea)); + setup.coef[slot].dadx.v = spu_mul(a, spu_splats(setup.oneOverArea)); + setup.coef[slot].dady.v = spu_mul(b, spu_splats(setup.oneOverArea)); vector float tempx = spu_mul(setup.coef[slot].dadx.v, xxxx); vector float tempy = spu_mul(setup.coef[slot].dady.v, yyyy); @@ -718,8 +574,6 @@ tri_linear_coeff4(uint slot) } - -#if 0 /** * Compute a0, dadx and dady for a perspective-corrected interpolant, * for a triangle. @@ -728,82 +582,76 @@ tri_linear_coeff4(uint slot) * Later, when we compute the value at a particular fragment position we'll * divide the interpolated value by the interpolated W at that fragment. */ -static void tri_persp_coeff( unsigned slot, - unsigned i ) +static void +tri_persp_coeff4(uint slot) { - /* premultiply by 1/w: - */ - float mina = setup.vmin->data[slot][i] * setup.vmin->data[0][3]; - float mida = setup.vmid->data[slot][i] * setup.vmid->data[0][3]; - float maxa = setup.vmax->data[slot][i] * setup.vmax->data[0][3]; - - float botda = mida - mina; - float majda = maxa - mina; - float a = setup.ebot.dy * majda - botda * setup.emaj.dy; - float b = setup.emaj.dx * botda - majda * setup.ebot.dx; - - /* - printf("tri persp %d,%d: %f %f %f\n", slot, i, - setup.vmin->data[slot][i], - setup.vmid->data[slot][i], - setup.vmax->data[slot][i] - ); - */ + const vector float xxxx = spu_splats(spu_extract(setup.vmin->data[0], 0) - 0.5f); + const vector float yyyy = spu_splats(spu_extract(setup.vmin->data[0], 1) - 0.5f); + + const vector float vmin_w = spu_splats(spu_extract(setup.vmin->data[0], 3)); + const vector float vmid_w = spu_splats(spu_extract(setup.vmid->data[0], 3)); + const vector float vmax_w = spu_splats(spu_extract(setup.vmax->data[0], 3)); + + vector float vmin_d = setup.vmin->data[slot]; + vector float vmid_d = setup.vmid->data[slot]; + vector float vmax_d = setup.vmax->data[slot]; - assert(slot < PIPE_MAX_SHADER_INPUTS); - assert(i <= 3); + vmin_d = spu_mul(vmin_d, vmin_w); + vmid_d = spu_mul(vmid_d, vmid_w); + vmax_d = spu_mul(vmax_d, vmax_w); - setup.coef[slot].dadx.f[i] = a * setup.oneoverarea; - setup.coef[slot].dady.f[i] = b * setup.oneoverarea; - setup.coef[slot].a0.f[i] = (mina - - (setup.coef[slot].dadx.f[i] * (setup.vmin->data[0][0] - 0.5f) + - setup.coef[slot].dady.f[i] * (setup.vmin->data[0][1] - 0.5f))); + vector float botda = vmid_d - vmin_d; + vector float majda = vmax_d - vmin_d; + + vector float a = spu_sub(spu_mul(spu_splats(setup.ebot.dy), majda), + spu_mul(botda, spu_splats(setup.emaj.dy))); + vector float b = spu_sub(spu_mul(spu_splats(setup.emaj.dx), botda), + spu_mul(majda, spu_splats(setup.ebot.dx))); + + setup.coef[slot].dadx.v = spu_mul(a, spu_splats(setup.oneOverArea)); + setup.coef[slot].dady.v = spu_mul(b, spu_splats(setup.oneOverArea)); + + vector float tempx = spu_mul(setup.coef[slot].dadx.v, xxxx); + vector float tempy = spu_mul(setup.coef[slot].dady.v, yyyy); + + setup.coef[slot].a0.v = spu_sub(vmin_d, spu_add(tempx, tempy)); } -#endif + /** * Compute the setup.coef[] array dadx, dady, a0 values. * Must be called after setup.vmin,vmid,vmax,vprovoke are initialized. */ -static void setup_tri_coefficients(void) +static void +setup_tri_coefficients(void) { -#if 1 uint i; for (i = 0; i < spu.vertex_info.num_attribs; i++) { - switch (spu.vertex_info.interp_mode[i]) { + switch (spu.vertex_info.attrib[i].interp_mode) { case INTERP_NONE: break; - case INTERP_POS: - /*tri_linear_coeff(i, 2, 3);*/ - /* XXX interp W if PERSPECTIVE... */ - tri_linear_coeff4(i); - break; case INTERP_CONSTANT: - const_coeff(i); + const_coeff4(i); break; + case INTERP_POS: + /* fall-through */ case INTERP_LINEAR: tri_linear_coeff4(i); break; case INTERP_PERSPECTIVE: - tri_linear_coeff4(i); /* temporary */ + tri_persp_coeff4(i); break; default: ASSERT(0); } } -#else - ASSERT(spu.vertex_info.interp_mode[0] == INTERP_POS); - ASSERT(spu.vertex_info.interp_mode[1] == INTERP_LINEAR || - spu.vertex_info.interp_mode[1] == INTERP_CONSTANT); - tri_linear_coeff(0, 2, 3); /* slot 0, z */ - tri_linear_coeff(1, 0, 4); /* slot 1, color */ -#endif } -static void setup_tri_edges(void) +static void +setup_tri_edges(void) { float vmin_x = spu_extract(setup.vmin->data[0], 0) + 0.5f; float vmid_x = spu_extract(setup.vmid->data[0], 0) + 0.5f; @@ -833,9 +681,8 @@ static void setup_tri_edges(void) * Render the upper or lower half of a triangle. * Scissoring/cliprect is applied here too. */ -static void subtriangle( struct edge *eleft, - struct edge *eright, - unsigned lines ) +static void +subtriangle(struct edge *eleft, struct edge *eright, unsigned lines) { const int minx = setup.cliprect_minx; const int maxx = setup.cliprect_maxx; @@ -903,12 +750,27 @@ static void subtriangle( struct edge *eleft, } +static float +determinant(const float *v0, const float *v1, const float *v2) +{ + /* edge vectors e = v0 - v2, f = v1 - v2 */ + const float ex = v0[0] - v2[0]; + const float ey = v0[1] - v2[1]; + const float fx = v1[0] - v2[0]; + const float fy = v1[1] - v2[1]; + + /* det = cross(e,f).z */ + return ex * fy - ey * fx; +} + + /** * Draw triangle into tile at (tx, ty) (tile coords) * The tile data should have already been fetched. */ boolean -tri_draw(const float *v0, const float *v1, const float *v2, uint tx, uint ty) +tri_draw(const float *v0, const float *v1, const float *v2, + uint tx, uint ty, uint front_winding) { setup.tx = tx; setup.ty = ty; @@ -919,6 +781,12 @@ tri_draw(const float *v0, const float *v1, const float *v2, uint tx, uint ty) setup.cliprect_maxx = (tx + 1) * TILE_SIZE; setup.cliprect_maxy = (ty + 1) * TILE_SIZE; + /* Before we sort vertices, determine the facing of the triangle, + * which will be needed for front/back-face stencil application + */ + float det = determinant(v0, v1, v2); + setup.facing = (det > 0.0) ^ (front_winding == PIPE_WINDING_CW); + if (!setup_sort_vertices((struct vertex_header *) v0, (struct vertex_header *) v1, (struct vertex_header *) v2)) { @@ -932,19 +800,14 @@ tri_draw(const float *v0, const float *v1, const float *v2, uint tx, uint ty) setup.span.y_flags = 0; setup.span.right[0] = 0; setup.span.right[1] = 0; - /* setup.span.z_mode = tri_z_mode( setup.ctx ); */ - /* init_constant_attribs( setup ); */ - - if (setup.oneoverarea < 0.0) { - /* emaj on left: - */ + if (setup.oneOverArea < 0.0) { + /* emaj on left */ subtriangle( &setup.emaj, &setup.ebot, setup.ebot.lines ); subtriangle( &setup.emaj, &setup.etop, setup.etop.lines ); } else { - /* emaj on right: - */ + /* emaj on right */ subtriangle( &setup.ebot, &setup.emaj, setup.ebot.lines ); subtriangle( &setup.etop, &setup.emaj, setup.etop.lines ); } diff --git a/src/gallium/drivers/cell/spu/spu_tri.h b/src/gallium/drivers/cell/spu/spu_tri.h index aa694dd7c9..abc3d35160 100644 --- a/src/gallium/drivers/cell/spu/spu_tri.h +++ b/src/gallium/drivers/cell/spu/spu_tri.h @@ -31,7 +31,7 @@ extern boolean -tri_draw(const float *v0, const float *v1, const float *v2, uint tx, uint ty); +tri_draw(const float *v0, const float *v1, const float *v2, uint tx, uint ty, uint front_winding); #endif /* SPU_TRI_H */ |