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path: root/src/gallium/drivers/i915/i915_context.c
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Diffstat (limited to 'src/gallium/drivers/i915/i915_context.c')
-rw-r--r--src/gallium/drivers/i915/i915_context.c76
1 files changed, 51 insertions, 25 deletions
diff --git a/src/gallium/drivers/i915/i915_context.c b/src/gallium/drivers/i915/i915_context.c
index 847dd6dd47..7a98ef73c1 100644
--- a/src/gallium/drivers/i915/i915_context.c
+++ b/src/gallium/drivers/i915/i915_context.c
@@ -39,6 +39,9 @@
#include "pipe/p_screen.h"
+DEBUG_GET_ONCE_BOOL_OPTION(i915_no_vbuf, "I915_NO_VBUF", FALSE)
+
+
/*
* Draw functions
*/
@@ -50,18 +53,17 @@ i915_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
struct i915_context *i915 = i915_context(pipe);
struct draw_context *draw = i915->draw;
void *mapped_indices = NULL;
- unsigned i;
+ unsigned cbuf_dirty;
- if (i915->dirty)
- i915_update_derived(i915);
/*
- * Map vertex buffers
+ * Ack vs contants here, helps ipers a lot.
*/
- for (i = 0; i < i915->num_vertex_buffers; i++) {
- void *buf = i915_buffer(i915->vertex_buffer[i].buffer)->data;
- draw_set_mapped_vertex_buffer(draw, i, buf);
- }
+ cbuf_dirty = i915->dirty & I915_NEW_VS_CONSTANTS;
+ i915->dirty &= ~I915_NEW_VS_CONSTANTS;
+
+ if (i915->dirty)
+ i915_update_derived(i915);
/*
* Map index buffer, if present
@@ -70,23 +72,21 @@ i915_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
mapped_indices = i915_buffer(i915->index_buffer.buffer)->data;
draw_set_mapped_index_buffer(draw, mapped_indices);
- draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0,
- i915->current.constants[PIPE_SHADER_VERTEX],
- (i915->current.num_user_constants[PIPE_SHADER_VERTEX] *
- 4 * sizeof(float)));
+ if (cbuf_dirty) {
+ if (i915->constants[PIPE_SHADER_VERTEX])
+ draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0,
+ i915_buffer(i915->constants[PIPE_SHADER_VERTEX])->data,
+ (i915->current.num_user_constants[PIPE_SHADER_VERTEX] *
+ 4 * sizeof(float)));
+ else
+ draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0, NULL, 0);
+ }
/*
* Do the drawing
*/
draw_vbo(i915->draw, info);
- /*
- * unmap vertex/index buffers
- */
- for (i = 0; i < i915->num_vertex_buffers; i++) {
- draw_set_mapped_vertex_buffer(draw, i, NULL);
- }
-
if (mapped_indices)
draw_set_mapped_index_buffer(draw, NULL);
}
@@ -103,6 +103,9 @@ static void i915_destroy(struct pipe_context *pipe)
int i;
draw_destroy(i915->draw);
+
+ if (i915->blitter)
+ util_blitter_destroy(i915->blitter);
if(i915->batch)
i915->iws->batchbuffer_destroy(i915->batch);
@@ -113,6 +116,11 @@ static void i915_destroy(struct pipe_context *pipe)
}
pipe_surface_reference(&i915->framebuffer.zsbuf, NULL);
+ /* unbind constant buffers */
+ for (i = 0; i < PIPE_SHADER_TYPES; i++) {
+ pipe_resource_reference(&i915->constants[i], NULL);
+ }
+
FREE(i915);
}
@@ -132,16 +140,27 @@ i915_create_context(struct pipe_screen *screen, void *priv)
i915->base.destroy = i915_destroy;
- i915->base.clear = i915_clear;
+ if (i915_screen(screen)->debug.use_blitter)
+ i915->base.clear = i915_clear_blitter;
+ else
+ i915->base.clear = i915_clear_render;
i915->base.draw_vbo = i915_draw_vbo;
+ /* init this before draw */
+ util_slab_create(&i915->transfer_pool, sizeof(struct pipe_transfer),
+ 16, UTIL_SLAB_SINGLETHREADED);
+
+ /* Batch stream debugging is a bit hacked up at the moment:
+ */
+ i915->batch = i915->iws->batchbuffer_create(i915->iws);
+
/*
* Create drawing context and plug our rendering stage into it.
*/
i915->draw = draw_create(&i915->base);
assert(i915->draw);
- if (!debug_get_bool_option("I915_NO_VBUF", FALSE)) {
+ if (!debug_get_option_i915_no_vbuf()) {
draw_set_rasterize_stage(i915->draw, i915_draw_vbuf_stage(i915));
} else {
draw_set_rasterize_stage(i915->draw, i915_draw_render_stage(i915));
@@ -155,12 +174,19 @@ i915_create_context(struct pipe_screen *screen, void *priv)
draw_install_aaline_stage(i915->draw, &i915->base);
draw_install_aapoint_stage(i915->draw, &i915->base);
+ /* augmented draw pipeline clobbers state functions */
+ i915_init_fixup_state_functions(i915);
+
+ /* Create blitter last - calls state creation functions. */
+ i915->blitter = util_blitter_create(&i915->base);
+ assert(i915->blitter);
+
i915->dirty = ~0;
i915->hardware_dirty = ~0;
-
- /* Batch stream debugging is a bit hacked up at the moment:
- */
- i915->batch = i915->iws->batchbuffer_create(i915->iws);
+ i915->immediate_dirty = ~0;
+ i915->dynamic_dirty = ~0;
+ i915->static_dirty = ~0;
+ i915->flush_dirty = 0;
return &i915->base;
}