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Diffstat (limited to 'src/gallium/drivers/i915/i915_context.h')
-rw-r--r--src/gallium/drivers/i915/i915_context.h7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/gallium/drivers/i915/i915_context.h b/src/gallium/drivers/i915/i915_context.h
index 3e383aaa1c..4994537683 100644
--- a/src/gallium/drivers/i915/i915_context.h
+++ b/src/gallium/drivers/i915/i915_context.h
@@ -192,6 +192,9 @@ struct i915_velems_state {
struct pipe_vertex_element velem[PIPE_MAX_ATTRIBS];
};
+#define I915_MAX_TEXTURE_2D_LEVELS 11 /* max 1024x1024 */
+#define I915_MAX_TEXTURE_3D_LEVELS 8 /* max 128x128x128 */
+
struct i915_texture {
struct pipe_texture base;
@@ -204,7 +207,7 @@ struct i915_texture {
unsigned sw_tiled; /**< tiled with software flags */
unsigned hw_tiled; /**< tiled with hardware fences */
- unsigned nr_images[PIPE_MAX_TEXTURE_LEVELS];
+ unsigned nr_images[I915_MAX_TEXTURE_2D_LEVELS];
/* Explicitly store the offset of each image for each cube face or
* depth value. Pretty much have to accept that hardware formats
@@ -212,7 +215,7 @@ struct i915_texture {
* compute the offsets of depth/cube images within a mipmap level,
* so have to store them as a lookup table:
*/
- unsigned *image_offset[PIPE_MAX_TEXTURE_LEVELS]; /**< array [depth] of offsets */
+ unsigned *image_offset[I915_MAX_TEXTURE_2D_LEVELS]; /**< array [depth] of offsets */
/* The data is held here:
*/