diff options
Diffstat (limited to 'src/gallium/drivers/i915/i915_resource_texture.c')
-rw-r--r-- | src/gallium/drivers/i915/i915_resource_texture.c | 857 |
1 files changed, 857 insertions, 0 deletions
diff --git a/src/gallium/drivers/i915/i915_resource_texture.c b/src/gallium/drivers/i915/i915_resource_texture.c new file mode 100644 index 0000000000..17fcdee379 --- /dev/null +++ b/src/gallium/drivers/i915/i915_resource_texture.c @@ -0,0 +1,857 @@ +/************************************************************************** + * + * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + /* + * Authors: + * Keith Whitwell <keith@tungstengraphics.com> + * Michel Dänzer <michel@tungstengraphics.com> + */ + +#include "pipe/p_state.h" +#include "pipe/p_context.h" +#include "pipe/p_defines.h" +#include "util/u_inlines.h" +#include "util/u_format.h" +#include "util/u_math.h" +#include "util/u_memory.h" + +#include "i915_context.h" +#include "i915_resource.h" +#include "i915_screen.h" +#include "i915_winsys.h" + + +#define DEBUG_TEXTURES 0 + +/* + * Helper function and arrays + */ + + +/** + * Initial offset for Cube map. + */ +static const int initial_offsets[6][2] = { + [PIPE_TEX_FACE_POS_X] = {0, 0}, + [PIPE_TEX_FACE_POS_Y] = {1, 0}, + [PIPE_TEX_FACE_POS_Z] = {1, 1}, + [PIPE_TEX_FACE_NEG_X] = {0, 2}, + [PIPE_TEX_FACE_NEG_Y] = {1, 2}, + [PIPE_TEX_FACE_NEG_Z] = {1, 3}, +}; + +/** + * Step offsets for Cube map. + */ +static const int step_offsets[6][2] = { + [PIPE_TEX_FACE_POS_X] = { 0, 2}, + [PIPE_TEX_FACE_POS_Y] = {-1, 2}, + [PIPE_TEX_FACE_POS_Z] = {-1, 1}, + [PIPE_TEX_FACE_NEG_X] = { 0, 2}, + [PIPE_TEX_FACE_NEG_Y] = {-1, 2}, + [PIPE_TEX_FACE_NEG_Z] = {-1, 1}, +}; + +/** + * For compressed level 2 + */ +static const int bottom_offsets[6] = { + [PIPE_TEX_FACE_POS_X] = 16 + 0 * 8, + [PIPE_TEX_FACE_POS_Y] = 16 + 1 * 8, + [PIPE_TEX_FACE_POS_Z] = 16 + 2 * 8, + [PIPE_TEX_FACE_NEG_X] = 16 + 3 * 8, + [PIPE_TEX_FACE_NEG_Y] = 16 + 4 * 8, + [PIPE_TEX_FACE_NEG_Z] = 16 + 5 * 8, +}; + +static INLINE unsigned +align_nblocksx(enum pipe_format format, unsigned width, unsigned align_to) +{ + return align(util_format_get_nblocksx(format, width), align_to); +} + +static INLINE unsigned +align_nblocksy(enum pipe_format format, unsigned width, unsigned align_to) +{ + return align(util_format_get_nblocksy(format, width), align_to); +} + +static INLINE unsigned +get_pot_stride(enum pipe_format format, unsigned width) +{ + return util_next_power_of_two(util_format_get_stride(format, width)); +} + +/* + * More advanced helper funcs + */ + + +static void +i915_texture_set_level_info(struct i915_texture *tex, + unsigned level, unsigned nr_images) +{ + assert(level < Elements(tex->nr_images)); + assert(nr_images); + assert(!tex->image_offset[level]); + + tex->nr_images[level] = nr_images; + tex->image_offset[level] = (unsigned *) MALLOC(nr_images * sizeof(unsigned)); + tex->image_offset[level][0] = 0; +} + +static void +i915_texture_set_image_offset(struct i915_texture *tex, + unsigned level, unsigned img, + unsigned x, unsigned y) +{ + /* for the first image and level make sure offset is zero */ + assert(!(img == 0 && level == 0) || (x == 0 && y == 0)); + assert(img < tex->nr_images[level]); + + tex->image_offset[level][img] = y * tex->stride + x * util_format_get_blocksize(tex->b.b.format); + +#if DEBUG_TEXTURES + debug_printf("%s: %p level %u, img %u (%u, %u) %p\n", __FUNCTION__, + tex, level, img, x, y, + (void*)(uintptr_t)tex->image_offset[level][img]); +#endif +} + + +/* + * Shared layout functions + */ + + +/** + * Special case to deal with scanout textures. + */ +static boolean +i9x5_scanout_layout(struct i915_texture *tex) +{ + struct pipe_resource *pt = &tex->b.b; + + if (pt->last_level > 0 || util_format_get_blocksize(pt->format) != 4) + return FALSE; + + i915_texture_set_level_info(tex, 0, 1); + i915_texture_set_image_offset(tex, 0, 0, 0, 0); + + if (pt->width0 >= 240) { + tex->stride = get_pot_stride(pt->format, pt->width0); + tex->total_nblocksy = align_nblocksy(pt->format, pt->height0, 8); + tex->hw_tiled = I915_TILE_X; + } else if (pt->width0 == 64 && pt->height0 == 64) { + tex->stride = get_pot_stride(pt->format, pt->width0); + tex->total_nblocksy = align_nblocksy(pt->format, pt->height0, 8); + } else { + return FALSE; + } + +#if DEBUG_TEXTURE + debug_printf("%s size: %d,%d,%d offset %d,%d (0x%x)\n", __FUNCTION__, + pt->width0, pt->height0, util_format_get_blocksize(pt->format), + tex->stride, tex->total_nblocksy, tex->stride * tex->total_nblocksy); +#endif + + return TRUE; +} + +/** + * Special case to deal with shared textures. + */ +static boolean +i9x5_display_target_layout(struct i915_texture *tex) +{ + struct pipe_resource *pt = &tex->b.b; + + if (pt->last_level > 0 || util_format_get_blocksize(pt->format) != 4) + return FALSE; + + /* fallback to normal textures for small textures */ + if (pt->width0 < 240) + return FALSE; + + i915_texture_set_level_info(tex, 0, 1); + i915_texture_set_image_offset(tex, 0, 0, 0, 0); + + tex->stride = get_pot_stride(pt->format, pt->width0); + tex->total_nblocksy = align_nblocksy(pt->format, pt->height0, 8); + tex->hw_tiled = I915_TILE_X; + +#if DEBUG_TEXTURE + debug_printf("%s size: %d,%d,%d offset %d,%d (0x%x)\n", __FUNCTION__, + pt->width0, pt->height0, util_format_get_blocksize(pt->format), + tex->stride, tex->total_nblocksy, tex->stride * tex->total_nblocksy); +#endif + + return TRUE; +} + +/** + * Helper function for special layouts + */ +static boolean +i9x5_special_layout(struct i915_texture *tex) +{ + struct pipe_resource *pt = &tex->b.b; + + /* Scanouts needs special care */ + if (pt->bind & PIPE_BIND_SCANOUT) + if (i9x5_scanout_layout(tex)) + return TRUE; + + /* Shared buffers needs to be compatible with X servers + * + * XXX: need a better name than shared for this if it is to be part + * of core gallium, and probably move the flag to resource.flags, + * rather than bindings. + */ + if (pt->bind & (PIPE_BIND_SHARED | PIPE_BIND_DISPLAY_TARGET)) + if (i9x5_display_target_layout(tex)) + return TRUE; + + return FALSE; +} + +/** + * Cube layout used on i915 and for non-compressed textures on i945. + */ +static void +i9x5_texture_layout_cube(struct i915_texture *tex) +{ + struct pipe_resource *pt = &tex->b.b; + const unsigned nblocks = util_format_get_nblocksx(pt->format, pt->width0); + unsigned level; + unsigned face; + + assert(pt->width0 == pt->height0); /* cubemap images are square */ + + /* double pitch for cube layouts */ + tex->stride = align(nblocks * util_format_get_blocksize(pt->format) * 2, 4); + tex->total_nblocksy = nblocks * 4; + + for (level = 0; level <= pt->last_level; level++) + i915_texture_set_level_info(tex, level, 6); + + for (face = 0; face < 6; face++) { + unsigned x = initial_offsets[face][0] * nblocks; + unsigned y = initial_offsets[face][1] * nblocks; + unsigned d = nblocks; + + for (level = 0; level <= pt->last_level; level++) { + i915_texture_set_image_offset(tex, level, face, x, y); + d >>= 1; + x += step_offsets[face][0] * d; + y += step_offsets[face][1] * d; + } + } +} + + +/* + * i915 layout functions + */ + + +static void +i915_texture_layout_2d(struct i915_texture *tex) +{ + struct pipe_resource *pt = &tex->b.b; + unsigned level; + unsigned width = pt->width0; + unsigned height = pt->height0; + unsigned nblocksy = util_format_get_nblocksy(pt->format, pt->width0); + unsigned align_y = 2; + + if (util_format_is_s3tc(pt->format)) + align_y = 1; + + tex->stride = align(util_format_get_stride(pt->format, pt->width0), 4); + tex->total_nblocksy = 0; + + for (level = 0; level <= pt->last_level; level++) { + i915_texture_set_level_info(tex, level, 1); + i915_texture_set_image_offset(tex, level, 0, 0, tex->total_nblocksy); + + tex->total_nblocksy += nblocksy; + + width = u_minify(width, 1); + height = u_minify(height, 1); + nblocksy = align_nblocksy(pt->format, height, align_y); + } +} + +static void +i915_texture_layout_3d(struct i915_texture *tex) +{ + struct pipe_resource *pt = &tex->b.b; + unsigned level; + + unsigned width = pt->width0; + unsigned height = pt->height0; + unsigned depth = pt->depth0; + unsigned nblocksy = util_format_get_nblocksy(pt->format, pt->height0); + unsigned stack_nblocksy = 0; + + /* Calculate the size of a single slice. + */ + tex->stride = align(util_format_get_stride(pt->format, pt->width0), 4); + + /* XXX: hardware expects/requires 9 levels at minimum. + */ + for (level = 0; level <= MAX2(8, pt->last_level); level++) { + i915_texture_set_level_info(tex, level, depth); + + stack_nblocksy += MAX2(2, nblocksy); + + width = u_minify(width, 1); + height = u_minify(height, 1); + nblocksy = util_format_get_nblocksy(pt->format, height); + } + + /* Fixup depth image_offsets: + */ + for (level = 0; level <= pt->last_level; level++) { + unsigned i; + for (i = 0; i < depth; i++) + i915_texture_set_image_offset(tex, level, i, 0, i * stack_nblocksy); + + depth = u_minify(depth, 1); + } + + /* Multiply slice size by texture depth for total size. It's + * remarkable how wasteful of memory the i915 texture layouts + * are. They are largely fixed in the i945. + */ + tex->total_nblocksy = stack_nblocksy * pt->depth0; +} + +static boolean +i915_texture_layout(struct i915_texture * tex) +{ + struct pipe_resource *pt = &tex->b.b; + + switch (pt->target) { + case PIPE_TEXTURE_1D: + case PIPE_TEXTURE_2D: + if (!i9x5_special_layout(tex)) + i915_texture_layout_2d(tex); + break; + case PIPE_TEXTURE_3D: + i915_texture_layout_3d(tex); + break; + case PIPE_TEXTURE_CUBE: + i9x5_texture_layout_cube(tex); + break; + default: + assert(0); + return FALSE; + } + + return TRUE; +} + + +/* + * i945 layout functions + */ + + +static void +i945_texture_layout_2d(struct i915_texture *tex) +{ + struct pipe_resource *pt = &tex->b.b; + int align_x = 4, align_y = 2; + unsigned level; + unsigned x = 0; + unsigned y = 0; + unsigned width = pt->width0; + unsigned height = pt->height0; + unsigned nblocksx = util_format_get_nblocksx(pt->format, pt->width0); + unsigned nblocksy = util_format_get_nblocksy(pt->format, pt->height0); + + if (util_format_is_s3tc(pt->format)) { + align_x = 1; + align_y = 1; + } + + tex->stride = align(util_format_get_stride(pt->format, pt->width0), 4); + + /* May need to adjust pitch to accomodate the placement of + * the 2nd mipmap level. This occurs when the alignment + * constraints of mipmap placement push the right edge of the + * 2nd mipmap level out past the width of its parent. + */ + if (pt->last_level > 0) { + unsigned mip1_nblocksx = + align_nblocksx(pt->format, u_minify(pt->width0, 1), align_x) + + util_format_get_nblocksx(pt->format, u_minify(pt->width0, 2)); + + if (mip1_nblocksx > nblocksx) + tex->stride = mip1_nblocksx * util_format_get_blocksize(pt->format); + } + + /* Pitch must be a whole number of dwords + */ + tex->stride = align(tex->stride, 64); + tex->total_nblocksy = 0; + + for (level = 0; level <= pt->last_level; level++) { + i915_texture_set_level_info(tex, level, 1); + i915_texture_set_image_offset(tex, level, 0, x, y); + + /* Because the images are packed better, the final offset + * might not be the maximal one: + */ + tex->total_nblocksy = MAX2(tex->total_nblocksy, y + nblocksy); + + /* Layout_below: step right after second mipmap level. + */ + if (level == 1) { + x += nblocksx; + } else { + y += nblocksy; + } + + width = u_minify(width, 1); + height = u_minify(height, 1); + nblocksx = align_nblocksx(pt->format, width, align_x); + nblocksy = align_nblocksy(pt->format, height, align_y); + } +} + +static void +i945_texture_layout_3d(struct i915_texture *tex) +{ + struct pipe_resource *pt = &tex->b.b; + unsigned width = pt->width0; + unsigned height = pt->height0; + unsigned depth = pt->depth0; + unsigned nblocksy = util_format_get_nblocksy(pt->format, pt->width0); + unsigned pack_x_pitch, pack_x_nr; + unsigned pack_y_pitch; + unsigned level; + + tex->stride = align(util_format_get_stride(pt->format, pt->width0), 4); + tex->total_nblocksy = 0; + + pack_y_pitch = MAX2(nblocksy, 2); + pack_x_pitch = tex->stride / util_format_get_blocksize(pt->format); + pack_x_nr = 1; + + for (level = 0; level <= pt->last_level; level++) { + int x = 0; + int y = 0; + unsigned q, j; + + i915_texture_set_level_info(tex, level, depth); + + for (q = 0; q < depth;) { + for (j = 0; j < pack_x_nr && q < depth; j++, q++) { + i915_texture_set_image_offset(tex, level, q, x, y + tex->total_nblocksy); + x += pack_x_pitch; + } + + x = 0; + y += pack_y_pitch; + } + + tex->total_nblocksy += y; + + if (pack_x_pitch > 4) { + pack_x_pitch >>= 1; + pack_x_nr <<= 1; + assert(pack_x_pitch * pack_x_nr * util_format_get_blocksize(pt->format) <= tex->stride); + } + + if (pack_y_pitch > 2) { + pack_y_pitch >>= 1; + } + + width = u_minify(width, 1); + height = u_minify(height, 1); + depth = u_minify(depth, 1); + nblocksy = util_format_get_nblocksy(pt->format, height); + } +} + +static void +i945_texture_layout_cube(struct i915_texture *tex) +{ + struct pipe_resource *pt = &tex->b.b; + const unsigned nblocks = util_format_get_nblocksx(pt->format, pt->width0); + const unsigned dim = pt->width0; + unsigned level; + unsigned face; + + assert(pt->width0 == pt->height0); /* cubemap images are square */ + assert(util_next_power_of_two(pt->width0) == pt->width0); /* npot only */ + assert(util_format_is_s3tc(pt->format)); /* compressed only */ + + /* + * Depending on the size of the largest images, pitch can be + * determined either by the old-style packing of cubemap faces, + * or the final row of 4x4, 2x2 and 1x1 faces below this. + * + * 64 * 2 / 4 = 32 + * 14 * 2 = 28 + */ + if (pt->width0 >= 64) + tex->stride = nblocks * 2 * util_format_get_blocksize(pt->format); + else + tex->stride = 14 * 2 * util_format_get_blocksize(pt->format); + + /* + * Something similary apply for height as well. + */ + if (pt->width0 >= 4) + tex->total_nblocksy = nblocks * 4 + 1; + else + tex->total_nblocksy = 1; + + /* Set all the levels to effectively occupy the whole rectangular region */ + for (level = 0; level <= pt->last_level; level++) + i915_texture_set_level_info(tex, level, 6); + + for (face = 0; face < 6; face++) { + /* all calculations in pixels */ + unsigned total_height = tex->total_nblocksy * 4; + unsigned x = initial_offsets[face][0] * dim; + unsigned y = initial_offsets[face][1] * dim; + unsigned d = dim; + + if (dim == 4 && face >= 4) { + x = (face - 4) * 8; + y = tex->total_nblocksy * 4 - 4; /* 4 = 1 block */ + } else if (dim < 4 && (face > 0)) { + x = face * 8; + y = total_height - 4; + } + + for (level = 0; level <= pt->last_level; level++) { + i915_texture_set_image_offset(tex, level, face, + util_format_get_nblocksx(pt->format, x), + util_format_get_nblocksy(pt->format, y)); + + d >>= 1; + + switch (d) { + case 4: + switch (face) { + case PIPE_TEX_FACE_POS_X: + case PIPE_TEX_FACE_NEG_X: + x += step_offsets[face][0] * d; + y += step_offsets[face][1] * d; + break; + case PIPE_TEX_FACE_POS_Y: + case PIPE_TEX_FACE_NEG_Y: + y += 12; + x -= 8; + break; + case PIPE_TEX_FACE_POS_Z: + case PIPE_TEX_FACE_NEG_Z: + y = total_height - 4; + x = (face - 4) * 8; + break; + } + break; + case 2: + y = total_height - 4; + x = bottom_offsets[face]; + break; + case 1: + x += 48; + break; + default: + x += step_offsets[face][0] * d; + y += step_offsets[face][1] * d; + break; + } + } + } +} + +static boolean +i945_texture_layout(struct i915_texture * tex) +{ + struct pipe_resource *pt = &tex->b.b; + + switch (pt->target) { + case PIPE_TEXTURE_1D: + case PIPE_TEXTURE_2D: + if (!i9x5_special_layout(tex)) + i945_texture_layout_2d(tex); + break; + case PIPE_TEXTURE_3D: + i945_texture_layout_3d(tex); + break; + case PIPE_TEXTURE_CUBE: + if (!util_format_is_s3tc(pt->format)) + i9x5_texture_layout_cube(tex); + else + i945_texture_layout_cube(tex); + break; + default: + assert(0); + return FALSE; + } + + return TRUE; +} + + + +/* + * Screen texture functions + */ + + + +static boolean +i915_texture_get_handle(struct pipe_screen * screen, + struct pipe_resource *texture, + struct winsys_handle *whandle) +{ + struct i915_screen *is = i915_screen(screen); + struct i915_texture *tex = i915_texture(texture); + struct i915_winsys *iws = is->iws; + + return iws->buffer_get_handle(iws, tex->buffer, whandle, tex->stride); +} + + +static void +i915_texture_destroy(struct pipe_screen *screen, + struct pipe_resource *pt) +{ + struct i915_texture *tex = i915_texture(pt); + struct i915_winsys *iws = i915_screen(screen)->iws; + uint i; + + iws->buffer_destroy(iws, tex->buffer); + + for (i = 0; i < Elements(tex->image_offset); i++) + if (tex->image_offset[i]) + FREE(tex->image_offset[i]); + + FREE(tex); +} + +static struct pipe_transfer * +i915_texture_get_transfer(struct pipe_context *context, + struct pipe_resource *resource, + struct pipe_subresource sr, + unsigned usage, + const struct pipe_box *box) +{ + struct i915_texture *tex = i915_texture(resource); + struct pipe_transfer *transfer = CALLOC_STRUCT(pipe_transfer); + if (transfer == NULL) + return NULL; + + transfer->resource = resource; + transfer->sr = sr; + transfer->usage = usage; + transfer->box = *box; + transfer->stride = tex->stride; + + return transfer; +} + + +static void * +i915_texture_transfer_map(struct pipe_context *pipe, + struct pipe_transfer *transfer) +{ + struct pipe_resource *resource = transfer->resource; + struct i915_texture *tex = i915_texture(resource); + struct i915_winsys *iws = i915_screen(pipe->screen)->iws; + struct pipe_subresource sr = transfer->sr; + struct pipe_box *box = &transfer->box; + enum pipe_format format = resource->format; + unsigned offset; + char *map; + + if (resource->target == PIPE_TEXTURE_CUBE) { + offset = tex->image_offset[sr.level][sr.face]; + } else if (resource->target == PIPE_TEXTURE_3D) { + offset = tex->image_offset[sr.level][box->z]; + } else { + offset = tex->image_offset[sr.level][0]; + assert(sr.face == 0); + assert(box->z == 0); + } + + map = iws->buffer_map(iws, tex->buffer, + (transfer->usage & PIPE_TRANSFER_WRITE) ? TRUE : FALSE); + if (map == NULL) + return NULL; + + return map + offset + + box->y / util_format_get_blockheight(format) * transfer->stride + + box->x / util_format_get_blockwidth(format) * util_format_get_blocksize(format); +} + +static void +i915_texture_transfer_unmap(struct pipe_context *pipe, + struct pipe_transfer *transfer) +{ + struct i915_texture *tex = i915_texture(transfer->resource); + struct i915_winsys *iws = i915_screen(tex->b.b.screen)->iws; + iws->buffer_unmap(iws, tex->buffer); +} + + + +struct u_resource_vtbl i915_texture_vtbl = +{ + i915_texture_get_handle, /* get_handle */ + i915_texture_destroy, /* resource_destroy */ + NULL, /* is_resource_referenced */ + i915_texture_get_transfer, /* get_transfer */ + u_default_transfer_destroy, /* transfer_destroy */ + i915_texture_transfer_map, /* transfer_map */ + u_default_transfer_flush_region, /* transfer_flush_region */ + i915_texture_transfer_unmap, /* transfer_unmap */ + u_default_transfer_inline_write /* transfer_inline_write */ +}; + + + + +struct pipe_resource * +i915_texture_create(struct pipe_screen *screen, + const struct pipe_resource *template) +{ + struct i915_screen *is = i915_screen(screen); + struct i915_winsys *iws = is->iws; + struct i915_texture *tex = CALLOC_STRUCT(i915_texture); + size_t tex_size; + unsigned buf_usage = 0; + + if (!tex) + return NULL; + + tex->b.b = *template; + tex->b.vtbl = &i915_texture_vtbl; + pipe_reference_init(&tex->b.b.reference, 1); + tex->b.b.screen = screen; + + if (is->is_i945) { + if (!i945_texture_layout(tex)) + goto fail; + } else { + if (!i915_texture_layout(tex)) + goto fail; + } + + tex_size = tex->stride * tex->total_nblocksy; + + /* for scanouts and cursors, cursors arn't scanouts */ + + /* XXX: use a custom flag for cursors, don't rely on magically + * guessing that this is Xorg asking for a cursor + */ + if ((template->bind & PIPE_BIND_SCANOUT) && template->width0 != 64) + buf_usage = I915_NEW_SCANOUT; + else + buf_usage = I915_NEW_TEXTURE; + + tex->buffer = iws->buffer_create(iws, tex_size, 64, buf_usage); + if (!tex->buffer) + goto fail; + + /* setup any hw fences */ + if (tex->hw_tiled) { + assert(tex->sw_tiled == I915_TILE_NONE); + iws->buffer_set_fence_reg(iws, tex->buffer, tex->stride, tex->hw_tiled); + } + + +#if 0 + void *ptr = ws->buffer_map(ws, tex->buffer, + PIPE_BUFFER_USAGE_CPU_WRITE); + memset(ptr, 0x80, tex_size); + ws->buffer_unmap(ws, tex->buffer); +#endif + +#if DEBUG_TEXTURES + debug_printf("%s: %p size %u, stride %u, blocks (%u, %u)\n", __func__, + tex, (unsigned int)tex_size, tex->stride, + tex->stride / util_format_get_blocksize(tex->b.b.format), + tex->total_nblocksy); +#endif + + return &tex->b.b; + +fail: + FREE(tex); + return NULL; +} + +struct pipe_resource * +i915_texture_from_handle(struct pipe_screen * screen, + const struct pipe_resource *template, + struct winsys_handle *whandle) +{ + struct i915_screen *is = i915_screen(screen); + struct i915_texture *tex; + struct i915_winsys *iws = is->iws; + struct i915_winsys_buffer *buffer; + unsigned stride; + + assert(screen); + + buffer = iws->buffer_from_handle(iws, whandle, &stride); + + /* Only supports one type */ + if (template->target != PIPE_TEXTURE_2D || + template->last_level != 0 || + template->depth0 != 1) { + return NULL; + } + + tex = CALLOC_STRUCT(i915_texture); + if (!tex) + return NULL; + + tex->b.b = *template; + tex->b.vtbl = &i915_texture_vtbl; + pipe_reference_init(&tex->b.b.reference, 1); + tex->b.b.screen = screen; + + tex->stride = stride; + + i915_texture_set_level_info(tex, 0, 1); + i915_texture_set_image_offset(tex, 0, 0, 0, 0); + + tex->buffer = buffer; + + return &tex->b.b; +} + |