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-rw-r--r--src/gallium/drivers/i915simple/i915_context.h350
1 files changed, 0 insertions, 350 deletions
diff --git a/src/gallium/drivers/i915simple/i915_context.h b/src/gallium/drivers/i915simple/i915_context.h
deleted file mode 100644
index 234b441ce6..0000000000
--- a/src/gallium/drivers/i915simple/i915_context.h
+++ /dev/null
@@ -1,350 +0,0 @@
- /**************************************************************************
- *
- * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#ifndef I915_CONTEXT_H
-#define I915_CONTEXT_H
-
-
-#include "pipe/p_context.h"
-#include "pipe/p_defines.h"
-#include "pipe/p_state.h"
-
-#include "draw/draw_vertex.h"
-
-#include "tgsi/tgsi_scan.h"
-
-
-struct intel_winsys;
-struct intel_buffer;
-struct intel_batchbuffer;
-
-
-#define I915_TEX_UNITS 8
-
-#define I915_DYNAMIC_MODES4 0
-#define I915_DYNAMIC_DEPTHSCALE_0 1 /* just the header */
-#define I915_DYNAMIC_DEPTHSCALE_1 2
-#define I915_DYNAMIC_IAB 3
-#define I915_DYNAMIC_BC_0 4 /* just the header */
-#define I915_DYNAMIC_BC_1 5
-#define I915_DYNAMIC_BFO_0 6
-#define I915_DYNAMIC_BFO_1 7
-#define I915_DYNAMIC_STP_0 8
-#define I915_DYNAMIC_STP_1 9
-#define I915_DYNAMIC_SC_ENA_0 10
-#define I915_DYNAMIC_SC_RECT_0 11
-#define I915_DYNAMIC_SC_RECT_1 12
-#define I915_DYNAMIC_SC_RECT_2 13
-#define I915_MAX_DYNAMIC 14
-
-
-#define I915_IMMEDIATE_S0 0
-#define I915_IMMEDIATE_S1 1
-#define I915_IMMEDIATE_S2 2
-#define I915_IMMEDIATE_S3 3
-#define I915_IMMEDIATE_S4 4
-#define I915_IMMEDIATE_S5 5
-#define I915_IMMEDIATE_S6 6
-#define I915_IMMEDIATE_S7 7
-#define I915_MAX_IMMEDIATE 8
-
-/* These must mach the order of LI0_STATE_* bits, as they will be used
- * to generate hardware packets:
- */
-#define I915_CACHE_STATIC 0
-#define I915_CACHE_DYNAMIC 1 /* handled specially */
-#define I915_CACHE_SAMPLER 2
-#define I915_CACHE_MAP 3
-#define I915_CACHE_PROGRAM 4
-#define I915_CACHE_CONSTANTS 5
-#define I915_MAX_CACHE 6
-
-#define I915_MAX_CONSTANT 32
-
-
-/** See constant_flags[] below */
-#define I915_CONSTFLAG_USER 0x1f
-
-
-/**
- * Subclass of pipe_shader_state
- */
-struct i915_fragment_shader
-{
- struct pipe_shader_state state;
-
- struct tgsi_shader_info info;
-
- uint *program;
- uint program_len;
-
- /**
- * constants introduced during translation.
- * These are placed at the end of the constant buffer and grow toward
- * the beginning (eg: slot 31, 30 29, ...)
- * User-provided constants start at 0.
- * This allows both types of constants to co-exist (until there's too many)
- * and doesn't require regenerating/changing the fragment program to
- * shuffle constants around.
- */
- uint num_constants;
- float constants[I915_MAX_CONSTANT][4];
-
- /**
- * Status of each constant
- * if I915_CONSTFLAG_PARAM, the value must be taken from the corresponding
- * slot of the user's constant buffer. (set by pipe->set_constant_buffer())
- * Else, the bitmask indicates which components are occupied by immediates.
- */
- ubyte constant_flags[I915_MAX_CONSTANT];
-};
-
-
-struct i915_cache_context;
-
-/* Use to calculate differences between state emitted to hardware and
- * current driver-calculated state.
- */
-struct i915_state
-{
- unsigned immediate[I915_MAX_IMMEDIATE];
- unsigned dynamic[I915_MAX_DYNAMIC];
-
- float constants[PIPE_SHADER_TYPES][I915_MAX_CONSTANT][4];
- /** number of constants passed in through a constant buffer */
- uint num_user_constants[PIPE_SHADER_TYPES];
-
- /* texture sampler state */
- unsigned sampler[I915_TEX_UNITS][3];
- unsigned sampler_enable_flags;
- unsigned sampler_enable_nr;
-
- /* texture image buffers */
- unsigned texbuffer[I915_TEX_UNITS][2];
-
- /** Describes the current hardware vertex layout */
- struct vertex_info vertex_info;
-
- unsigned id; /* track lost context events */
-};
-
-struct i915_blend_state {
- unsigned iab;
- unsigned modes4;
- unsigned LIS5;
- unsigned LIS6;
-};
-
-struct i915_depth_stencil_state {
- unsigned stencil_modes4;
- unsigned bfo[2];
- unsigned stencil_LIS5;
- unsigned depth_LIS6;
-};
-
-struct i915_rasterizer_state {
- int light_twoside : 1;
- unsigned st;
- enum interp_mode color_interp;
-
- unsigned LIS4;
- unsigned LIS7;
- unsigned sc[1];
-
- const struct pipe_rasterizer_state *templ;
-
- union { float f; unsigned u; } ds[2];
-};
-
-struct i915_sampler_state {
- unsigned state[3];
- const struct pipe_sampler_state *templ;
- unsigned minlod;
- unsigned maxlod;
-};
-
-struct i915_texture {
- struct pipe_texture base;
-
- /* Derived from the above:
- */
- unsigned stride;
- unsigned depth_stride; /* per-image on i945? */
- unsigned total_nblocksy;
-
- unsigned sw_tiled; /**< tiled with software flags */
- unsigned hw_tiled; /**< tiled with hardware fences */
-
- unsigned nr_images[PIPE_MAX_TEXTURE_LEVELS];
-
- /* Explicitly store the offset of each image for each cube face or
- * depth value. Pretty much have to accept that hardware formats
- * are going to be so diverse that there is no unified way to
- * compute the offsets of depth/cube images within a mipmap level,
- * so have to store them as a lookup table:
- */
- unsigned *image_offset[PIPE_MAX_TEXTURE_LEVELS]; /**< array [depth] of offsets */
-
- /* The data is held here:
- */
- struct intel_buffer *buffer;
-};
-
-struct i915_context
-{
- struct pipe_context base;
-
- struct intel_winsys *iws;
-
- struct draw_context *draw;
-
- /* The most recent drawing state as set by the driver:
- */
- const struct i915_blend_state *blend;
- const struct i915_sampler_state *sampler[PIPE_MAX_SAMPLERS];
- const struct i915_depth_stencil_state *depth_stencil;
- const struct i915_rasterizer_state *rasterizer;
-
- struct i915_fragment_shader *fs;
-
- struct pipe_blend_color blend_color;
- struct pipe_clip_state clip;
- struct pipe_constant_buffer constants[PIPE_SHADER_TYPES];
- struct pipe_framebuffer_state framebuffer;
- struct pipe_poly_stipple poly_stipple;
- struct pipe_scissor_state scissor;
- struct i915_texture *texture[PIPE_MAX_SAMPLERS];
- struct pipe_viewport_state viewport;
- struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
-
- unsigned dirty;
-
- unsigned num_samplers;
- unsigned num_textures;
- unsigned num_vertex_elements;
- unsigned num_vertex_buffers;
-
- struct intel_batchbuffer *batch;
-
- /** Vertex buffer */
- struct intel_buffer *vbo;
- size_t vbo_offset;
- unsigned vbo_flushed;
-
- struct i915_state current;
- unsigned hardware_dirty;
-
- unsigned debug;
-};
-
-/* A flag for each state_tracker state object:
- */
-#define I915_NEW_VIEWPORT 0x1
-#define I915_NEW_RASTERIZER 0x2
-#define I915_NEW_FS 0x4
-#define I915_NEW_BLEND 0x8
-#define I915_NEW_CLIP 0x10
-#define I915_NEW_SCISSOR 0x20
-#define I915_NEW_STIPPLE 0x40
-#define I915_NEW_FRAMEBUFFER 0x80
-#define I915_NEW_ALPHA_TEST 0x100
-#define I915_NEW_DEPTH_STENCIL 0x200
-#define I915_NEW_SAMPLER 0x400
-#define I915_NEW_TEXTURE 0x800
-#define I915_NEW_CONSTANTS 0x1000
-#define I915_NEW_VBO 0x2000
-#define I915_NEW_VS 0x4000
-
-
-/* Driver's internally generated state flags:
- */
-#define I915_NEW_VERTEX_FORMAT 0x10000
-
-
-/* Dirty flags for hardware emit
- */
-#define I915_HW_STATIC (1<<I915_CACHE_STATIC)
-#define I915_HW_DYNAMIC (1<<I915_CACHE_DYNAMIC)
-#define I915_HW_SAMPLER (1<<I915_CACHE_SAMPLER)
-#define I915_HW_MAP (1<<I915_CACHE_MAP)
-#define I915_HW_PROGRAM (1<<I915_CACHE_PROGRAM)
-#define I915_HW_CONSTANTS (1<<I915_CACHE_CONSTANTS)
-#define I915_HW_IMMEDIATE (1<<(I915_MAX_CACHE+0))
-#define I915_HW_INVARIENT (1<<(I915_MAX_CACHE+1))
-
-
-/***********************************************************************
- * i915_prim_emit.c:
- */
-struct draw_stage *i915_draw_render_stage( struct i915_context *i915 );
-
-
-/***********************************************************************
- * i915_prim_vbuf.c:
- */
-struct draw_stage *i915_draw_vbuf_stage( struct i915_context *i915 );
-
-
-/***********************************************************************
- * i915_state_emit.c:
- */
-void i915_emit_hardware_state(struct i915_context *i915 );
-
-
-
-/***********************************************************************
- * i915_clear.c:
- */
-void i915_clear( struct pipe_context *pipe, unsigned buffers, const float *rgba,
- double depth, unsigned stencil);
-
-
-/***********************************************************************
- * i915_surface.c:
- */
-void i915_init_surface_functions( struct i915_context *i915 );
-
-void i915_init_state_functions( struct i915_context *i915 );
-void i915_init_flush_functions( struct i915_context *i915 );
-void i915_init_string_functions( struct i915_context *i915 );
-
-
-
-
-/***********************************************************************
- * Inline conversion functions. These are better-typed than the
- * macros used previously:
- */
-static INLINE struct i915_context *
-i915_context( struct pipe_context *pipe )
-{
- return (struct i915_context *)pipe;
-}
-
-
-
-#endif