diff options
Diffstat (limited to 'src/gallium/drivers/i915simple/i915_state_dynamic.c')
-rw-r--r-- | src/gallium/drivers/i915simple/i915_state_dynamic.c | 310 |
1 files changed, 0 insertions, 310 deletions
diff --git a/src/gallium/drivers/i915simple/i915_state_dynamic.c b/src/gallium/drivers/i915simple/i915_state_dynamic.c deleted file mode 100644 index 86126a5a15..0000000000 --- a/src/gallium/drivers/i915simple/i915_state_dynamic.c +++ /dev/null @@ -1,310 +0,0 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "i915_batch.h" -#include "i915_state_inlines.h" -#include "i915_context.h" -#include "i915_reg.h" -#include "i915_state.h" -#include "util/u_math.h" -#include "util/u_memory.h" -#include "util/u_pack_color.h" - -#define FILE_DEBUG_FLAG DEBUG_STATE - -/* State that we have chosen to store in the DYNAMIC segment of the - * i915 indirect state mechanism. - * - * Can't cache these in the way we do the static state, as there is no - * start/size in the command packet, instead an 'end' value that gets - * incremented. - * - * Additionally, there seems to be a requirement to re-issue the full - * (active) state every time a 4kb boundary is crossed. - */ - -static INLINE void set_dynamic_indirect( struct i915_context *i915, - unsigned offset, - const unsigned *src, - unsigned dwords ) -{ - unsigned i; - - for (i = 0; i < dwords; i++) - i915->current.dynamic[offset + i] = src[i]; - - i915->hardware_dirty |= I915_HW_DYNAMIC; -} - - -/*********************************************************************** - * Modes4: stencil masks and logicop - */ -static void upload_MODES4( struct i915_context *i915 ) -{ - unsigned modes4 = 0; - - /* I915_NEW_STENCIL */ - modes4 |= i915->depth_stencil->stencil_modes4; - /* I915_NEW_BLEND */ - modes4 |= i915->blend->modes4; - - /* Always, so that we know when state is in-active: - */ - set_dynamic_indirect( i915, - I915_DYNAMIC_MODES4, - &modes4, - 1 ); -} - -const struct i915_tracked_state i915_upload_MODES4 = { - I915_NEW_BLEND | I915_NEW_DEPTH_STENCIL, - upload_MODES4 -}; - - - - -/*********************************************************************** - */ - -static void upload_BFO( struct i915_context *i915 ) -{ - set_dynamic_indirect( i915, - I915_DYNAMIC_BFO_0, - &(i915->depth_stencil->bfo[0]), - 2 ); -} - -const struct i915_tracked_state i915_upload_BFO = { - I915_NEW_DEPTH_STENCIL, - upload_BFO -}; - - -/*********************************************************************** - */ - - -static void upload_BLENDCOLOR( struct i915_context *i915 ) -{ - unsigned bc[2]; - - memset( bc, 0, sizeof(bc) ); - - /* I915_NEW_BLEND {_COLOR} - */ - { - const float *color = i915->blend_color.color; - - bc[0] = _3DSTATE_CONST_BLEND_COLOR_CMD; - bc[1] = pack_ui32_float4( color[0], - color[1], - color[2], - color[3] ); - } - - set_dynamic_indirect( i915, - I915_DYNAMIC_BC_0, - bc, - 2 ); -} - -const struct i915_tracked_state i915_upload_BLENDCOLOR = { - I915_NEW_BLEND, - upload_BLENDCOLOR -}; - -/*********************************************************************** - */ - - -static void upload_IAB( struct i915_context *i915 ) -{ - unsigned iab = i915->blend->iab; - - - set_dynamic_indirect( i915, - I915_DYNAMIC_IAB, - &iab, - 1 ); -} - -const struct i915_tracked_state i915_upload_IAB = { - I915_NEW_BLEND, - upload_IAB -}; - - -/*********************************************************************** - */ - - - -static void upload_DEPTHSCALE( struct i915_context *i915 ) -{ - set_dynamic_indirect( i915, - I915_DYNAMIC_DEPTHSCALE_0, - &(i915->rasterizer->ds[0].u), - 2 ); -} - -const struct i915_tracked_state i915_upload_DEPTHSCALE = { - I915_NEW_RASTERIZER, - upload_DEPTHSCALE -}; - - - -/*********************************************************************** - * Polygon stipple - * - * The i915 supports a 4x4 stipple natively, GL wants 32x32. - * Fortunately stipple is usually a repeating pattern. - * - * XXX: does stipple pattern need to be adjusted according to - * the window position? - * - * XXX: possibly need workaround for conform paths test. - */ - -static void upload_STIPPLE( struct i915_context *i915 ) -{ - unsigned st[2]; - - st[0] = _3DSTATE_STIPPLE; - st[1] = 0; - - /* I915_NEW_RASTERIZER - */ - st[1] |= i915->rasterizer->st; - - - /* I915_NEW_STIPPLE - */ - { - const ubyte *mask = (const ubyte *)i915->poly_stipple.stipple; - ubyte p[4]; - - p[0] = mask[12] & 0xf; - p[1] = mask[8] & 0xf; - p[2] = mask[4] & 0xf; - p[3] = mask[0] & 0xf; - - /* Not sure what to do about fallbacks, so for now just dont: - */ - st[1] |= ((p[0] << 0) | - (p[1] << 4) | - (p[2] << 8) | - (p[3] << 12)); - } - - - set_dynamic_indirect( i915, - I915_DYNAMIC_STP_0, - &st[0], - 2 ); -} - - -const struct i915_tracked_state i915_upload_STIPPLE = { - I915_NEW_RASTERIZER | I915_NEW_STIPPLE, - upload_STIPPLE -}; - - - -/*********************************************************************** - * Scissor. - */ -static void upload_SCISSOR_ENABLE( struct i915_context *i915 ) -{ - set_dynamic_indirect( i915, - I915_DYNAMIC_SC_ENA_0, - &(i915->rasterizer->sc[0]), - 1 ); -} - -const struct i915_tracked_state i915_upload_SCISSOR_ENABLE = { - I915_NEW_RASTERIZER, - upload_SCISSOR_ENABLE -}; - - - -static void upload_SCISSOR_RECT( struct i915_context *i915 ) -{ - unsigned x1 = i915->scissor.minx; - unsigned y1 = i915->scissor.miny; - unsigned x2 = i915->scissor.maxx; - unsigned y2 = i915->scissor.maxy; - unsigned sc[3]; - - sc[0] = _3DSTATE_SCISSOR_RECT_0_CMD; - sc[1] = (y1 << 16) | (x1 & 0xffff); - sc[2] = (y2 << 16) | (x2 & 0xffff); - - set_dynamic_indirect( i915, - I915_DYNAMIC_SC_RECT_0, - &sc[0], - 3 ); -} - - -const struct i915_tracked_state i915_upload_SCISSOR_RECT = { - I915_NEW_SCISSOR, - upload_SCISSOR_RECT -}; - - - - - - -static const struct i915_tracked_state *atoms[] = { - &i915_upload_MODES4, - &i915_upload_BFO, - &i915_upload_BLENDCOLOR, - &i915_upload_IAB, - &i915_upload_DEPTHSCALE, - &i915_upload_STIPPLE, - &i915_upload_SCISSOR_ENABLE, - &i915_upload_SCISSOR_RECT -}; - -/* These will be dynamic indirect state commands, but for now just end - * up on the batch buffer with everything else. - */ -void i915_update_dynamic( struct i915_context *i915 ) -{ - int i; - - for (i = 0; i < Elements(atoms); i++) - if (i915->dirty & atoms[i]->dirty) - atoms[i]->update( i915 ); -} - |