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path: root/src/gallium/drivers/i915simple/i915_texture.c
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Diffstat (limited to 'src/gallium/drivers/i915simple/i915_texture.c')
-rw-r--r--src/gallium/drivers/i915simple/i915_texture.c372
1 files changed, 202 insertions, 170 deletions
diff --git a/src/gallium/drivers/i915simple/i915_texture.c b/src/gallium/drivers/i915simple/i915_texture.c
index df11ba0544..9cd32e3919 100644
--- a/src/gallium/drivers/i915simple/i915_texture.c
+++ b/src/gallium/drivers/i915simple/i915_texture.c
@@ -42,12 +42,58 @@
#include "i915_debug.h"
#include "i915_screen.h"
+/*
+ * Helper function and arrays
+ */
+
+/**
+ * Initial offset for Cube map.
+ */
+static const int initial_offsets[6][2] = {
+ {0, 0},
+ {0, 2},
+ {1, 0},
+ {1, 2},
+ {1, 1},
+ {1, 3}
+};
+
+/**
+ * Step offsets for Cube map.
+ */
+static const int step_offsets[6][2] = {
+ {0, 2},
+ {0, 2},
+ {-1, 2},
+ {-1, 2},
+ {-1, 1},
+ {-1, 1}
+};
static unsigned minify( unsigned d )
{
return MAX2(1, d>>1);
}
+static unsigned
+power_of_two(unsigned x)
+{
+ unsigned value = 1;
+ while (value <= x)
+ value = value << 1;
+ return value;
+}
+
+static unsigned
+round_up(unsigned n, unsigned multiple)
+{
+ return (n + multiple - 1) & ~(multiple - 1);
+}
+
+
+/*
+ * More advanced helper funcs
+ */
static void
@@ -86,7 +132,6 @@ i915_miptree_set_level_info(struct i915_texture *tex,
tex->image_offset[level][0] = 0;
}
-
static void
i915_miptree_set_image_offset(struct i915_texture *tex,
unsigned level, unsigned img, unsigned x, unsigned y)
@@ -99,57 +144,51 @@ i915_miptree_set_image_offset(struct i915_texture *tex,
tex->image_offset[level][img] = (x + y * tex->pitch);
/*
- DBG("%s level %d img %d pos %d,%d image_offset %x\n",
+ printf("%s level %d img %d pos %d,%d image_offset %x\n",
__FUNCTION__, level, img, x, y, tex->image_offset[level][img]);
*/
}
-/* Hack it up to use the old winsys->surface_alloc_storage()
- * method for now:
+/*
+ * Layout functions
+ */
+
+
+/**
+ * Special case to deal with display targets.
*/
static boolean
-i915_displaytarget_layout(struct pipe_screen *screen,
- struct i915_texture *tex)
+i915_displaytarget_layout(struct i915_texture *tex)
{
- struct pipe_winsys *ws = screen->winsys;
- struct pipe_surface surf;
- unsigned flags = (PIPE_BUFFER_USAGE_CPU_READ |
- PIPE_BUFFER_USAGE_CPU_WRITE |
- PIPE_BUFFER_USAGE_GPU_READ |
- PIPE_BUFFER_USAGE_GPU_WRITE);
-
-
- memset(&surf, 0, sizeof(surf));
-
- ws->surface_alloc_storage( ws,
- &surf,
- tex->base.width[0],
- tex->base.height[0],
- tex->base.format,
- flags,
- tex->base.tex_usage);
-
- /* Now extract the goodies:
- */
+ struct pipe_texture *pt = &tex->base;
+
+ if (pt->last_level > 0 || pt->cpp != 4)
+ return 0;
+
i915_miptree_set_level_info( tex, 0, 1, 0, 0,
tex->base.width[0],
tex->base.height[0],
1 );
i915_miptree_set_image_offset( tex, 0, 0, 0, 0 );
- tex->buffer = surf.buffer;
- tex->pitch = surf.pitch;
- tex->total_height = 0;
+ if (tex->base.width[0] >= 128) {
+ tex->pitch = power_of_two(tex->base.width[0] * pt->cpp) / pt->cpp;
+ tex->total_height = round_up(tex->base.height[0], 8);
+ } else {
+ tex->pitch = round_up(tex->base.width[0], 64 / pt->cpp);
+ tex->total_height = tex->base.height[0];
+ }
+ /*
+ printf("%s size: %d,%d,%d offset %d,%d (0x%x)\n", __FUNCTION__,
+ tex->base.width[0], tex->base.height[0], pt->cpp,
+ tex->pitch, tex->total_height, tex->pitch * tex->total_height * 4);
+ */
- return tex->buffer != NULL;
+ return 1;
}
-
-
-
-
static void
i945_miptree_layout_2d( struct i915_texture *tex )
{
@@ -161,6 +200,12 @@ i945_miptree_layout_2d( struct i915_texture *tex )
unsigned width = pt->width[0];
unsigned height = pt->height[0];
+#if 0 /* used for tiled display targets */
+ if (pt->last_level == 0 && pt->cpp == 4)
+ if (i915_displaytarget_layout(tex))
+ return;
+#endif
+
tex->pitch = pt->width[0];
/* May need to adjust pitch to accomodate the placement of
@@ -179,7 +224,7 @@ i945_miptree_layout_2d( struct i915_texture *tex )
/* Pitch must be a whole number of dwords, even though we
* express it in texels.
*/
- tex->pitch = align_int(tex->pitch * pt->cpp, 4) / pt->cpp;
+ tex->pitch = align_int(tex->pitch * pt->cpp, 64) / pt->cpp;
tex->total_height = 0;
for (level = 0; level <= pt->last_level; level++) {
@@ -212,25 +257,108 @@ i945_miptree_layout_2d( struct i915_texture *tex )
}
}
+static void
+i945_miptree_layout_cube(struct i915_texture *tex)
+{
+ struct pipe_texture *pt = &tex->base;
+ unsigned level;
-static const int initial_offsets[6][2] = {
- {0, 0},
- {0, 2},
- {1, 0},
- {1, 2},
- {1, 1},
- {1, 3}
-};
+ const unsigned dim = pt->width[0];
+ unsigned face;
+ unsigned lvlWidth = pt->width[0], lvlHeight = pt->height[0];
-static const int step_offsets[6][2] = {
- {0, 2},
- {0, 2},
- {-1, 2},
- {-1, 2},
- {-1, 1},
- {-1, 1}
-};
+ /*
+ printf("%s %i, %i\n", __FUNCTION__, pt->width[0], pt->height[0]);
+ */
+
+ assert(lvlWidth == lvlHeight); /* cubemap images are square */
+
+ /*
+ * XXX Should only be used for compressed formats. But lets
+ * keep this code active just in case.
+ *
+ * Depending on the size of the largest images, pitch can be
+ * determined either by the old-style packing of cubemap faces,
+ * or the final row of 4x4, 2x2 and 1x1 faces below this.
+ */
+ if (dim > 32)
+ tex->pitch = ((dim * pt->cpp * 2 + 3) & ~3) / pt->cpp;
+ else
+ tex->pitch = 14 * 8;
+
+ /*
+ * XXX The 4 is only needed for compressed formats. See above.
+ */
+ tex->total_height = dim * 4 + 4;
+
+ /* Set all the levels to effectively occupy the whole rectangular region.
+ */
+ for (level = 0; level <= pt->last_level; level++) {
+ i915_miptree_set_level_info(tex, level, 6, 0, 0, lvlWidth, lvlHeight, 1);
+ lvlWidth /= 2;
+ lvlHeight /= 2;
+ }
+ for (face = 0; face < 6; face++) {
+ unsigned x = initial_offsets[face][0] * dim;
+ unsigned y = initial_offsets[face][1] * dim;
+ unsigned d = dim;
+
+#if 0 /* Fix and enable this code for compressed formats */
+ if (dim == 4 && face >= 4) {
+ y = tex->total_height - 4;
+ x = (face - 4) * 8;
+ }
+ else if (dim < 4 && (face > 0)) {
+ y = tex->total_height - 4;
+ x = face * 8;
+ }
+#endif
+
+ for (level = 0; level <= pt->last_level; level++) {
+ i915_miptree_set_image_offset(tex, level, face, x, y);
+
+ d >>= 1;
+
+#if 0 /* Fix and enable this code for compressed formats */
+ switch (d) {
+ case 4:
+ switch (face) {
+ case PIPE_TEX_FACE_POS_X:
+ case PIPE_TEX_FACE_NEG_X:
+ x += step_offsets[face][0] * d;
+ y += step_offsets[face][1] * d;
+ break;
+ case PIPE_TEX_FACE_POS_Y:
+ case PIPE_TEX_FACE_NEG_Y:
+ y += 12;
+ x -= 8;
+ break;
+ case PIPE_TEX_FACE_POS_Z:
+ case PIPE_TEX_FACE_NEG_Z:
+ y = tex->total_height - 4;
+ x = (face - 4) * 8;
+ break;
+ }
+ case 2:
+ y = tex->total_height - 4;
+ x = 16 + face * 8;
+ break;
+
+ case 1:
+ x += 48;
+ break;
+ default:
+#endif
+ x += step_offsets[face][0] * d;
+ y += step_offsets[face][1] * d;
+#if 0
+ break;
+ }
+#endif
+ }
+ }
+}
static boolean
i915_miptree_layout(struct i915_texture * tex)
@@ -363,99 +491,15 @@ i945_miptree_layout(struct i915_texture * tex)
unsigned level;
switch (pt->target) {
- case PIPE_TEXTURE_CUBE:{
- const unsigned dim = pt->width[0];
- unsigned face;
- unsigned lvlWidth = pt->width[0], lvlHeight = pt->height[0];
-
- assert(lvlWidth == lvlHeight); /* cubemap images are square */
-
- /* Depending on the size of the largest images, pitch can be
- * determined either by the old-style packing of cubemap faces,
- * or the final row of 4x4, 2x2 and 1x1 faces below this.
- */
- if (dim > 32)
- tex->pitch = ((dim * pt->cpp * 2 + 3) & ~3) / pt->cpp;
- else
- tex->pitch = 14 * 8;
-
- tex->total_height = dim * 4 + 4;
-
- /* Set all the levels to effectively occupy the whole rectangular region.
- */
- for (level = 0; level <= pt->last_level; level++) {
- i915_miptree_set_level_info(tex, level, 6,
- 0, 0,
- lvlWidth, lvlHeight, 1);
- lvlWidth /= 2;
- lvlHeight /= 2;
- }
-
-
- for (face = 0; face < 6; face++) {
- unsigned x = initial_offsets[face][0] * dim;
- unsigned y = initial_offsets[face][1] * dim;
- unsigned d = dim;
-
- if (dim == 4 && face >= 4) {
- y = tex->total_height - 4;
- x = (face - 4) * 8;
- }
- else if (dim < 4 && (face > 0)) {
- y = tex->total_height - 4;
- x = face * 8;
- }
-
- for (level = 0; level <= pt->last_level; level++) {
- i915_miptree_set_image_offset(tex, level, face, x, y);
-
- d >>= 1;
-
- switch (d) {
- case 4:
- switch (face) {
- case PIPE_TEX_FACE_POS_X:
- case PIPE_TEX_FACE_NEG_X:
- x += step_offsets[face][0] * d;
- y += step_offsets[face][1] * d;
- break;
- case PIPE_TEX_FACE_POS_Y:
- case PIPE_TEX_FACE_NEG_Y:
- y += 12;
- x -= 8;
- break;
- case PIPE_TEX_FACE_POS_Z:
- case PIPE_TEX_FACE_NEG_Z:
- y = tex->total_height - 4;
- x = (face - 4) * 8;
- break;
- }
-
- case 2:
- y = tex->total_height - 4;
- x = 16 + face * 8;
- break;
-
- case 1:
- x += 48;
- break;
-
- default:
- x += step_offsets[face][0] * d;
- y += step_offsets[face][1] * d;
- break;
- }
- }
- }
- break;
- }
+ case PIPE_TEXTURE_CUBE:
+ i945_miptree_layout_cube(tex);
+ break;
case PIPE_TEXTURE_3D:{
unsigned width = pt->width[0];
unsigned height = pt->height[0];
unsigned depth = pt->depth[0];
unsigned pack_x_pitch, pack_x_nr;
unsigned pack_y_pitch;
- unsigned level;
tex->pitch = ((pt->width[0] * pt->cpp + 3) & ~3) / pt->cpp;
tex->total_height = 0;
@@ -532,39 +576,32 @@ i915_texture_create(struct pipe_screen *screen,
struct pipe_winsys *ws = screen->winsys;
struct i915_texture *tex = CALLOC_STRUCT(i915_texture);
- if (!tex)
+ if (!tex)
return NULL;
tex->base = *templat;
tex->base.refcount = 1;
tex->base.screen = screen;
- if (tex->base.tex_usage & PIPE_TEXTURE_USAGE_DISPLAY_TARGET) {
- if (!i915_displaytarget_layout(screen, tex))
- goto fail;
- }
- else {
- if (i915screen->is_i945) {
- if (!i945_miptree_layout(tex))
- goto fail;
- }
- else {
- if (!i915_miptree_layout(tex))
- goto fail;
- }
-
- tex->buffer = ws->buffer_create(ws, 64,
- PIPE_BUFFER_USAGE_PIXEL,
- tex->pitch * tex->base.cpp *
- tex->total_height);
-
- if (!tex->buffer)
- goto fail;
+ if (i915screen->is_i945) {
+ if (!i945_miptree_layout(tex))
+ goto fail;
+ } else {
+ if (!i915_miptree_layout(tex))
+ goto fail;
}
+ tex->buffer = ws->buffer_create(ws, 64,
+ PIPE_BUFFER_USAGE_PIXEL,
+ tex->pitch * tex->base.cpp *
+ tex->total_height);
+
+ if (!tex->buffer)
+ goto fail;
+
return &tex->base;
- fail:
+fail:
FREE(tex);
return NULL;
}
@@ -600,11 +637,6 @@ i915_texture_release(struct pipe_screen *screen,
*pt = NULL;
}
-
-
-/*
- * XXX note: same as code in sp_surface.c
- */
static struct pipe_surface *
i915_get_tex_surface(struct pipe_screen *screen,
struct pipe_texture *pt,
@@ -629,10 +661,10 @@ i915_get_tex_surface(struct pipe_screen *screen,
assert(zslice == 0);
}
- ps = ws->surface_alloc(ws);
+ ps = CALLOC_STRUCT(pipe_surface);
if (ps) {
- assert(ps->refcount);
- assert(ps->winsys);
+ ps->refcount = 1;
+ ps->winsys = ws;
pipe_texture_reference(&ps->texture, pt);
pipe_buffer_reference(ws, &ps->buffer, tex->buffer);
ps->format = pt->format;
@@ -642,11 +674,11 @@ i915_get_tex_surface(struct pipe_screen *screen,
ps->pitch = tex->pitch;
ps->offset = offset;
ps->usage = flags;
+ ps->status = PIPE_SURFACE_STATUS_DEFINED;
}
return ps;
}
-
void
i915_init_texture_functions(struct i915_context *i915)
{