diff options
Diffstat (limited to 'src/gallium/drivers/i965/brw_draw_upload.c')
-rw-r--r-- | src/gallium/drivers/i965/brw_draw_upload.c | 372 |
1 files changed, 213 insertions, 159 deletions
diff --git a/src/gallium/drivers/i965/brw_draw_upload.c b/src/gallium/drivers/i965/brw_draw_upload.c index 7b0860d04c..040d8ca93a 100644 --- a/src/gallium/drivers/i965/brw_draw_upload.c +++ b/src/gallium/drivers/i965/brw_draw_upload.c @@ -26,21 +26,23 @@ **************************************************************************/ #include "pipe/p_context.h" +#include "pipe/p_error.h" #include "util/u_upload_mgr.h" +#include "util/u_math.h" #include "brw_draw.h" #include "brw_defines.h" #include "brw_context.h" #include "brw_state.h" -#include "brw_fallback.h" - +#include "brw_screen.h" #include "brw_batchbuffer.h" +#include "brw_debug.h" -unsigned brw_translate_surface_format( unsigned id ) +static unsigned brw_translate_surface_format( unsigned id ) { switch (id) { case PIPE_FORMAT_R64_FLOAT: @@ -186,70 +188,136 @@ static unsigned get_index_type(int type) } - -static boolean brw_prepare_vertices(struct brw_context *brw) +static int brw_prepare_vertices(struct brw_context *brw) { - GLbitfield vs_inputs = brw->vs.prog_data->inputs_read; + unsigned int min_index = brw->curr.min_index; + unsigned int max_index = brw->curr.max_index; GLuint i; - const unsigned char *ptr = NULL; - GLuint interleave = 0; - unsigned int min_index = brw->vb.min_index; - unsigned int max_index = brw->vb.max_index; - - struct brw_vertex_element *upload[VERT_ATTRIB_MAX]; - GLuint nr_uploads = 0; - - /* First build an array of pointers to ve's in vb.inputs_read - */ - if (0) - _mesa_printf("%s %d..%d\n", __FUNCTION__, min_index, max_index); - + int ret; + if (BRW_DEBUG & DEBUG_VERTS) + debug_printf("%s %d..%d\n", __FUNCTION__, min_index, max_index); - for (i = 0; i < brw->vb.num_vertex_buffer; i++) { - struct brw_vertex_buffer *vb = brw->vb.vertex_buffer[i]; - unsigned size = (vb->stride == 0 ? - vb->size : - vb->stride * (max_index + 1 - min_index)); - - if (brw_is_user_buffer(vb)) { - u_upload_buffer( brw->upload_vertex, - min_index * vb->stride, - size, - &offset, - &buffer ); + for (i = 0; i < brw->curr.num_vertex_buffers; i++) { + struct pipe_vertex_buffer *vb = &brw->curr.vertex_buffer[i]; + struct brw_winsys_buffer *bo; + struct pipe_buffer *upload_buf; + unsigned offset; + + if (BRW_DEBUG & DEBUG_VERTS) + debug_printf("%s vb[%d] user:%d offset:0x%x sz:0x%x stride:0x%x\n", + __FUNCTION__, i, + brw_buffer_is_user_buffer(vb->buffer), + vb->buffer_offset, + vb->buffer->size, + vb->stride); + + if (brw_buffer_is_user_buffer(vb->buffer)) { + + /* XXX: simplify this. Stop the state trackers from generating + * zero-stride buffers & have them use additional constants (or + * add support for >1 constant buffer) instead. + */ + unsigned size = (vb->stride == 0 ? + vb->buffer->size - vb->buffer_offset : + MAX2(vb->buffer->size - vb->buffer_offset, + vb->stride * (max_index + 1 - min_index))); + + ret = u_upload_buffer( brw->vb.upload_vertex, + vb->buffer_offset + min_index * vb->stride, + size, + vb->buffer, + &offset, + &upload_buf ); + if (ret) + return ret; + + bo = brw_buffer(upload_buf)->bo; + + assert(offset + size <= bo->size); } else { - offset = 0; - buffer = vb->buffer; + offset = vb->buffer_offset; + bo = brw_buffer(vb->buffer)->bo; } + + assert(offset < bo->size); /* Set up post-upload info about this vertex buffer: */ - input->offset = (unsigned long)offset; - input->stride = vb->stride; - input->count = count; - brw->sws->bo_unreference(input->bo); - input->bo = intel_bufferobj_buffer(intel, intel_buffer, - INTEL_READ); - brw->sws->bo_reference(input->bo); - - assert(input->offset < input->bo->size); - assert(input->offset + size <= input->bo->size); + brw->vb.vb[i].offset = offset; + brw->vb.vb[i].stride = vb->stride; + brw->vb.vb[i].vertex_count = (vb->stride == 0 ? + 1 : + (bo->size - offset) / vb->stride); + brw->sws->bo_unreference(brw->vb.vb[i].bo); + brw->vb.vb[i].bo = bo; + brw->sws->bo_reference(brw->vb.vb[i].bo); + + /* Don't need to retain this reference. We have a reference on + * the underlying winsys buffer: + */ + pipe_buffer_reference( &upload_buf, NULL ); } + brw->vb.nr_vb = i; brw_prepare_query_begin(brw); - for (i = 0; i < brw->vb.nr_enabled; i++) { - struct brw_vertex_element *input = brw->vb.enabled[i]; + for (i = 0; i < brw->vb.nr_vb; i++) { + brw_add_validated_bo(brw, brw->vb.vb[i].bo); + } + + return 0; +} + +static int brw_emit_vertex_buffers( struct brw_context *brw ) +{ + int i; + + /* If the VS doesn't read any inputs (calculating vertex position from + * a state variable for some reason, for example), just bail. + * + * The stale VB state stays in place, but they don't do anything unless + * a VE loads from them. + */ + if (brw->vb.nr_vb == 0) { + if (BRW_DEBUG & DEBUG_VERTS) + debug_printf("%s: no active vertex buffers\n", __FUNCTION__); - brw_add_validated_bo(brw, input->bo); + return 0; + } + + /* Emit VB state packets. + */ + BEGIN_BATCH(1 + brw->vb.nr_vb * 4, IGNORE_CLIPRECTS); + OUT_BATCH((CMD_VERTEX_BUFFER << 16) | + ((1 + brw->vb.nr_vb * 4) - 2)); + + for (i = 0; i < brw->vb.nr_vb; i++) { + OUT_BATCH((i << BRW_VB0_INDEX_SHIFT) | + BRW_VB0_ACCESS_VERTEXDATA | + (brw->vb.vb[i].stride << BRW_VB0_PITCH_SHIFT)); + OUT_RELOC(brw->vb.vb[i].bo, + I915_GEM_DOMAIN_VERTEX, 0, + brw->vb.vb[i].offset); + if (BRW_IS_IGDNG(brw)) { + OUT_RELOC(brw->vb.vb[i].bo, + I915_GEM_DOMAIN_VERTEX, 0, + brw->vb.vb[i].bo->size - 1); + } else + OUT_BATCH(brw->vb.vb[i].stride ? brw->vb.vb[i].vertex_count : 0); + OUT_BATCH(0); /* Instance data step rate */ } + ADVANCE_BATCH(); + return 0; } -static void brw_emit_vertices(struct brw_context *brw) + + + +static int brw_emit_vertex_elements(struct brw_context *brw) { GLuint i; @@ -262,7 +330,7 @@ static void brw_emit_vertices(struct brw_context *brw) * The stale VB state stays in place, but they don't do anything unless * a VE loads from them. */ - if (brw->vb.nr_enabled == 0) { + if (brw->vb.nr_ve == 0) { BEGIN_BATCH(3, IGNORE_CLIPRECTS); OUT_BATCH((CMD_VERTEX_ELEMENT << 16) | 1); OUT_BATCH((0 << BRW_VE0_INDEX_SHIFT) | @@ -274,59 +342,23 @@ static void brw_emit_vertices(struct brw_context *brw) (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT) | (BRW_VE1_COMPONENT_STORE_1_FLT << BRW_VE1_COMPONENT_3_SHIFT)); ADVANCE_BATCH(); - return; + return 0; } - /* Now emit VB and VEP state packets. + /* Now emit vertex element (VEP) state packets. * - * This still defines a hardware VB for each input, even if they - * are interleaved or from the same VBO. TBD if this makes a - * performance difference. */ - BEGIN_BATCH(1 + brw->vb.nr_enabled * 4, IGNORE_CLIPRECTS); - OUT_BATCH((CMD_VERTEX_BUFFER << 16) | - ((1 + brw->vb.nr_enabled * 4) - 2)); - - for (i = 0; i < brw->vb.nr_enabled; i++) { - struct brw_vertex_element *input = brw->vb.enabled[i]; - - OUT_BATCH((i << BRW_VB0_INDEX_SHIFT) | - BRW_VB0_ACCESS_VERTEXDATA | - (input->stride << BRW_VB0_PITCH_SHIFT)); - OUT_RELOC(input->bo, - I915_GEM_DOMAIN_VERTEX, 0, - input->offset); - if (BRW_IS_IGDNG(brw)) { - if (input->stride) { - OUT_RELOC(input->bo, - I915_GEM_DOMAIN_VERTEX, 0, - input->offset + input->stride * input->count - 1); - } else { - assert(input->count == 1); - OUT_RELOC(input->bo, - I915_GEM_DOMAIN_VERTEX, 0, - input->offset + input->element_size - 1); - } - } else - OUT_BATCH(input->stride ? input->count : 0); - OUT_BATCH(0); /* Instance data step rate */ - } - ADVANCE_BATCH(); - - BEGIN_BATCH(1 + brw->vb.nr_enabled * 2, IGNORE_CLIPRECTS); - OUT_BATCH((CMD_VERTEX_ELEMENT << 16) | ((1 + brw->vb.nr_enabled * 2) - 2)); - for (i = 0; i < brw->vb.nr_enabled; i++) { - struct brw_vertex_element *input = brw->vb.enabled[i]; - uint32_t format = get_surface_type(input->glarray->Type, - input->glarray->Size, - input->glarray->Format, - input->glarray->Normalized); + BEGIN_BATCH(1 + brw->curr.num_vertex_elements * 2, IGNORE_CLIPRECTS); + OUT_BATCH((CMD_VERTEX_ELEMENT << 16) | ((1 + brw->vb.nr_ve * 2) - 2)); + for (i = 0; i < brw->vb.nr_ve; i++) { + const struct pipe_vertex_element *input = &brw->curr.vertex_element[i]; + uint32_t format = brw_translate_surface_format( input->src_format ); uint32_t comp0 = BRW_VE1_COMPONENT_STORE_SRC; uint32_t comp1 = BRW_VE1_COMPONENT_STORE_SRC; uint32_t comp2 = BRW_VE1_COMPONENT_STORE_SRC; uint32_t comp3 = BRW_VE1_COMPONENT_STORE_SRC; - switch (input->glarray->Size) { + switch (input->nr_components) { case 0: comp0 = BRW_VE1_COMPONENT_STORE_0; case 1: comp1 = BRW_VE1_COMPONENT_STORE_0; case 2: comp2 = BRW_VE1_COMPONENT_STORE_0; @@ -352,11 +384,29 @@ static void brw_emit_vertices(struct brw_context *brw) ((i * 4) << BRW_VE1_DST_OFFSET_SHIFT)); } ADVANCE_BATCH(); + return 0; +} + + +static int brw_emit_vertices( struct brw_context *brw ) +{ + int ret; + + ret = brw_emit_vertex_buffers( brw ); + if (ret) + return ret; + + ret = brw_emit_vertex_elements( brw ); + if (ret) + return ret; + + return 0; } + const struct brw_tracked_state brw_vertices = { .dirty = { - .mesa = 0, + .mesa = PIPE_NEW_INDEX_RANGE, .brw = BRW_NEW_BATCH | BRW_NEW_VERTICES, .cache = 0, }, @@ -364,104 +414,106 @@ const struct brw_tracked_state brw_vertices = { .emit = brw_emit_vertices, }; -static void brw_prepare_indices(struct brw_context *brw) + +static int brw_prepare_indices(struct brw_context *brw) { - const struct _mesa_index_buffer *index_buffer = brw->ib.ib; - GLuint ib_size; + struct pipe_buffer *index_buffer = brw->curr.index_buffer; struct brw_winsys_buffer *bo = NULL; - struct gl_buffer_object *bufferobj; GLuint offset; - GLuint ib_type_size; + GLuint index_size; + GLuint ib_size; + int ret; if (index_buffer == NULL) - return; + return 0; - ib_type_size = get_size(index_buffer->type); - ib_size = ib_type_size * index_buffer->count; - bufferobj = index_buffer->obj;; + if (DEBUG & DEBUG_VERTS) + debug_printf("%s: index_size:%d index_buffer->size:%d\n", + __FUNCTION__, + brw->curr.index_size, + brw->curr.index_buffer->size); - /* Turn into a proper VBO: - */ - if (!_mesa_is_bufferobj(bufferobj)) { - brw->ib.start_vertex_offset = 0; + ib_size = index_buffer->size; + index_size = brw->curr.index_size; - /* Get new bufferobj, offset: - */ - get_space(brw, ib_size, &bo, &offset); - - /* Straight upload + /* Turn userbuffer into a proper hardware buffer? + */ + if (brw_buffer_is_user_buffer(index_buffer)) { + struct pipe_buffer *upload_buf; + + ret = u_upload_buffer( brw->vb.upload_index, + 0, + ib_size, + index_buffer, + &offset, + &upload_buf ); + if (ret) + return ret; + + bo = brw_buffer(upload_buf)->bo; + brw->sws->bo_reference(bo); + pipe_buffer_reference( &upload_buf, NULL ); + + /* XXX: annotate the userbuffer with the upload information so + * that successive calls don't get re-uploaded. */ - brw_bo_subdata(bo, offset, ib_size, index_buffer->ptr); - - } else { - offset = (GLuint) (unsigned long) index_buffer->ptr; - brw->ib.start_vertex_offset = 0; + } + else { + bo = brw_buffer(index_buffer)->bo; + brw->sws->bo_reference(bo); + + ib_size = bo->size; + offset = 0; + } - /* If the index buffer isn't aligned to its element size, we have to - * rebase it into a temporary. - */ - if ((get_size(index_buffer->type) - 1) & offset) { - GLubyte *map = ctx->Driver.MapBuffer(ctx, - GL_ELEMENT_ARRAY_BUFFER_ARB, - GL_DYNAMIC_DRAW_ARB, - bufferobj); - map += offset; - - get_space(brw, ib_size, &bo, &offset); - - dri_bo_subdata(bo, offset, ib_size, map); - - ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, bufferobj); - } else { - bo = intel_bufferobj_buffer(intel, intel_buffer_object(bufferobj), - INTEL_READ); - brw->sws->bo_reference(bo); - - /* Use CMD_3D_PRIM's start_vertex_offset to avoid re-uploading - * the index buffer state when we're just moving the start index - * of our drawing. - */ - brw->ib.start_vertex_offset = offset / ib_type_size; - offset = 0; - ib_size = bo->size; - } + /* Use CMD_3D_PRIM's start_vertex_offset to avoid re-uploading the + * index buffer state when we're just moving the start index of our + * drawing. + * + * In gallium this will happen in the case where successive draw + * calls are made with (distinct?) userbuffers, but the upload_mgr + * places the data into a single winsys buffer. + * + * This statechange doesn't raise any state flags and is always + * just merged into the final draw packet: + */ + if (1) { + assert((offset & (index_size - 1)) == 0); + brw->ib.start_vertex_offset = offset / index_size; } + /* These statechanges trigger a new CMD_INDEX_BUFFER packet: + */ if (brw->ib.bo != bo || - brw->ib.offset != offset || brw->ib.size != ib_size) { - drm_intel_bo_unreference(brw->ib.bo); + brw->sws->bo_unreference(brw->ib.bo); brw->ib.bo = bo; - brw->ib.offset = offset; brw->ib.size = ib_size; - brw->state.dirty.brw |= BRW_NEW_INDEX_BUFFER; - } else { - drm_intel_bo_unreference(bo); + } + else { + brw->sws->bo_unreference(bo); } brw_add_validated_bo(brw, brw->ib.bo); + return 0; } const struct brw_tracked_state brw_indices = { .dirty = { - .mesa = 0, - .brw = BRW_NEW_INDICES, + .mesa = PIPE_NEW_INDEX_BUFFER, + .brw = 0, .cache = 0, }, .prepare = brw_prepare_indices, }; -static void brw_emit_index_buffer(struct brw_context *brw) +static int brw_emit_index_buffer(struct brw_context *brw) { - const struct _mesa_index_buffer *index_buffer = brw->ib.ib; - - if (index_buffer == NULL) - return; - /* Emit the indexbuffer packet: */ + if (brw->ib.bo) { struct brw_indexbuffer ib; @@ -469,7 +521,7 @@ static void brw_emit_index_buffer(struct brw_context *brw) ib.header.bits.opcode = CMD_INDEX_BUFFER; ib.header.bits.length = sizeof(ib)/4 - 2; - ib.header.bits.index_format = get_index_type(index_buffer->type); + ib.header.bits.index_format = get_index_type(brw->ib.size); ib.header.bits.cut_index_enable = 0; BEGIN_BATCH(4, IGNORE_CLIPRECTS); @@ -483,6 +535,8 @@ static void brw_emit_index_buffer(struct brw_context *brw) OUT_BATCH( 0 ); ADVANCE_BATCH(); } + + return 0; } const struct brw_tracked_state brw_index_buffer = { |