diff options
Diffstat (limited to 'src/gallium/drivers/i965/brw_pipe_surface.c')
-rw-r--r-- | src/gallium/drivers/i965/brw_pipe_surface.c | 258 |
1 files changed, 258 insertions, 0 deletions
diff --git a/src/gallium/drivers/i965/brw_pipe_surface.c b/src/gallium/drivers/i965/brw_pipe_surface.c new file mode 100644 index 0000000000..58a610089e --- /dev/null +++ b/src/gallium/drivers/i965/brw_pipe_surface.c @@ -0,0 +1,258 @@ +/* + Copyright (C) Intel Corp. 2006. All Rights Reserved. + Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to + develop this 3D driver. + + Permission is hereby granted, free of charge, to any person obtaining + a copy of this software and associated documentation files (the + "Software"), to deal in the Software without restriction, including + without limitation the rights to use, copy, modify, merge, publish, + distribute, sublicense, and/or sell copies of the Software, and to + permit persons to whom the Software is furnished to do so, subject to + the following conditions: + + The above copyright notice and this permission notice (including the + next paragraph) shall be included in all copies or substantial + portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE + LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + + **********************************************************************/ + /* + * Authors: + * Keith Whitwell <keith@tungstengraphics.com> + */ + +#include "util/u_memory.h" +#include "util/u_simple_list.h" +#include "util/u_math.h" + +#include "pipe/p_screen.h" +#include "brw_screen.h" +#include "brw_context.h" +#include "brw_defines.h" +#include "brw_resource.h" +#include "brw_winsys.h" + +enum { + BRW_VIEW_LINEAR, + BRW_VIEW_IN_PLACE +}; + + +static boolean need_linear_view( struct brw_screen *brw_screen, + struct brw_texture *brw_texture, + union brw_surface_id id, + unsigned usage ) +{ +#if 0 + /* XXX: what about IDGNG? + */ + if (!BRW_IS_G4X(brw->brw_screen->pci_id)) + { + struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[i]; + struct intel_renderbuffer *irb = intel_renderbuffer(rb); + + /* The original gen4 hardware couldn't set up WM surfaces pointing + * at an offset within a tile, which can happen when rendering to + * anything but the base level of a texture or the +X face/0 depth. + * This was fixed with the 4 Series hardware. + * + * For these original chips, you would have to make the depth and + * color destination surfaces include information on the texture + * type, LOD, face, and various limits to use them as a destination. + * + * This is easy in Gallium as surfaces are all backed by + * textures, but there's also a nasty requirement that the depth + * and the color surfaces all be of the same LOD, which is + * harder to get around as we can't look at a surface in + * isolation and decide if it's legal. + * + * Instead, end up being pessimistic and say that for i965, + * ... ?? + */ + if (brw_tex->tiling != I915_TILING_NONE && + (brw_tex_image_offset(brw_tex, face, level, zslize) & 4095)) { + if (BRW_DEBUG & DEBUG_VIEW) + debug_printf("%s: need surface view for non-aligned tex image\n", + __FUNCTION__); + return GL_TRUE; + } + } +#endif + + /* Tiled 3d textures don't have subsets that look like 2d surfaces: + */ + + /* Everything else should be fine to render to in-place: + */ + return GL_FALSE; +} + +/* Look at all texture views and figure out if any of them need to be + * back-copied into the texture for sampling + */ +void brw_update_texture( struct brw_screen *brw_screen, + struct brw_texture *tex ) +{ + /* currently nothing to do */ +} + + +/* Create a new surface with linear layout to serve as a render-target + * where it would be illegal (perhaps due to tiling constraints) to do + * this in-place. + * + * Currently not implemented, not sure if it's needed. + */ +static struct brw_surface *create_linear_view( struct brw_screen *brw_screen, + struct pipe_context *pipe, + struct brw_texture *tex, + union brw_surface_id id, + unsigned usage ) +{ + return NULL; +} + + +/* Create a pipe_surface that just points directly into the existing + * texture's storage. + */ +static struct brw_surface *create_in_place_view( struct brw_screen *brw_screen, + struct pipe_context *pipe, + struct brw_texture *tex, + union brw_surface_id id, + unsigned usage ) +{ + struct brw_surface *surface; + + surface = CALLOC_STRUCT(brw_surface); + if (surface == NULL) + return NULL; + + pipe_reference_init(&surface->base.reference, 1); + + /* XXX: ignoring render-to-slice-of-3d-texture + */ + assert(tex->b.b.target != PIPE_TEXTURE_3D || id.bits.layer == 0); + + surface->base.context = pipe; + surface->base.format = tex->b.b.format; + surface->base.width = u_minify(tex->b.b.width0, id.bits.level); + surface->base.height = u_minify(tex->b.b.height0, id.bits.level); + surface->base.usage = usage; + surface->base.u.tex.first_layer = id.bits.layer; + surface->base.u.tex.last_layer = surface->base.u.tex.first_layer; + surface->base.u.tex.level = id.bits.level; + surface->id = id; + surface->offset = tex->image_offset[id.bits.level][id.bits.layer]; + surface->cpp = tex->cpp; + surface->pitch = tex->pitch; + surface->tiling = tex->tiling; + + bo_reference( &surface->bo, tex->bo ); + pipe_resource_reference( &surface->base.texture, &tex->b.b ); + + surface->ss.ss0.surface_format = tex->ss.ss0.surface_format; + surface->ss.ss0.surface_type = BRW_SURFACE_2D; + + if (tex->tiling == BRW_TILING_NONE) { + surface->ss.ss1.base_addr = surface->offset; + } else { + uint32_t tile_offset = surface->offset % 4096; + + surface->ss.ss1.base_addr = surface->offset - tile_offset; + + if (tex->tiling == BRW_TILING_X) { + /* Note that the low bits of these fields are missing, so + * there's the possibility of getting in trouble. + */ + surface->ss.ss5.x_offset = (tile_offset % 512) / tex->cpp / 4; + surface->ss.ss5.y_offset = tile_offset / 512 / 2; + } else { + surface->ss.ss5.x_offset = (tile_offset % 128) / tex->cpp / 4; + surface->ss.ss5.y_offset = tile_offset / 128 / 2; + } + } + +#if 0 + if (region_bo != NULL) + surface->ss.ss1.base_addr += region_bo->offset; /* reloc */ +#endif + + surface->ss.ss2.width = surface->base.width - 1; + surface->ss.ss2.height = surface->base.height - 1; + surface->ss.ss3.tiled_surface = tex->ss.ss3.tiled_surface; + surface->ss.ss3.tile_walk = tex->ss.ss3.tile_walk; + surface->ss.ss3.pitch = tex->ss.ss3.pitch; + + return surface; +} + +/* Get a surface which is view into a texture + */ +static struct pipe_surface *brw_create_surface(struct pipe_context *pipe, + struct pipe_resource *pt, + const struct pipe_surface *surf_tmpl) +{ + struct brw_texture *tex = brw_texture(pt); + struct brw_screen *bscreen = brw_screen(pipe->screen); + struct brw_surface *surface; + union brw_surface_id id; + int type; + + assert(surf_tmpl->u.tex.first_layer == surf_tmpl->u.tex.last_layer); + id.bits.level = surf_tmpl->u.tex.level; + id.bits.layer = surf_tmpl->u.tex.first_layer; + + if (need_linear_view(bscreen, tex, id, surf_tmpl->usage)) + type = BRW_VIEW_LINEAR; + else + type = BRW_VIEW_IN_PLACE; + + + foreach (surface, &tex->views[type]) { + if (id.value == surface->id.value) + return &surface->base; + } + + switch (type) { + case BRW_VIEW_LINEAR: + surface = create_linear_view( bscreen, pipe, tex, id, surf_tmpl->usage ); + break; + case BRW_VIEW_IN_PLACE: + surface = create_in_place_view( bscreen, pipe, tex, id, surf_tmpl->usage ); + break; + } + + insert_at_head( &tex->views[type], surface ); + return &surface->base; +} + + +static void brw_surface_destroy( struct pipe_context *pipe, + struct pipe_surface *surf ) +{ + struct brw_surface *surface = brw_surface(surf); + + /* Unreference texture, shared buffer: + */ + remove_from_list(surface); + bo_reference(&surface->bo, NULL); + pipe_resource_reference( &surface->base.texture, NULL ); + + FREE(surface); +} + + +void brw_pipe_surface_init( struct brw_context *brw ) +{ + brw->base.create_surface = brw_create_surface; + brw->base.surface_destroy = brw_surface_destroy; +} |