diff options
Diffstat (limited to 'src/gallium/drivers/i965/brw_sf_emit.c')
-rw-r--r-- | src/gallium/drivers/i965/brw_sf_emit.c | 765 |
1 files changed, 765 insertions, 0 deletions
diff --git a/src/gallium/drivers/i965/brw_sf_emit.c b/src/gallium/drivers/i965/brw_sf_emit.c new file mode 100644 index 0000000000..3b85725e36 --- /dev/null +++ b/src/gallium/drivers/i965/brw_sf_emit.c @@ -0,0 +1,765 @@ +/* + Copyright (C) Intel Corp. 2006. All Rights Reserved. + Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to + develop this 3D driver. + + Permission is hereby granted, free of charge, to any person obtaining + a copy of this software and associated documentation files (the + "Software"), to deal in the Software without restriction, including + without limitation the rights to use, copy, modify, merge, publish, + distribute, sublicense, and/or sell copies of the Software, and to + permit persons to whom the Software is furnished to do so, subject to + the following conditions: + + The above copyright notice and this permission notice (including the + next paragraph) shall be included in all copies or substantial + portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE + LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + + **********************************************************************/ + /* + * Authors: + * Keith Whitwell <keith@tungstengraphics.com> + */ + + +#include "brw_batchbuffer.h" + +#include "brw_defines.h" +#include "brw_context.h" +#include "brw_eu.h" +#include "brw_util.h" +#include "brw_sf.h" + + +static struct brw_reg get_vert_attr(struct brw_sf_compile *c, + struct brw_reg vert, + GLuint attr) +{ + GLuint off = attr / 2; + GLuint sub = attr % 2; + + return brw_vec4_grf(vert.nr + off, sub * 4); +} + + +/*********************************************************************** + * Twoside lighting + */ +static void copy_bfc( struct brw_sf_compile *c, + struct brw_reg vert ) +{ + struct brw_compile *p = &c->func; + + if (c->key.attr_col0 && c->key.attr_bfc0) + brw_MOV(p, + get_vert_attr(c, vert, c->key.attr_col0), + get_vert_attr(c, vert, c->key.attr_bfc0)); + + if (c->key.attr_col1 && c->key.attr_bfc1) + brw_MOV(p, + get_vert_attr(c, vert, c->key.attr_col1), + get_vert_attr(c, vert, c->key.attr_bfc1)); +} + + +static void do_twoside_color( struct brw_sf_compile *c ) +{ + struct brw_compile *p = &c->func; + struct brw_instruction *if_insn; + GLuint backface_conditional = c->key.frontface_ccw ? BRW_CONDITIONAL_G : BRW_CONDITIONAL_L; + + /* Already done in clip program: + */ + if (c->key.primitive == SF_UNFILLED_TRIS) + return; + + /* XXX: What happens if BFC isn't present? This could only happen + * for user-supplied vertex programs, as t_vp_build.c always does + * the right thing. + */ + if (!(c->key.attr_col0 && c->key.attr_bfc0) && + !(c->key.attr_col1 && c->key.attr_bfc1)) + return; + + /* Need to use BRW_EXECUTE_4 and also do an 4-wide compare in order + * to get all channels active inside the IF. In the clipping code + * we run with NoMask, so it's not an option and we can use + * BRW_EXECUTE_1 for all comparisions. + */ + brw_push_insn_state(p); + brw_CMP(p, vec4(brw_null_reg()), backface_conditional, c->det, brw_imm_f(0)); + if_insn = brw_IF(p, BRW_EXECUTE_4); + { + switch (c->nr_verts) { + case 3: copy_bfc(c, c->vert[2]); + case 2: copy_bfc(c, c->vert[1]); + case 1: copy_bfc(c, c->vert[0]); + } + } + brw_ENDIF(p, if_insn); + brw_pop_insn_state(p); +} + + + +/*********************************************************************** + * Flat shading + */ + +#define VERT_RESULT_COLOR_BITS ((1<<VERT_RESULT_COL0) | \ + (1<<VERT_RESULT_COL1)) + +static void copy_colors( struct brw_sf_compile *c, + struct brw_reg dst, + struct brw_reg src) +{ + struct brw_compile *p = &c->func; + + if (c->key.attr_col0) + brw_MOV(p, + get_vert_attr(c, dst, c->key.attr_col0), + get_vert_attr(c, src, c->key.attr_col0)); + + if (c->key.attr_col1) + brw_MOV(p, + get_vert_attr(c, dst, c->key.attr_col1), + get_vert_attr(c, src, c->key.attr_col1)); + +} + + + +/* Need to use a computed jump to copy flatshaded attributes as the + * vertices are ordered according to y-coordinate before reaching this + * point, so the PV could be anywhere. + */ +static void do_flatshade_triangle( struct brw_sf_compile *c ) +{ + struct brw_compile *p = &c->func; + struct brw_reg ip = brw_ip_reg(); + GLuint jmpi = 1; + GLuint nr = 0; + + if (c->key.attr_col0) + nr++; + + if (c->key.attr_col1) + nr++; + + if (nr == 0) + return; + + /* Already done in clip program: + */ + if (c->key.primitive == SF_UNFILLED_TRIS) + return; + + if (BRW_IS_IGDNG(p->brw)) + jmpi = 2; + + brw_push_insn_state(p); + + brw_MUL(p, c->pv, c->pv, brw_imm_d(jmpi*(nr*2+1))); + brw_JMPI(p, ip, ip, c->pv); + + copy_colors(c, c->vert[1], c->vert[0]); + copy_colors(c, c->vert[2], c->vert[0]); + brw_JMPI(p, ip, ip, brw_imm_d(jmpi*(nr*4+1))); + + copy_colors(c, c->vert[0], c->vert[1]); + copy_colors(c, c->vert[2], c->vert[1]); + brw_JMPI(p, ip, ip, brw_imm_d(jmpi*nr*2)); + + copy_colors(c, c->vert[0], c->vert[2]); + copy_colors(c, c->vert[1], c->vert[2]); + + brw_pop_insn_state(p); +} + + +static void do_flatshade_line( struct brw_sf_compile *c ) +{ + struct brw_compile *p = &c->func; + struct brw_reg ip = brw_ip_reg(); + GLuint jmpi = 1; + GLuint nr = 0; + + if (c->key.attr_col0) + nr++; + + if (c->key.attr_col1) + nr++; + + if (nr == 0) + return; + + /* Already done in clip program: + */ + if (c->key.primitive == SF_UNFILLED_TRIS) + return; + + if (BRW_IS_IGDNG(p->brw)) + jmpi = 2; + + brw_push_insn_state(p); + + brw_MUL(p, c->pv, c->pv, brw_imm_d(jmpi*(nr+1))); + brw_JMPI(p, ip, ip, c->pv); + copy_colors(c, c->vert[1], c->vert[0]); + + brw_JMPI(p, ip, ip, brw_imm_ud(jmpi*nr)); + copy_colors(c, c->vert[0], c->vert[1]); + + brw_pop_insn_state(p); +} + + + +/*********************************************************************** + * Triangle setup. + */ + + +static void alloc_regs( struct brw_sf_compile *c ) +{ + GLuint reg, i; + + /* Values computed by fixed function unit: + */ + c->pv = retype(brw_vec1_grf(1, 1), BRW_REGISTER_TYPE_D); + c->det = brw_vec1_grf(1, 2); + c->dx0 = brw_vec1_grf(1, 3); + c->dx2 = brw_vec1_grf(1, 4); + c->dy0 = brw_vec1_grf(1, 5); + c->dy2 = brw_vec1_grf(1, 6); + + /* z and 1/w passed in seperately: + */ + c->z[0] = brw_vec1_grf(2, 0); + c->inv_w[0] = brw_vec1_grf(2, 1); + c->z[1] = brw_vec1_grf(2, 2); + c->inv_w[1] = brw_vec1_grf(2, 3); + c->z[2] = brw_vec1_grf(2, 4); + c->inv_w[2] = brw_vec1_grf(2, 5); + + /* The vertices: + */ + reg = 3; + for (i = 0; i < c->nr_verts; i++) { + c->vert[i] = brw_vec8_grf(reg, 0); + reg += c->nr_attr_regs; + } + + /* Temporaries, allocated after last vertex reg. + */ + c->inv_det = brw_vec1_grf(reg, 0); reg++; + c->a1_sub_a0 = brw_vec8_grf(reg, 0); reg++; + c->a2_sub_a0 = brw_vec8_grf(reg, 0); reg++; + c->tmp = brw_vec8_grf(reg, 0); reg++; + + /* Note grf allocation: + */ + c->prog_data.total_grf = reg; + + + /* Outputs of this program - interpolation coefficients for + * rasterization: + */ + c->m1Cx = brw_vec8_reg(BRW_MESSAGE_REGISTER_FILE, 1, 0); + c->m2Cy = brw_vec8_reg(BRW_MESSAGE_REGISTER_FILE, 2, 0); + c->m3C0 = brw_vec8_reg(BRW_MESSAGE_REGISTER_FILE, 3, 0); +} + + +static void copy_z_inv_w( struct brw_sf_compile *c ) +{ + struct brw_compile *p = &c->func; + GLuint i; + + brw_push_insn_state(p); + + /* Copy both scalars with a single MOV: + */ + for (i = 0; i < c->nr_verts; i++) + brw_MOV(p, vec2(suboffset(c->vert[i], 2)), vec2(c->z[i])); + + brw_pop_insn_state(p); +} + + +static void invert_det( struct brw_sf_compile *c) +{ + /* Looks like we invert all 8 elements just to get 1/det in + * position 2 !?! + */ + brw_math(&c->func, + c->inv_det, + BRW_MATH_FUNCTION_INV, + BRW_MATH_SATURATE_NONE, + 0, + c->det, + BRW_MATH_DATA_SCALAR, + BRW_MATH_PRECISION_FULL); + +} + + +/* Two attributes packed into a wide register. Figure out if either + * or both of them need linear/perspective interpolation. Constant + * regs are left as-is. + */ +static GLboolean calculate_masks( struct brw_sf_compile *c, + GLuint reg, + GLushort *pc, + GLushort *pc_persp, + GLushort *pc_linear) +{ + GLboolean is_last_attr = (reg == c->nr_setup_regs - 1); + GLuint persp_mask = c->key.persp_attrs; + GLuint linear_mask = (c->key.persp_attrs | c->key.linear_attrs); + + *pc_persp = 0; + *pc_linear = 0; + *pc = 0xf; + + if (persp_mask & (1 << (reg*2))) + *pc_persp = 0xf; + + if (linear_mask & (1 << (reg*2))) + *pc_linear = 0xf; + + /* Maybe only processs one attribute on the final round: + */ + if (reg*2+1 < c->nr_setup_attrs) { + *pc |= 0xf0; + + if (persp_mask & (1 << (reg*2+1))) + *pc_persp |= 0xf0; + + if (linear_mask & (1 << (reg*2+1))) + *pc_linear |= 0xf0; + } + + return is_last_attr; +} + + +void brw_emit_null_setup( struct brw_sf_compile *c ) +{ + struct brw_compile *p = &c->func; + + /* m0 is implicitly copied from r0 in the send instruction: + */ + brw_urb_WRITE(p, + brw_null_reg(), + 0, + brw_vec8_grf(0, 0), /* r0, will be copied to m0 */ + 0, /* allocate */ + 1, /* used */ + 1, /* msg len */ + 0, /* response len */ + 1, /* eot */ + 1, /* writes complete */ + 0, /* offset */ + BRW_URB_SWIZZLE_TRANSPOSE); +} + +void brw_emit_tri_setup( struct brw_sf_compile *c, GLboolean allocate) +{ + struct brw_compile *p = &c->func; + GLuint i; + + c->nr_verts = 3; + + if (allocate) + alloc_regs(c); + + invert_det(c); + copy_z_inv_w(c); + + if (c->key.do_twoside_color) + do_twoside_color(c); + + if (c->key.do_flat_shading) + do_flatshade_triangle(c); + + + for (i = 0; i < c->nr_setup_regs; i++) + { + /* Pair of incoming attributes: + */ + struct brw_reg a0 = offset(c->vert[0], i); + struct brw_reg a1 = offset(c->vert[1], i); + struct brw_reg a2 = offset(c->vert[2], i); + GLushort pc, pc_persp, pc_linear; + GLboolean last = calculate_masks(c, i, &pc, &pc_persp, &pc_linear); + + if (pc_persp) + { + brw_set_predicate_control_flag_value(p, pc_persp); + brw_MUL(p, a0, a0, c->inv_w[0]); + brw_MUL(p, a1, a1, c->inv_w[1]); + brw_MUL(p, a2, a2, c->inv_w[2]); + } + + + /* Calculate coefficients for interpolated values: + */ + if (pc_linear) + { + brw_set_predicate_control_flag_value(p, pc_linear); + + brw_ADD(p, c->a1_sub_a0, a1, negate(a0)); + brw_ADD(p, c->a2_sub_a0, a2, negate(a0)); + + /* calculate dA/dx + */ + brw_MUL(p, brw_null_reg(), c->a1_sub_a0, c->dy2); + brw_MAC(p, c->tmp, c->a2_sub_a0, negate(c->dy0)); + brw_MUL(p, c->m1Cx, c->tmp, c->inv_det); + + /* calculate dA/dy + */ + brw_MUL(p, brw_null_reg(), c->a2_sub_a0, c->dx0); + brw_MAC(p, c->tmp, c->a1_sub_a0, negate(c->dx2)); + brw_MUL(p, c->m2Cy, c->tmp, c->inv_det); + } + + { + brw_set_predicate_control_flag_value(p, pc); + /* start point for interpolation + */ + brw_MOV(p, c->m3C0, a0); + + /* Copy m0..m3 to URB. m0 is implicitly copied from r0 in + * the send instruction: + */ + brw_urb_WRITE(p, + brw_null_reg(), + 0, + brw_vec8_grf(0, 0), /* r0, will be copied to m0 */ + 0, /* allocate */ + 1, /* used */ + 4, /* msg len */ + 0, /* response len */ + last, /* eot */ + last, /* writes complete */ + i*4, /* offset */ + BRW_URB_SWIZZLE_TRANSPOSE); /* XXX: Swizzle control "SF to windower" */ + } + } +} + + + +void brw_emit_line_setup( struct brw_sf_compile *c, GLboolean allocate) +{ + struct brw_compile *p = &c->func; + GLuint i; + + + c->nr_verts = 2; + + if (allocate) + alloc_regs(c); + + invert_det(c); + copy_z_inv_w(c); + + if (c->key.do_flat_shading) + do_flatshade_line(c); + + for (i = 0; i < c->nr_setup_regs; i++) + { + /* Pair of incoming attributes: + */ + struct brw_reg a0 = offset(c->vert[0], i); + struct brw_reg a1 = offset(c->vert[1], i); + GLushort pc, pc_persp, pc_linear; + GLboolean last = calculate_masks(c, i, &pc, &pc_persp, &pc_linear); + + if (pc_persp) + { + brw_set_predicate_control_flag_value(p, pc_persp); + brw_MUL(p, a0, a0, c->inv_w[0]); + brw_MUL(p, a1, a1, c->inv_w[1]); + } + + /* Calculate coefficients for position, color: + */ + if (pc_linear) { + brw_set_predicate_control_flag_value(p, pc_linear); + + brw_ADD(p, c->a1_sub_a0, a1, negate(a0)); + + brw_MUL(p, c->tmp, c->a1_sub_a0, c->dx0); + brw_MUL(p, c->m1Cx, c->tmp, c->inv_det); + + brw_MUL(p, c->tmp, c->a1_sub_a0, c->dy0); + brw_MUL(p, c->m2Cy, c->tmp, c->inv_det); + } + + { + brw_set_predicate_control_flag_value(p, pc); + + /* start point for interpolation + */ + brw_MOV(p, c->m3C0, a0); + + /* Copy m0..m3 to URB. + */ + brw_urb_WRITE(p, + brw_null_reg(), + 0, + brw_vec8_grf(0, 0), + 0, /* allocate */ + 1, /* used */ + 4, /* msg len */ + 0, /* response len */ + last, /* eot */ + last, /* writes complete */ + i*4, /* urb destination offset */ + BRW_URB_SWIZZLE_TRANSPOSE); + } + } +} + +void brw_emit_point_sprite_setup( struct brw_sf_compile *c, GLboolean allocate) +{ + struct brw_compile *p = &c->func; + GLuint i; + + c->nr_verts = 1; + + if (allocate) + alloc_regs(c); + + copy_z_inv_w(c); + + for (i = 0; i < c->nr_setup_regs; i++) + { + /* XXX: only seems to check point_coord_replace_attrs for every + * second attribute?!? + */ + boolean coord_replace = !!(c->key.point_coord_replace_attrs & (1<<(2*i))); + struct brw_reg a0 = offset(c->vert[0], i); + GLushort pc, pc_persp, pc_linear; + GLboolean last = calculate_masks(c, i, &pc, &pc_persp, &pc_linear); + + if (pc_persp) + { + if (coord_replace) { + brw_set_predicate_control_flag_value(p, pc_persp); + brw_MUL(p, a0, a0, c->inv_w[0]); + } + } + + if (coord_replace) { + /* Caculate 1.0/PointWidth */ + brw_math(&c->func, + c->tmp, + BRW_MATH_FUNCTION_INV, + BRW_MATH_SATURATE_NONE, + 0, + c->dx0, + BRW_MATH_DATA_SCALAR, + BRW_MATH_PRECISION_FULL); + + if (c->key.sprite_origin_lower_left) { + brw_MUL(p, c->m1Cx, c->tmp, c->inv_w[0]); + brw_MOV(p, vec1(suboffset(c->m1Cx, 1)), brw_imm_f(0.0)); + brw_MUL(p, c->m2Cy, c->tmp, negate(c->inv_w[0])); + brw_MOV(p, vec1(suboffset(c->m2Cy, 0)), brw_imm_f(0.0)); + } + else { + brw_MUL(p, c->m1Cx, c->tmp, c->inv_w[0]); + brw_MOV(p, vec1(suboffset(c->m1Cx, 1)), brw_imm_f(0.0)); + brw_MUL(p, c->m2Cy, c->tmp, c->inv_w[0]); + brw_MOV(p, vec1(suboffset(c->m2Cy, 0)), brw_imm_f(0.0)); + } + } + else { + brw_MOV(p, c->m1Cx, brw_imm_ud(0)); + brw_MOV(p, c->m2Cy, brw_imm_ud(0)); + } + + { + brw_set_predicate_control_flag_value(p, pc); + if (coord_replace) { + if (c->key.sprite_origin_lower_left) { + brw_MUL(p, c->m3C0, c->inv_w[0], brw_imm_f(1.0)); + brw_MOV(p, vec1(suboffset(c->m3C0, 0)), brw_imm_f(0.0)); + } + else { + brw_MOV(p, c->m3C0, brw_imm_f(0.0)); + } + } + else { + brw_MOV(p, c->m3C0, a0); /* constant value */ + } + + /* Copy m0..m3 to URB. + */ + brw_urb_WRITE(p, + brw_null_reg(), + 0, + brw_vec8_grf(0, 0), + 0, /* allocate */ + 1, /* used */ + 4, /* msg len */ + 0, /* response len */ + last, /* eot */ + last, /* writes complete */ + i*4, /* urb destination offset */ + BRW_URB_SWIZZLE_TRANSPOSE); + } + } +} + +/* Points setup - several simplifications as all attributes are + * constant across the face of the point (point sprites excluded!) + */ +void brw_emit_point_setup( struct brw_sf_compile *c, GLboolean allocate) +{ + struct brw_compile *p = &c->func; + GLuint i; + + c->nr_verts = 1; + + if (allocate) + alloc_regs(c); + + copy_z_inv_w(c); + + brw_MOV(p, c->m1Cx, brw_imm_ud(0)); /* zero - move out of loop */ + brw_MOV(p, c->m2Cy, brw_imm_ud(0)); /* zero - move out of loop */ + + for (i = 0; i < c->nr_setup_regs; i++) + { + struct brw_reg a0 = offset(c->vert[0], i); + GLushort pc, pc_persp, pc_linear; + GLboolean last = calculate_masks(c, i, &pc, &pc_persp, &pc_linear); + + if (pc_persp) + { + /* This seems odd as the values are all constant, but the + * fragment shader will be expecting it: + */ + brw_set_predicate_control_flag_value(p, pc_persp); + brw_MUL(p, a0, a0, c->inv_w[0]); + } + + + /* The delta values are always zero, just send the starting + * coordinate. Again, this is to fit in with the interpolation + * code in the fragment shader. + */ + { + brw_set_predicate_control_flag_value(p, pc); + + brw_MOV(p, c->m3C0, a0); /* constant value */ + + /* Copy m0..m3 to URB. + */ + brw_urb_WRITE(p, + brw_null_reg(), + 0, + brw_vec8_grf(0, 0), + 0, /* allocate */ + 1, /* used */ + 4, /* msg len */ + 0, /* response len */ + last, /* eot */ + last, /* writes complete */ + i*4, /* urb destination offset */ + BRW_URB_SWIZZLE_TRANSPOSE); + } + } +} + +void brw_emit_anyprim_setup( struct brw_sf_compile *c ) +{ + struct brw_compile *p = &c->func; + struct brw_reg ip = brw_ip_reg(); + struct brw_reg payload_prim = brw_uw1_reg(BRW_GENERAL_REGISTER_FILE, 1, 0); + struct brw_reg payload_attr = get_element_ud(brw_vec1_reg(BRW_GENERAL_REGISTER_FILE, 1, 0), 0); + struct brw_reg primmask; + struct brw_instruction *jmp; + struct brw_reg v1_null_ud = vec1(retype(brw_null_reg(), BRW_REGISTER_TYPE_UD)); + + GLuint saveflag; + + c->nr_verts = 3; + alloc_regs(c); + + primmask = retype(get_element(c->tmp, 0), BRW_REGISTER_TYPE_UD); + + brw_MOV(p, primmask, brw_imm_ud(1)); + brw_SHL(p, primmask, primmask, payload_prim); + + brw_set_conditionalmod(p, BRW_CONDITIONAL_Z); + brw_AND(p, v1_null_ud, primmask, brw_imm_ud((1<<_3DPRIM_TRILIST) | + (1<<_3DPRIM_TRISTRIP) | + (1<<_3DPRIM_TRIFAN) | + (1<<_3DPRIM_TRISTRIP_REVERSE) | + (1<<_3DPRIM_POLYGON) | + (1<<_3DPRIM_RECTLIST) | + (1<<_3DPRIM_TRIFAN_NOSTIPPLE))); + jmp = brw_JMPI(p, ip, ip, brw_imm_d(0)); + { + saveflag = p->flag_value; + brw_push_insn_state(p); + brw_emit_tri_setup( c, GL_FALSE ); + brw_pop_insn_state(p); + p->flag_value = saveflag; + /* note - thread killed in subroutine, so must + * restore the flag which is changed when building + * the subroutine. fix #13240 + */ + } + brw_land_fwd_jump(p, jmp); + + brw_set_conditionalmod(p, BRW_CONDITIONAL_Z); + brw_AND(p, v1_null_ud, primmask, brw_imm_ud((1<<_3DPRIM_LINELIST) | + (1<<_3DPRIM_LINESTRIP) | + (1<<_3DPRIM_LINELOOP) | + (1<<_3DPRIM_LINESTRIP_CONT) | + (1<<_3DPRIM_LINESTRIP_BF) | + (1<<_3DPRIM_LINESTRIP_CONT_BF))); + jmp = brw_JMPI(p, ip, ip, brw_imm_d(0)); + { + saveflag = p->flag_value; + brw_push_insn_state(p); + brw_emit_line_setup( c, GL_FALSE ); + brw_pop_insn_state(p); + p->flag_value = saveflag; + /* note - thread killed in subroutine */ + } + brw_land_fwd_jump(p, jmp); + + brw_set_conditionalmod(p, BRW_CONDITIONAL_Z); + brw_AND(p, v1_null_ud, payload_attr, brw_imm_ud(1<<BRW_SPRITE_POINT_ENABLE)); + jmp = brw_JMPI(p, ip, ip, brw_imm_d(0)); + { + saveflag = p->flag_value; + brw_push_insn_state(p); + brw_emit_point_sprite_setup( c, GL_FALSE ); + brw_pop_insn_state(p); + p->flag_value = saveflag; + } + brw_land_fwd_jump(p, jmp); + + brw_emit_point_setup( c, GL_FALSE ); +} + + + + |