diff options
Diffstat (limited to 'src/gallium/drivers/i965/brw_sf_state.c')
-rw-r--r-- | src/gallium/drivers/i965/brw_sf_state.c | 39 |
1 files changed, 9 insertions, 30 deletions
diff --git a/src/gallium/drivers/i965/brw_sf_state.c b/src/gallium/drivers/i965/brw_sf_state.c index 0e406f12e1..648a16a038 100644 --- a/src/gallium/drivers/i965/brw_sf_state.c +++ b/src/gallium/drivers/i965/brw_sf_state.c @@ -40,19 +40,12 @@ static void upload_sf_vp(struct brw_context *brw) const GLfloat depth_scale = 1.0F / ctx->DrawBuffer->_DepthMaxF; struct brw_sf_viewport sfv; GLfloat y_scale, y_bias; - const GLboolean render_to_fbo = (ctx->DrawBuffer->Name != 0); const GLfloat *v = ctx->Viewport._WindowMap.m; memset(&sfv, 0, sizeof(sfv)); - if (render_to_fbo) { - y_scale = 1.0; - y_bias = 0; - } - else { - y_scale = -1.0; - y_bias = ctx->DrawBuffer->Height; - } + y_scale = 1.0; + y_bias = 0; /* _NEW_VIEWPORT */ @@ -73,20 +66,11 @@ static void upload_sf_vp(struct brw_context *brw) * Note that the hardware's coordinates are inclusive, while Mesa's min is * inclusive but max is exclusive. */ - if (render_to_fbo) { - /* texmemory: Y=0=bottom */ - sfv.scissor.xmin = ctx->DrawBuffer->_Xmin; - sfv.scissor.xmax = ctx->DrawBuffer->_Xmax - 1; - sfv.scissor.ymin = ctx->DrawBuffer->_Ymin; - sfv.scissor.ymax = ctx->DrawBuffer->_Ymax - 1; - } - else { - /* memory: Y=0=top */ - sfv.scissor.xmin = ctx->DrawBuffer->_Xmin; - sfv.scissor.xmax = ctx->DrawBuffer->_Xmax - 1; - sfv.scissor.ymin = ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymax; - sfv.scissor.ymax = ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymin - 1; - } + /* Y=0=bottom */ + sfv.scissor.xmin = ctx->DrawBuffer->_Xmin; + sfv.scissor.xmax = ctx->DrawBuffer->_Xmax - 1; + sfv.scissor.ymin = ctx->DrawBuffer->_Ymin; + sfv.scissor.ymax = ctx->DrawBuffer->_Ymax - 1; brw->sws->bo_unreference(brw->sf.vp_bo); brw->sf.vp_bo = brw_cache_data( &brw->cache, BRW_SF_VP, &sfv, NULL, 0 ); @@ -151,7 +135,7 @@ sf_unit_populate_key(struct brw_context *brw, struct brw_sf_unit_key *key) /* _NEW_LIGHT */ key->provoking_vertex = ctx->Light.ProvokingVertex; - key->render_to_fbo = brw->intel.ctx.DrawBuffer->Name != 0; + key->render_to_fbo = 1; } static struct brw_winsys_buffer * @@ -211,11 +195,6 @@ sf_unit_create_from_key(struct brw_context *brw, struct brw_sf_unit_key *key, else sf.sf5.front_winding = BRW_FRONTWINDING_CW; - /* The viewport is inverted for rendering to a FBO, and that inverts - * polygon front/back orientation. - */ - sf.sf5.front_winding ^= key->render_to_fbo; - switch (key->cull_face) { case GL_FRONT: sf.sf6.cull_mode = BRW_CULLMODE_FRONT; @@ -245,7 +224,7 @@ sf_unit_create_from_key(struct brw_context *brw, struct brw_sf_unit_key *key, sf.sf6.line_width = 0; /* _NEW_BUFFERS */ - key->render_to_fbo = brw->intel.ctx.DrawBuffer->Name != 0; + key->render_to_fbo = 1; if (!key->render_to_fbo) { /* Rendering to an OpenGL window */ sf.sf6.point_rast_rule = BRW_RASTRULE_UPPER_RIGHT; |