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Diffstat (limited to 'src/gallium/drivers/i965/brw_tex_layout.c')
-rw-r--r--src/gallium/drivers/i965/brw_tex_layout.c222
1 files changed, 222 insertions, 0 deletions
diff --git a/src/gallium/drivers/i965/brw_tex_layout.c b/src/gallium/drivers/i965/brw_tex_layout.c
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+++ b/src/gallium/drivers/i965/brw_tex_layout.c
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+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+/* Code to layout images in a mipmap tree for i965.
+ */
+
+#include "intel_mipmap_tree.h"
+#include "intel_tex_layout.h"
+#include "intel_context.h"
+#include "main/macros.h"
+#include "intel_chipset.h"
+
+#define FILE_DEBUG_FLAG DEBUG_MIPTREE
+
+GLboolean brw_miptree_layout(struct intel_context *intel,
+ struct intel_mipmap_tree *mt,
+ uint32_t tiling)
+{
+ /* XXX: these vary depending on image format: */
+ /* GLint align_w = 4; */
+
+ switch (mt->target) {
+ case GL_TEXTURE_CUBE_MAP:
+ if (IS_IGDNG(intel->intelScreen->deviceID)) {
+ GLuint align_h = 2, align_w = 4;
+ GLuint level;
+ GLuint x = 0;
+ GLuint y = 0;
+ GLuint width = mt->width0;
+ GLuint height = mt->height0;
+ GLuint qpitch = 0;
+ GLuint y_pitch = 0;
+
+ mt->pitch = mt->width0;
+ intel_get_texture_alignment_unit(mt->internal_format, &align_w, &align_h);
+ y_pitch = ALIGN(height, align_h);
+
+ if (mt->compressed) {
+ mt->pitch = ALIGN(mt->width0, align_w);
+ }
+
+ if (mt->first_level != mt->last_level) {
+ GLuint mip1_width;
+
+ if (mt->compressed) {
+ mip1_width = ALIGN(minify(mt->width0), align_w)
+ + ALIGN(minify(minify(mt->width0)), align_w);
+ } else {
+ mip1_width = ALIGN(minify(mt->width0), align_w)
+ + minify(minify(mt->width0));
+ }
+
+ if (mip1_width > mt->pitch) {
+ mt->pitch = mip1_width;
+ }
+ }
+
+ mt->pitch = intel_miptree_pitch_align(intel, mt, tiling, mt->pitch);
+
+ if (mt->compressed) {
+ qpitch = (y_pitch + ALIGN(minify(y_pitch), align_h) + 11 * align_h) / 4 * mt->pitch * mt->cpp;
+ mt->total_height = (y_pitch + ALIGN(minify(y_pitch), align_h) + 11 * align_h) / 4 * 6;
+ } else {
+ qpitch = (y_pitch + ALIGN(minify(y_pitch), align_h) + 11 * align_h) * mt->pitch * mt->cpp;
+ mt->total_height = (y_pitch + ALIGN(minify(y_pitch), align_h) + 11 * align_h) * 6;
+ }
+
+ for (level = mt->first_level; level <= mt->last_level; level++) {
+ GLuint img_height;
+ GLuint nr_images = 6;
+ GLuint q = 0;
+
+ intel_miptree_set_level_info(mt, level, nr_images, x, y, width,
+ height, 1);
+
+ for (q = 0; q < nr_images; q++)
+ intel_miptree_set_image_offset_ex(mt, level, q, x, y, q * qpitch);
+
+ if (mt->compressed)
+ img_height = MAX2(1, height/4);
+ else
+ img_height = ALIGN(height, align_h);
+
+ if (level == mt->first_level + 1) {
+ x += ALIGN(width, align_w);
+ }
+ else {
+ y += img_height;
+ }
+
+ width = minify(width);
+ height = minify(height);
+ }
+
+ break;
+ }
+
+ case GL_TEXTURE_3D: {
+ GLuint width = mt->width0;
+ GLuint height = mt->height0;
+ GLuint depth = mt->depth0;
+ GLuint pack_x_pitch, pack_x_nr;
+ GLuint pack_y_pitch;
+ GLuint level;
+ GLuint align_h = 2;
+ GLuint align_w = 4;
+
+ mt->total_height = 0;
+ intel_get_texture_alignment_unit(mt->internal_format, &align_w, &align_h);
+
+ if (mt->compressed) {
+ mt->pitch = ALIGN(width, align_w);
+ pack_y_pitch = (height + 3) / 4;
+ } else {
+ mt->pitch = intel_miptree_pitch_align (intel, mt, tiling, mt->width0);
+ pack_y_pitch = ALIGN(mt->height0, align_h);
+ }
+
+ pack_x_pitch = width;
+ pack_x_nr = 1;
+
+ for (level = mt->first_level ; level <= mt->last_level ; level++) {
+ GLuint nr_images = mt->target == GL_TEXTURE_3D ? depth : 6;
+ GLint x = 0;
+ GLint y = 0;
+ GLint q, j;
+
+ intel_miptree_set_level_info(mt, level, nr_images,
+ 0, mt->total_height,
+ width, height, depth);
+
+ for (q = 0; q < nr_images;) {
+ for (j = 0; j < pack_x_nr && q < nr_images; j++, q++) {
+ intel_miptree_set_image_offset(mt, level, q, x, y);
+ x += pack_x_pitch;
+ }
+
+ x = 0;
+ y += pack_y_pitch;
+ }
+
+
+ mt->total_height += y;
+ width = minify(width);
+ height = minify(height);
+ depth = minify(depth);
+
+ if (mt->compressed) {
+ pack_y_pitch = (height + 3) / 4;
+
+ if (pack_x_pitch > ALIGN(width, align_w)) {
+ pack_x_pitch = ALIGN(width, align_w);
+ pack_x_nr <<= 1;
+ }
+ } else {
+ if (pack_x_pitch > 4) {
+ pack_x_pitch >>= 1;
+ pack_x_nr <<= 1;
+ assert(pack_x_pitch * pack_x_nr <= mt->pitch);
+ }
+
+ if (pack_y_pitch > 2) {
+ pack_y_pitch >>= 1;
+ pack_y_pitch = ALIGN(pack_y_pitch, align_h);
+ }
+ }
+
+ }
+ /* The 965's sampler lays cachelines out according to how accesses
+ * in the texture surfaces run, so they may be "vertical" through
+ * memory. As a result, the docs say in Surface Padding Requirements:
+ * Sampling Engine Surfaces that two extra rows of padding are required.
+ * We don't know of similar requirements for pre-965, but given that
+ * those docs are silent on padding requirements in general, let's play
+ * it safe.
+ */
+ if (mt->target == GL_TEXTURE_CUBE_MAP)
+ mt->total_height += 2;
+ break;
+ }
+
+ default:
+ i945_miptree_layout_2d(intel, mt, tiling);
+ break;
+ }
+ DBG("%s: %dx%dx%d - sz 0x%x\n", __FUNCTION__,
+ mt->pitch,
+ mt->total_height,
+ mt->cpp,
+ mt->pitch * mt->total_height * mt->cpp );
+
+ return GL_TRUE;
+}
+