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Diffstat (limited to 'src/gallium/drivers/i965/intel_tex_format.c')
-rw-r--r--src/gallium/drivers/i965/intel_tex_format.c197
1 files changed, 0 insertions, 197 deletions
diff --git a/src/gallium/drivers/i965/intel_tex_format.c b/src/gallium/drivers/i965/intel_tex_format.c
index 3322a71130..c62ecdadf0 100644
--- a/src/gallium/drivers/i965/intel_tex_format.c
+++ b/src/gallium/drivers/i965/intel_tex_format.c
@@ -1,206 +1,9 @@
#include "intel_context.h"
#include "intel_tex.h"
#include "intel_chipset.h"
-#include "main/texformat.h"
-#include "main/enums.h"
-/**
- * Choose hardware texture format given the user's glTexImage parameters.
- *
- * It works out that this function is fine for all the supported
- * hardware. However, there is still a need to map the formats onto
- * hardware descriptors.
- *
- * Note that the i915 can actually support many more formats than
- * these if we take the step of simply swizzling the colors
- * immediately after sampling...
- */
-const struct gl_texture_format *
-intelChooseTextureFormat(GLcontext * ctx, GLint internalFormat,
- GLenum format, GLenum type)
-{
- struct intel_context *intel = intel_context(ctx);
- const GLboolean do32bpt = (intel->ctx.Visual.rgbBits >= 24);
-
-#if 0
- printf("%s intFmt=0x%x format=0x%x type=0x%x\n",
- __FUNCTION__, internalFormat, format, type);
-#endif
-
- switch (internalFormat) {
- case 4:
- case GL_RGBA:
- case GL_COMPRESSED_RGBA:
- if (format == GL_BGRA) {
- if (type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_INT_8_8_8_8_REV) {
- return &_mesa_texformat_argb8888;
- }
- else if (type == GL_UNSIGNED_SHORT_4_4_4_4_REV) {
- return &_mesa_texformat_argb4444;
- }
- else if (type == GL_UNSIGNED_SHORT_1_5_5_5_REV) {
- return &_mesa_texformat_argb1555;
- }
- }
- return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444;
-
- case 3:
- case GL_RGB:
- case GL_COMPRESSED_RGB:
- if (format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5) {
- return &_mesa_texformat_rgb565;
- }
- return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_rgb565;
-
- case GL_RGBA8:
- case GL_RGB10_A2:
- case GL_RGBA12:
- case GL_RGBA16:
- return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444;
-
- case GL_RGBA4:
- case GL_RGBA2:
- return &_mesa_texformat_argb4444;
-
- case GL_RGB5_A1:
- return &_mesa_texformat_argb1555;
-
- case GL_RGB8:
- case GL_RGB10:
- case GL_RGB12:
- case GL_RGB16:
- return &_mesa_texformat_argb8888;
-
- case GL_RGB5:
- case GL_RGB4:
- case GL_R3_G3_B2:
- return &_mesa_texformat_rgb565;
-
- case GL_ALPHA:
- case GL_ALPHA4:
- case GL_ALPHA8:
- case GL_ALPHA12:
- case GL_ALPHA16:
- case GL_COMPRESSED_ALPHA:
- return &_mesa_texformat_a8;
-
- case 1:
- case GL_LUMINANCE:
- case GL_LUMINANCE4:
- case GL_LUMINANCE8:
- case GL_LUMINANCE12:
- case GL_LUMINANCE16:
- case GL_COMPRESSED_LUMINANCE:
- return &_mesa_texformat_l8;
-
- case 2:
- case GL_LUMINANCE_ALPHA:
- case GL_LUMINANCE4_ALPHA4:
- case GL_LUMINANCE6_ALPHA2:
- case GL_LUMINANCE8_ALPHA8:
- case GL_LUMINANCE12_ALPHA4:
- case GL_LUMINANCE12_ALPHA12:
- case GL_LUMINANCE16_ALPHA16:
- case GL_COMPRESSED_LUMINANCE_ALPHA:
- return &_mesa_texformat_al88;
-
- case GL_INTENSITY:
- case GL_INTENSITY4:
- case GL_INTENSITY8:
- case GL_INTENSITY12:
- case GL_INTENSITY16:
- case GL_COMPRESSED_INTENSITY:
- return &_mesa_texformat_i8;
- case GL_YCBCR_MESA:
- if (type == GL_UNSIGNED_SHORT_8_8_MESA || type == GL_UNSIGNED_BYTE)
- return &_mesa_texformat_ycbcr;
- else
- return &_mesa_texformat_ycbcr_rev;
-
- case GL_COMPRESSED_RGB_FXT1_3DFX:
- return &_mesa_texformat_rgb_fxt1;
- case GL_COMPRESSED_RGBA_FXT1_3DFX:
- return &_mesa_texformat_rgba_fxt1;
-
- case GL_RGB_S3TC:
- case GL_RGB4_S3TC:
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- return &_mesa_texformat_rgb_dxt1;
-
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- return &_mesa_texformat_rgba_dxt1;
-
- case GL_RGBA_S3TC:
- case GL_RGBA4_S3TC:
- case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
- return &_mesa_texformat_rgba_dxt3;
-
- case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
- return &_mesa_texformat_rgba_dxt5;
-
- case GL_DEPTH_COMPONENT:
- case GL_DEPTH_COMPONENT16:
- case GL_DEPTH_COMPONENT24:
- case GL_DEPTH_COMPONENT32:
-#if 0
- return &_mesa_texformat_z16;
-#else
- /* fall-through.
- * 16bpp depth texture can't be paired with a stencil buffer so
- * always used combined depth/stencil format.
- */
-#endif
- case GL_DEPTH_STENCIL_EXT:
- case GL_DEPTH24_STENCIL8_EXT:
- return &_mesa_texformat_s8_z24;
-
-#ifndef I915
- case GL_SRGB_EXT:
- case GL_SRGB8_EXT:
- case GL_SRGB_ALPHA_EXT:
- case GL_SRGB8_ALPHA8_EXT:
- case GL_COMPRESSED_SRGB_EXT:
- case GL_COMPRESSED_SRGB_ALPHA_EXT:
- case GL_COMPRESSED_SLUMINANCE_EXT:
- case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
- return &_mesa_texformat_sargb8;
- case GL_SLUMINANCE_EXT:
- case GL_SLUMINANCE8_EXT:
- if (IS_G4X(intel->intelScreen->deviceID))
- return &_mesa_texformat_sl8;
- else
- return &_mesa_texformat_sargb8;
- case GL_SLUMINANCE_ALPHA_EXT:
- case GL_SLUMINANCE8_ALPHA8_EXT:
- if (IS_G4X(intel->intelScreen->deviceID))
- return &_mesa_texformat_sla8;
- else
- return &_mesa_texformat_sargb8;
- case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
- return &_mesa_texformat_srgb_dxt1;
-
- /* i915 could also do this */
- case GL_DUDV_ATI:
- case GL_DU8DV8_ATI:
- return &_mesa_texformat_dudv8;
- case GL_RGBA_SNORM:
- case GL_RGBA8_SNORM:
- return &_mesa_texformat_signed_rgba8888_rev;
-#endif
-
- default:
- fprintf(stderr, "unexpected texture format %s in %s\n",
- _mesa_lookup_enum_by_nr(internalFormat), __FUNCTION__);
- return NULL;
- }
-
- return NULL; /* never get here */
-}
int intel_compressed_num_bytes(GLuint mesaFormat)
{