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Diffstat (limited to 'src/gallium/drivers/i965simple/brw_sf_state.c')
-rw-r--r--src/gallium/drivers/i965simple/brw_sf_state.c181
1 files changed, 181 insertions, 0 deletions
diff --git a/src/gallium/drivers/i965simple/brw_sf_state.c b/src/gallium/drivers/i965simple/brw_sf_state.c
new file mode 100644
index 0000000000..2a5de61c21
--- /dev/null
+++ b/src/gallium/drivers/i965simple/brw_sf_state.c
@@ -0,0 +1,181 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "brw_context.h"
+#include "brw_state.h"
+#include "brw_defines.h"
+#include "util/u_math.h"
+#include "util/u_memory.h"
+
+
+static void upload_sf_vp(struct brw_context *brw)
+{
+ struct brw_sf_viewport sfv;
+
+ memset(&sfv, 0, sizeof(sfv));
+
+
+ /* BRW_NEW_VIEWPORT */
+ {
+ const float *scale = brw->attribs.Viewport.scale;
+ const float *trans = brw->attribs.Viewport.translate;
+
+ sfv.viewport.m00 = scale[0];
+ sfv.viewport.m11 = scale[1];
+ sfv.viewport.m22 = scale[2];
+ sfv.viewport.m30 = trans[0];
+ sfv.viewport.m31 = trans[1];
+ sfv.viewport.m32 = trans[2];
+ }
+
+ /* _NEW_SCISSOR */
+ sfv.scissor.xmin = brw->attribs.Scissor.minx;
+ sfv.scissor.xmax = brw->attribs.Scissor.maxx - 1;
+ sfv.scissor.ymin = brw->attribs.Scissor.miny;
+ sfv.scissor.ymax = brw->attribs.Scissor.maxy - 1;
+
+ brw->sf.vp_gs_offset = brw_cache_data( &brw->cache[BRW_SF_VP], &sfv );
+}
+
+const struct brw_tracked_state brw_sf_vp = {
+ .dirty = {
+ .brw = (BRW_NEW_SCISSOR |
+ BRW_NEW_VIEWPORT),
+ .cache = 0
+ },
+ .update = upload_sf_vp
+};
+
+static void upload_sf_unit( struct brw_context *brw )
+{
+ struct brw_sf_unit_state sf;
+ memset(&sf, 0, sizeof(sf));
+
+ /* CACHE_NEW_SF_PROG */
+ sf.thread0.grf_reg_count = align(brw->sf.prog_data->total_grf, 16) / 16 - 1;
+ sf.thread0.kernel_start_pointer = brw->sf.prog_gs_offset >> 6;
+ sf.thread3.urb_entry_read_length = brw->sf.prog_data->urb_read_length;
+
+ sf.thread1.floating_point_mode = BRW_FLOATING_POINT_NON_IEEE_754;
+ sf.thread3.dispatch_grf_start_reg = 3;
+ sf.thread3.urb_entry_read_offset = 1;
+
+ /* BRW_NEW_URB_FENCE */
+ sf.thread4.nr_urb_entries = brw->urb.nr_sf_entries;
+ sf.thread4.urb_entry_allocation_size = brw->urb.sfsize - 1;
+ sf.thread4.max_threads = MIN2(12, brw->urb.nr_sf_entries / 2) - 1;
+
+ if (BRW_DEBUG & DEBUG_SINGLE_THREAD)
+ sf.thread4.max_threads = 0;
+
+ if (BRW_DEBUG & DEBUG_STATS)
+ sf.thread4.stats_enable = 1;
+
+ /* CACHE_NEW_SF_VP */
+ sf.sf5.sf_viewport_state_offset = brw->sf.vp_gs_offset >> 5;
+ sf.sf5.viewport_transform = 1;
+
+ /* BRW_NEW_RASTER */
+ if (brw->attribs.Raster->scissor)
+ sf.sf6.scissor = 1;
+
+#if 0
+ if (brw->attribs.Polygon->FrontFace == GL_CCW)
+ sf.sf5.front_winding = BRW_FRONTWINDING_CCW;
+ else
+ sf.sf5.front_winding = BRW_FRONTWINDING_CW;
+
+
+ if (brw->attribs.Polygon->CullFlag) {
+ switch (brw->attribs.Polygon->CullFaceMode) {
+ case GL_FRONT:
+ sf.sf6.cull_mode = BRW_CULLMODE_FRONT;
+ break;
+ case GL_BACK:
+ sf.sf6.cull_mode = BRW_CULLMODE_BACK;
+ break;
+ case GL_FRONT_AND_BACK:
+ sf.sf6.cull_mode = BRW_CULLMODE_BOTH;
+ break;
+ default:
+ assert(0);
+ break;
+ }
+ }
+ else
+ sf.sf6.cull_mode = BRW_CULLMODE_NONE;
+#else
+ sf.sf5.front_winding = BRW_FRONTWINDING_CCW;
+ sf.sf6.cull_mode = BRW_CULLMODE_NONE;
+#endif
+
+ sf.sf6.line_width = CLAMP(brw->attribs.Raster->line_width, 1.0, 5.0) * (1<<1);
+
+ sf.sf6.line_endcap_aa_region_width = 1;
+ if (brw->attribs.Raster->line_smooth)
+ sf.sf6.aa_enable = 1;
+ else if (sf.sf6.line_width <= 0x2)
+ sf.sf6.line_width = 0;
+
+ sf.sf6.point_rast_rule = 1; /* opengl conventions */
+
+ sf.sf7.sprite_point = brw->attribs.Raster->point_sprite;
+ sf.sf7.point_size = CLAMP(brw->attribs.Raster->line_width, 1.0, 255.0) * (1<<3);
+ sf.sf7.use_point_size_state = !brw->attribs.Raster->point_size_per_vertex;
+
+ /* might be BRW_NEW_PRIMITIVE if we have to adjust pv for polygons:
+ */
+ sf.sf7.trifan_pv = 2;
+ sf.sf7.linestrip_pv = 1;
+ sf.sf7.tristrip_pv = 2;
+ sf.sf7.line_last_pixel_enable = 0;
+
+ /* Set bias for OpenGL rasterization rules:
+ */
+ sf.sf6.dest_org_vbias = 0x8;
+ sf.sf6.dest_org_hbias = 0x8;
+
+ brw->sf.state_gs_offset = brw_cache_data( &brw->cache[BRW_SF_UNIT], &sf );
+}
+
+
+const struct brw_tracked_state brw_sf_unit = {
+ .dirty = {
+ .brw = (BRW_NEW_RASTERIZER |
+ BRW_NEW_URB_FENCE),
+ .cache = (CACHE_NEW_SF_VP |
+ CACHE_NEW_SF_PROG)
+ },
+ .update = upload_sf_unit
+};
+
+