diff options
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_bld_interp.c')
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_bld_interp.c | 146 |
1 files changed, 101 insertions, 45 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_bld_interp.c b/src/gallium/drivers/llvmpipe/lp_bld_interp.c index 49dab8ab61..a6acaead88 100644 --- a/src/gallium/drivers/llvmpipe/lp_bld_interp.c +++ b/src/gallium/drivers/llvmpipe/lp_bld_interp.c @@ -45,6 +45,36 @@ #include "lp_bld_interp.h" +/* + * The shader JIT function operates on blocks of quads. + * Each block has 2x2 quads and each quad has 2x2 pixels. + * + * We iterate over the quads in order 0, 1, 2, 3: + * + * ################# + * # | # | # + * #---0---#---1---# + * # | # | # + * ################# + * # | # | # + * #---2---#---3---# + * # | # | # + * ################# + * + * Within each quad, we have four pixels which are represented in SOA + * order: + * + * ######### + * # 0 | 1 # + * #---+---# + * # 2 | 3 # + * ######### + * + * So the green channel (for example) of the four pixels is stored in + * a single vector register: {g0, g1, g2, g3}. + */ + + static void attrib_name(LLVMValueRef val, unsigned attrib, unsigned chan, const char *suffix) { @@ -55,6 +85,10 @@ attrib_name(LLVMValueRef val, unsigned attrib, unsigned chan, const char *suffix } +/** + * Initialize the bld->a0, dadx, dady fields. This involves fetching + * those values from the arrays which are passed into the JIT function. + */ static void coeffs_init(struct lp_build_interp_soa_context *bld, LLVMValueRef a0_ptr, @@ -91,7 +125,7 @@ coeffs_init(struct lp_build_interp_soa_context *bld, case TGSI_INTERPOLATE_CONSTANT: a0 = LLVMBuildLoad(builder, LLVMBuildGEP(builder, a0_ptr, &index, 1, ""), ""); a0 = lp_build_broadcast_scalar(&bld->base, a0); - attrib_name(a0, attrib, chan, ".dady"); + attrib_name(a0, attrib, chan, ".a0"); break; default: @@ -109,30 +143,13 @@ coeffs_init(struct lp_build_interp_soa_context *bld, /** - * Multiply the dadx and dady with the xstep and ystep respectively. + * Emit LLVM code to compute the fragment shader input attribute values. + * For example, for a color input, we'll compute red, green, blue and alpha + * values for the four pixels in a quad. + * Recall that we're operating on 4-element vectors so each arithmetic + * operation is operating on the four pixels in a quad. */ static void -coeffs_update(struct lp_build_interp_soa_context *bld) -{ - unsigned attrib; - unsigned chan; - - for(attrib = 0; attrib < bld->num_attribs; ++attrib) { - unsigned mask = bld->mask[attrib]; - unsigned mode = bld->mode[attrib]; - if (mode != TGSI_INTERPOLATE_CONSTANT) { - for(chan = 0; chan < NUM_CHANNELS; ++chan) { - if(mask & (1 << chan)) { - bld->dadx[attrib][chan] = lp_build_mul_imm(&bld->base, bld->dadx[attrib][chan], bld->xstep); - bld->dady[attrib][chan] = lp_build_mul_imm(&bld->base, bld->dady[attrib][chan], bld->ystep); - } - } - } - } -} - - -static void attribs_init(struct lp_build_interp_soa_context *bld) { LLVMValueRef x = bld->pos[0]; @@ -154,7 +171,9 @@ attribs_init(struct lp_build_interp_soa_context *bld) res = a0; if (mode != TGSI_INTERPOLATE_CONSTANT) { + /* res = res + x * dadx */ res = lp_build_add(&bld->base, res, lp_build_mul(&bld->base, x, dadx)); + /* res = res + y * dady */ res = lp_build_add(&bld->base, res, lp_build_mul(&bld->base, y, dady)); } @@ -178,13 +197,19 @@ attribs_init(struct lp_build_interp_soa_context *bld) } +/** + * Increment the shader input attribute values. + * This is called when we move from one quad to the next. + */ static void -attribs_update(struct lp_build_interp_soa_context *bld) +attribs_update(struct lp_build_interp_soa_context *bld, int quad_index) { LLVMValueRef oow = NULL; unsigned attrib; unsigned chan; + assert(quad_index < 4); + for(attrib = 0; attrib < bld->num_attribs; ++attrib) { unsigned mask = bld->mask[attrib]; unsigned mode = bld->mode[attrib]; @@ -198,13 +223,21 @@ attribs_update(struct lp_build_interp_soa_context *bld) res = bld->attribs_pre[attrib][chan]; - if(bld->xstep) + if (quad_index == 1 || quad_index == 3) { + /* top-right or bottom-right quad */ + /* build res = res + dadx + dadx */ + res = lp_build_add(&bld->base, res, dadx); res = lp_build_add(&bld->base, res, dadx); + } - if(bld->ystep) + if (quad_index == 2 || quad_index == 3) { + /* bottom-left or bottom-right quad */ + /* build res = res + dady + dady */ + res = lp_build_add(&bld->base, res, dady); res = lp_build_add(&bld->base, res, dady); + } - bld->attribs_pre[attrib][chan] = res; + //XXX bld->attribs_pre[attrib][chan] = res; if (mode == TGSI_INTERPOLATE_PERSPECTIVE) { LLVMValueRef w = bld->pos[3]; @@ -242,17 +275,32 @@ pos_init(struct lp_build_interp_soa_context *bld, } +/** + * Update quad position values when moving to the next quad. + */ static void -pos_update(struct lp_build_interp_soa_context *bld) +pos_update(struct lp_build_interp_soa_context *bld, int quad_index) { LLVMValueRef x = bld->attribs[0][0]; LLVMValueRef y = bld->attribs[0][1]; + const int xstep = 2, ystep = 2; - if(bld->xstep) - x = lp_build_add(&bld->base, x, lp_build_const_scalar(bld->base.type, bld->xstep)); + if (quad_index == 1 || quad_index == 3) { + /* top-right or bottom-right quad in block */ + /* build x += xstep */ + x = lp_build_add(&bld->base, x, + lp_build_const_scalar(bld->base.type, xstep)); + } - if(bld->ystep) - y = lp_build_add(&bld->base, y, lp_build_const_scalar(bld->base.type, bld->ystep)); + if (quad_index == 2) { + /* bottom-left quad in block */ + /* build y += ystep */ + y = lp_build_add(&bld->base, y, + lp_build_const_scalar(bld->base.type, ystep)); + /* build x -= xstep */ + x = lp_build_sub(&bld->base, x, + lp_build_const_scalar(bld->base.type, xstep)); + } lp_build_name(x, "pos.x"); lp_build_name(y, "pos.y"); @@ -262,18 +310,20 @@ pos_update(struct lp_build_interp_soa_context *bld) } +/** + * Initialize fragment shader input attribute info. + */ void lp_build_interp_soa_init(struct lp_build_interp_soa_context *bld, const struct tgsi_token *tokens, + boolean flatshade, LLVMBuilderRef builder, struct lp_type type, LLVMValueRef a0_ptr, LLVMValueRef dadx_ptr, LLVMValueRef dady_ptr, LLVMValueRef x0, - LLVMValueRef y0, - int xstep, - int ystep) + LLVMValueRef y0) { struct tgsi_parse_context parse; struct tgsi_full_declaration *decl; @@ -309,7 +359,15 @@ lp_build_interp_soa_init(struct lp_build_interp_soa_context *bld, for( attrib = first; attrib <= last; ++attrib ) { bld->mask[1 + attrib] = mask; - bld->mode[1 + attrib] = decl->Declaration.Interpolate; + + /* XXX: have mesa set INTERP_CONSTANT in the fragment + * shader. + */ + if (decl->Semantic.Name == TGSI_SEMANTIC_COLOR && + flatshade) + bld->mode[1 + attrib] = TGSI_INTERPOLATE_CONSTANT; + else + bld->mode[1 + attrib] = decl->Declaration.Interpolate; } bld->num_attribs = MAX2(bld->num_attribs, 1 + last + 1); @@ -331,21 +389,19 @@ lp_build_interp_soa_init(struct lp_build_interp_soa_context *bld, pos_init(bld, x0, y0); attribs_init(bld); - - bld->xstep = xstep; - bld->ystep = ystep; - - coeffs_update(bld); } /** - * Advance the position and inputs with the xstep and ystep. + * Advance the position and inputs to the given quad within the block. */ void -lp_build_interp_soa_update(struct lp_build_interp_soa_context *bld) +lp_build_interp_soa_update(struct lp_build_interp_soa_context *bld, + int quad_index) { - pos_update(bld); + assert(quad_index < 4); + + pos_update(bld, quad_index); - attribs_update(bld); + attribs_update(bld, quad_index); } |