diff options
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_context.c')
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_context.c | 16 |
1 files changed, 11 insertions, 5 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_context.c b/src/gallium/drivers/llvmpipe/lp_context.c index e31ae6a3fc..951a695f96 100644 --- a/src/gallium/drivers/llvmpipe/lp_context.c +++ b/src/gallium/drivers/llvmpipe/lp_context.c @@ -68,11 +68,11 @@ static void llvmpipe_destroy( struct pipe_context *pipe ) pipe_surface_reference(&llvmpipe->framebuffer.zsbuf, NULL); for (i = 0; i < PIPE_MAX_SAMPLERS; i++) { - pipe_texture_reference(&llvmpipe->texture[i], NULL); + pipe_sampler_view_reference(&llvmpipe->fragment_sampler_views[i], NULL); } for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) { - pipe_texture_reference(&llvmpipe->vertex_textures[i], NULL); + pipe_sampler_view_reference(&llvmpipe->vertex_sampler_views[i], NULL); } for (i = 0; i < Elements(llvmpipe->constants); i++) { @@ -145,6 +145,10 @@ llvmpipe_create_context( struct pipe_screen *screen, void *priv ) llvmpipe->pipe.bind_vs_state = llvmpipe_bind_vs_state; llvmpipe->pipe.delete_vs_state = llvmpipe_delete_vs_state; + llvmpipe->pipe.create_vertex_elements_state = llvmpipe_create_vertex_elements_state; + llvmpipe->pipe.bind_vertex_elements_state = llvmpipe_bind_vertex_elements_state; + llvmpipe->pipe.delete_vertex_elements_state = llvmpipe_delete_vertex_elements_state; + llvmpipe->pipe.set_blend_color = llvmpipe_set_blend_color; llvmpipe->pipe.set_stencil_ref = llvmpipe_set_stencil_ref; llvmpipe->pipe.set_clip_state = llvmpipe_set_clip_state; @@ -152,12 +156,13 @@ llvmpipe_create_context( struct pipe_screen *screen, void *priv ) llvmpipe->pipe.set_framebuffer_state = llvmpipe_set_framebuffer_state; llvmpipe->pipe.set_polygon_stipple = llvmpipe_set_polygon_stipple; llvmpipe->pipe.set_scissor_state = llvmpipe_set_scissor_state; - llvmpipe->pipe.set_fragment_sampler_textures = llvmpipe_set_sampler_textures; - llvmpipe->pipe.set_vertex_sampler_textures = llvmpipe_set_vertex_sampler_textures; + llvmpipe->pipe.set_fragment_sampler_views = llvmpipe_set_fragment_sampler_views; + llvmpipe->pipe.set_vertex_sampler_views = llvmpipe_set_vertex_sampler_views; + llvmpipe->pipe.create_sampler_view = llvmpipe_create_sampler_view; + llvmpipe->pipe.sampler_view_destroy = llvmpipe_sampler_view_destroy; llvmpipe->pipe.set_viewport_state = llvmpipe_set_viewport_state; llvmpipe->pipe.set_vertex_buffers = llvmpipe_set_vertex_buffers; - llvmpipe->pipe.set_vertex_elements = llvmpipe_set_vertex_elements; llvmpipe->pipe.draw_arrays = llvmpipe_draw_arrays; llvmpipe->pipe.draw_elements = llvmpipe_draw_elements; @@ -170,6 +175,7 @@ llvmpipe_create_context( struct pipe_screen *screen, void *priv ) llvmpipe->pipe.is_buffer_referenced = llvmpipe_is_buffer_referenced; llvmpipe_init_query_funcs( llvmpipe ); + llvmpipe_init_context_texture_funcs( &llvmpipe->pipe ); /* * Create drawing context and plug our rendering stage into it. |