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path: root/src/gallium/drivers/llvmpipe/lp_rast.c
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Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_rast.c')
-rw-r--r--src/gallium/drivers/llvmpipe/lp_rast.c322
1 files changed, 209 insertions, 113 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_rast.c b/src/gallium/drivers/llvmpipe/lp_rast.c
index fccc63c28f..4574f41145 100644
--- a/src/gallium/drivers/llvmpipe/lp_rast.c
+++ b/src/gallium/drivers/llvmpipe/lp_rast.c
@@ -42,15 +42,15 @@
#include "lp_scene.h"
-/* Begin rasterizing a scene:
+/**
+ * Begin rasterizing a scene.
+ * Called once per scene by one thread.
*/
-static boolean
+static void
lp_rast_begin( struct lp_rasterizer *rast,
struct lp_scene *scene )
{
const struct pipe_framebuffer_state *fb = &scene->fb;
- boolean write_color = fb->nr_cbufs != 0;
- boolean write_zstencil = fb->zsbuf != NULL;
int i;
rast->curr_scene = scene;
@@ -58,59 +58,147 @@ lp_rast_begin( struct lp_rasterizer *rast,
LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
rast->state.nr_cbufs = scene->fb.nr_cbufs;
- rast->state.write_zstencil = write_zstencil;
- rast->state.write_color = write_color;
for (i = 0; i < rast->state.nr_cbufs; i++) {
struct pipe_surface *cbuf = scene->fb.cbufs[i];
- rast->cbuf[i].map = scene->cbuf_map[i];
rast->cbuf[i].format = cbuf->texture->format;
- rast->cbuf[i].width = cbuf->width;
- rast->cbuf[i].height = cbuf->height;
- rast->cbuf[i].stride = llvmpipe_resource_stride(cbuf->texture, cbuf->level);
+ rast->cbuf[i].tiles_per_row = align(cbuf->width, TILE_SIZE) / TILE_SIZE;
+ rast->cbuf[i].blocksize =
+ util_format_get_blocksize(cbuf->texture->format);
+ rast->cbuf[i].map = llvmpipe_resource_map(cbuf->texture,
+ cbuf->face,
+ cbuf->level,
+ cbuf->zslice,
+ LP_TEX_USAGE_READ_WRITE,
+ LP_TEX_LAYOUT_NONE);
}
- if (write_zstencil) {
+ if (fb->zsbuf) {
struct pipe_surface *zsbuf = scene->fb.zsbuf;
- rast->zsbuf.map = scene->zsbuf_map;
rast->zsbuf.stride = llvmpipe_resource_stride(zsbuf->texture, zsbuf->level);
rast->zsbuf.blocksize =
util_format_get_blocksize(zsbuf->texture->format);
+
+ rast->zsbuf.map = llvmpipe_resource_map(zsbuf->texture,
+ zsbuf->face,
+ zsbuf->level,
+ zsbuf->zslice,
+ LP_TEX_USAGE_READ_WRITE,
+ LP_TEX_LAYOUT_NONE);
+ assert(rast->zsbuf.map);
}
lp_scene_bin_iter_begin( scene );
-
- return TRUE;
}
static void
lp_rast_end( struct lp_rasterizer *rast )
{
- int i;
-
- lp_scene_reset( rast->curr_scene );
+ struct lp_scene *scene = rast->curr_scene;
+ unsigned i;
- for (i = 0; i < rast->state.nr_cbufs; i++)
+ /* Unmap color buffers */
+ for (i = 0; i < rast->state.nr_cbufs; i++) {
+ struct pipe_surface *cbuf = scene->fb.cbufs[i];
+ llvmpipe_resource_unmap(cbuf->texture,
+ cbuf->face,
+ cbuf->level,
+ cbuf->zslice);
rast->cbuf[i].map = NULL;
+ }
+
+ /* Unmap z/stencil buffer */
+ if (rast->zsbuf.map) {
+ struct pipe_surface *zsbuf = scene->fb.zsbuf;
+ llvmpipe_resource_unmap(zsbuf->texture,
+ zsbuf->face,
+ zsbuf->level,
+ zsbuf->zslice);
+ rast->zsbuf.map = NULL;
+ }
+
+ lp_scene_reset( rast->curr_scene );
- rast->zsbuf.map = NULL;
rast->curr_scene = NULL;
+
+ if (0)
+ printf("Post render scene: tile read: %d tile write: %d\n",
+ tile_read_count, tile_write_count);
}
+
/**
* Begining rasterization of a tile.
* \param x window X position of the tile, in pixels
* \param y window Y position of the tile, in pixels
*/
static void
-lp_rast_start_tile(struct lp_rasterizer_task *task,
+lp_rast_tile_begin(struct lp_rasterizer_task *task,
unsigned x, unsigned y)
{
+ struct lp_rasterizer *rast = task->rast;
+ struct lp_scene *scene = rast->curr_scene;
+ enum lp_texture_usage usage;
+ unsigned buf;
+
LP_DBG(DEBUG_RAST, "%s %d,%d\n", __FUNCTION__, x, y);
+ assert(x % TILE_SIZE == 0);
+ assert(y % TILE_SIZE == 0);
+
task->x = x;
task->y = y;
+
+ if (scene->has_color_clear)
+ usage = LP_TEX_USAGE_WRITE_ALL;
+ else
+ usage = LP_TEX_USAGE_READ_WRITE;
+
+ /* get pointers to color tile(s) */
+ for (buf = 0; buf < rast->state.nr_cbufs; buf++) {
+ struct pipe_surface *cbuf = rast->curr_scene->fb.cbufs[buf];
+ struct llvmpipe_resource *lpt;
+ assert(cbuf);
+ lpt = llvmpipe_resource(cbuf->texture);
+ task->color_tiles[buf] = llvmpipe_get_texture_tile(lpt,
+ cbuf->face,
+ cbuf->level,
+ usage,
+ x, y);
+ assert(task->color_tiles[buf]);
+ }
+
+ /* get pointer to depth/stencil tile */
+ {
+ struct pipe_surface *zsbuf = rast->curr_scene->fb.zsbuf;
+ if (zsbuf) {
+ struct llvmpipe_resource *lpt = llvmpipe_resource(zsbuf->texture);
+
+ if (scene->has_depth_clear)
+ usage = LP_TEX_USAGE_WRITE_ALL;
+ else
+ usage = LP_TEX_USAGE_READ_WRITE;
+
+ /* "prime" the tile: convert data from linear to tiled if necessary
+ * and update the tile's layout info.
+ */
+ (void) llvmpipe_get_texture_tile(lpt,
+ zsbuf->face,
+ zsbuf->level,
+ usage,
+ x, y);
+ /* Get actual pointer to the tile data. Note that depth/stencil
+ * data is tiled differently than color data.
+ */
+ task->depth_tile = lp_rast_get_depth_block_pointer(rast, x, y);
+
+ assert(task->depth_tile);
+ }
+ else {
+ task->depth_tile = NULL;
+ }
+ }
}
@@ -124,7 +212,7 @@ lp_rast_clear_color(struct lp_rasterizer_task *task,
{
struct lp_rasterizer *rast = task->rast;
const uint8_t *clear_color = arg.clear_color;
- uint8_t **color_tile = task->tile.color;
+
unsigned i;
LP_DBG(DEBUG_RAST, "%s 0x%x,0x%x,0x%x,0x%x\n", __FUNCTION__,
@@ -138,7 +226,8 @@ lp_rast_clear_color(struct lp_rasterizer_task *task,
clear_color[2] == clear_color[3]) {
/* clear to grayscale value {x, x, x, x} */
for (i = 0; i < rast->state.nr_cbufs; i++) {
- memset(color_tile[i], clear_color[0], TILE_SIZE * TILE_SIZE * 4);
+ uint8_t *ptr = task->color_tiles[i];
+ memset(ptr, clear_color[0], TILE_SIZE * TILE_SIZE * 4);
}
}
else {
@@ -149,8 +238,9 @@ lp_rast_clear_color(struct lp_rasterizer_task *task,
*/
const unsigned chunk = TILE_SIZE / 4;
for (i = 0; i < rast->state.nr_cbufs; i++) {
- uint8_t *c = color_tile[i];
+ uint8_t *c = task->color_tiles[i];
unsigned j;
+
for (j = 0; j < 4 * TILE_SIZE; j++) {
memset(c, clear_color[0], chunk);
c += chunk;
@@ -161,7 +251,6 @@ lp_rast_clear_color(struct lp_rasterizer_task *task,
memset(c, clear_color[3], chunk);
c += chunk;
}
- assert(c - color_tile[i] == TILE_SIZE * TILE_SIZE * 4);
}
}
@@ -178,23 +267,15 @@ lp_rast_clear_zstencil(struct lp_rasterizer_task *task,
const union lp_rast_cmd_arg arg)
{
struct lp_rasterizer *rast = task->rast;
- const unsigned tile_x = task->x;
- const unsigned tile_y = task->y;
const unsigned height = TILE_SIZE / TILE_VECTOR_HEIGHT;
const unsigned width = TILE_SIZE * TILE_VECTOR_HEIGHT;
- unsigned block_size = rast->zsbuf.blocksize;
+ const unsigned block_size = rast->zsbuf.blocksize;
+ const unsigned dst_stride = rast->zsbuf.stride * TILE_VECTOR_HEIGHT;
uint8_t *dst;
- unsigned dst_stride = rast->zsbuf.stride * TILE_VECTOR_HEIGHT;
unsigned i, j;
LP_DBG(DEBUG_RAST, "%s 0x%x\n", __FUNCTION__, arg.clear_zstencil);
- /*assert(rast->zsbuf.map);*/
- if (!rast->zsbuf.map)
- return;
-
- LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
-
/*
* Clear the aera of the swizzled depth/depth buffer matching this tile, in
* stripes of TILE_VECTOR_HEIGHT x TILE_SIZE at a time.
@@ -203,7 +284,9 @@ lp_rast_clear_zstencil(struct lp_rasterizer_task *task,
* TILE_VECTOR_HEIGHT x TILE_VECTOR_WIDTH pixels have consecutive offsets.
*/
- dst = lp_rast_depth_pointer(rast, tile_x, tile_y);
+ dst = task->depth_tile;
+
+ assert(dst == lp_rast_get_depth_block_pointer(rast, task->x, task->y));
switch (block_size) {
case 1:
@@ -236,32 +319,73 @@ lp_rast_clear_zstencil(struct lp_rasterizer_task *task,
* Load tile color from the framebuffer surface.
* This is a bin command called during bin processing.
*/
+#if 0
void
lp_rast_load_color(struct lp_rasterizer_task *task,
const union lp_rast_cmd_arg arg)
{
struct lp_rasterizer *rast = task->rast;
- const unsigned x = task->x, y = task->y;
- unsigned i;
+ unsigned buf;
+ enum lp_texture_usage usage;
LP_DBG(DEBUG_RAST, "%s at %u, %u\n", __FUNCTION__, x, y);
- for (i = 0; i < rast->state.nr_cbufs; i++) {
- if (x >= rast->cbuf[i].width || y >= rast->cbuf[i].height)
- continue;
+ if (scene->has_color_clear)
+ usage = LP_TEX_USAGE_WRITE_ALL;
+ else
+ usage = LP_TEX_USAGE_READ_WRITE;
+
+ /* Get pointers to color tile(s).
+ * This will convert linear data to tiled if needed.
+ */
+ for (buf = 0; buf < rast->state.nr_cbufs; buf++) {
+ struct pipe_surface *cbuf = rast->curr_scene->fb.cbufs[buf];
+ struct llvmpipe_texture *lpt;
+ assert(cbuf);
+ lpt = llvmpipe_texture(cbuf->texture);
+ task->color_tiles[buf] = llvmpipe_get_texture_tile(lpt,
+ cbuf->face,
+ cbuf->level,
+ usage,
+ task->x, task->y);
+ assert(task->color_tiles[buf]);
+ }
+}
+#endif
- lp_tile_read_4ub(rast->cbuf[i].format,
- task->tile.color[i],
- rast->cbuf[i].map,
- rast->cbuf[i].stride,
- x, y,
- TILE_SIZE, TILE_SIZE);
- LP_COUNT(nr_color_tile_load);
+/**
+ * Convert the color tile from tiled to linear layout.
+ * This is generally only done when we're flushing the scene just prior to
+ * SwapBuffers. If we didn't do this here, we'd have to convert the entire
+ * tiled color buffer to linear layout in the llvmpipe_texture_unmap()
+ * function. It's better to do it here to take advantage of
+ * threading/parallelism.
+ * This is a bin command which is stored in all bins.
+ */
+void
+lp_rast_store_color( struct lp_rasterizer_task *task,
+ const union lp_rast_cmd_arg arg)
+{
+ struct lp_rasterizer *rast = task->rast;
+ struct lp_scene *scene = rast->curr_scene;
+ unsigned buf;
+
+ for (buf = 0; buf < rast->state.nr_cbufs; buf++) {
+ struct pipe_surface *cbuf = scene->fb.cbufs[buf];
+ const unsigned face = cbuf->face, level = cbuf->level;
+ struct llvmpipe_resource *lpt = llvmpipe_resource(cbuf->texture);
+ /* this will convert the tiled data to linear if needed */
+ (void) llvmpipe_get_texture_tile_linear(lpt, face,level,
+ LP_TEX_USAGE_READ,
+ task->x, task->y);
}
}
+/**
+ * This is a bin command called during bin processing.
+ */
void
lp_rast_set_state(struct lp_rasterizer_task *task,
const union lp_rast_cmd_arg arg)
@@ -275,7 +399,6 @@ lp_rast_set_state(struct lp_rasterizer_task *task,
}
-
/**
* Run the shader on all blocks in a tile. This is used when a tile is
* completely contained inside a triangle.
@@ -287,7 +410,6 @@ lp_rast_shade_tile(struct lp_rasterizer_task *task,
{
struct lp_rasterizer *rast = task->rast;
const struct lp_rast_state *state = task->current_state;
- struct lp_rast_tile *tile = &task->tile;
const struct lp_rast_shader_inputs *inputs = arg.shade_tile;
const unsigned tile_x = task->x, tile_y = task->y;
unsigned x, y;
@@ -299,19 +421,17 @@ lp_rast_shade_tile(struct lp_rasterizer_task *task,
for (x = 0; x < TILE_SIZE; x += 4) {
uint8_t *color[PIPE_MAX_COLOR_BUFS];
uint32_t *depth;
- unsigned block_offset, i;
-
- /* offset of the 16x16 pixel block within the tile */
- block_offset = ((y / 4) * (16 * 16) + (x / 4) * 16);
+ unsigned i;
/* color buffer */
for (i = 0; i < rast->state.nr_cbufs; i++)
- color[i] = tile->color[i] + 4 * block_offset;
+ color[i] = lp_rast_get_color_block_pointer(task, i,
+ tile_x + x, tile_y + y);
/* depth buffer */
- depth = lp_rast_depth_pointer(rast, tile_x + x, tile_y + y);
+ depth = lp_rast_get_depth_block_pointer(rast, tile_x + x, tile_y + y);
- /* run shader */
+ /* run shader on 4x4 block */
state->jit_function[RAST_WHOLE]( &state->jit_context,
tile_x + x, tile_y + y,
inputs->facing,
@@ -330,6 +450,8 @@ lp_rast_shade_tile(struct lp_rasterizer_task *task,
/**
* Compute shading for a 4x4 block of pixels.
* This is a bin command called during bin processing.
+ * \param x X position of quad in window coords
+ * \param y Y position of quad in window coords
*/
void lp_rast_shade_quads( struct lp_rasterizer_task *task,
const struct lp_rast_shader_inputs *inputs,
@@ -338,12 +460,9 @@ void lp_rast_shade_quads( struct lp_rasterizer_task *task,
{
const struct lp_rast_state *state = task->current_state;
struct lp_rasterizer *rast = task->rast;
- struct lp_rast_tile *tile = &task->tile;
uint8_t *color[PIPE_MAX_COLOR_BUFS];
void *depth;
unsigned i;
- unsigned ix, iy;
- int block_offset;
assert(state);
@@ -354,28 +473,23 @@ void lp_rast_shade_quads( struct lp_rasterizer_task *task,
assert((x % 4) == 0);
assert((y % 4) == 0);
- ix = x % TILE_SIZE;
- iy = y % TILE_SIZE;
-
- /* offset of the 16x16 pixel block within the tile */
- block_offset = ((iy / 4) * (16 * 16) + (ix / 4) * 16);
-
/* color buffer */
- for (i = 0; i < rast->state.nr_cbufs; i++)
- color[i] = tile->color[i] + 4 * block_offset;
+ for (i = 0; i < rast->state.nr_cbufs; i++) {
+ color[i] = lp_rast_get_color_block_pointer(task, i, x, y);
+ assert(lp_check_alignment(color[i], 16));
+ }
/* depth buffer */
- depth = lp_rast_depth_pointer(rast, x, y);
+ depth = lp_rast_get_depth_block_pointer(rast, x, y);
- assert(lp_check_alignment(tile->color[0], 16));
assert(lp_check_alignment(state->jit_context.blend_color, 16));
assert(lp_check_alignment(inputs->step[0], 16));
assert(lp_check_alignment(inputs->step[1], 16));
assert(lp_check_alignment(inputs->step[2], 16));
- /* run shader */
+ /* run shader on 4x4 block */
state->jit_function[RAST_EDGE_TEST]( &state->jit_context,
x, y,
inputs->facing,
@@ -445,39 +559,31 @@ outline_subtiles(uint8_t *tile)
/**
- * Write the rasterizer's color tile to the framebuffer.
+ * Called when we're done writing to a color tile.
*/
static void
-lp_rast_store_color(struct lp_rasterizer_task *task)
+lp_rast_tile_end(struct lp_rasterizer_task *task)
{
+#if DEBUG
struct lp_rasterizer *rast = task->rast;
- const unsigned x = task->x, y = task->y;
- unsigned i;
-
- for (i = 0; i < rast->state.nr_cbufs; i++) {
- if (x >= rast->cbuf[i].width)
- continue;
-
- if (y >= rast->cbuf[i].height)
- continue;
+ unsigned buf;
- LP_DBG(DEBUG_RAST, "%s [%u] %d,%d\n", __FUNCTION__,
- task->thread_index, x, y);
+ for (buf = 0; buf < rast->state.nr_cbufs; buf++) {
+ uint8_t *color = lp_rast_get_color_block_pointer(task, buf,
+ task->x, task->y);
if (LP_DEBUG & DEBUG_SHOW_SUBTILES)
- outline_subtiles(task->tile.color[i]);
+ outline_subtiles(color);
else if (LP_DEBUG & DEBUG_SHOW_TILES)
- outline_tile(task->tile.color[i]);
-
- lp_tile_write_4ub(rast->cbuf[i].format,
- task->tile.color[i],
- rast->cbuf[i].map,
- rast->cbuf[i].stride,
- x, y,
- TILE_SIZE, TILE_SIZE);
-
- LP_COUNT(nr_color_tile_store);
+ outline_tile(color);
}
+#else
+ (void) outline_subtiles;
+#endif
+
+ /* debug */
+ memset(task->color_tiles, 0, sizeof(task->color_tiles));
+ task->depth_tile = NULL;
}
@@ -512,7 +618,7 @@ rasterize_bin(struct lp_rasterizer_task *task,
struct cmd_block *block;
unsigned k;
- lp_rast_start_tile( task, x * TILE_SIZE, y * TILE_SIZE );
+ lp_rast_tile_begin( task, x * TILE_SIZE, y * TILE_SIZE );
/* simply execute each of the commands in the block list */
for (block = commands->head; block; block = block->next) {
@@ -521,10 +627,7 @@ rasterize_bin(struct lp_rasterizer_task *task,
}
}
- /* Write the rasterizer's tiles to the framebuffer.
- */
- if (task->rast->state.write_color)
- lp_rast_store_color(task);
+ lp_rast_tile_end(task);
/* Free data for this bin.
*/
@@ -539,12 +642,12 @@ static struct {
const char *name;
} cmd_names[] =
{
- RAST(load_color),
RAST(clear_color),
RAST(clear_zstencil),
RAST(triangle),
RAST(shade_tile),
RAST(set_state),
+ RAST(store_color),
RAST(fence),
};
@@ -597,8 +700,7 @@ is_empty_bin( const struct cmd_bin *bin )
}
for (i = 0; i < head->count; i++)
- if (head->cmd[i] != lp_rast_load_color &&
- head->cmd[i] != lp_rast_set_state) {
+ if (head->cmd[i] != lp_rast_set_state) {
return FALSE;
}
@@ -658,6 +760,9 @@ lp_rast_queue_scene( struct lp_rasterizer *rast,
rasterize_scene( &rast->tasks[0], scene );
lp_scene_reset( scene );
+
+ lp_rast_end( rast );
+
rast->curr_scene = NULL;
}
else {
@@ -798,7 +903,7 @@ struct lp_rasterizer *
lp_rast_create( void )
{
struct lp_rasterizer *rast;
- unsigned i, cbuf;
+ unsigned i;
rast = CALLOC_STRUCT(lp_rasterizer);
if(!rast)
@@ -808,10 +913,6 @@ lp_rast_create( void )
for (i = 0; i < Elements(rast->tasks); i++) {
struct lp_rasterizer_task *task = &rast->tasks[i];
-
- for (cbuf = 0; cbuf < PIPE_MAX_COLOR_BUFS; cbuf++ )
- task->tile.color[cbuf] = align_malloc(TILE_SIZE * TILE_SIZE * 4, 16);
-
task->rast = rast;
task->thread_index = i;
}
@@ -829,12 +930,7 @@ lp_rast_create( void )
*/
void lp_rast_destroy( struct lp_rasterizer *rast )
{
- unsigned i, cbuf;
-
- for (i = 0; i < Elements(rast->tasks); i++) {
- for (cbuf = 0; cbuf < PIPE_MAX_COLOR_BUFS; cbuf++ )
- align_free(rast->tasks[i].tile.color[cbuf]);
- }
+ unsigned i;
/* Set exit_flag and signal each thread's work_ready semaphore.
* Each thread will be woken up, notice that the exit_flag is set and