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path: root/src/gallium/drivers/llvmpipe/lp_rast.c
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Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_rast.c')
-rw-r--r--src/gallium/drivers/llvmpipe/lp_rast.c433
1 files changed, 162 insertions, 271 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_rast.c b/src/gallium/drivers/llvmpipe/lp_rast.c
index 6dbcb3c9b3..81ea11a16b 100644
--- a/src/gallium/drivers/llvmpipe/lp_rast.c
+++ b/src/gallium/drivers/llvmpipe/lp_rast.c
@@ -42,128 +42,75 @@
#include "lp_scene.h"
-/**
- * Begin the rasterization phase.
- * Map the framebuffer surfaces. Initialize the 'rast' state.
+/* Begin rasterizing a scene:
*/
static boolean
lp_rast_begin( struct lp_rasterizer *rast,
- const struct pipe_framebuffer_state *fb,
- boolean write_color,
- boolean write_zstencil )
+ struct lp_scene *scene )
{
- struct pipe_screen *screen = rast->screen;
- struct pipe_surface *cbuf, *zsbuf;
+ const struct pipe_framebuffer_state *fb = &scene->fb;
+ boolean write_color = fb->nr_cbufs != 0;
+ boolean write_zstencil = fb->zsbuf != NULL;
int i;
- LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
+ rast->curr_scene = scene;
- util_copy_framebuffer_state(&rast->state.fb, fb);
+ LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
+ rast->state.nr_cbufs = scene->fb.nr_cbufs;
rast->state.write_zstencil = write_zstencil;
rast->state.write_color = write_color;
-
- rast->check_for_clipped_tiles = (fb->width % TILE_SIZE != 0 ||
- fb->height % TILE_SIZE != 0);
-
- for (i = 0; i < rast->state.fb.nr_cbufs; i++) {
- cbuf = rast->state.fb.cbufs[i];
- if (cbuf) {
- rast->cbuf_transfer[i] = screen->get_tex_transfer(rast->screen,
- cbuf->texture,
- cbuf->face,
- cbuf->level,
- cbuf->zslice,
- PIPE_TRANSFER_READ_WRITE,
- 0, 0,
- cbuf->width,
- cbuf->height);
- if (!rast->cbuf_transfer[i])
- goto fail;
-
- rast->cbuf_map[i] = screen->transfer_map(rast->screen,
- rast->cbuf_transfer[i]);
- if (!rast->cbuf_map[i])
- goto fail;
- }
+ for (i = 0; i < rast->state.nr_cbufs; i++) {
+ struct pipe_surface *cbuf = scene->fb.cbufs[i];
+ rast->cbuf[i].map = scene->cbuf_map[i];
+ rast->cbuf[i].format = cbuf->texture->format;
+ rast->cbuf[i].width = cbuf->width;
+ rast->cbuf[i].height = cbuf->height;
+ rast->cbuf[i].stride = llvmpipe_texture_stride(cbuf->texture, cbuf->level);
}
- zsbuf = rast->state.fb.zsbuf;
- if (zsbuf) {
- rast->zsbuf_transfer = screen->get_tex_transfer(rast->screen,
- zsbuf->texture,
- zsbuf->face,
- zsbuf->level,
- zsbuf->zslice,
- PIPE_TRANSFER_READ_WRITE,
- 0, 0,
- zsbuf->width,
- zsbuf->height);
- if (!rast->zsbuf_transfer)
- goto fail;
-
- rast->zsbuf_map = screen->transfer_map(rast->screen,
- rast->zsbuf_transfer);
- if (!rast->zsbuf_map)
- goto fail;
+ if (write_zstencil) {
+ struct pipe_surface *zsbuf = scene->fb.zsbuf;
+ rast->zsbuf.map = scene->zsbuf_map;
+ rast->zsbuf.stride = llvmpipe_texture_stride(zsbuf->texture, zsbuf->level);
+ rast->zsbuf.blocksize =
+ util_format_get_blocksize(zsbuf->texture->format);
}
+ lp_scene_bin_iter_begin( scene );
+
return TRUE;
-
-fail:
- /* Unmap and release transfers?
- */
- return FALSE;
}
-/**
- * Finish the rasterization phase.
- * Unmap framebuffer surfaces.
- */
static void
lp_rast_end( struct lp_rasterizer *rast )
{
- struct pipe_screen *screen = rast->screen;
- unsigned i;
-
- for (i = 0; i < rast->state.fb.nr_cbufs; i++) {
- if (rast->cbuf_map[i])
- screen->transfer_unmap(screen, rast->cbuf_transfer[i]);
-
- if (rast->cbuf_transfer[i])
- screen->tex_transfer_destroy(rast->cbuf_transfer[i]);
-
- rast->cbuf_transfer[i] = NULL;
- rast->cbuf_map[i] = NULL;
- }
+ int i;
- if (rast->zsbuf_map)
- screen->transfer_unmap(screen, rast->zsbuf_transfer);
+ lp_scene_reset( rast->curr_scene );
- if (rast->zsbuf_transfer)
- screen->tex_transfer_destroy(rast->zsbuf_transfer);
+ for (i = 0; i < rast->state.nr_cbufs; i++)
+ rast->cbuf[i].map = NULL;
- rast->zsbuf_transfer = NULL;
- rast->zsbuf_map = NULL;
+ rast->zsbuf.map = NULL;
+ rast->curr_scene = NULL;
}
-
/**
* Begining rasterization of a tile.
* \param x window X position of the tile, in pixels
* \param y window Y position of the tile, in pixels
*/
static void
-lp_rast_start_tile( struct lp_rasterizer *rast,
- unsigned thread_index,
- unsigned x, unsigned y )
+lp_rast_start_tile(struct lp_rasterizer_task *task,
+ unsigned x, unsigned y)
{
LP_DBG(DEBUG_RAST, "%s %d,%d\n", __FUNCTION__, x, y);
- rast->tasks[thread_index].x = x;
- rast->tasks[thread_index].y = y;
+ task->x = x;
+ task->y = y;
}
@@ -171,12 +118,13 @@ lp_rast_start_tile( struct lp_rasterizer *rast,
* Clear the rasterizer's current color tile.
* This is a bin command called during bin processing.
*/
-void lp_rast_clear_color( struct lp_rasterizer *rast,
- unsigned thread_index,
- const union lp_rast_cmd_arg arg )
+void
+lp_rast_clear_color(struct lp_rasterizer_task *task,
+ const union lp_rast_cmd_arg arg)
{
+ struct lp_rasterizer *rast = task->rast;
const uint8_t *clear_color = arg.clear_color;
- uint8_t **color_tile = rast->tasks[thread_index].tile.color;
+ uint8_t **color_tile = task->tile.color;
unsigned i;
LP_DBG(DEBUG_RAST, "%s 0x%x,0x%x,0x%x,0x%x\n", __FUNCTION__,
@@ -189,7 +137,7 @@ void lp_rast_clear_color( struct lp_rasterizer *rast,
clear_color[1] == clear_color[2] &&
clear_color[2] == clear_color[3]) {
/* clear to grayscale value {x, x, x, x} */
- for (i = 0; i < rast->state.fb.nr_cbufs; i++) {
+ for (i = 0; i < rast->state.nr_cbufs; i++) {
memset(color_tile[i], clear_color[0], TILE_SIZE * TILE_SIZE * 4);
}
}
@@ -200,7 +148,7 @@ void lp_rast_clear_color( struct lp_rasterizer *rast,
* works.
*/
const unsigned chunk = TILE_SIZE / 4;
- for (i = 0; i < rast->state.fb.nr_cbufs; i++) {
+ for (i = 0; i < rast->state.nr_cbufs; i++) {
uint8_t *c = color_tile[i];
unsigned j;
for (j = 0; j < 4 * TILE_SIZE; j++) {
@@ -225,24 +173,24 @@ void lp_rast_clear_color( struct lp_rasterizer *rast,
* Clear the rasterizer's current z/stencil tile.
* This is a bin command called during bin processing.
*/
-void lp_rast_clear_zstencil( struct lp_rasterizer *rast,
- unsigned thread_index,
- const union lp_rast_cmd_arg arg)
+void
+lp_rast_clear_zstencil(struct lp_rasterizer_task *task,
+ const union lp_rast_cmd_arg arg)
{
- struct lp_rasterizer_task *task = &rast->tasks[thread_index];
+ struct lp_rasterizer *rast = task->rast;
const unsigned tile_x = task->x;
const unsigned tile_y = task->y;
- const unsigned height = TILE_SIZE/TILE_VECTOR_HEIGHT;
- const unsigned width = TILE_SIZE*TILE_VECTOR_HEIGHT;
- unsigned block_size = util_format_get_blocksize(rast->zsbuf_transfer->texture->format);
+ const unsigned height = TILE_SIZE / TILE_VECTOR_HEIGHT;
+ const unsigned width = TILE_SIZE * TILE_VECTOR_HEIGHT;
+ unsigned block_size = rast->zsbuf.blocksize;
uint8_t *dst;
- unsigned dst_stride = rast->zsbuf_transfer->stride*TILE_VECTOR_HEIGHT;
+ unsigned dst_stride = rast->zsbuf.stride * TILE_VECTOR_HEIGHT;
unsigned i, j;
LP_DBG(DEBUG_RAST, "%s 0x%x\n", __FUNCTION__, arg.clear_zstencil);
- assert(rast->zsbuf_map);
- if (!rast->zsbuf_map)
+ assert(rast->zsbuf.map);
+ if (!rast->zsbuf.map)
return;
LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
@@ -278,8 +226,8 @@ void lp_rast_clear_zstencil( struct lp_rasterizer *rast,
}
break;
default:
- assert(0);
- break;
+ assert(0);
+ break;
}
}
@@ -288,55 +236,42 @@ void lp_rast_clear_zstencil( struct lp_rasterizer *rast,
* Load tile color from the framebuffer surface.
* This is a bin command called during bin processing.
*/
-void lp_rast_load_color( struct lp_rasterizer *rast,
- unsigned thread_index,
- const union lp_rast_cmd_arg arg)
+void
+lp_rast_load_color(struct lp_rasterizer_task *task,
+ const union lp_rast_cmd_arg arg)
{
- struct lp_rasterizer_task *task = &rast->tasks[thread_index];
- const unsigned x = task->x;
- const unsigned y = task->y;
+ struct lp_rasterizer *rast = task->rast;
+ const unsigned x = task->x, y = task->y;
unsigned i;
LP_DBG(DEBUG_RAST, "%s at %u, %u\n", __FUNCTION__, x, y);
- for (i = 0; i < rast->state.fb.nr_cbufs; i++) {
- struct pipe_transfer *transfer = rast->cbuf_transfer[i];
- int w = TILE_SIZE;
- int h = TILE_SIZE;
-
- if (x >= transfer->width)
- continue;
-
- if (y >= transfer->height)
+ for (i = 0; i < rast->state.nr_cbufs; i++) {
+ if (x >= rast->cbuf[i].width || y >= rast->cbuf[i].height)
continue;
- assert(w >= 0);
- assert(h >= 0);
- assert(w <= TILE_SIZE);
- assert(h <= TILE_SIZE);
-
- lp_tile_read_4ub(transfer->texture->format,
+ lp_tile_read_4ub(rast->cbuf[i].format,
task->tile.color[i],
- rast->cbuf_map[i],
- transfer->stride,
+ rast->cbuf[i].map,
+ rast->cbuf[i].stride,
x, y,
- w, h);
+ TILE_SIZE, TILE_SIZE);
LP_COUNT(nr_color_tile_load);
}
}
-void lp_rast_set_state( struct lp_rasterizer *rast,
- unsigned thread_index,
- const union lp_rast_cmd_arg arg )
+void
+lp_rast_set_state(struct lp_rasterizer_task *task,
+ const union lp_rast_cmd_arg arg)
{
const struct lp_rast_state *state = arg.set_state;
LP_DBG(DEBUG_RAST, "%s %p\n", __FUNCTION__, (void *) state);
/* just set the current state pointer for this rasterizer */
- rast->tasks[thread_index].current_state = state;
+ task->current_state = state;
}
@@ -346,16 +281,15 @@ void lp_rast_set_state( struct lp_rasterizer *rast,
* completely contained inside a triangle.
* This is a bin command called during bin processing.
*/
-void lp_rast_shade_tile( struct lp_rasterizer *rast,
- unsigned thread_index,
- const union lp_rast_cmd_arg arg )
+void
+lp_rast_shade_tile(struct lp_rasterizer_task *task,
+ const union lp_rast_cmd_arg arg)
{
- struct lp_rasterizer_task *task = &rast->tasks[thread_index];
+ struct lp_rasterizer *rast = task->rast;
const struct lp_rast_state *state = task->current_state;
struct lp_rast_tile *tile = &task->tile;
const struct lp_rast_shader_inputs *inputs = arg.shade_tile;
- const unsigned tile_x = task->x;
- const unsigned tile_y = task->y;
+ const unsigned tile_x = task->x, tile_y = task->y;
unsigned x, y;
LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
@@ -371,7 +305,7 @@ void lp_rast_shade_tile( struct lp_rasterizer *rast,
block_offset = ((y / 4) * (16 * 16) + (x / 4) * 16);
/* color buffer */
- for (i = 0; i < rast->state.fb.nr_cbufs; i++)
+ for (i = 0; i < rast->state.nr_cbufs; i++)
color[i] = tile->color[i] + 4 * block_offset;
/* depth buffer */
@@ -396,14 +330,13 @@ void lp_rast_shade_tile( struct lp_rasterizer *rast,
* Compute shading for a 4x4 block of pixels.
* This is a bin command called during bin processing.
*/
-void lp_rast_shade_quads( struct lp_rasterizer *rast,
- unsigned thread_index,
+void lp_rast_shade_quads( struct lp_rasterizer_task *task,
const struct lp_rast_shader_inputs *inputs,
unsigned x, unsigned y,
int32_t c1, int32_t c2, int32_t c3)
{
- struct lp_rasterizer_task *task = &rast->tasks[thread_index];
const struct lp_rast_state *state = task->current_state;
+ struct lp_rasterizer *rast = task->rast;
struct lp_rast_tile *tile = &task->tile;
uint8_t *color[PIPE_MAX_COLOR_BUFS];
void *depth;
@@ -411,7 +344,6 @@ void lp_rast_shade_quads( struct lp_rasterizer *rast,
unsigned ix, iy;
int block_offset;
-#ifdef DEBUG
assert(state);
/* Sanity checks */
@@ -420,7 +352,6 @@ void lp_rast_shade_quads( struct lp_rasterizer *rast,
assert((x % 4) == 0);
assert((y % 4) == 0);
-#endif
ix = x % TILE_SIZE;
iy = y % TILE_SIZE;
@@ -429,22 +360,19 @@ void lp_rast_shade_quads( struct lp_rasterizer *rast,
block_offset = ((iy / 4) * (16 * 16) + (ix / 4) * 16);
/* color buffer */
- for (i = 0; i < rast->state.fb.nr_cbufs; i++)
+ for (i = 0; i < rast->state.nr_cbufs; i++)
color[i] = tile->color[i] + 4 * block_offset;
/* depth buffer */
depth = lp_rast_depth_pointer(rast, x, y);
-
-#ifdef DEBUG
assert(lp_check_alignment(tile->color[0], 16));
assert(lp_check_alignment(state->jit_context.blend_color, 16));
assert(lp_check_alignment(inputs->step[0], 16));
assert(lp_check_alignment(inputs->step[1], 16));
assert(lp_check_alignment(inputs->step[2], 16));
-#endif
/* run shader */
state->jit_function[1]( &state->jit_context,
@@ -515,66 +443,48 @@ outline_subtiles(uint8_t *tile)
/**
* Write the rasterizer's color tile to the framebuffer.
*/
-static void lp_rast_store_color( struct lp_rasterizer *rast,
- unsigned thread_index)
+static void
+lp_rast_store_color(struct lp_rasterizer_task *task)
{
- struct lp_rasterizer_task *task = &rast->tasks[thread_index];
- const unsigned x = task->x;
- const unsigned y = task->y;
+ struct lp_rasterizer *rast = task->rast;
+ const unsigned x = task->x, y = task->y;
unsigned i;
- for (i = 0; i < rast->state.fb.nr_cbufs; i++) {
- struct pipe_transfer *transfer = rast->cbuf_transfer[i];
- int w = TILE_SIZE;
- int h = TILE_SIZE;
-
- if (x >= transfer->width)
+ for (i = 0; i < rast->state.nr_cbufs; i++) {
+ if (x >= rast->cbuf[i].width)
continue;
- if (y >= transfer->height)
+ if (y >= rast->cbuf[i].height)
continue;
- LP_DBG(DEBUG_RAST, "%s [%u] %d,%d %dx%d\n", __FUNCTION__,
- thread_index, x, y, w, h);
+ LP_DBG(DEBUG_RAST, "%s [%u] %d,%d\n", __FUNCTION__,
+ task->thread_index, x, y);
if (LP_DEBUG & DEBUG_SHOW_SUBTILES)
outline_subtiles(task->tile.color[i]);
else if (LP_DEBUG & DEBUG_SHOW_TILES)
outline_tile(task->tile.color[i]);
- lp_tile_write_4ub(transfer->texture->format,
+ lp_tile_write_4ub(rast->cbuf[i].format,
task->tile.color[i],
- rast->cbuf_map[i],
- transfer->stride,
+ rast->cbuf[i].map,
+ rast->cbuf[i].stride,
x, y,
- w, h);
+ TILE_SIZE, TILE_SIZE);
LP_COUNT(nr_color_tile_store);
}
}
-/**
- * Write the rasterizer's tiles to the framebuffer.
- */
-static void
-lp_rast_end_tile( struct lp_rasterizer *rast,
- unsigned thread_index )
-{
- LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
-
- if (rast->state.write_color)
- lp_rast_store_color(rast, thread_index);
-}
-
/**
* Signal on a fence. This is called during bin execution/rasterization.
* Called per thread.
*/
-void lp_rast_fence( struct lp_rasterizer *rast,
- unsigned thread_index,
- const union lp_rast_cmd_arg arg )
+void
+lp_rast_fence(struct lp_rasterizer_task *task,
+ const union lp_rast_cmd_arg arg)
{
struct lp_fence *fence = arg.fence;
@@ -592,20 +502,6 @@ void lp_rast_fence( struct lp_rasterizer *rast,
}
-/**
- * When all the threads are done rasterizing a scene, one thread will
- * call this function to reset the scene and put it onto the empty queue.
- */
-static void
-release_scene( struct lp_rasterizer *rast,
- struct lp_scene *scene )
-{
- util_unreference_framebuffer_state( &scene->fb );
-
- lp_scene_reset( scene );
- lp_scene_enqueue( rast->empty_scenes, scene );
- rast->curr_scene = NULL;
-}
/**
@@ -615,25 +511,31 @@ release_scene( struct lp_rasterizer *rast,
* Called per thread.
*/
static void
-rasterize_bin( struct lp_rasterizer *rast,
- unsigned thread_index,
- const struct cmd_bin *bin,
- int x, int y)
+rasterize_bin(struct lp_rasterizer_task *task,
+ const struct cmd_bin *bin,
+ int x, int y)
{
const struct cmd_block_list *commands = &bin->commands;
struct cmd_block *block;
unsigned k;
- lp_rast_start_tile( rast, thread_index, x, y );
+ lp_rast_start_tile( task, x * TILE_SIZE, y * TILE_SIZE );
/* simply execute each of the commands in the block list */
for (block = commands->head; block; block = block->next) {
for (k = 0; k < block->count; k++) {
- block->cmd[k]( rast, thread_index, block->arg[k] );
+ block->cmd[k]( task, block->arg[k] );
}
}
- lp_rast_end_tile( rast, thread_index );
+ /* Write the rasterizer's tiles to the framebuffer.
+ */
+ if (task->rast->state.write_color)
+ lp_rast_store_color(task);
+
+ /* Free data for this bin.
+ */
+ lp_scene_bin_reset( task->rast->curr_scene, x, y);
}
@@ -717,10 +619,8 @@ is_empty_bin( const struct cmd_bin *bin )
* Called per thread.
*/
static void
-rasterize_scene( struct lp_rasterizer *rast,
- unsigned thread_index,
- struct lp_scene *scene,
- bool write_depth )
+rasterize_scene(struct lp_rasterizer_task *task,
+ struct lp_scene *scene)
{
/* loop over scene bins, rasterize each */
#if 0
@@ -728,9 +628,8 @@ rasterize_scene( struct lp_rasterizer *rast,
unsigned i, j;
for (i = 0; i < scene->tiles_x; i++) {
for (j = 0; j < scene->tiles_y; j++) {
- struct cmd_bin *bin = lp_get_bin(scene, i, j);
- rasterize_bin( rast, thread_index,
- bin, i * TILE_SIZE, j * TILE_SIZE );
+ struct cmd_bin *bin = lp_scene_get_bin(scene, i, j);
+ rasterize_bin(task, bin, i, j);
}
}
}
@@ -742,7 +641,7 @@ rasterize_scene( struct lp_rasterizer *rast,
assert(scene);
while ((bin = lp_scene_bin_iter_next(scene, &x, &y))) {
if (!is_empty_bin( bin ))
- rasterize_bin( rast, thread_index, bin, x * TILE_SIZE, y * TILE_SIZE);
+ rasterize_bin(task, bin, x, y);
}
}
#endif
@@ -753,44 +652,20 @@ rasterize_scene( struct lp_rasterizer *rast,
* Called by setup module when it has something for us to render.
*/
void
-lp_rasterize_scene( struct lp_rasterizer *rast,
- struct lp_scene *scene,
- const struct pipe_framebuffer_state *fb,
- bool write_depth )
+lp_rast_queue_scene( struct lp_rasterizer *rast,
+ struct lp_scene *scene)
{
- boolean debug = false;
-
LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
- if (debug) {
- unsigned x, y;
- debug_printf("rasterize scene:\n");
- debug_printf(" data size: %u\n", lp_scene_data_size(scene));
- for (y = 0; y < scene->tiles_y; y++) {
- for (x = 0; x < scene->tiles_x; x++) {
- debug_printf(" bin %u, %u size: %u\n", x, y,
- lp_scene_bin_size(scene, x, y));
- }
- }
- }
-
- /* save framebuffer state in the bin */
- util_copy_framebuffer_state(&scene->fb, fb);
- scene->write_depth = write_depth;
-
if (rast->num_threads == 0) {
/* no threading */
- lp_rast_begin( rast, fb,
- fb->nr_cbufs != 0, /* always write color if cbufs present */
- fb->zsbuf != NULL && write_depth );
+ lp_rast_begin( rast, scene );
- lp_scene_bin_iter_begin( scene );
- rasterize_scene( rast, 0, scene, write_depth );
+ rasterize_scene( &rast->tasks[0], scene );
- release_scene( rast, scene );
-
- lp_rast_end( rast );
+ lp_scene_reset( scene );
+ rast->curr_scene = NULL;
}
else {
/* threaded rendering! */
@@ -802,14 +677,26 @@ lp_rasterize_scene( struct lp_rasterizer *rast,
for (i = 0; i < rast->num_threads; i++) {
pipe_semaphore_signal(&rast->tasks[i].work_ready);
}
+ }
+
+ LP_DBG(DEBUG_SETUP, "%s done \n", __FUNCTION__);
+}
+
+
+void
+lp_rast_finish( struct lp_rasterizer *rast )
+{
+ if (rast->num_threads == 0) {
+ /* nothing to do */
+ }
+ else {
+ int i;
/* wait for work to complete */
for (i = 0; i < rast->num_threads; i++) {
pipe_semaphore_wait(&rast->tasks[i].work_done);
}
}
-
- LP_DBG(DEBUG_SETUP, "%s done \n", __FUNCTION__);
}
@@ -832,24 +719,16 @@ static PIPE_THREAD_ROUTINE( thread_func, init_data )
debug_printf("thread %d waiting for work\n", task->thread_index);
pipe_semaphore_wait(&task->work_ready);
+ if (rast->exit_flag)
+ break;
+
if (task->thread_index == 0) {
/* thread[0]:
* - get next scene to rasterize
* - map the framebuffer surfaces
*/
- const struct pipe_framebuffer_state *fb;
- boolean write_depth;
-
- rast->curr_scene = lp_scene_dequeue( rast->full_scenes, TRUE );
-
- lp_scene_bin_iter_begin( rast->curr_scene );
-
- fb = &rast->curr_scene->fb;
- write_depth = rast->curr_scene->write_depth;
-
- lp_rast_begin( rast, fb,
- fb->nr_cbufs != 0,
- fb->zsbuf != NULL && write_depth );
+ lp_rast_begin( rast,
+ lp_scene_dequeue( rast->full_scenes, TRUE ) );
}
/* Wait for all threads to get here so that threads[1+] don't
@@ -860,26 +739,23 @@ static PIPE_THREAD_ROUTINE( thread_func, init_data )
/* do work */
if (debug)
debug_printf("thread %d doing work\n", task->thread_index);
- rasterize_scene(rast,
- task->thread_index,
- rast->curr_scene,
- rast->curr_scene->write_depth);
+
+ rasterize_scene(task,
+ rast->curr_scene);
/* wait for all threads to finish with this scene */
pipe_barrier_wait( &rast->barrier );
+ /* XXX: shouldn't be necessary:
+ */
if (task->thread_index == 0) {
- /* thread[0]:
- * - release the scene object
- * - unmap the framebuffer surfaces
- */
- release_scene( rast, rast->curr_scene );
lp_rast_end( rast );
}
/* signal done with work */
if (debug)
debug_printf("thread %d done working\n", task->thread_index);
+
pipe_semaphore_signal(&task->work_done);
}
@@ -922,7 +798,7 @@ create_rast_threads(struct lp_rasterizer *rast)
* processing them.
*/
struct lp_rasterizer *
-lp_rast_create( struct pipe_screen *screen, struct lp_scene_queue *empty )
+lp_rast_create( void )
{
struct lp_rasterizer *rast;
unsigned i, cbuf;
@@ -931,9 +807,6 @@ lp_rast_create( struct pipe_screen *screen, struct lp_scene_queue *empty )
if(!rast)
return NULL;
- rast->screen = screen;
-
- rast->empty_scenes = empty;
rast->full_scenes = lp_scene_queue_create();
for (i = 0; i < Elements(rast->tasks); i++) {
@@ -961,13 +834,31 @@ void lp_rast_destroy( struct lp_rasterizer *rast )
{
unsigned i, cbuf;
- util_unreference_framebuffer_state(&rast->state.fb);
-
for (i = 0; i < Elements(rast->tasks); i++) {
for (cbuf = 0; cbuf < PIPE_MAX_COLOR_BUFS; cbuf++ )
align_free(rast->tasks[i].tile.color[cbuf]);
}
+ /* Set exit_flag and signal each thread's work_ready semaphore.
+ * Each thread will be woken up, notice that the exit_flag is set and
+ * break out of its main loop. The thread will then exit.
+ */
+ rast->exit_flag = TRUE;
+ for (i = 0; i < rast->num_threads; i++) {
+ pipe_semaphore_signal(&rast->tasks[i].work_ready);
+ }
+
+ /* Wait for threads to terminate before cleaning up per-thread data */
+ for (i = 0; i < rast->num_threads; i++) {
+ pipe_thread_wait(rast->threads[i]);
+ }
+
+ /* Clean up per-thread data */
+ for (i = 0; i < rast->num_threads; i++) {
+ pipe_semaphore_destroy(&rast->tasks[i].work_ready);
+ pipe_semaphore_destroy(&rast->tasks[i].work_done);
+ }
+
/* for synchronizing rasterization threads */
pipe_barrier_destroy( &rast->barrier );