diff options
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_rast.c')
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_rast.c | 68 |
1 files changed, 26 insertions, 42 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_rast.c b/src/gallium/drivers/llvmpipe/lp_rast.c index 2217debc02..50d2a0a0f3 100644 --- a/src/gallium/drivers/llvmpipe/lp_rast.c +++ b/src/gallium/drivers/llvmpipe/lp_rast.c @@ -50,14 +50,14 @@ struct lp_rasterizer *lp_rast_create( void ) } void lp_rast_bind_surfaces( struct lp_rasterizer *rast, - struct pipe_surface *color, - struct pipe_surface *zstencil, + struct pipe_surface *cbuf, + struct pipe_surface *zsbuf, const float *clear_color, double clear_depth, unsigned clear_stencil) { - pipe_surface_reference(&rast->state.color, color); - pipe_surface_reference(&rast->state.depth, depth); + pipe_surface_reference(&rast->state.cbuf, cbuf); + pipe_surface_reference(&rast->state.zsbuf, zsbuf); } @@ -93,12 +93,12 @@ void lp_rast_clear_color( struct lp_rasterizer *rast, void lp_rast_clear_zstencil( struct lp_rasterizer *rast, const union lp_rast_cmd_arg *arg) { - const unsigned clear_color = arg->clear.clear_zstencil; + const unsigned clear_zstencil = arg->clear.clear_zstencil; unsigned i, j; for (i = 0; i < TILE_SIZE; i++) for (j = 0; j < TILE_SIZE; j++) - rast->tile.depth[i][j] = clear_depth; + rast->tile.depth[i*TILE_SIZE + j] = clear_zstencil; } @@ -119,7 +119,7 @@ void lp_rast_load_zstencil( struct lp_rasterizer *rast, void lp_rast_set_state( struct lp_rasterizer *rast, const union lp_rast_cmd_arg *arg ) { - rast->shader_state = arg->state; + rast->shader_state = arg->set_state; } @@ -128,36 +128,24 @@ void lp_rast_shade_tile( struct lp_rasterizer *rast, const union lp_rast_cmd_arg *arg, const struct lp_rast_shader_inputs *inputs ) { - unsigned i; - - /* Set up the silly quad coef pointers - */ - for (i = 0; i < 4; i++) { - rast->quads[i].posCoef = &inputs->posCoef; - rast->quads[i].coef = inputs->coef; - } + const uint32_t masks[4] = {~0, ~0, ~0, ~0}; + unsigned i, j; /* Use the existing preference for 8x2 (four quads) shading: */ - for (i = 0; i < TILE_SIZE; i += 8) { - for (j = 0; j < TILE_SIZE; j += 2) { - rast->shader_state.shade( inputs->jc, - rast->x + i, - rast->y + j, - rast->quads, 4 ); - } - } + for (i = 0; i < TILE_SIZE; i += 8) + for (j = 0; j < TILE_SIZE; j += 2) + lp_rast_shade_quads( rast, inputs, i, j, &masks); } -void lp_rast_shade_quads( const struct lp_rast_state *state, - struct lp_rast_tile *tile, - struct quad_header **quads, - unsigned nr ) +void lp_rast_shade_quads( struct lp_rasterizer *rast, + const struct lp_rast_shader_inputs *inputs, + unsigned x, unsigned y, + const unsigned *masks) { - struct quad_header *quad = quads[0]; - const unsigned x = quad->input.x0; - const unsigned y = quad->input.y0; + const struct lp_rast_state *state = rast->shader_state; + struct lp_rast_tile *tile = &rast->tile; uint8_t *color; uint8_t *depth; uint32_t ALIGN16_ATTRIB mask[4][NUM_CHANNELS]; @@ -165,18 +153,13 @@ void lp_rast_shade_quads( const struct lp_rast_state *state, unsigned q; /* Sanity checks */ - assert(nr * QUAD_SIZE == TILE_VECTOR_HEIGHT * TILE_VECTOR_WIDTH); assert(x % TILE_VECTOR_WIDTH == 0); assert(y % TILE_VECTOR_HEIGHT == 0); - for (q = 0; q < nr; ++q) { - assert(quads[q]->input.x0 == x + q*2); - assert(quads[q]->input.y0 == y); - } /* mask */ for (q = 0; q < 4; ++q) for (chan_index = 0; chan_index < NUM_CHANNELS; ++chan_index) - mask[q][chan_index] = quads[q]->inout.mask & (1 << chan_index) ? ~0 : 0; + mask[q][chan_index] = masks[q] & (1 << chan_index) ? ~0 : 0; /* color buffer */ color = &TILE_PIXEL(tile->color, x, y, 0); @@ -184,7 +167,7 @@ void lp_rast_shade_quads( const struct lp_rast_state *state, /* depth buffer */ assert((x % 2) == 0); assert((y % 2) == 0); - depth = (uint8_t *)tile->depth + y*TILE_SIZE*4 + 2*x*4; + depth = tile->depth + y*TILE_SIZE + 2*x; /* XXX: This will most likely fail on 32bit x86 without -mstackrealign */ assert(lp_check_alignment(mask, 16)); @@ -196,9 +179,9 @@ void lp_rast_shade_quads( const struct lp_rast_state *state, /* run shader */ state->shader( &state->jc, x, y, - quad->coef->a0, - quad->coef->dadx, - quad->coef->dady, + inputs->a0, + inputs->dadx, + inputs->dady, &mask[0][0], color, depth); @@ -220,8 +203,9 @@ void lp_rast_end_tile( struct lp_rasterizer *rast, const unsigned y = rast->y; unsigned w = TILE_SIZE; unsigned h = TILE_SIZE; + void *map; - surface = rast->state.color; + surface = rast->state.cbuf; if(!surface) return; @@ -252,7 +236,7 @@ void lp_rast_end_tile( struct lp_rasterizer *rast, screen->transfer_unmap(screen, transfer); } - screen->tex_transfer_destroy(screen, transfer); + screen->tex_transfer_destroy(transfer); if (write_depth) { /* FIXME: call u_tile func to store depth/stencil to surface */ |