diff options
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_rast_tri.c')
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_rast_tri.c | 280 |
1 files changed, 280 insertions, 0 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_rast_tri.c b/src/gallium/drivers/llvmpipe/lp_rast_tri.c new file mode 100644 index 0000000000..a5f0d14c95 --- /dev/null +++ b/src/gallium/drivers/llvmpipe/lp_rast_tri.c @@ -0,0 +1,280 @@ +/************************************************************************** + * + * Copyright 2007-2009 VMware, Inc. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +/* + * Rasterization for binned triangles within a tile + */ + +#include <limits.h> +#include "util/u_math.h" +#include "lp_debug.h" +#include "lp_perf.h" +#include "lp_rast_priv.h" +#include "lp_tile_soa.h" + + +/** + * Map an index in [0,15] to an x,y position, multiplied by 4. + * This is used to get the position of each subtile in a 4x4 + * grid of edge step values. + * Note: we can use some bit twiddling to compute these values instead + * of using a look-up table, but there's no measurable performance + * difference. + */ +static const int pos_table4[16][2] = { + { 0, 0 }, + { 4, 0 }, + { 0, 4 }, + { 4, 4 }, + { 8, 0 }, + { 12, 0 }, + { 8, 4 }, + { 12, 4 }, + { 0, 8 }, + { 4, 8 }, + { 0, 12 }, + { 4, 12 }, + { 8, 8 }, + { 12, 8 }, + { 8, 12 }, + { 12, 12 } +}; + + +static const int pos_table16[16][2] = { + { 0, 0 }, + { 16, 0 }, + { 0, 16 }, + { 16, 16 }, + { 32, 0 }, + { 48, 0 }, + { 32, 16 }, + { 48, 16 }, + { 0, 32 }, + { 16, 32 }, + { 0, 48 }, + { 16, 48 }, + { 32, 32 }, + { 48, 32 }, + { 32, 48 }, + { 48, 48 } +}; + + +/** + * Shade all pixels in a 4x4 block. + */ +static void +block_full_4(struct lp_rasterizer_task *task, + const struct lp_rast_triangle *tri, + int x, int y) +{ + lp_rast_shade_quads_all(task, &tri->inputs, x, y); +} + + +/** + * Shade all pixels in a 16x16 block. + */ +static void +block_full_16(struct lp_rasterizer_task *task, + const struct lp_rast_triangle *tri, + int x, int y) +{ + unsigned ix, iy; + assert(x % 16 == 0); + assert(y % 16 == 0); + for (iy = 0; iy < 16; iy += 4) + for (ix = 0; ix < 16; ix += 4) + block_full_4(task, tri, x + ix, y + iy); +} + + +/** + * Pass the 4x4 pixel block to the shader function. + * Determination of which of the 16 pixels lies inside the triangle + * will be done as part of the fragment shader. + */ +static void +do_block_4(struct lp_rasterizer_task *task, + const struct lp_rast_triangle *tri, + int x, int y, + int c1, int c2, int c3) +{ + assert(x >= 0); + assert(y >= 0); + + lp_rast_shade_quads(task, &tri->inputs, x, y, -c1, -c2, -c3); +} + + +/** + * Evaluate a 16x16 block of pixels to determine which 4x4 subblocks are in/out + * of the triangle's bounds. + */ +static void +do_block_16(struct lp_rasterizer_task *task, + const struct lp_rast_triangle *tri, + int x, int y, + int c0, int c1, int c2) +{ + unsigned mask = 0; + int eo[3]; + int c[3]; + int i, j; + + assert(x >= 0); + assert(y >= 0); + assert(x % 16 == 0); + assert(y % 16 == 0); + + eo[0] = tri->eo1 * 4; + eo[1] = tri->eo2 * 4; + eo[2] = tri->eo3 * 4; + + c[0] = c0; + c[1] = c1; + c[2] = c2; + + for (j = 0; j < 3; j++) { + const int *step = tri->inputs.step[j]; + const int cx = c[j] + eo[j]; + + /* Mask has bits set whenever we are outside any of the edges. + */ + for (i = 0; i < 16; i++) { + int out = cx + step[i] * 4; + mask |= (out >> 31) & (1 << i); + } + } + + mask = ~mask & 0xffff; + while (mask) { + int i = ffs(mask) - 1; + int px = x + pos_table4[i][0]; + int py = y + pos_table4[i][1]; + int cx1 = c0 + tri->inputs.step[0][i] * 4; + int cx2 = c1 + tri->inputs.step[1][i] * 4; + int cx3 = c2 + tri->inputs.step[2][i] * 4; + + mask &= ~(1 << i); + + /* Don't bother testing if the 4x4 block is entirely in/out of + * the triangle. It's a little faster to do it in the jit code. + */ + LP_COUNT(nr_non_empty_4); + do_block_4(task, tri, px, py, cx1, cx2, cx3); + } +} + + +/** + * Scan the tile in chunks and figure out which pixels to rasterize + * for this triangle. + */ +void +lp_rast_triangle(struct lp_rasterizer_task *task, + const union lp_rast_cmd_arg arg) +{ + const struct lp_rast_triangle *tri = arg.triangle; + const int x = task->x, y = task->y; + int ei[3], eo[3], c[3]; + unsigned outmask, inmask, partial_mask; + unsigned i, j; + + c[0] = tri->c1 + tri->dx12 * y - tri->dy12 * x; + c[1] = tri->c2 + tri->dx23 * y - tri->dy23 * x; + c[2] = tri->c3 + tri->dx31 * y - tri->dy31 * x; + + eo[0] = tri->eo1 * 16; + eo[1] = tri->eo2 * 16; + eo[2] = tri->eo3 * 16; + + ei[0] = tri->ei1 * 16; + ei[1] = tri->ei2 * 16; + ei[2] = tri->ei3 * 16; + + outmask = 0; + inmask = 0xffff; + + for (j = 0; j < 3; j++) { + const int *step = tri->inputs.step[j]; + const int cox = c[j] + eo[j]; + const int cio = ei[j]- eo[j]; + + /* Outmask has bits set whenever we are outside any of the + * edges. + */ + /* Inmask has bits set whenever we are inside all of the edges. + */ + for (i = 0; i < 16; i++) { + int out = cox + step[i] * 16; + int in = out + cio; + outmask |= (out >> 31) & (1 << i); + inmask &= ~((in >> 31) & (1 << i)); + } + } + + assert((outmask & inmask) == 0); + + if (outmask == 0xffff) + return; + + /* Invert mask, so that bits are set whenever we are at least + * partially inside all of the edges: + */ + partial_mask = ~inmask & ~outmask & 0xffff; + + /* Iterate over partials: + */ + while (partial_mask) { + int i = ffs(partial_mask) - 1; + int px = x + pos_table16[i][0]; + int py = y + pos_table16[i][1]; + int cx1 = c[0] + tri->inputs.step[0][i] * 16; + int cx2 = c[1] + tri->inputs.step[1][i] * 16; + int cx3 = c[2] + tri->inputs.step[2][i] * 16; + + partial_mask &= ~(1 << i); + + LP_COUNT(nr_partially_covered_16); + do_block_16(task, tri, px, py, cx1, cx2, cx3); + } + + /* Iterate over fulls: + */ + while (inmask) { + int i = ffs(inmask) - 1; + int px = x + pos_table16[i][0]; + int py = y + pos_table16[i][1]; + + inmask &= ~(1 << i); + + LP_COUNT(nr_fully_covered_16); + block_full_16(task, tri, px, py); + } +} |