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path: root/src/gallium/drivers/llvmpipe/lp_scene.c
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Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_scene.c')
-rw-r--r--src/gallium/drivers/llvmpipe/lp_scene.c110
1 files changed, 32 insertions, 78 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_scene.c b/src/gallium/drivers/llvmpipe/lp_scene.c
index 72492c0f0c..182e7cb230 100644
--- a/src/gallium/drivers/llvmpipe/lp_scene.c
+++ b/src/gallium/drivers/llvmpipe/lp_scene.c
@@ -181,11 +181,14 @@ lp_scene_reset(struct lp_scene *scene )
struct texture_ref *ref, *next, *ref_list = &scene->textures;
for (ref = ref_list->next; ref != ref_list; ref = next) {
next = next_elem(ref);
- pipe_texture_reference(&ref->texture, NULL);
+ pipe_resource_reference(&ref->texture, NULL);
FREE(ref);
}
make_empty_list(ref_list);
}
+
+ scene->has_color_clear = FALSE;
+ scene->has_depth_clear = FALSE;
}
@@ -248,12 +251,12 @@ lp_scene_bin_size( const struct lp_scene *scene, unsigned x, unsigned y )
*/
void
lp_scene_texture_reference( struct lp_scene *scene,
- struct pipe_texture *texture )
+ struct pipe_resource *texture )
{
struct texture_ref *ref = CALLOC_STRUCT(texture_ref);
if (ref) {
struct texture_ref *ref_list = &scene->textures;
- pipe_texture_reference(&ref->texture, texture);
+ pipe_resource_reference(&ref->texture, texture);
insert_at_tail(ref_list, ref);
}
}
@@ -263,8 +266,8 @@ lp_scene_texture_reference( struct lp_scene *scene,
* Does this scene have a reference to the given texture?
*/
boolean
-lp_scene_is_texture_referenced( const struct lp_scene *scene,
- const struct pipe_texture *texture )
+lp_scene_is_resource_referenced( const struct lp_scene *scene,
+ const struct pipe_resource *texture )
{
const struct texture_ref *ref_list = &scene->textures;
const struct texture_ref *ref;
@@ -390,6 +393,7 @@ end:
}
+
/**
* Prepare this scene for the rasterizer.
* Map the framebuffer surfaces. Initialize the 'rast' state.
@@ -397,65 +401,12 @@ end:
static boolean
lp_scene_map_buffers( struct lp_scene *scene )
{
- struct pipe_screen *screen = scene->pipe->screen;
- struct pipe_surface *cbuf, *zsbuf;
- int i;
-
LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
-
- /* Map all color buffers
- */
- for (i = 0; i < scene->fb.nr_cbufs; i++) {
- cbuf = scene->fb.cbufs[i];
- if (cbuf) {
- scene->cbuf_transfer[i] = screen->get_tex_transfer(screen,
- cbuf->texture,
- cbuf->face,
- cbuf->level,
- cbuf->zslice,
- PIPE_TRANSFER_READ_WRITE,
- 0, 0,
- cbuf->width,
- cbuf->height);
- if (!scene->cbuf_transfer[i])
- goto fail;
-
- scene->cbuf_map[i] = screen->transfer_map(screen,
- scene->cbuf_transfer[i]);
- if (!scene->cbuf_map[i])
- goto fail;
- }
- }
-
- /* Map the zsbuffer
- */
- zsbuf = scene->fb.zsbuf;
- if (zsbuf) {
- scene->zsbuf_transfer = screen->get_tex_transfer(screen,
- zsbuf->texture,
- zsbuf->face,
- zsbuf->level,
- zsbuf->zslice,
- PIPE_TRANSFER_READ_WRITE,
- 0, 0,
- zsbuf->width,
- zsbuf->height);
- if (!scene->zsbuf_transfer)
- goto fail;
-
- scene->zsbuf_map = screen->transfer_map(screen,
- scene->zsbuf_transfer);
- if (!scene->zsbuf_map)
- goto fail;
- }
+ /* XXX framebuffer surfaces are no longer mapped here */
+ /* XXX move all map/unmap stuff into rast module... */
return TRUE;
-
-fail:
- /* Unmap and release transfers?
- */
- return FALSE;
}
@@ -469,28 +420,29 @@ fail:
static void
lp_scene_unmap_buffers( struct lp_scene *scene )
{
- struct pipe_screen *screen = scene->pipe->screen;
+#if 0
unsigned i;
for (i = 0; i < scene->fb.nr_cbufs; i++) {
- if (scene->cbuf_map[i])
- screen->transfer_unmap(screen, scene->cbuf_transfer[i]);
-
- if (scene->cbuf_transfer[i])
- screen->tex_transfer_destroy(scene->cbuf_transfer[i]);
-
- scene->cbuf_transfer[i] = NULL;
- scene->cbuf_map[i] = NULL;
+ if (scene->cbuf_map[i]) {
+ struct pipe_surface *cbuf = scene->fb.cbufs[i];
+ llvmpipe_resource_unmap(cbuf->texture,
+ cbuf->face,
+ cbuf->level,
+ cbuf->zslice);
+ scene->cbuf_map[i] = NULL;
+ }
}
- if (scene->zsbuf_map)
- screen->transfer_unmap(screen, scene->zsbuf_transfer);
-
- if (scene->zsbuf_transfer)
- screen->tex_transfer_destroy(scene->zsbuf_transfer);
-
- scene->zsbuf_transfer = NULL;
- scene->zsbuf_map = NULL;
+ if (scene->zsbuf_map) {
+ struct pipe_surface *zsbuf = scene->fb.zsbuf;
+ llvmpipe_resource_unmap(zsbuf->texture,
+ zsbuf->face,
+ zsbuf->level,
+ zsbuf->zslice);
+ scene->zsbuf_map = NULL;
+ }
+#endif
util_unreference_framebuffer_state( &scene->fb );
}
@@ -505,6 +457,9 @@ void lp_scene_begin_binning( struct lp_scene *scene,
scene->tiles_x = align(fb->width, TILE_SIZE) / TILE_SIZE;
scene->tiles_y = align(fb->height, TILE_SIZE) / TILE_SIZE;
+
+ assert(scene->tiles_x <= TILES_X);
+ assert(scene->tiles_y <= TILES_Y);
}
@@ -524,7 +479,6 @@ void lp_scene_rasterize( struct lp_scene *scene,
}
}
-
scene->write_depth = (scene->fb.zsbuf != NULL &&
write_depth);