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Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_scene.h')
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_scene.h | 301 |
1 files changed, 301 insertions, 0 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_scene.h b/src/gallium/drivers/llvmpipe/lp_scene.h new file mode 100644 index 0000000000..7db2165cf1 --- /dev/null +++ b/src/gallium/drivers/llvmpipe/lp_scene.h @@ -0,0 +1,301 @@ +/************************************************************************** + * + * Copyright 2009 VMware, Inc. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + +/** + * Binner data structures and bin-related functions. + * Note: the "setup" code is concerned with building scenes while + * The "rast" code is concerned with consuming/executing scenes. + */ + +#ifndef LP_SCENE_H +#define LP_SCENE_H + +#include "os/os_thread.h" +#include "lp_tile_soa.h" +#include "lp_rast.h" + + +/* We're limited to 2K by 2K for 32bit fixed point rasterization. + * Will need a 64-bit version for larger framebuffers. + */ +#define MAXHEIGHT 2048 +#define MAXWIDTH 2048 +#define TILES_X (MAXWIDTH / TILE_SIZE) +#define TILES_Y (MAXHEIGHT / TILE_SIZE) + + +#define CMD_BLOCK_MAX 128 +#define DATA_BLOCK_SIZE (16 * 1024 - sizeof(unsigned) - sizeof(void *)) + + + +/* switch to a non-pointer value for this: + */ +typedef void (*lp_rast_cmd)( struct lp_rasterizer *, + unsigned thread_index, + const union lp_rast_cmd_arg ); + +struct cmd_block { + lp_rast_cmd cmd[CMD_BLOCK_MAX]; + union lp_rast_cmd_arg arg[CMD_BLOCK_MAX]; + unsigned count; + struct cmd_block *next; +}; + +struct data_block { + ubyte data[DATA_BLOCK_SIZE]; + unsigned used; + struct data_block *next; +}; + +struct cmd_block_list { + struct cmd_block *head; + struct cmd_block *tail; +}; + +/** + * For each screen tile we have one of these bins. + */ +struct cmd_bin { + struct cmd_block_list commands; +}; + + +/** + * This stores bulk data which is shared by all bins within a scene. + * Examples include triangle data and state data. The commands in + * the per-tile bins will point to chunks of data in this structure. + */ +struct data_block_list { + struct data_block *head; + struct data_block *tail; +}; + + +/** List of texture references */ +struct texture_ref { + struct pipe_texture *texture; + struct texture_ref *prev, *next; /**< linked list w/ u_simple_list.h */ +}; + + +/** + * All bins and bin data are contained here. + * Per-bin data goes into the 'tile' bins. + * Shared data goes into the 'data' buffer. + * + * When there are multiple threads, will want to double-buffer between + * scenes: + */ +struct lp_scene { + struct cmd_bin tile[TILES_X][TILES_Y]; + struct data_block_list data; + + /** the framebuffer to render the scene into */ + struct pipe_framebuffer_state fb; + + /** list of textures referenced by the scene commands */ + struct texture_ref textures; + + boolean write_depth; + + /** + * Number of active tiles in each dimension. + * This basically the framebuffer size divided by tile size + */ + unsigned tiles_x, tiles_y; + + int curr_x, curr_y; /**< for iterating over bins */ + pipe_mutex mutex; +}; + + + +struct lp_scene *lp_scene_create(void); + +void lp_scene_destroy(struct lp_scene *scene); + + +void lp_scene_init(struct lp_scene *scene); + +boolean lp_scene_is_empty(struct lp_scene *scene ); + +void lp_scene_reset(struct lp_scene *scene ); + +void lp_scene_free_bin_data(struct lp_scene *scene); + +void lp_scene_set_framebuffer_size( struct lp_scene *scene, + unsigned width, unsigned height ); + +void lp_bin_new_data_block( struct data_block_list *list ); + +void lp_bin_new_cmd_block( struct cmd_block_list *list ); + +unsigned lp_scene_data_size( const struct lp_scene *scene ); + +unsigned lp_scene_bin_size( const struct lp_scene *scene, unsigned x, unsigned y ); + +void lp_scene_texture_reference( struct lp_scene *scene, + struct pipe_texture *texture ); + +boolean lp_scene_is_textured_referenced( const struct lp_scene *scene, + const struct pipe_texture *texture ); + + +/** + * Allocate space for a command/data in the bin's data buffer. + * Grow the block list if needed. + */ +static INLINE void * +lp_scene_alloc( struct lp_scene *scene, unsigned size) +{ + struct data_block_list *list = &scene->data; + + if (list->tail->used + size > DATA_BLOCK_SIZE) { + lp_bin_new_data_block( list ); + } + + { + struct data_block *tail = list->tail; + ubyte *data = tail->data + tail->used; + tail->used += size; + return data; + } +} + + +/** + * As above, but with specific alignment. + */ +static INLINE void * +lp_scene_alloc_aligned( struct lp_scene *scene, unsigned size, + unsigned alignment ) +{ + struct data_block_list *list = &scene->data; + + if (list->tail->used + size + alignment - 1 > DATA_BLOCK_SIZE) { + lp_bin_new_data_block( list ); + } + + { + struct data_block *tail = list->tail; + ubyte *data = tail->data + tail->used; + unsigned offset = (((uintptr_t)data + alignment - 1) & ~(alignment - 1)) - (uintptr_t)data; + tail->used += offset + size; + return data + offset; + } +} + + +/* Put back data if we decide not to use it, eg. culled triangles. + */ +static INLINE void +lp_scene_putback_data( struct lp_scene *scene, unsigned size) +{ + struct data_block_list *list = &scene->data; + assert(list->tail->used >= size); + list->tail->used -= size; +} + + +/** Return pointer to a particular tile's bin. */ +static INLINE struct cmd_bin * +lp_scene_get_bin(struct lp_scene *scene, unsigned x, unsigned y) +{ + return &scene->tile[x][y]; +} + + +/** Remove all commands from a bin */ +void +lp_scene_bin_reset(struct lp_scene *scene, unsigned x, unsigned y); + + +/* Add a command to bin[x][y]. + */ +static INLINE void +lp_scene_bin_command( struct lp_scene *scene, + unsigned x, unsigned y, + lp_rast_cmd cmd, + union lp_rast_cmd_arg arg ) +{ + struct cmd_bin *bin = lp_scene_get_bin(scene, x, y); + struct cmd_block_list *list = &bin->commands; + + assert(x < scene->tiles_x); + assert(y < scene->tiles_y); + + if (list->tail->count == CMD_BLOCK_MAX) { + lp_bin_new_cmd_block( list ); + } + + { + struct cmd_block *tail = list->tail; + unsigned i = tail->count; + tail->cmd[i] = cmd; + tail->arg[i] = arg; + tail->count++; + } +} + + +/* Add a command to all active bins. + */ +static INLINE void +lp_scene_bin_everywhere( struct lp_scene *scene, + lp_rast_cmd cmd, + const union lp_rast_cmd_arg arg ) +{ + unsigned i, j; + for (i = 0; i < scene->tiles_x; i++) + for (j = 0; j < scene->tiles_y; j++) + lp_scene_bin_command( scene, i, j, cmd, arg ); +} + + +void +lp_scene_bin_state_command( struct lp_scene *scene, + lp_rast_cmd cmd, + const union lp_rast_cmd_arg arg ); + + +static INLINE unsigned +lp_scene_get_num_bins( const struct lp_scene *scene ) +{ + return scene->tiles_x * scene->tiles_y; +} + + +void +lp_scene_bin_iter_begin( struct lp_scene *scene ); + +struct cmd_bin * +lp_scene_bin_iter_next( struct lp_scene *scene, int *bin_x, int *bin_y ); + + +#endif /* LP_BIN_H */ |