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path: root/src/gallium/drivers/llvmpipe/lp_setup.c
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Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_setup.c')
-rw-r--r--src/gallium/drivers/llvmpipe/lp_setup.c61
1 files changed, 54 insertions, 7 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_setup.c b/src/gallium/drivers/llvmpipe/lp_setup.c
index 556e571585..3da9097154 100644
--- a/src/gallium/drivers/llvmpipe/lp_setup.c
+++ b/src/gallium/drivers/llvmpipe/lp_setup.c
@@ -275,9 +275,10 @@ set_scene_state( struct lp_setup_context *setup,
void
lp_setup_flush( struct lp_setup_context *setup,
unsigned flags,
- struct pipe_fence_handle **fence)
+ struct pipe_fence_handle **fence,
+ const char *reason)
{
- LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
+ LP_DBG(DEBUG_SETUP, "%s %s\n", __FUNCTION__, reason);
if (setup->scene) {
if (fence) {
@@ -287,6 +288,8 @@ lp_setup_flush( struct lp_setup_context *setup,
*fence = lp_setup_fence( setup );
}
+ if (setup->scene->fence)
+ setup->scene->fence->issued = TRUE;
}
set_scene_state( setup, SETUP_FLUSHED );
@@ -312,6 +315,11 @@ lp_setup_bind_framebuffer( struct lp_setup_context *setup,
* scene.
*/
util_copy_framebuffer_state(&setup->fb, fb);
+ setup->framebuffer.x0 = 0;
+ setup->framebuffer.y0 = 0;
+ setup->framebuffer.x1 = fb->width-1;
+ setup->framebuffer.y1 = fb->height-1;
+ setup->dirty |= LP_SETUP_NEW_SCISSOR;
}
@@ -469,11 +477,35 @@ lp_setup_set_triangle_state( struct lp_setup_context *setup,
setup->ccw_is_frontface = ccw_is_frontface;
setup->cullmode = cull_mode;
setup->triangle = first_triangle;
- setup->scissor_test = scissor;
setup->pixel_offset = gl_rasterization_rules ? 0.5f : 0.0f;
+
+ if (setup->scissor_test != scissor) {
+ setup->dirty |= LP_SETUP_NEW_SCISSOR;
+ setup->scissor_test = scissor;
+ }
}
+void
+lp_setup_set_line_state( struct lp_setup_context *setup,
+ float line_width)
+{
+ LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
+ setup->line_width = line_width;
+}
+
+void
+lp_setup_set_point_state( struct lp_setup_context *setup,
+ float point_size,
+ boolean point_size_per_vertex,
+ uint sprite)
+{
+ LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
+
+ setup->point_size = point_size;
+ setup->sprite = sprite;
+ setup->point_size_per_vertex = point_size_per_vertex;
+}
void
lp_setup_set_fs_inputs( struct lp_setup_context *setup,
@@ -559,10 +591,11 @@ lp_setup_set_scissor( struct lp_setup_context *setup,
assert(scissor);
- if (memcmp(&setup->scissor.current, scissor, sizeof(*scissor)) != 0) {
- setup->scissor.current = *scissor; /* struct copy */
- setup->dirty |= LP_SETUP_NEW_SCISSOR;
- }
+ setup->scissor.x0 = scissor->minx;
+ setup->scissor.x1 = scissor->maxx-1;
+ setup->scissor.y0 = scissor->miny;
+ setup->scissor.y1 = scissor->maxy-1;
+ setup->dirty |= LP_SETUP_NEW_SCISSOR;
}
@@ -713,6 +746,12 @@ lp_setup_update_state( struct lp_setup_context *setup )
*/
{
struct llvmpipe_context *lp = llvmpipe_context(scene->pipe);
+
+ /* Will probably need to move this somewhere else, just need
+ * to know about vertex shader point size attribute.
+ */
+ setup->psize = lp->psize_slot;
+
if (lp->dirty) {
llvmpipe_update_derived(lp);
}
@@ -806,6 +845,14 @@ lp_setup_update_state( struct lp_setup_context *setup )
}
}
+ if (setup->dirty & LP_SETUP_NEW_SCISSOR) {
+ setup->draw_region = setup->framebuffer;
+ if (setup->scissor_test) {
+ u_rect_possible_intersection(&setup->scissor,
+ &setup->draw_region);
+ }
+ }
+
setup->dirty = 0;
assert(setup->fs.stored);