diff options
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_setup.c')
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_setup.c | 1775 |
1 files changed, 501 insertions, 1274 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_setup.c b/src/gallium/drivers/llvmpipe/lp_setup.c index 92baa980bc..2e3ef4ae5c 100644 --- a/src/gallium/drivers/llvmpipe/lp_setup.c +++ b/src/gallium/drivers/llvmpipe/lp_setup.c @@ -26,1477 +26,704 @@ **************************************************************************/ /** - * \brief Primitive rasterization/rendering (points, lines, triangles) + * Tiling engine. * - * \author Keith Whitwell <keith@tungstengraphics.com> - * \author Brian Paul + * Builds per-tile display lists and executes them on calls to + * lp_setup_flush(). */ -#include "lp_context.h" -#include "lp_quad.h" -#include "lp_setup.h" -#include "lp_state.h" -#include "draw/draw_context.h" -#include "draw/draw_vertex.h" -#include "pipe/p_shader_tokens.h" -#include "util/u_format.h" -#include "util/u_math.h" +#include "pipe/p_defines.h" +#include "util/u_inlines.h" #include "util/u_memory.h" -#include "lp_bld_debug.h" -#include "lp_tile_cache.h" -#include "lp_tile_soa.h" - - -#define DEBUG_VERTS 0 -#define DEBUG_FRAGS 0 - -/** - * Triangle edge info - */ -struct edge { - float dx; /**< X(v1) - X(v0), used only during setup */ - float dy; /**< Y(v1) - Y(v0), used only during setup */ - float dxdy; /**< dx/dy */ - float sx, sy; /**< first sample point coord */ - int lines; /**< number of lines on this edge */ -}; - - -#define MAX_QUADS 16 - +#include "util/u_pack_color.h" +#include "util/u_surface.h" +#include "lp_scene.h" +#include "lp_scene_queue.h" +#include "lp_buffer.h" +#include "lp_texture.h" +#include "lp_debug.h" +#include "lp_fence.h" +#include "lp_rast.h" +#include "lp_setup_context.h" -/** - * Triangle setup info (derived from draw_stage). - * Also used for line drawing (taking some liberties). - */ -struct setup_context { - struct llvmpipe_context *llvmpipe; - - /* Vertices are just an array of floats making up each attribute in - * turn. Currently fixed at 4 floats, but should change in time. - * Codegen will help cope with this. - */ - const float (*vmax)[4]; - const float (*vmid)[4]; - const float (*vmin)[4]; - const float (*vprovoke)[4]; - - struct edge ebot; - struct edge etop; - struct edge emaj; - - float oneoverarea; - int facing; +#include "draw/draw_context.h" +#include "draw/draw_vbuf.h" - float pixel_offset; - struct quad_header quad[MAX_QUADS]; - struct quad_header *quad_ptrs[MAX_QUADS]; - unsigned count; +static void set_scene_state( struct setup_context *, unsigned ); - struct quad_interp_coef coef; - struct { - int left[2]; /**< [0] = row0, [1] = row1 */ - int right[2]; - int y; - } span; +struct lp_scene * +lp_setup_get_current_scene(struct setup_context *setup) +{ + if (!setup->scene) { -#if DEBUG_FRAGS - uint numFragsEmitted; /**< per primitive */ - uint numFragsWritten; /**< per primitive */ -#endif + /* wait for a free/empty scene + */ + setup->scene = lp_scene_dequeue(setup->empty_scenes, TRUE); - unsigned winding; /* which winding to cull */ -}; + if(0)lp_scene_reset( setup->scene ); /* XXX temporary? */ + lp_scene_set_framebuffer_size(setup->scene, + setup->fb.width, + setup->fb.height); + } + return setup->scene; +} -/** - * Execute fragment shader for the four fragments in the quad. - */ -PIPE_ALIGN_STACK static void -shade_quads(struct llvmpipe_context *llvmpipe, - struct quad_header *quads[], - unsigned nr) +first_triangle( struct setup_context *setup, + const float (*v0)[4], + const float (*v1)[4], + const float (*v2)[4]) { - struct lp_fragment_shader *fs = llvmpipe->fs; - struct quad_header *quad = quads[0]; - const unsigned x = quad->input.x0; - const unsigned y = quad->input.y0; - uint8_t *tile; - uint8_t *color; - void *depth; - PIPE_ALIGN_VAR(16) uint32_t mask[4][NUM_CHANNELS]; - unsigned chan_index; - unsigned q; - - assert(fs->current); - if(!fs->current) - return; - - /* Sanity checks */ - assert(nr * QUAD_SIZE == TILE_VECTOR_HEIGHT * TILE_VECTOR_WIDTH); - assert(x % TILE_VECTOR_WIDTH == 0); - assert(y % TILE_VECTOR_HEIGHT == 0); - for (q = 0; q < nr; ++q) { - assert(quads[q]->input.x0 == x + q*2); - assert(quads[q]->input.y0 == y); - } - - /* mask */ - for (q = 0; q < 4; ++q) - for (chan_index = 0; chan_index < NUM_CHANNELS; ++chan_index) - mask[q][chan_index] = quads[q]->inout.mask & (1 << chan_index) ? ~0 : 0; + set_scene_state( setup, SETUP_ACTIVE ); + lp_setup_choose_triangle( setup ); + setup->triangle( setup, v0, v1, v2 ); +} - /* color buffer */ - if(llvmpipe->framebuffer.nr_cbufs >= 1 && - llvmpipe->framebuffer.cbufs[0]) { - tile = lp_get_cached_tile(llvmpipe->cbuf_cache[0], x, y); - color = &TILE_PIXEL(tile, x & (TILE_SIZE-1), y & (TILE_SIZE-1), 0); - } - else - color = NULL; - - /* depth buffer */ - if(llvmpipe->zsbuf_map) { - assert((x % 2) == 0); - assert((y % 2) == 0); - depth = llvmpipe->zsbuf_map + - y*llvmpipe->zsbuf_transfer->stride + - 2*x*util_format_get_blocksize(llvmpipe->zsbuf_transfer->texture->format); - } - else - depth = NULL; - - /* XXX: This will most likely fail on 32bit x86 without -mstackrealign */ - assert(lp_check_alignment(mask, 16)); - - assert(lp_check_alignment(depth, 16)); - assert(lp_check_alignment(color, 16)); - assert(lp_check_alignment(llvmpipe->jit_context.blend_color, 16)); - - /* run shader */ - fs->current->jit_function( &llvmpipe->jit_context, - x, y, - quad->coef->a0, - quad->coef->dadx, - quad->coef->dady, - &mask[0][0], - color, - depth); +static void +first_line( struct setup_context *setup, + const float (*v0)[4], + const float (*v1)[4]) +{ + set_scene_state( setup, SETUP_ACTIVE ); + lp_setup_choose_line( setup ); + setup->line( setup, v0, v1 ); } +static void +first_point( struct setup_context *setup, + const float (*v0)[4]) +{ + set_scene_state( setup, SETUP_ACTIVE ); + lp_setup_choose_point( setup ); + setup->point( setup, v0 ); +} +static void reset_context( struct setup_context *setup ) +{ + LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__); + /* Reset derived state */ + setup->constants.stored_size = 0; + setup->constants.stored_data = NULL; + setup->fs.stored = NULL; + setup->dirty = ~0; -/** - * Do triangle cull test using tri determinant (sign indicates orientation) - * \return true if triangle is to be culled. - */ -static INLINE boolean -cull_tri(const struct setup_context *setup, float det) -{ - if (det != 0) { - /* if (det < 0 then Z points toward camera and triangle is - * counter-clockwise winding. - */ - unsigned winding = (det < 0) ? PIPE_WINDING_CCW : PIPE_WINDING_CW; + /* no current bin */ + setup->scene = NULL; - if ((winding & setup->winding) == 0) - return FALSE; - } + /* Reset some state: + */ + setup->clear.flags = 0; - /* Culled: + /* Have an explicit "start-binning" call and get rid of this + * pointer twiddling? */ - return TRUE; + setup->line = first_line; + setup->point = first_point; + setup->triangle = first_triangle; } - -/** - * Clip setup->quad against the scissor/surface bounds. - */ -static INLINE void -quad_clip( struct setup_context *setup, struct quad_header *quad ) +/** Rasterize all scene's bins */ +static void +lp_setup_rasterize_scene( struct setup_context *setup, + boolean write_depth ) { - const struct pipe_scissor_state *cliprect = &setup->llvmpipe->cliprect; - const int minx = (int) cliprect->minx; - const int maxx = (int) cliprect->maxx; - const int miny = (int) cliprect->miny; - const int maxy = (int) cliprect->maxy; - - if (quad->input.x0 >= maxx || - quad->input.y0 >= maxy || - quad->input.x0 + 1 < minx || - quad->input.y0 + 1 < miny) { - /* totally clipped */ - quad->inout.mask = 0x0; - return; - } - if (quad->input.x0 < minx) - quad->inout.mask &= (MASK_BOTTOM_RIGHT | MASK_TOP_RIGHT); - if (quad->input.y0 < miny) - quad->inout.mask &= (MASK_BOTTOM_LEFT | MASK_BOTTOM_RIGHT); - if (quad->input.x0 == maxx - 1) - quad->inout.mask &= (MASK_BOTTOM_LEFT | MASK_TOP_LEFT); - if (quad->input.y0 == maxy - 1) - quad->inout.mask &= (MASK_TOP_LEFT | MASK_TOP_RIGHT); -} + struct lp_scene *scene = lp_setup_get_current_scene(setup); + lp_rasterize_scene(setup->rast, + scene, + &setup->fb, + write_depth); + reset_context( setup ); -/** - * Given an X or Y coordinate, return the block/quad coordinate that it - * belongs to. - */ -static INLINE int block( int x ) -{ - return x & ~(2-1); + LP_DBG(DEBUG_SETUP, "%s done \n", __FUNCTION__); } -static INLINE int block_x( int x ) + + +static void +begin_binning( struct setup_context *setup ) { - return x & ~(TILE_VECTOR_WIDTH - 1); + struct lp_scene *scene = lp_setup_get_current_scene(setup); + + LP_DBG(DEBUG_SETUP, "%s color: %s depth: %s\n", __FUNCTION__, + (setup->clear.flags & PIPE_CLEAR_COLOR) ? "clear": "load", + (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) ? "clear": "load"); + + if (setup->fb.nr_cbufs) { + if (setup->clear.flags & PIPE_CLEAR_COLOR) + lp_scene_bin_everywhere( scene, + lp_rast_clear_color, + setup->clear.color ); + else + lp_scene_bin_everywhere( scene, + lp_rast_load_color, + lp_rast_arg_null() ); + } + + if (setup->fb.zsbuf) { + if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) + lp_scene_bin_everywhere( scene, + lp_rast_clear_zstencil, + setup->clear.zstencil ); + else + lp_scene_bin_everywhere( scene, + lp_rast_load_zstencil, + lp_rast_arg_null() ); + } + + LP_DBG(DEBUG_SETUP, "%s done\n", __FUNCTION__); } -/** - * Emit a quad (pass to next stage) with clipping. +/* This basically bins and then flushes any outstanding full-screen + * clears. + * + * TODO: fast path for fullscreen clears and no triangles. */ -static INLINE void -clip_emit_quad( struct setup_context *setup, struct quad_header *quad ) +static void +execute_clears( struct setup_context *setup ) { - quad_clip( setup, quad ); - - if (quad->inout.mask) { - struct llvmpipe_context *lp = setup->llvmpipe; - -#if 1 - /* XXX: The blender expects 4 quads. This is far from efficient, but - * until we codegenerate single-quad variants of the fragment pipeline - * we need this hack. */ - const unsigned nr_quads = TILE_VECTOR_HEIGHT*TILE_VECTOR_WIDTH/QUAD_SIZE; - struct quad_header quads[4]; - struct quad_header *quad_ptrs[4]; - int x0 = block_x(quad->input.x0); - unsigned i; - - assert(nr_quads == 4); - - for(i = 0; i < nr_quads; ++i) { - int x = x0 + 2*i; - if(x == quad->input.x0) - memcpy(&quads[i], quad, sizeof quads[i]); - else { - memset(&quads[i], 0, sizeof quads[i]); - quads[i].input.x0 = x; - quads[i].input.y0 = quad->input.y0; - quads[i].coef = quad->coef; - } - quad_ptrs[i] = &quads[i]; - } + LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__); - shade_quads( lp, quad_ptrs, nr_quads ); -#else - shade_quads( lp, &quad, 1 ); -#endif - } + begin_binning( setup ); + lp_setup_rasterize_scene( setup, TRUE ); } -/** - * Render a horizontal span of quads - */ -static void flush_spans( struct setup_context *setup ) +static void +set_scene_state( struct setup_context *setup, + unsigned new_state ) { - const int step = TILE_VECTOR_WIDTH; - const int xleft0 = setup->span.left[0]; - const int xleft1 = setup->span.left[1]; - const int xright0 = setup->span.right[0]; - const int xright1 = setup->span.right[1]; - - - int minleft = block_x(MIN2(xleft0, xleft1)); - int maxright = MAX2(xright0, xright1); - int x; - - for (x = minleft; x < maxright; x += step) { - unsigned skip_left0 = CLAMP(xleft0 - x, 0, step); - unsigned skip_left1 = CLAMP(xleft1 - x, 0, step); - unsigned skip_right0 = CLAMP(x + step - xright0, 0, step); - unsigned skip_right1 = CLAMP(x + step - xright1, 0, step); - unsigned lx = x; - const unsigned nr_quads = TILE_VECTOR_HEIGHT*TILE_VECTOR_WIDTH/QUAD_SIZE; - unsigned q = 0; - - unsigned skipmask_left0 = (1U << skip_left0) - 1U; - unsigned skipmask_left1 = (1U << skip_left1) - 1U; - - /* These calculations fail when step == 32 and skip_right == 0. - */ - unsigned skipmask_right0 = ~0U << (unsigned)(step - skip_right0); - unsigned skipmask_right1 = ~0U << (unsigned)(step - skip_right1); - - unsigned mask0 = ~skipmask_left0 & ~skipmask_right0; - unsigned mask1 = ~skipmask_left1 & ~skipmask_right1; - - if (mask0 | mask1) { - for(q = 0; q < nr_quads; ++q) { - unsigned quadmask = (mask0 & 3) | ((mask1 & 3) << 2); - setup->quad[q].input.x0 = lx; - setup->quad[q].input.y0 = setup->span.y; - setup->quad[q].inout.mask = quadmask; - setup->quad_ptrs[q] = &setup->quad[q]; - mask0 >>= 2; - mask1 >>= 2; - lx += 2; - } - assert(!(mask0 | mask1)); + unsigned old_state = setup->state; - shade_quads(setup->llvmpipe, setup->quad_ptrs, nr_quads ); + if (old_state == new_state) + return; + + LP_DBG(DEBUG_SETUP, "%s old %d new %d\n", __FUNCTION__, old_state, new_state); + + switch (new_state) { + case SETUP_ACTIVE: + begin_binning( setup ); + break; + + case SETUP_CLEARED: + if (old_state == SETUP_ACTIVE) { + assert(0); + return; } + break; + + case SETUP_FLUSHED: + if (old_state == SETUP_CLEARED) + execute_clears( setup ); + else + lp_setup_rasterize_scene( setup, TRUE ); + break; } - - setup->span.y = 0; - setup->span.right[0] = 0; - setup->span.right[1] = 0; - setup->span.left[0] = 1000000; /* greater than right[0] */ - setup->span.left[1] = 1000000; /* greater than right[1] */ + setup->state = new_state; } -#if DEBUG_VERTS -static void print_vertex(const struct setup_context *setup, - const float (*v)[4]) +void +lp_setup_flush( struct setup_context *setup, + unsigned flags ) { - int i; - debug_printf(" Vertex: (%p)\n", v); - for (i = 0; i < setup->quad[0].nr_attrs; i++) { - debug_printf(" %d: %f %f %f %f\n", i, - v[i][0], v[i][1], v[i][2], v[i][3]); - if (util_is_inf_or_nan(v[i][0])) { - debug_printf(" NaN!\n"); - } - } + LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__); + + set_scene_state( setup, SETUP_FLUSHED ); } -#endif -/** - * Sort the vertices from top to bottom order, setting up the triangle - * edge fields (ebot, emaj, etop). - * \return FALSE if coords are inf/nan (cull the tri), TRUE otherwise - */ -static boolean setup_sort_vertices( struct setup_context *setup, - float det, - const float (*v0)[4], - const float (*v1)[4], - const float (*v2)[4] ) -{ - setup->vprovoke = v2; - - /* determine bottom to top order of vertices */ - { - float y0 = v0[0][1]; - float y1 = v1[0][1]; - float y2 = v2[0][1]; - if (y0 <= y1) { - if (y1 <= y2) { - /* y0<=y1<=y2 */ - setup->vmin = v0; - setup->vmid = v1; - setup->vmax = v2; - } - else if (y2 <= y0) { - /* y2<=y0<=y1 */ - setup->vmin = v2; - setup->vmid = v0; - setup->vmax = v1; - } - else { - /* y0<=y2<=y1 */ - setup->vmin = v0; - setup->vmid = v2; - setup->vmax = v1; - } - } - else { - if (y0 <= y2) { - /* y1<=y0<=y2 */ - setup->vmin = v1; - setup->vmid = v0; - setup->vmax = v2; - } - else if (y2 <= y1) { - /* y2<=y1<=y0 */ - setup->vmin = v2; - setup->vmid = v1; - setup->vmax = v0; - } - else { - /* y1<=y2<=y0 */ - setup->vmin = v1; - setup->vmid = v2; - setup->vmax = v0; - } - } - } - setup->ebot.dx = setup->vmid[0][0] - setup->vmin[0][0]; - setup->ebot.dy = setup->vmid[0][1] - setup->vmin[0][1]; - setup->emaj.dx = setup->vmax[0][0] - setup->vmin[0][0]; - setup->emaj.dy = setup->vmax[0][1] - setup->vmin[0][1]; - setup->etop.dx = setup->vmax[0][0] - setup->vmid[0][0]; - setup->etop.dy = setup->vmax[0][1] - setup->vmid[0][1]; - - /* - * Compute triangle's area. Use 1/area to compute partial - * derivatives of attributes later. - * - * The area will be the same as prim->det, but the sign may be - * different depending on how the vertices get sorted above. - * - * To determine whether the primitive is front or back facing we - * use the prim->det value because its sign is correct. - */ - { - const float area = (setup->emaj.dx * setup->ebot.dy - - setup->ebot.dx * setup->emaj.dy); - - setup->oneoverarea = 1.0f / area; - - /* - debug_printf("%s one-over-area %f area %f det %f\n", - __FUNCTION__, setup->oneoverarea, area, det ); - */ - if (util_is_inf_or_nan(setup->oneoverarea)) - return FALSE; - } +void +lp_setup_bind_framebuffer( struct setup_context *setup, + const struct pipe_framebuffer_state *fb ) +{ + struct lp_scene *scene = lp_setup_get_current_scene(setup); - /* We need to know if this is a front or back-facing triangle for: - * - the GLSL gl_FrontFacing fragment attribute (bool) - * - two-sided stencil test - */ - setup->facing = - ((det > 0.0) ^ - (setup->llvmpipe->rasterizer->front_winding == PIPE_WINDING_CW)); + LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__); - /* Prepare pixel offset for rasterisation: - * - pixel center (0.5, 0.5) for GL, or - * - assume (0.0, 0.0) for other APIs. - */ - if (setup->llvmpipe->rasterizer->gl_rasterization_rules) { - setup->pixel_offset = 0.5f; - } else { - setup->pixel_offset = 0.0f; - } + set_scene_state( setup, SETUP_FLUSHED ); - return TRUE; -} + /* re-get scene pointer, may have a new scene after flushing */ + scene = lp_setup_get_current_scene(setup); + util_copy_framebuffer_state(&setup->fb, fb); -/** - * Compute a0, dadx and dady for a linearly interpolated coefficient, - * for a triangle. - */ -static void tri_pos_coeff( struct setup_context *setup, - uint vertSlot, unsigned i) -{ - float botda = setup->vmid[vertSlot][i] - setup->vmin[vertSlot][i]; - float majda = setup->vmax[vertSlot][i] - setup->vmin[vertSlot][i]; - float a = setup->ebot.dy * majda - botda * setup->emaj.dy; - float b = setup->emaj.dx * botda - majda * setup->ebot.dx; - float dadx = a * setup->oneoverarea; - float dady = b * setup->oneoverarea; - - assert(i <= 3); - - setup->coef.dadx[0][i] = dadx; - setup->coef.dady[0][i] = dady; - - /* calculate a0 as the value which would be sampled for the - * fragment at (0,0), taking into account that we want to sample at - * pixel centers, in other words (pixel_offset, pixel_offset). - * - * this is neat but unfortunately not a good way to do things for - * triangles with very large values of dadx or dady as it will - * result in the subtraction and re-addition from a0 of a very - * large number, which means we'll end up loosing a lot of the - * fractional bits and precision from a0. the way to fix this is - * to define a0 as the sample at a pixel center somewhere near vmin - * instead - i'll switch to this later. - */ - setup->coef.a0[0][i] = (setup->vmin[vertSlot][i] - - (dadx * (setup->vmin[0][0] - setup->pixel_offset) + - dady * (setup->vmin[0][1] - setup->pixel_offset))); - - /* - debug_printf("attr[%d].%c: %f dx:%f dy:%f\n", - slot, "xyzw"[i], - setup->coef[slot].a0[i], - setup->coef[slot].dadx[i], - setup->coef[slot].dady[i]); - */ + lp_scene_set_framebuffer_size(scene, setup->fb.width, setup->fb.height); } -/** - * Compute a0 for a constant-valued coefficient (GL_FLAT shading). - * The value value comes from vertex[slot][i]. - * The result will be put into setup->coef[slot].a0[i]. - * \param slot which attribute slot - * \param i which component of the slot (0..3) - */ -static void const_pos_coeff( struct setup_context *setup, - uint vertSlot, unsigned i) +void +lp_setup_clear( struct setup_context *setup, + const float *color, + double depth, + unsigned stencil, + unsigned flags ) { - setup->coef.dadx[0][i] = 0; - setup->coef.dady[0][i] = 0; - - /* need provoking vertex info! - */ - setup->coef.a0[0][i] = setup->vprovoke[vertSlot][i]; -} + struct lp_scene *scene = lp_setup_get_current_scene(setup); + unsigned i; + LP_DBG(DEBUG_SETUP, "%s state %d\n", __FUNCTION__, setup->state); -/** - * Compute a0 for a constant-valued coefficient (GL_FLAT shading). - * The value value comes from vertex[slot][i]. - * The result will be put into setup->coef[slot].a0[i]. - * \param slot which attribute slot - * \param i which component of the slot (0..3) - */ -static void const_coeff( struct setup_context *setup, - unsigned attrib, - uint vertSlot) -{ - unsigned i; - for (i = 0; i < NUM_CHANNELS; ++i) { - setup->coef.dadx[1 + attrib][i] = 0; - setup->coef.dady[1 + attrib][i] = 0; - /* need provoking vertex info! - */ - setup->coef.a0[1 + attrib][i] = setup->vprovoke[vertSlot][i]; + if (flags & PIPE_CLEAR_COLOR) { + for (i = 0; i < 4; ++i) + setup->clear.color.clear_color[i] = float_to_ubyte(color[i]); } -} - -/** - * Compute a0, dadx and dady for a linearly interpolated coefficient, - * for a triangle. - */ -static void tri_linear_coeff( struct setup_context *setup, - unsigned attrib, - uint vertSlot) -{ - unsigned i; - for (i = 0; i < NUM_CHANNELS; ++i) { - float botda = setup->vmid[vertSlot][i] - setup->vmin[vertSlot][i]; - float majda = setup->vmax[vertSlot][i] - setup->vmin[vertSlot][i]; - float a = setup->ebot.dy * majda - botda * setup->emaj.dy; - float b = setup->emaj.dx * botda - majda * setup->ebot.dx; - float dadx = a * setup->oneoverarea; - float dady = b * setup->oneoverarea; - - assert(i <= 3); - - setup->coef.dadx[1 + attrib][i] = dadx; - setup->coef.dady[1 + attrib][i] = dady; - - /* calculate a0 as the value which would be sampled for the - * fragment at (0,0), taking into account that we want to sample at - * pixel centers, in other words (0.5, 0.5). - * - * this is neat but unfortunately not a good way to do things for - * triangles with very large values of dadx or dady as it will - * result in the subtraction and re-addition from a0 of a very - * large number, which means we'll end up loosing a lot of the - * fractional bits and precision from a0. the way to fix this is - * to define a0 as the sample at a pixel center somewhere near vmin - * instead - i'll switch to this later. - */ - setup->coef.a0[1 + attrib][i] = (setup->vmin[vertSlot][i] - - (dadx * (setup->vmin[0][0] - setup->pixel_offset) + - dady * (setup->vmin[0][1] - setup->pixel_offset))); - - /* - debug_printf("attr[%d].%c: %f dx:%f dy:%f\n", - slot, "xyzw"[i], - setup->coef[slot].a0[i], - setup->coef[slot].dadx[i], - setup->coef[slot].dady[i]); - */ + if (flags & PIPE_CLEAR_DEPTHSTENCIL) { + setup->clear.zstencil.clear_zstencil = + util_pack_z_stencil(setup->fb.zsbuf->format, + depth, + stencil); } -} + if (setup->state == SETUP_ACTIVE) { + /* Add the clear to existing scene. In the unusual case where + * both color and depth-stencil are being cleared when there's + * already been some rendering, we could discard the currently + * binned scene and start again, but I don't see that as being + * a common usage. + */ + if (flags & PIPE_CLEAR_COLOR) + lp_scene_bin_everywhere( scene, + lp_rast_clear_color, + setup->clear.color ); -/** - * Compute a0, dadx and dady for a perspective-corrected interpolant, - * for a triangle. - * We basically multiply the vertex value by 1/w before computing - * the plane coefficients (a0, dadx, dady). - * Later, when we compute the value at a particular fragment position we'll - * divide the interpolated value by the interpolated W at that fragment. - */ -static void tri_persp_coeff( struct setup_context *setup, - unsigned attrib, - uint vertSlot) -{ - unsigned i; - for (i = 0; i < NUM_CHANNELS; ++i) { - /* premultiply by 1/w (v[0][3] is always W): + if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) + lp_scene_bin_everywhere( scene, + lp_rast_clear_zstencil, + setup->clear.zstencil ); + } + else { + /* Put ourselves into the 'pre-clear' state, specifically to try + * and accumulate multiple clears to color and depth_stencil + * buffers which the app or state-tracker might issue + * separately. */ - float mina = setup->vmin[vertSlot][i] * setup->vmin[0][3]; - float mida = setup->vmid[vertSlot][i] * setup->vmid[0][3]; - float maxa = setup->vmax[vertSlot][i] * setup->vmax[0][3]; - float botda = mida - mina; - float majda = maxa - mina; - float a = setup->ebot.dy * majda - botda * setup->emaj.dy; - float b = setup->emaj.dx * botda - majda * setup->ebot.dx; - float dadx = a * setup->oneoverarea; - float dady = b * setup->oneoverarea; - - /* - debug_printf("tri persp %d,%d: %f %f %f\n", vertSlot, i, - setup->vmin[vertSlot][i], - setup->vmid[vertSlot][i], - setup->vmax[vertSlot][i] - ); - */ - assert(i <= 3); - - setup->coef.dadx[1 + attrib][i] = dadx; - setup->coef.dady[1 + attrib][i] = dady; - setup->coef.a0[1 + attrib][i] = (mina - - (dadx * (setup->vmin[0][0] - setup->pixel_offset) + - dady * (setup->vmin[0][1] - setup->pixel_offset))); + set_scene_state( setup, SETUP_CLEARED ); + + setup->clear.flags |= flags; } } /** - * Special coefficient setup for gl_FragCoord. - * X and Y are trivial, though Y has to be inverted for OpenGL. - * Z and W are copied from posCoef which should have already been computed. - * We could do a bit less work if we'd examine gl_FragCoord's swizzle mask. + * Emit a fence. */ -static void -setup_fragcoord_coeff(struct setup_context *setup, uint slot) +struct pipe_fence_handle * +lp_setup_fence( struct setup_context *setup ) { - /*X*/ - setup->coef.a0[1 + slot][0] = 0; - setup->coef.dadx[1 + slot][0] = 1.0; - setup->coef.dady[1 + slot][0] = 0.0; - /*Y*/ - setup->coef.a0[1 + slot][1] = 0.0; - setup->coef.dadx[1 + slot][1] = 0.0; - setup->coef.dady[1 + slot][1] = 1.0; - /*Z*/ - setup->coef.a0[1 + slot][2] = setup->coef.a0[0][2]; - setup->coef.dadx[1 + slot][2] = setup->coef.dadx[0][2]; - setup->coef.dady[1 + slot][2] = setup->coef.dady[0][2]; - /*W*/ - setup->coef.a0[1 + slot][3] = setup->coef.a0[0][3]; - setup->coef.dadx[1 + slot][3] = setup->coef.dadx[0][3]; - setup->coef.dady[1 + slot][3] = setup->coef.dady[0][3]; -} + struct lp_scene *scene = lp_setup_get_current_scene(setup); + const unsigned rank = lp_scene_get_num_bins( scene ); /* xxx */ + struct lp_fence *fence = lp_fence_create(rank); + LP_DBG(DEBUG_SETUP, "%s rank %u\n", __FUNCTION__, rank); + set_scene_state( setup, SETUP_ACTIVE ); -/** - * Compute the setup->coef[] array dadx, dady, a0 values. - * Must be called after setup->vmin,vmid,vmax,vprovoke are initialized. - */ -static void setup_tri_coefficients( struct setup_context *setup ) -{ - struct llvmpipe_context *llvmpipe = setup->llvmpipe; - const struct lp_fragment_shader *lpfs = llvmpipe->fs; - const struct vertex_info *vinfo = llvmpipe_get_vertex_info(llvmpipe); - uint fragSlot; + /* insert the fence into all command bins */ + lp_scene_bin_everywhere( scene, + lp_rast_fence, + lp_rast_arg_fence(fence) ); - /* z and w are done by linear interpolation: - */ - tri_pos_coeff(setup, 0, 2); - tri_pos_coeff(setup, 0, 3); + return (struct pipe_fence_handle *) fence; +} - /* setup interpolation for all the remaining attributes: - */ - for (fragSlot = 0; fragSlot < lpfs->info.num_inputs; fragSlot++) { - const uint vertSlot = vinfo->attrib[fragSlot].src_index; - switch (vinfo->attrib[fragSlot].interp_mode) { - case INTERP_CONSTANT: - const_coeff(setup, fragSlot, vertSlot); - break; - case INTERP_LINEAR: - tri_linear_coeff(setup, fragSlot, vertSlot); - break; - case INTERP_PERSPECTIVE: - tri_persp_coeff(setup, fragSlot, vertSlot); - break; - case INTERP_POS: - setup_fragcoord_coeff(setup, fragSlot); - break; - default: - assert(0); - } +void +lp_setup_set_triangle_state( struct setup_context *setup, + unsigned cull_mode, + boolean ccw_is_frontface, + boolean scissor ) +{ + LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__); - if (lpfs->info.input_semantic_name[fragSlot] == TGSI_SEMANTIC_FACE) { - setup->coef.a0[1 + fragSlot][0] = 1.0f - setup->facing; - setup->coef.dadx[1 + fragSlot][0] = 0.0; - setup->coef.dady[1 + fragSlot][0] = 0.0; - } - } + setup->ccw_is_frontface = ccw_is_frontface; + setup->cullmode = cull_mode; + setup->triangle = first_triangle; + setup->scissor_test = scissor; } -static void setup_tri_edges( struct setup_context *setup ) +void +lp_setup_set_fs_inputs( struct setup_context *setup, + const struct lp_shader_input *input, + unsigned nr ) { - float vmin_x = setup->vmin[0][0] + setup->pixel_offset; - float vmid_x = setup->vmid[0][0] + setup->pixel_offset; - - float vmin_y = setup->vmin[0][1] - setup->pixel_offset; - float vmid_y = setup->vmid[0][1] - setup->pixel_offset; - float vmax_y = setup->vmax[0][1] - setup->pixel_offset; - - setup->emaj.sy = ceilf(vmin_y); - setup->emaj.lines = (int) ceilf(vmax_y - setup->emaj.sy); - setup->emaj.dxdy = setup->emaj.dx / setup->emaj.dy; - setup->emaj.sx = vmin_x + (setup->emaj.sy - vmin_y) * setup->emaj.dxdy; - - setup->etop.sy = ceilf(vmid_y); - setup->etop.lines = (int) ceilf(vmax_y - setup->etop.sy); - setup->etop.dxdy = setup->etop.dx / setup->etop.dy; - setup->etop.sx = vmid_x + (setup->etop.sy - vmid_y) * setup->etop.dxdy; - - setup->ebot.sy = ceilf(vmin_y); - setup->ebot.lines = (int) ceilf(vmid_y - setup->ebot.sy); - setup->ebot.dxdy = setup->ebot.dx / setup->ebot.dy; - setup->ebot.sx = vmin_x + (setup->ebot.sy - vmin_y) * setup->ebot.dxdy; -} + LP_DBG(DEBUG_SETUP, "%s %p %u\n", __FUNCTION__, (void *) input, nr); + memcpy( setup->fs.input, input, nr * sizeof input[0] ); + setup->fs.nr_inputs = nr; +} -/** - * Render the upper or lower half of a triangle. - * Scissoring/cliprect is applied here too. - */ -static void subtriangle( struct setup_context *setup, - struct edge *eleft, - struct edge *eright, - unsigned lines ) +void +lp_setup_set_fs_functions( struct setup_context *setup, + lp_jit_frag_func jit_function0, + lp_jit_frag_func jit_function1, + boolean opaque ) { - const struct pipe_scissor_state *cliprect = &setup->llvmpipe->cliprect; - const int minx = (int) cliprect->minx; - const int maxx = (int) cliprect->maxx; - const int miny = (int) cliprect->miny; - const int maxy = (int) cliprect->maxy; - int y, start_y, finish_y; - int sy = (int)eleft->sy; - - assert((int)eleft->sy == (int) eright->sy); - - /* clip top/bottom */ - start_y = sy; - if (start_y < miny) - start_y = miny; - - finish_y = sy + lines; - if (finish_y > maxy) - finish_y = maxy; - - start_y -= sy; - finish_y -= sy; - - /* - debug_printf("%s %d %d\n", __FUNCTION__, start_y, finish_y); - */ - - for (y = start_y; y < finish_y; y++) { - - /* avoid accumulating adds as floats don't have the precision to - * accurately iterate large triangle edges that way. luckily we - * can just multiply these days. - * - * this is all drowned out by the attribute interpolation anyway. - */ - int left = (int)(eleft->sx + y * eleft->dxdy); - int right = (int)(eright->sx + y * eright->dxdy); - - /* clip left/right */ - if (left < minx) - left = minx; - if (right > maxx) - right = maxx; - - if (left < right) { - int _y = sy + y; - if (block(_y) != setup->span.y) { - flush_spans(setup); - setup->span.y = block(_y); - } + LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) jit_function0); + /* FIXME: reference count */ - setup->span.left[_y&1] = left; - setup->span.right[_y&1] = right; - } - } - - - /* save the values so that emaj can be restarted: - */ - eleft->sx += lines * eleft->dxdy; - eright->sx += lines * eright->dxdy; - eleft->sy += lines; - eright->sy += lines; + setup->fs.current.jit_function[0] = jit_function0; + setup->fs.current.jit_function[1] = jit_function1; + setup->fs.current.opaque = opaque; + setup->dirty |= LP_SETUP_NEW_FS; } - -/** - * Recalculate prim's determinant. This is needed as we don't have - * get this information through the vbuf_render interface & we must - * calculate it here. - */ -static float -calc_det( const float (*v0)[4], - const float (*v1)[4], - const float (*v2)[4] ) +void +lp_setup_set_fs_constants(struct setup_context *setup, + struct pipe_buffer *buffer) { - /* edge vectors e = v0 - v2, f = v1 - v2 */ - const float ex = v0[0][0] - v2[0][0]; - const float ey = v0[0][1] - v2[0][1]; - const float fx = v1[0][0] - v2[0][0]; - const float fy = v1[0][1] - v2[0][1]; - - /* det = cross(e,f).z */ - return ex * fy - ey * fx; + LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) buffer); + + pipe_buffer_reference(&setup->constants.current, buffer); + + setup->dirty |= LP_SETUP_NEW_CONSTANTS; } -/** - * Do setup for triangle rasterization, then render the triangle. - */ -void llvmpipe_setup_tri( struct setup_context *setup, - const float (*v0)[4], - const float (*v1)[4], - const float (*v2)[4] ) +void +lp_setup_set_alpha_ref_value( struct setup_context *setup, + float alpha_ref_value ) { - float det; - -#if DEBUG_VERTS - debug_printf("Setup triangle:\n"); - print_vertex(setup, v0); - print_vertex(setup, v1); - print_vertex(setup, v2); -#endif + LP_DBG(DEBUG_SETUP, "%s %f\n", __FUNCTION__, alpha_ref_value); - if (setup->llvmpipe->no_rast) - return; - - det = calc_det(v0, v1, v2); - /* - debug_printf("%s\n", __FUNCTION__ ); - */ + if(setup->fs.current.jit_context.alpha_ref_value != alpha_ref_value) { + setup->fs.current.jit_context.alpha_ref_value = alpha_ref_value; + setup->dirty |= LP_SETUP_NEW_FS; + } +} -#if DEBUG_FRAGS - setup->numFragsEmitted = 0; - setup->numFragsWritten = 0; -#endif +void +lp_setup_set_blend_color( struct setup_context *setup, + const struct pipe_blend_color *blend_color ) +{ + LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__); - if (cull_tri( setup, det )) - return; + assert(blend_color); - if (!setup_sort_vertices( setup, det, v0, v1, v2 )) - return; - setup_tri_coefficients( setup ); - setup_tri_edges( setup ); + if(memcmp(&setup->blend_color.current, blend_color, sizeof *blend_color) != 0) { + memcpy(&setup->blend_color.current, blend_color, sizeof *blend_color); + setup->dirty |= LP_SETUP_NEW_BLEND_COLOR; + } +} - assert(setup->llvmpipe->reduced_prim == PIPE_PRIM_TRIANGLES); - setup->span.y = 0; - setup->span.right[0] = 0; - setup->span.right[1] = 0; - /* setup->span.z_mode = tri_z_mode( setup->ctx ); */ +void +lp_setup_set_scissor( struct setup_context *setup, + const struct pipe_scissor_state *scissor ) +{ + LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__); - /* init_constant_attribs( setup ); */ + assert(scissor); - if (setup->oneoverarea < 0.0) { - /* emaj on left: - */ - subtriangle( setup, &setup->emaj, &setup->ebot, setup->ebot.lines ); - subtriangle( setup, &setup->emaj, &setup->etop, setup->etop.lines ); - } - else { - /* emaj on right: - */ - subtriangle( setup, &setup->ebot, &setup->emaj, setup->ebot.lines ); - subtriangle( setup, &setup->etop, &setup->emaj, setup->etop.lines ); + if (memcmp(&setup->scissor.current, scissor, sizeof(*scissor)) != 0) { + setup->scissor.current = *scissor; /* struct copy */ + setup->dirty |= LP_SETUP_NEW_SCISSOR; } - - flush_spans( setup ); - -#if DEBUG_FRAGS - printf("Tri: %u frags emitted, %u written\n", - setup->numFragsEmitted, - setup->numFragsWritten); -#endif } - -/** - * Compute a0, dadx and dady for a linearly interpolated coefficient, - * for a line. - */ -static void -linear_pos_coeff(struct setup_context *setup, - uint vertSlot, uint i) +void +lp_setup_set_flatshade_first( struct setup_context *setup, + boolean flatshade_first ) { - const float da = setup->vmax[vertSlot][i] - setup->vmin[vertSlot][i]; - const float dadx = da * setup->emaj.dx * setup->oneoverarea; - const float dady = da * setup->emaj.dy * setup->oneoverarea; - setup->coef.dadx[0][i] = dadx; - setup->coef.dady[0][i] = dady; - setup->coef.a0[0][i] = (setup->vmin[vertSlot][i] - - (dadx * (setup->vmin[0][0] - setup->pixel_offset) + - dady * (setup->vmin[0][1] - setup->pixel_offset))); + setup->flatshade_first = flatshade_first; } -/** - * Compute a0, dadx and dady for a linearly interpolated coefficient, - * for a line. - */ -static void -line_linear_coeff(struct setup_context *setup, - unsigned attrib, - uint vertSlot) +void +lp_setup_set_vertex_info( struct setup_context *setup, + struct vertex_info *vertex_info ) { - unsigned i; - for (i = 0; i < NUM_CHANNELS; ++i) { - const float da = setup->vmax[vertSlot][i] - setup->vmin[vertSlot][i]; - const float dadx = da * setup->emaj.dx * setup->oneoverarea; - const float dady = da * setup->emaj.dy * setup->oneoverarea; - setup->coef.dadx[1 + attrib][i] = dadx; - setup->coef.dady[1 + attrib][i] = dady; - setup->coef.a0[1 + attrib][i] = (setup->vmin[vertSlot][i] - - (dadx * (setup->vmin[0][0] - setup->pixel_offset) + - dady * (setup->vmin[0][1] - setup->pixel_offset))); - } + /* XXX: just silently holding onto the pointer: + */ + setup->vertex_info = vertex_info; } /** - * Compute a0, dadx and dady for a perspective-corrected interpolant, - * for a line. + * Called during state validation when LP_NEW_TEXTURE is set. */ -static void -line_persp_coeff(struct setup_context *setup, - unsigned attrib, - uint vertSlot) +void +lp_setup_set_sampler_textures( struct setup_context *setup, + unsigned num, struct pipe_texture **texture) { unsigned i; - for (i = 0; i < NUM_CHANNELS; ++i) { - /* XXX double-check/verify this arithmetic */ - const float a0 = setup->vmin[vertSlot][i] * setup->vmin[0][3]; - const float a1 = setup->vmax[vertSlot][i] * setup->vmax[0][3]; - const float da = a1 - a0; - const float dadx = da * setup->emaj.dx * setup->oneoverarea; - const float dady = da * setup->emaj.dy * setup->oneoverarea; - setup->coef.dadx[1 + attrib][i] = dadx; - setup->coef.dady[1 + attrib][i] = dady; - setup->coef.a0[1 + attrib][i] = (setup->vmin[vertSlot][i] - - (dadx * (setup->vmin[0][0] - setup->pixel_offset) + - dady * (setup->vmin[0][1] - setup->pixel_offset))); + + LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__); + + assert(num <= PIPE_MAX_SAMPLERS); + + for (i = 0; i < PIPE_MAX_SAMPLERS; i++) { + struct pipe_texture *tex = i < num ? texture[i] : NULL; + + if(tex) { + struct llvmpipe_texture *lp_tex = llvmpipe_texture(tex); + struct lp_jit_texture *jit_tex; + jit_tex = &setup->fs.current.jit_context.textures[i]; + jit_tex->width = tex->width0; + jit_tex->height = tex->height0; + jit_tex->stride = lp_tex->stride[0]; + if(!lp_tex->dt) + jit_tex->data = lp_tex->data; + else + /* FIXME: map the rendertarget */ + assert(0); + + /* the scene references this texture */ + { + struct lp_scene *scene = lp_setup_get_current_scene(setup); + lp_scene_texture_reference(scene, tex); + } + } } + + setup->dirty |= LP_SETUP_NEW_FS; } /** - * Compute the setup->coef[] array dadx, dady, a0 values. - * Must be called after setup->vmin,vmax are initialized. + * Is the given texture referenced by any scene? + * Note: we have to check all scenes including any scenes currently + * being rendered and the current scene being built. */ -static INLINE boolean -setup_line_coefficients(struct setup_context *setup, - const float (*v0)[4], - const float (*v1)[4]) +unsigned +lp_setup_is_texture_referenced( const struct setup_context *setup, + const struct pipe_texture *texture ) { - struct llvmpipe_context *llvmpipe = setup->llvmpipe; - const struct lp_fragment_shader *lpfs = llvmpipe->fs; - const struct vertex_info *vinfo = llvmpipe_get_vertex_info(llvmpipe); - uint fragSlot; - float area; - - /* use setup->vmin, vmax to point to vertices */ - if (llvmpipe->rasterizer->flatshade_first) - setup->vprovoke = v0; - else - setup->vprovoke = v1; - setup->vmin = v0; - setup->vmax = v1; - - setup->emaj.dx = setup->vmax[0][0] - setup->vmin[0][0]; - setup->emaj.dy = setup->vmax[0][1] - setup->vmin[0][1]; - - /* NOTE: this is not really area but something proportional to it */ - area = setup->emaj.dx * setup->emaj.dx + setup->emaj.dy * setup->emaj.dy; - if (area == 0.0f || util_is_inf_or_nan(area)) - return FALSE; - setup->oneoverarea = 1.0f / area; - - /* z and w are done by linear interpolation: - */ - linear_pos_coeff(setup, 0, 2); - linear_pos_coeff(setup, 0, 3); - - /* setup interpolation for all the remaining attributes: - */ - for (fragSlot = 0; fragSlot < lpfs->info.num_inputs; fragSlot++) { - const uint vertSlot = vinfo->attrib[fragSlot].src_index; - - switch (vinfo->attrib[fragSlot].interp_mode) { - case INTERP_CONSTANT: - const_coeff(setup, fragSlot, vertSlot); - break; - case INTERP_LINEAR: - line_linear_coeff(setup, fragSlot, vertSlot); - break; - case INTERP_PERSPECTIVE: - line_persp_coeff(setup, fragSlot, vertSlot); - break; - case INTERP_POS: - setup_fragcoord_coeff(setup, fragSlot); - break; - default: - assert(0); - } + unsigned i; - if (lpfs->info.input_semantic_name[fragSlot] == TGSI_SEMANTIC_FACE) { - setup->coef.a0[1 + fragSlot][0] = 1.0f - setup->facing; - setup->coef.dadx[1 + fragSlot][0] = 0.0; - setup->coef.dady[1 + fragSlot][0] = 0.0; - } + /* check the render targets */ + for (i = 0; i < setup->fb.nr_cbufs; i++) { + if (setup->fb.cbufs[i]->texture == texture) + return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE; + } + if (setup->fb.zsbuf && setup->fb.zsbuf->texture == texture) { + return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE; } - return TRUE; -} - -/** - * Plot a pixel in a line segment. - */ -static INLINE void -plot(struct setup_context *setup, int x, int y) -{ - const int iy = y & 1; - const int ix = x & 1; - const int quadX = x - ix; - const int quadY = y - iy; - const int mask = (1 << ix) << (2 * iy); - - if (quadX != setup->quad[0].input.x0 || - quadY != setup->quad[0].input.y0) - { - /* flush prev quad, start new quad */ - - if (setup->quad[0].input.x0 != -1) - clip_emit_quad( setup, &setup->quad[0] ); - - setup->quad[0].input.x0 = quadX; - setup->quad[0].input.y0 = quadY; - setup->quad[0].inout.mask = 0x0; + /* check textures referenced by the scene */ + for (i = 0; i < Elements(setup->scenes); i++) { + if (lp_scene_is_textured_referenced(setup->scenes[i], texture)) { + return PIPE_REFERENCED_FOR_READ; + } } - setup->quad[0].inout.mask |= mask; + return PIPE_UNREFERENCED; } /** - * Do setup for line rasterization, then render the line. - * Single-pixel width, no stipple, etc. We rely on the 'draw' module - * to handle stippling and wide lines. + * Called by vbuf code when we're about to draw something. */ void -llvmpipe_setup_line(struct setup_context *setup, - const float (*v0)[4], - const float (*v1)[4]) +lp_setup_update_state( struct setup_context *setup ) { - int x0 = (int) v0[0][0]; - int x1 = (int) v1[0][0]; - int y0 = (int) v0[0][1]; - int y1 = (int) v1[0][1]; - int dx = x1 - x0; - int dy = y1 - y0; - int xstep, ystep; - -#if DEBUG_VERTS - debug_printf("Setup line:\n"); - print_vertex(setup, v0); - print_vertex(setup, v1); -#endif - - if (setup->llvmpipe->no_rast) - return; - - if (dx == 0 && dy == 0) - return; + struct lp_scene *scene = lp_setup_get_current_scene(setup); - if (!setup_line_coefficients(setup, v0, v1)) - return; - - assert(v0[0][0] < 1.0e9); - assert(v0[0][1] < 1.0e9); - assert(v1[0][0] < 1.0e9); - assert(v1[0][1] < 1.0e9); - - if (dx < 0) { - dx = -dx; /* make positive */ - xstep = -1; - } - else { - xstep = 1; - } + LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__); - if (dy < 0) { - dy = -dy; /* make positive */ - ystep = -1; - } - else { - ystep = 1; - } + assert(setup->fs.current.jit_function); - assert(dx >= 0); - assert(dy >= 0); - assert(setup->llvmpipe->reduced_prim == PIPE_PRIM_LINES); + if(setup->dirty & LP_SETUP_NEW_BLEND_COLOR) { + uint8_t *stored; + unsigned i, j; - setup->quad[0].input.x0 = setup->quad[0].input.y0 = -1; - setup->quad[0].inout.mask = 0x0; + stored = lp_scene_alloc_aligned(scene, 4 * 16, 16); - /* XXX temporary: set coverage to 1.0 so the line appears - * if AA mode happens to be enabled. - */ - setup->quad[0].input.coverage[0] = - setup->quad[0].input.coverage[1] = - setup->quad[0].input.coverage[2] = - setup->quad[0].input.coverage[3] = 1.0; - - if (dx > dy) { - /*** X-major line ***/ - int i; - const int errorInc = dy + dy; - int error = errorInc - dx; - const int errorDec = error - dx; - - for (i = 0; i < dx; i++) { - plot(setup, x0, y0); - - x0 += xstep; - if (error < 0) { - error += errorInc; - } - else { - error += errorDec; - y0 += ystep; - } - } - } - else { - /*** Y-major line ***/ - int i; - const int errorInc = dx + dx; - int error = errorInc - dy; - const int errorDec = error - dy; - - for (i = 0; i < dy; i++) { - plot(setup, x0, y0); - - y0 += ystep; - if (error < 0) { - error += errorInc; - } - else { - error += errorDec; - x0 += xstep; - } + /* smear each blend color component across 16 ubyte elements */ + for (i = 0; i < 4; ++i) { + uint8_t c = float_to_ubyte(setup->blend_color.current.color[i]); + for (j = 0; j < 16; ++j) + stored[i*16 + j] = c; } - } - /* draw final quad */ - if (setup->quad[0].inout.mask) { - clip_emit_quad( setup, &setup->quad[0] ); + setup->blend_color.stored = stored; + + setup->fs.current.jit_context.blend_color = setup->blend_color.stored; + setup->dirty |= LP_SETUP_NEW_FS; } -} + if (setup->dirty & LP_SETUP_NEW_SCISSOR) { + float *stored; -static void -point_persp_coeff(struct setup_context *setup, - const float (*vert)[4], - unsigned attrib, - uint vertSlot) -{ - unsigned i; - for(i = 0; i < NUM_CHANNELS; ++i) { - setup->coef.dadx[1 + attrib][i] = 0.0F; - setup->coef.dady[1 + attrib][i] = 0.0F; - setup->coef.a0[1 + attrib][i] = vert[vertSlot][i] * vert[0][3]; - } -} + stored = lp_scene_alloc_aligned(scene, 4 * sizeof(int32_t), 16); + stored[0] = (float) setup->scissor.current.minx; + stored[1] = (float) setup->scissor.current.miny; + stored[2] = (float) setup->scissor.current.maxx; + stored[3] = (float) setup->scissor.current.maxy; -/** - * Do setup for point rasterization, then render the point. - * Round or square points... - * XXX could optimize a lot for 1-pixel points. - */ -void -llvmpipe_setup_point( struct setup_context *setup, - const float (*v0)[4] ) -{ - struct llvmpipe_context *llvmpipe = setup->llvmpipe; - const struct lp_fragment_shader *lpfs = llvmpipe->fs; - const int sizeAttr = setup->llvmpipe->psize_slot; - const float size - = sizeAttr > 0 ? v0[sizeAttr][0] - : setup->llvmpipe->rasterizer->point_size; - const float halfSize = 0.5F * size; - const boolean round = (boolean) setup->llvmpipe->rasterizer->point_smooth; - const float x = v0[0][0]; /* Note: data[0] is always position */ - const float y = v0[0][1]; - const struct vertex_info *vinfo = llvmpipe_get_vertex_info(llvmpipe); - uint fragSlot; - -#if DEBUG_VERTS - debug_printf("Setup point:\n"); - print_vertex(setup, v0); -#endif - - if (llvmpipe->no_rast) - return; + setup->scissor.stored = stored; - assert(setup->llvmpipe->reduced_prim == PIPE_PRIM_POINTS); - - /* For points, all interpolants are constant-valued. - * However, for point sprites, we'll need to setup texcoords appropriately. - * XXX: which coefficients are the texcoords??? - * We may do point sprites as textured quads... - * - * KW: We don't know which coefficients are texcoords - ultimately - * the choice of what interpolation mode to use for each attribute - * should be determined by the fragment program, using - * per-attribute declaration statements that include interpolation - * mode as a parameter. So either the fragment program will have - * to be adjusted for pointsprite vs normal point behaviour, or - * otherwise a special interpolation mode will have to be defined - * which matches the required behaviour for point sprites. But - - * the latter is not a feature of normal hardware, and as such - * probably should be ruled out on that basis. - */ - setup->vprovoke = v0; + setup->fs.current.jit_context.scissor_xmin = stored[0]; + setup->fs.current.jit_context.scissor_ymin = stored[1]; + setup->fs.current.jit_context.scissor_xmax = stored[2]; + setup->fs.current.jit_context.scissor_ymax = stored[3]; - /* setup Z, W */ - const_pos_coeff(setup, 0, 2); - const_pos_coeff(setup, 0, 3); + setup->dirty |= LP_SETUP_NEW_FS; + } - for (fragSlot = 0; fragSlot < lpfs->info.num_inputs; fragSlot++) { - const uint vertSlot = vinfo->attrib[fragSlot].src_index; + if(setup->dirty & LP_SETUP_NEW_CONSTANTS) { + struct pipe_buffer *buffer = setup->constants.current; - switch (vinfo->attrib[fragSlot].interp_mode) { - case INTERP_CONSTANT: - /* fall-through */ - case INTERP_LINEAR: - const_coeff(setup, fragSlot, vertSlot); - break; - case INTERP_PERSPECTIVE: - point_persp_coeff(setup, setup->vprovoke, fragSlot, vertSlot); - break; - case INTERP_POS: - setup_fragcoord_coeff(setup, fragSlot); - break; - default: - assert(0); - } + if(buffer) { + unsigned current_size = buffer->size; + const void *current_data = llvmpipe_buffer(buffer)->data; - if (lpfs->info.input_semantic_name[fragSlot] == TGSI_SEMANTIC_FACE) { - setup->coef.a0[1 + fragSlot][0] = 1.0f - setup->facing; - setup->coef.dadx[1 + fragSlot][0] = 0.0; - setup->coef.dady[1 + fragSlot][0] = 0.0; - } - } + /* TODO: copy only the actually used constants? */ + if(setup->constants.stored_size != current_size || + !setup->constants.stored_data || + memcmp(setup->constants.stored_data, + current_data, + current_size) != 0) { + void *stored; - if (halfSize <= 0.5 && !round) { - /* special case for 1-pixel points */ - const int ix = ((int) x) & 1; - const int iy = ((int) y) & 1; - setup->quad[0].input.x0 = (int) x - ix; - setup->quad[0].input.y0 = (int) y - iy; - setup->quad[0].inout.mask = (1 << ix) << (2 * iy); - clip_emit_quad( setup, &setup->quad[0] ); - } - else { - if (round) { - /* rounded points */ - const int ixmin = block((int) (x - halfSize)); - const int ixmax = block((int) (x + halfSize)); - const int iymin = block((int) (y - halfSize)); - const int iymax = block((int) (y + halfSize)); - const float rmin = halfSize - 0.7071F; /* 0.7071 = sqrt(2)/2 */ - const float rmax = halfSize + 0.7071F; - const float rmin2 = MAX2(0.0F, rmin * rmin); - const float rmax2 = rmax * rmax; - const float cscale = 1.0F / (rmax2 - rmin2); - int ix, iy; - - for (iy = iymin; iy <= iymax; iy += 2) { - for (ix = ixmin; ix <= ixmax; ix += 2) { - float dx, dy, dist2, cover; - - setup->quad[0].inout.mask = 0x0; - - dx = (ix + 0.5f) - x; - dy = (iy + 0.5f) - y; - dist2 = dx * dx + dy * dy; - if (dist2 <= rmax2) { - cover = 1.0F - (dist2 - rmin2) * cscale; - setup->quad[0].input.coverage[QUAD_TOP_LEFT] = MIN2(cover, 1.0f); - setup->quad[0].inout.mask |= MASK_TOP_LEFT; - } - - dx = (ix + 1.5f) - x; - dy = (iy + 0.5f) - y; - dist2 = dx * dx + dy * dy; - if (dist2 <= rmax2) { - cover = 1.0F - (dist2 - rmin2) * cscale; - setup->quad[0].input.coverage[QUAD_TOP_RIGHT] = MIN2(cover, 1.0f); - setup->quad[0].inout.mask |= MASK_TOP_RIGHT; - } - - dx = (ix + 0.5f) - x; - dy = (iy + 1.5f) - y; - dist2 = dx * dx + dy * dy; - if (dist2 <= rmax2) { - cover = 1.0F - (dist2 - rmin2) * cscale; - setup->quad[0].input.coverage[QUAD_BOTTOM_LEFT] = MIN2(cover, 1.0f); - setup->quad[0].inout.mask |= MASK_BOTTOM_LEFT; - } - - dx = (ix + 1.5f) - x; - dy = (iy + 1.5f) - y; - dist2 = dx * dx + dy * dy; - if (dist2 <= rmax2) { - cover = 1.0F - (dist2 - rmin2) * cscale; - setup->quad[0].input.coverage[QUAD_BOTTOM_RIGHT] = MIN2(cover, 1.0f); - setup->quad[0].inout.mask |= MASK_BOTTOM_RIGHT; - } - - if (setup->quad[0].inout.mask) { - setup->quad[0].input.x0 = ix; - setup->quad[0].input.y0 = iy; - clip_emit_quad( setup, &setup->quad[0] ); - } + stored = lp_scene_alloc(scene, current_size); + if(stored) { + memcpy(stored, + current_data, + current_size); + setup->constants.stored_size = current_size; + setup->constants.stored_data = stored; } } } else { - /* square points */ - const int xmin = (int) (x + 0.75 - halfSize); - const int ymin = (int) (y + 0.25 - halfSize); - const int xmax = xmin + (int) size; - const int ymax = ymin + (int) size; - /* XXX could apply scissor to xmin,ymin,xmax,ymax now */ - const int ixmin = block(xmin); - const int ixmax = block(xmax - 1); - const int iymin = block(ymin); - const int iymax = block(ymax - 1); - int ix, iy; - - /* - debug_printf("(%f, %f) -> X:%d..%d Y:%d..%d\n", x, y, xmin, xmax,ymin,ymax); - */ - for (iy = iymin; iy <= iymax; iy += 2) { - uint rowMask = 0xf; - if (iy < ymin) { - /* above the top edge */ - rowMask &= (MASK_BOTTOM_LEFT | MASK_BOTTOM_RIGHT); - } - if (iy + 1 >= ymax) { - /* below the bottom edge */ - rowMask &= (MASK_TOP_LEFT | MASK_TOP_RIGHT); - } + setup->constants.stored_size = 0; + setup->constants.stored_data = NULL; + } - for (ix = ixmin; ix <= ixmax; ix += 2) { - uint mask = rowMask; - - if (ix < xmin) { - /* fragment is past left edge of point, turn off left bits */ - mask &= (MASK_BOTTOM_RIGHT | MASK_TOP_RIGHT); - } - if (ix + 1 >= xmax) { - /* past the right edge */ - mask &= (MASK_BOTTOM_LEFT | MASK_TOP_LEFT); - } - - setup->quad[0].inout.mask = mask; - setup->quad[0].input.x0 = ix; - setup->quad[0].input.y0 = iy; - clip_emit_quad( setup, &setup->quad[0] ); - } + setup->fs.current.jit_context.constants = setup->constants.stored_data; + setup->dirty |= LP_SETUP_NEW_FS; + } + + + if(setup->dirty & LP_SETUP_NEW_FS) { + if(!setup->fs.stored || + memcmp(setup->fs.stored, + &setup->fs.current, + sizeof setup->fs.current) != 0) { + /* The fs state that's been stored in the scene is different from + * the new, current state. So allocate a new lp_rast_state object + * and append it to the bin's setup data buffer. + */ + struct lp_rast_state *stored = + (struct lp_rast_state *) lp_scene_alloc(scene, sizeof *stored); + if(stored) { + memcpy(stored, + &setup->fs.current, + sizeof setup->fs.current); + setup->fs.stored = stored; + + /* put the state-set command into all bins */ + lp_scene_bin_state_command( scene, + lp_rast_set_state, + lp_rast_arg_state(setup->fs.stored) ); } } } + + setup->dirty = 0; + + assert(setup->fs.stored); } -void llvmpipe_setup_prepare( struct setup_context *setup ) + + +/* Only caller is lp_setup_vbuf_destroy() + */ +void +lp_setup_destroy( struct setup_context *setup ) { - struct llvmpipe_context *lp = setup->llvmpipe; + reset_context( setup ); - if (lp->dirty) { - llvmpipe_update_derived(lp); - } + pipe_buffer_reference(&setup->constants.current, NULL); - if (lp->reduced_api_prim == PIPE_PRIM_TRIANGLES && - lp->rasterizer->fill_cw == PIPE_POLYGON_MODE_FILL && - lp->rasterizer->fill_ccw == PIPE_POLYGON_MODE_FILL) { - /* we'll do culling */ - setup->winding = lp->rasterizer->cull_mode; - } - else { - /* 'draw' will do culling */ - setup->winding = PIPE_WINDING_NONE; + /* free the scenes in the 'empty' queue */ + while (1) { + struct lp_scene *scene = lp_scene_dequeue(setup->empty_scenes, FALSE); + if (!scene) + break; + lp_scene_destroy(scene); } -} - + lp_rast_destroy( setup->rast ); -void llvmpipe_setup_destroy_context( struct setup_context *setup ) -{ - align_free( setup ); + FREE( setup ); } /** - * Create a new primitive setup/render stage. + * Create a new primitive tiling engine. Plug it into the backend of + * the draw module. Currently also creates a rasterizer to use with + * it. */ -struct setup_context *llvmpipe_setup_create_context( struct llvmpipe_context *llvmpipe ) +struct setup_context * +lp_setup_create( struct pipe_screen *screen, + struct draw_context *draw ) { - struct setup_context *setup; unsigned i; + struct setup_context *setup = CALLOC_STRUCT(setup_context); - setup = align_malloc(sizeof(struct setup_context), 16); if (!setup) return NULL; - memset(setup, 0, sizeof *setup); - setup->llvmpipe = llvmpipe; + lp_setup_init_vbuf(setup); + + setup->empty_scenes = lp_scene_queue_create(); + if (!setup->empty_scenes) + goto fail; - for (i = 0; i < MAX_QUADS; i++) { - setup->quad[i].coef = &setup->coef; + setup->rast = lp_rast_create( screen, setup->empty_scenes ); + if (!setup->rast) + goto fail; + + setup->vbuf = draw_vbuf_stage(draw, &setup->base); + if (!setup->vbuf) + goto fail; + + draw_set_rasterize_stage(draw, setup->vbuf); + draw_set_render(draw, &setup->base); + + /* create some empty scenes */ + for (i = 0; i < MAX_SCENES; i++) { + setup->scenes[i] = lp_scene_create(); + lp_scene_enqueue(setup->empty_scenes, setup->scenes[i]); } - setup->span.left[0] = 1000000; /* greater than right[0] */ - setup->span.left[1] = 1000000; /* greater than right[1] */ + setup->triangle = first_triangle; + setup->line = first_line; + setup->point = first_point; + + setup->dirty = ~0; return setup; + +fail: + if (setup->rast) + lp_rast_destroy( setup->rast ); + + if (setup->vbuf) + ; + + if (setup->empty_scenes) + lp_scene_queue_destroy(setup->empty_scenes); + + FREE(setup); + return NULL; } |