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Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_setup.c')
-rw-r--r--src/gallium/drivers/llvmpipe/lp_setup.c953
1 files changed, 953 insertions, 0 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_setup.c b/src/gallium/drivers/llvmpipe/lp_setup.c
new file mode 100644
index 0000000000..e8aafee33f
--- /dev/null
+++ b/src/gallium/drivers/llvmpipe/lp_setup.c
@@ -0,0 +1,953 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * Tiling engine.
+ *
+ * Builds per-tile display lists and executes them on calls to
+ * lp_setup_flush().
+ */
+
+#include <limits.h>
+
+#include "pipe/p_defines.h"
+#include "util/u_framebuffer.h"
+#include "util/u_inlines.h"
+#include "util/u_memory.h"
+#include "util/u_pack_color.h"
+#include "lp_context.h"
+#include "lp_scene.h"
+#include "lp_scene_queue.h"
+#include "lp_texture.h"
+#include "lp_debug.h"
+#include "lp_fence.h"
+#include "lp_query.h"
+#include "lp_rast.h"
+#include "lp_setup_context.h"
+#include "lp_screen.h"
+#include "lp_state.h"
+#include "state_tracker/sw_winsys.h"
+
+#include "draw/draw_context.h"
+#include "draw/draw_vbuf.h"
+
+
+static void set_scene_state( struct lp_setup_context *, enum setup_state );
+
+
+struct lp_scene *
+lp_setup_get_current_scene(struct lp_setup_context *setup)
+{
+ if (!setup->scene) {
+
+ /* wait for a free/empty scene
+ */
+ setup->scene = lp_scene_dequeue(setup->empty_scenes, TRUE);
+
+ assert(lp_scene_is_empty(setup->scene));
+
+ lp_scene_begin_binning(setup->scene,
+ &setup->fb );
+ }
+ return setup->scene;
+}
+
+
+/**
+ * Check if the size of the current scene has exceeded the limit.
+ * If so, flush/render it.
+ */
+static void
+setup_check_scene_size_and_flush(struct lp_setup_context *setup)
+{
+ if (setup->scene) {
+ struct lp_scene *scene = lp_setup_get_current_scene(setup);
+ unsigned size = lp_scene_get_size(scene);
+
+ if (size > LP_MAX_SCENE_SIZE) {
+ /*printf("LLVMPIPE: scene size = %u, flushing.\n", size);*/
+ set_scene_state( setup, SETUP_FLUSHED );
+ /*assert(lp_scene_get_size(scene) == 0);*/
+ }
+ }
+}
+
+
+static void
+first_triangle( struct lp_setup_context *setup,
+ const float (*v0)[4],
+ const float (*v1)[4],
+ const float (*v2)[4])
+{
+ set_scene_state( setup, SETUP_ACTIVE );
+ lp_setup_choose_triangle( setup );
+ setup->triangle( setup, v0, v1, v2 );
+}
+
+static void
+first_line( struct lp_setup_context *setup,
+ const float (*v0)[4],
+ const float (*v1)[4])
+{
+ set_scene_state( setup, SETUP_ACTIVE );
+ lp_setup_choose_line( setup );
+ setup->line( setup, v0, v1 );
+}
+
+static void
+first_point( struct lp_setup_context *setup,
+ const float (*v0)[4])
+{
+ set_scene_state( setup, SETUP_ACTIVE );
+ lp_setup_choose_point( setup );
+ setup->point( setup, v0 );
+}
+
+static void reset_context( struct lp_setup_context *setup )
+{
+ LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
+
+ /* Reset derived state */
+ setup->constants.stored_size = 0;
+ setup->constants.stored_data = NULL;
+ setup->fs.stored = NULL;
+ setup->dirty = ~0;
+
+ /* no current bin */
+ setup->scene = NULL;
+
+ /* Reset some state:
+ */
+ setup->clear.flags = 0;
+ setup->clear.clearzs.clearzs_mask = 0;
+
+ /* Have an explicit "start-binning" call and get rid of this
+ * pointer twiddling?
+ */
+ setup->line = first_line;
+ setup->point = first_point;
+ setup->triangle = first_triangle;
+}
+
+
+/** Rasterize all scene's bins */
+static void
+lp_setup_rasterize_scene( struct lp_setup_context *setup )
+{
+ struct lp_scene *scene = lp_setup_get_current_scene(setup);
+
+ lp_scene_rasterize(scene, setup->rast);
+
+ reset_context( setup );
+
+ LP_DBG(DEBUG_SETUP, "%s done \n", __FUNCTION__);
+}
+
+
+
+static void
+begin_binning( struct lp_setup_context *setup )
+{
+ struct lp_scene *scene = lp_setup_get_current_scene(setup);
+ boolean need_zsload = FALSE;
+ if (setup->fb.zsbuf &&
+ ((setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) != PIPE_CLEAR_DEPTHSTENCIL) &&
+ util_format_is_depth_and_stencil(setup->fb.zsbuf->format))
+ need_zsload = TRUE;
+
+ LP_DBG(DEBUG_SETUP, "%s color: %s depth: %s\n", __FUNCTION__,
+ (setup->clear.flags & PIPE_CLEAR_COLOR) ? "clear": "load",
+ need_zsload ? "clear": "load");
+
+ if (setup->fb.nr_cbufs) {
+ if (setup->clear.flags & PIPE_CLEAR_COLOR) {
+ lp_scene_bin_everywhere( scene,
+ lp_rast_clear_color,
+ setup->clear.color );
+ scene->has_color_clear = TRUE;
+ }
+ }
+
+ if (setup->fb.zsbuf) {
+ if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) {
+ if (!need_zsload)
+ scene->has_depthstencil_clear = TRUE;
+ lp_scene_bin_everywhere( scene,
+ lp_rast_clear_zstencil,
+ lp_rast_arg_clearzs(&setup->clear.clearzs) );
+ }
+ }
+
+ LP_DBG(DEBUG_SETUP, "%s done\n", __FUNCTION__);
+}
+
+
+/* This basically bins and then flushes any outstanding full-screen
+ * clears.
+ *
+ * TODO: fast path for fullscreen clears and no triangles.
+ */
+static void
+execute_clears( struct lp_setup_context *setup )
+{
+ LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
+
+ begin_binning( setup );
+ lp_setup_rasterize_scene( setup );
+}
+
+
+static void
+set_scene_state( struct lp_setup_context *setup,
+ enum setup_state new_state )
+{
+ unsigned old_state = setup->state;
+
+ if (old_state == new_state)
+ return;
+
+ LP_DBG(DEBUG_SETUP, "%s old %d new %d\n", __FUNCTION__, old_state, new_state);
+
+ switch (new_state) {
+ case SETUP_ACTIVE:
+ begin_binning( setup );
+ break;
+
+ case SETUP_CLEARED:
+ if (old_state == SETUP_ACTIVE) {
+ assert(0);
+ return;
+ }
+ break;
+
+ case SETUP_FLUSHED:
+ if (old_state == SETUP_CLEARED)
+ execute_clears( setup );
+ else
+ lp_setup_rasterize_scene( setup );
+ break;
+
+ default:
+ assert(0 && "invalid setup state mode");
+ }
+
+ setup->state = new_state;
+}
+
+
+/**
+ * \param flags bitmask of PIPE_FLUSH_x flags
+ */
+void
+lp_setup_flush( struct lp_setup_context *setup,
+ unsigned flags )
+{
+ LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
+
+ if (setup->scene) {
+ struct lp_scene *scene = lp_setup_get_current_scene(setup);
+ union lp_rast_cmd_arg dummy = {0};
+
+ if (flags & (PIPE_FLUSH_SWAPBUFFERS |
+ PIPE_FLUSH_FRAME)) {
+ /* Store colors in the linear color buffer(s).
+ * If we don't do this here, we'll end up converting the tiled
+ * data to linear in the texture_unmap() function, which will
+ * not be a parallel/threaded operation as here.
+ */
+ lp_scene_bin_everywhere(scene, lp_rast_store_color, dummy);
+ }
+ }
+
+ set_scene_state( setup, SETUP_FLUSHED );
+}
+
+
+void
+lp_setup_bind_framebuffer( struct lp_setup_context *setup,
+ const struct pipe_framebuffer_state *fb )
+{
+ LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
+
+ /* Flush any old scene.
+ */
+ set_scene_state( setup, SETUP_FLUSHED );
+
+ /* Set new state. This will be picked up later when we next need a
+ * scene.
+ */
+ util_copy_framebuffer_state(&setup->fb, fb);
+}
+
+
+void
+lp_setup_clear( struct lp_setup_context *setup,
+ const float *color,
+ double depth,
+ unsigned stencil,
+ unsigned flags )
+{
+ struct lp_scene *scene = lp_setup_get_current_scene(setup);
+ unsigned i;
+ boolean full_zs_clear = TRUE;
+ uint32_t mask = 0;
+
+ LP_DBG(DEBUG_SETUP, "%s state %d\n", __FUNCTION__, setup->state);
+
+
+ if (flags & PIPE_CLEAR_COLOR) {
+ for (i = 0; i < 4; ++i)
+ setup->clear.color.clear_color[i] = float_to_ubyte(color[i]);
+ }
+
+ if (flags & PIPE_CLEAR_DEPTHSTENCIL) {
+ if (setup->fb.zsbuf &&
+ ((flags & PIPE_CLEAR_DEPTHSTENCIL) != PIPE_CLEAR_DEPTHSTENCIL) &&
+ util_format_is_depth_and_stencil(setup->fb.zsbuf->format))
+ full_zs_clear = FALSE;
+
+ if (full_zs_clear) {
+ setup->clear.clearzs.clearzs_value =
+ util_pack_z_stencil(setup->fb.zsbuf->format,
+ depth,
+ stencil);
+ setup->clear.clearzs.clearzs_mask = 0xffffffff;
+ }
+ else {
+ /* hmm */
+ uint32_t tmpval;
+ if (flags & PIPE_CLEAR_DEPTH) {
+ tmpval = util_pack_z(setup->fb.zsbuf->format,
+ depth);
+ switch (setup->fb.zsbuf->format) {
+ case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
+ mask = 0xffffff;
+ break;
+ case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
+ mask = 0xffffff00;
+ break;
+ default:
+ assert(0);
+ }
+ }
+ else {
+ switch (setup->fb.zsbuf->format) {
+ case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
+ mask = 0xff000000;
+ tmpval = stencil << 24;
+ break;
+ case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
+ mask = 0xff;
+ tmpval = stencil;
+ break;
+ default:
+ assert(0);
+ tmpval = 0;
+ }
+ }
+ setup->clear.clearzs.clearzs_mask |= mask;
+ setup->clear.clearzs.clearzs_value =
+ (setup->clear.clearzs.clearzs_value & ~mask) | (tmpval & mask);
+ }
+ }
+
+ if (setup->state == SETUP_ACTIVE) {
+ /* Add the clear to existing scene. In the unusual case where
+ * both color and depth-stencil are being cleared when there's
+ * already been some rendering, we could discard the currently
+ * binned scene and start again, but I don't see that as being
+ * a common usage.
+ */
+ if (flags & PIPE_CLEAR_COLOR) {
+ lp_scene_bin_everywhere( scene,
+ lp_rast_clear_color,
+ setup->clear.color );
+ scene->has_color_clear = TRUE;
+ }
+
+ if (flags & PIPE_CLEAR_DEPTHSTENCIL) {
+ if (full_zs_clear)
+ scene->has_depthstencil_clear = TRUE;
+ else
+ setup->clear.clearzs.clearzs_mask = mask;
+ lp_scene_bin_everywhere( scene,
+ lp_rast_clear_zstencil,
+ lp_rast_arg_clearzs(&setup->clear.clearzs) );
+
+
+ }
+
+ }
+ else {
+ /* Put ourselves into the 'pre-clear' state, specifically to try
+ * and accumulate multiple clears to color and depth_stencil
+ * buffers which the app or state-tracker might issue
+ * separately.
+ */
+ set_scene_state( setup, SETUP_CLEARED );
+
+ setup->clear.flags |= flags;
+ }
+}
+
+
+/**
+ * Emit a fence.
+ */
+struct pipe_fence_handle *
+lp_setup_fence( struct lp_setup_context *setup )
+{
+ if (setup->num_threads == 0) {
+ return NULL;
+ }
+ else {
+ struct lp_scene *scene = lp_setup_get_current_scene(setup);
+ const unsigned rank = lp_scene_get_num_bins( scene ); /* xxx */
+ struct lp_fence *fence = lp_fence_create(rank);
+
+ LP_DBG(DEBUG_SETUP, "%s rank %u\n", __FUNCTION__, rank);
+
+ set_scene_state( setup, SETUP_ACTIVE );
+
+ /* insert the fence into all command bins */
+ lp_scene_bin_everywhere( scene,
+ lp_rast_fence,
+ lp_rast_arg_fence(fence) );
+
+ return (struct pipe_fence_handle *) fence;
+ }
+}
+
+
+void
+lp_setup_set_triangle_state( struct lp_setup_context *setup,
+ unsigned cull_mode,
+ boolean ccw_is_frontface,
+ boolean scissor,
+ boolean gl_rasterization_rules)
+{
+ LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
+
+ setup->ccw_is_frontface = ccw_is_frontface;
+ setup->cullmode = cull_mode;
+ setup->triangle = first_triangle;
+ setup->scissor_test = scissor;
+ setup->pixel_offset = gl_rasterization_rules ? 0.5f : 0.0f;
+}
+
+
+
+void
+lp_setup_set_fs_inputs( struct lp_setup_context *setup,
+ const struct lp_shader_input *input,
+ unsigned nr )
+{
+ LP_DBG(DEBUG_SETUP, "%s %p %u\n", __FUNCTION__, (void *) input, nr);
+
+ memcpy( setup->fs.input, input, nr * sizeof input[0] );
+ setup->fs.nr_inputs = nr;
+}
+
+void
+lp_setup_set_fs_variant( struct lp_setup_context *setup,
+ struct lp_fragment_shader_variant *variant)
+{
+ LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__,
+ variant);
+ /* FIXME: reference count */
+
+ setup->fs.current.variant = variant;
+ setup->dirty |= LP_SETUP_NEW_FS;
+}
+
+void
+lp_setup_set_fs_constants(struct lp_setup_context *setup,
+ struct pipe_resource *buffer)
+{
+ LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) buffer);
+
+ pipe_resource_reference(&setup->constants.current, buffer);
+
+ setup->dirty |= LP_SETUP_NEW_CONSTANTS;
+}
+
+
+void
+lp_setup_set_alpha_ref_value( struct lp_setup_context *setup,
+ float alpha_ref_value )
+{
+ LP_DBG(DEBUG_SETUP, "%s %f\n", __FUNCTION__, alpha_ref_value);
+
+ if(setup->fs.current.jit_context.alpha_ref_value != alpha_ref_value) {
+ setup->fs.current.jit_context.alpha_ref_value = alpha_ref_value;
+ setup->dirty |= LP_SETUP_NEW_FS;
+ }
+}
+
+void
+lp_setup_set_stencil_ref_values( struct lp_setup_context *setup,
+ const ubyte refs[2] )
+{
+ LP_DBG(DEBUG_SETUP, "%s %d %d\n", __FUNCTION__, refs[0], refs[1]);
+
+ if (setup->fs.current.jit_context.stencil_ref_front != refs[0] ||
+ setup->fs.current.jit_context.stencil_ref_back != refs[1]) {
+ setup->fs.current.jit_context.stencil_ref_front = refs[0];
+ setup->fs.current.jit_context.stencil_ref_back = refs[1];
+ setup->dirty |= LP_SETUP_NEW_FS;
+ }
+}
+
+void
+lp_setup_set_blend_color( struct lp_setup_context *setup,
+ const struct pipe_blend_color *blend_color )
+{
+ LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
+
+ assert(blend_color);
+
+ if(memcmp(&setup->blend_color.current, blend_color, sizeof *blend_color) != 0) {
+ memcpy(&setup->blend_color.current, blend_color, sizeof *blend_color);
+ setup->dirty |= LP_SETUP_NEW_BLEND_COLOR;
+ }
+}
+
+
+void
+lp_setup_set_scissor( struct lp_setup_context *setup,
+ const struct pipe_scissor_state *scissor )
+{
+ LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
+
+ assert(scissor);
+
+ if (memcmp(&setup->scissor.current, scissor, sizeof(*scissor)) != 0) {
+ setup->scissor.current = *scissor; /* struct copy */
+ setup->dirty |= LP_SETUP_NEW_SCISSOR;
+ }
+}
+
+
+void
+lp_setup_set_flatshade_first( struct lp_setup_context *setup,
+ boolean flatshade_first )
+{
+ setup->flatshade_first = flatshade_first;
+}
+
+
+void
+lp_setup_set_vertex_info( struct lp_setup_context *setup,
+ struct vertex_info *vertex_info )
+{
+ /* XXX: just silently holding onto the pointer:
+ */
+ setup->vertex_info = vertex_info;
+}
+
+
+/**
+ * Called during state validation when LP_NEW_SAMPLER_VIEW is set.
+ */
+void
+lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup,
+ unsigned num,
+ struct pipe_sampler_view **views)
+{
+ unsigned i;
+
+ LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
+
+ assert(num <= PIPE_MAX_SAMPLERS);
+
+ for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
+ struct pipe_sampler_view *view = i < num ? views[i] : NULL;
+
+ if(view) {
+ struct pipe_resource *tex = view->texture;
+ struct llvmpipe_resource *lp_tex = llvmpipe_resource(tex);
+ struct lp_jit_texture *jit_tex;
+ jit_tex = &setup->fs.current.jit_context.textures[i];
+ jit_tex->width = tex->width0;
+ jit_tex->height = tex->height0;
+ jit_tex->depth = tex->depth0;
+ jit_tex->last_level = tex->last_level;
+
+ /* We're referencing the texture's internal data, so save a
+ * reference to it.
+ */
+ pipe_resource_reference(&setup->fs.current_tex[i], tex);
+
+ if (!lp_tex->dt) {
+ /* regular texture - setup array of mipmap level pointers */
+ int j;
+ for (j = 0; j <= tex->last_level; j++) {
+ jit_tex->data[j] =
+ llvmpipe_get_texture_image_all(lp_tex, j, LP_TEX_USAGE_READ,
+ LP_TEX_LAYOUT_LINEAR);
+ jit_tex->row_stride[j] = lp_tex->row_stride[j];
+ jit_tex->img_stride[j] = lp_tex->img_stride[j];
+ }
+ }
+ else {
+ /* display target texture/surface */
+ /*
+ * XXX: Where should this be unmapped?
+ */
+
+ struct llvmpipe_screen *screen = llvmpipe_screen(tex->screen);
+ struct sw_winsys *winsys = screen->winsys;
+ jit_tex->data[0] = winsys->displaytarget_map(winsys, lp_tex->dt,
+ PIPE_TRANSFER_READ);
+ jit_tex->row_stride[0] = lp_tex->row_stride[0];
+ jit_tex->img_stride[0] = lp_tex->img_stride[0];
+ assert(jit_tex->data[0]);
+ }
+ }
+ }
+
+ setup->dirty |= LP_SETUP_NEW_FS;
+}
+
+
+/**
+ * Is the given texture referenced by any scene?
+ * Note: we have to check all scenes including any scenes currently
+ * being rendered and the current scene being built.
+ */
+unsigned
+lp_setup_is_resource_referenced( const struct lp_setup_context *setup,
+ const struct pipe_resource *texture )
+{
+ unsigned i;
+
+ /* check the render targets */
+ for (i = 0; i < setup->fb.nr_cbufs; i++) {
+ if (setup->fb.cbufs[i]->texture == texture)
+ return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
+ }
+ if (setup->fb.zsbuf && setup->fb.zsbuf->texture == texture) {
+ return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
+ }
+
+ /* check textures referenced by the scene */
+ for (i = 0; i < Elements(setup->scenes); i++) {
+ if (lp_scene_is_resource_referenced(setup->scenes[i], texture)) {
+ return PIPE_REFERENCED_FOR_READ;
+ }
+ }
+
+ return PIPE_UNREFERENCED;
+}
+
+
+/**
+ * Called by vbuf code when we're about to draw something.
+ */
+void
+lp_setup_update_state( struct lp_setup_context *setup )
+{
+ struct lp_scene *scene;
+
+ LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
+
+ setup_check_scene_size_and_flush(setup);
+
+ scene = lp_setup_get_current_scene(setup);
+
+ assert(setup->fs.current.variant);
+
+ /* Some of the 'draw' pipeline stages may have changed some driver state.
+ * Make sure we've processed those state changes before anything else.
+ *
+ * XXX this is the only place where llvmpipe_context is used in the
+ * setup code. This may get refactored/changed...
+ */
+ {
+ struct llvmpipe_context *lp = llvmpipe_context(scene->pipe);
+ if (lp->dirty) {
+ llvmpipe_update_derived(lp);
+ }
+ assert(lp->dirty == 0);
+ }
+
+ if(setup->dirty & LP_SETUP_NEW_BLEND_COLOR) {
+ uint8_t *stored;
+ unsigned i, j;
+
+ stored = lp_scene_alloc_aligned(scene, 4 * 16, 16);
+
+ if (stored) {
+ /* smear each blend color component across 16 ubyte elements */
+ for (i = 0; i < 4; ++i) {
+ uint8_t c = float_to_ubyte(setup->blend_color.current.color[i]);
+ for (j = 0; j < 16; ++j)
+ stored[i*16 + j] = c;
+ }
+
+ setup->blend_color.stored = stored;
+
+ setup->fs.current.jit_context.blend_color = setup->blend_color.stored;
+ }
+
+ setup->dirty |= LP_SETUP_NEW_FS;
+ }
+
+ if (setup->dirty & LP_SETUP_NEW_SCISSOR) {
+ float *stored;
+
+ stored = lp_scene_alloc_aligned(scene, 4 * sizeof(int32_t), 16);
+
+ if (stored) {
+ stored[0] = (float) setup->scissor.current.minx;
+ stored[1] = (float) setup->scissor.current.miny;
+ stored[2] = (float) setup->scissor.current.maxx;
+ stored[3] = (float) setup->scissor.current.maxy;
+
+ setup->scissor.stored = stored;
+
+ setup->fs.current.jit_context.scissor_xmin = stored[0];
+ setup->fs.current.jit_context.scissor_ymin = stored[1];
+ setup->fs.current.jit_context.scissor_xmax = stored[2];
+ setup->fs.current.jit_context.scissor_ymax = stored[3];
+ }
+
+ setup->dirty |= LP_SETUP_NEW_FS;
+ }
+
+ if(setup->dirty & LP_SETUP_NEW_CONSTANTS) {
+ struct pipe_resource *buffer = setup->constants.current;
+
+ if(buffer) {
+ unsigned current_size = buffer->width0;
+ const void *current_data = llvmpipe_resource_data(buffer);
+
+ /* TODO: copy only the actually used constants? */
+
+ if(setup->constants.stored_size != current_size ||
+ !setup->constants.stored_data ||
+ memcmp(setup->constants.stored_data,
+ current_data,
+ current_size) != 0) {
+ void *stored;
+
+ stored = lp_scene_alloc(scene, current_size);
+ if(stored) {
+ memcpy(stored,
+ current_data,
+ current_size);
+ setup->constants.stored_size = current_size;
+ setup->constants.stored_data = stored;
+ }
+ }
+ }
+ else {
+ setup->constants.stored_size = 0;
+ setup->constants.stored_data = NULL;
+ }
+
+ setup->fs.current.jit_context.constants = setup->constants.stored_data;
+ setup->dirty |= LP_SETUP_NEW_FS;
+ }
+
+
+ if(setup->dirty & LP_SETUP_NEW_FS) {
+ if(!setup->fs.stored ||
+ memcmp(setup->fs.stored,
+ &setup->fs.current,
+ sizeof setup->fs.current) != 0) {
+ /* The fs state that's been stored in the scene is different from
+ * the new, current state. So allocate a new lp_rast_state object
+ * and append it to the bin's setup data buffer.
+ */
+ uint i;
+ struct lp_rast_state *stored =
+ (struct lp_rast_state *) lp_scene_alloc(scene, sizeof *stored);
+ if(stored) {
+ memcpy(stored,
+ &setup->fs.current,
+ sizeof setup->fs.current);
+ setup->fs.stored = stored;
+
+ /* put the state-set command into all bins */
+ lp_scene_bin_state_command( scene,
+ lp_rast_set_state,
+ lp_rast_arg_state(setup->fs.stored) );
+ }
+
+ /* The scene now references the textures in the rasterization
+ * state record. Note that now.
+ */
+ for (i = 0; i < Elements(setup->fs.current_tex); i++) {
+ if (setup->fs.current_tex[i])
+ lp_scene_add_resource_reference(scene, setup->fs.current_tex[i]);
+ }
+ }
+ }
+
+ setup->dirty = 0;
+
+ assert(setup->fs.stored);
+}
+
+
+
+/* Only caller is lp_setup_vbuf_destroy()
+ */
+void
+lp_setup_destroy( struct lp_setup_context *setup )
+{
+ uint i;
+
+ reset_context( setup );
+
+ util_unreference_framebuffer_state(&setup->fb);
+
+ for (i = 0; i < Elements(setup->fs.current_tex); i++) {
+ pipe_resource_reference(&setup->fs.current_tex[i], NULL);
+ }
+
+ pipe_resource_reference(&setup->constants.current, NULL);
+
+ /* free the scenes in the 'empty' queue */
+ while (1) {
+ struct lp_scene *scene = lp_scene_dequeue(setup->empty_scenes, FALSE);
+ if (!scene)
+ break;
+ lp_scene_destroy(scene);
+ }
+
+ lp_scene_queue_destroy(setup->empty_scenes);
+
+ lp_rast_destroy( setup->rast );
+
+ FREE( setup );
+}
+
+
+/**
+ * Create a new primitive tiling engine. Plug it into the backend of
+ * the draw module. Currently also creates a rasterizer to use with
+ * it.
+ */
+struct lp_setup_context *
+lp_setup_create( struct pipe_context *pipe,
+ struct draw_context *draw )
+{
+ struct llvmpipe_screen *screen = llvmpipe_screen(pipe->screen);
+ struct lp_setup_context *setup = CALLOC_STRUCT(lp_setup_context);
+ unsigned i;
+
+ if (!setup)
+ return NULL;
+
+ lp_setup_init_vbuf(setup);
+
+ setup->empty_scenes = lp_scene_queue_create();
+ if (!setup->empty_scenes)
+ goto fail;
+
+ /* XXX: move this to the screen and share between contexts:
+ */
+ setup->num_threads = screen->num_threads;
+ setup->rast = lp_rast_create(screen->num_threads);
+ if (!setup->rast)
+ goto fail;
+
+ setup->vbuf = draw_vbuf_stage(draw, &setup->base);
+ if (!setup->vbuf)
+ goto fail;
+
+ draw_set_rasterize_stage(draw, setup->vbuf);
+ draw_set_render(draw, &setup->base);
+
+ /* create some empty scenes */
+ for (i = 0; i < MAX_SCENES; i++) {
+ setup->scenes[i] = lp_scene_create( pipe, setup->empty_scenes );
+
+ lp_scene_enqueue(setup->empty_scenes, setup->scenes[i]);
+ }
+
+ setup->triangle = first_triangle;
+ setup->line = first_line;
+ setup->point = first_point;
+
+ setup->dirty = ~0;
+
+ return setup;
+
+fail:
+ if (setup->rast)
+ lp_rast_destroy( setup->rast );
+
+ if (setup->vbuf)
+ ;
+
+ if (setup->empty_scenes)
+ lp_scene_queue_destroy(setup->empty_scenes);
+
+ FREE(setup);
+ return NULL;
+}
+
+
+/**
+ * Put a BeginQuery command into all bins.
+ */
+void
+lp_setup_begin_query(struct lp_setup_context *setup,
+ struct llvmpipe_query *pq)
+{
+ struct lp_scene * scene = lp_setup_get_current_scene(setup);
+ union lp_rast_cmd_arg cmd_arg;
+
+ /* init the query to its beginning state */
+ pq->done = FALSE;
+ pq->tile_count = 0;
+ pq->num_tiles = scene->tiles_x * scene->tiles_y;
+ assert(pq->num_tiles > 0);
+
+ memset(pq->count, 0, sizeof(pq->count)); /* reset all counters */
+
+ cmd_arg.query_obj = pq;
+ lp_scene_bin_everywhere(scene, lp_rast_begin_query, cmd_arg);
+ pq->binned = TRUE;
+}
+
+
+/**
+ * Put an EndQuery command into all bins.
+ */
+void
+lp_setup_end_query(struct lp_setup_context *setup, struct llvmpipe_query *pq)
+{
+ struct lp_scene * scene = lp_setup_get_current_scene(setup);
+ union lp_rast_cmd_arg cmd_arg;
+
+ cmd_arg.query_obj = pq;
+ lp_scene_bin_everywhere(scene, lp_rast_end_query, cmd_arg);
+}