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diff --git a/src/gallium/drivers/llvmpipe/lp_state_derived.c b/src/gallium/drivers/llvmpipe/lp_state_derived.c
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+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "util/u_math.h"
+#include "util/u_memory.h"
+#include "pipe/p_shader_tokens.h"
+#include "draw/draw_context.h"
+#include "draw/draw_vertex.h"
+#include "draw/draw_private.h"
+#include "lp_context.h"
+#include "lp_screen.h"
+#include "lp_tex_cache.h"
+#include "lp_state.h"
+
+
+/**
+ * Mark the current vertex layout as "invalid".
+ * We'll validate the vertex layout later, when we start to actually
+ * render a point or line or tri.
+ */
+static void
+invalidate_vertex_layout(struct llvmpipe_context *llvmpipe)
+{
+ llvmpipe->vertex_info.num_attribs = 0;
+}
+
+
+/**
+ * The vertex info describes how to convert the post-transformed vertices
+ * (simple float[][4]) used by the 'draw' module into vertices for
+ * rasterization.
+ *
+ * This function validates the vertex layout and returns a pointer to a
+ * vertex_info object.
+ */
+struct vertex_info *
+llvmpipe_get_vertex_info(struct llvmpipe_context *llvmpipe)
+{
+ struct vertex_info *vinfo = &llvmpipe->vertex_info;
+
+ if (vinfo->num_attribs == 0) {
+ /* compute vertex layout now */
+ const struct lp_fragment_shader *lpfs = llvmpipe->fs;
+ const enum interp_mode colorInterp
+ = llvmpipe->rasterizer->flatshade ? INTERP_CONSTANT : INTERP_LINEAR;
+ uint i;
+
+ if (llvmpipe->vbuf) {
+ /* if using the post-transform vertex buffer, tell draw_vbuf to
+ * simply emit the whole post-xform vertex as-is:
+ */
+ struct vertex_info *vinfo_vbuf = &llvmpipe->vertex_info_vbuf;
+ const uint num = draw_num_vs_outputs(llvmpipe->draw);
+ uint i;
+
+ /* No longer any need to try and emit draw vertex_header info.
+ */
+ vinfo_vbuf->num_attribs = 0;
+ for (i = 0; i < num; i++) {
+ draw_emit_vertex_attr(vinfo_vbuf, EMIT_4F, INTERP_PERSPECTIVE, i);
+ }
+ draw_compute_vertex_size(vinfo_vbuf);
+ }
+
+ /*
+ * Loop over fragment shader inputs, searching for the matching output
+ * from the vertex shader.
+ */
+ vinfo->num_attribs = 0;
+ for (i = 0; i < lpfs->info.num_inputs; i++) {
+ int src;
+ switch (lpfs->info.input_semantic_name[i]) {
+ case TGSI_SEMANTIC_POSITION:
+ src = draw_find_vs_output(llvmpipe->draw,
+ TGSI_SEMANTIC_POSITION, 0);
+ draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_POS, src);
+ break;
+
+ case TGSI_SEMANTIC_COLOR:
+ src = draw_find_vs_output(llvmpipe->draw, TGSI_SEMANTIC_COLOR,
+ lpfs->info.input_semantic_index[i]);
+ draw_emit_vertex_attr(vinfo, EMIT_4F, colorInterp, src);
+ break;
+
+ case TGSI_SEMANTIC_FOG:
+ src = draw_find_vs_output(llvmpipe->draw, TGSI_SEMANTIC_FOG, 0);
+ draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE, src);
+ break;
+
+ case TGSI_SEMANTIC_GENERIC:
+ case TGSI_SEMANTIC_FACE:
+ /* this includes texcoords and varying vars */
+ src = draw_find_vs_output(llvmpipe->draw, TGSI_SEMANTIC_GENERIC,
+ lpfs->info.input_semantic_index[i]);
+ draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE, src);
+ break;
+
+ default:
+ assert(0);
+ }
+ }
+
+ llvmpipe->psize_slot = draw_find_vs_output(llvmpipe->draw,
+ TGSI_SEMANTIC_PSIZE, 0);
+ if (llvmpipe->psize_slot > 0) {
+ draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_CONSTANT,
+ llvmpipe->psize_slot);
+ }
+
+ draw_compute_vertex_size(vinfo);
+ }
+
+ return vinfo;
+}
+
+
+/**
+ * Called from vbuf module.
+ *
+ * Note that there's actually two different vertex layouts in llvmpipe.
+ *
+ * The normal one is computed in llvmpipe_get_vertex_info() above and is
+ * used by the point/line/tri "setup" code.
+ *
+ * The other one (this one) is only used by the vbuf module (which is
+ * not normally used by default but used in testing). For the vbuf module,
+ * we basically want to pass-through the draw module's vertex layout as-is.
+ * When the llvmpipe vbuf code begins drawing, the normal vertex layout
+ * will come into play again.
+ */
+struct vertex_info *
+llvmpipe_get_vbuf_vertex_info(struct llvmpipe_context *llvmpipe)
+{
+ (void) llvmpipe_get_vertex_info(llvmpipe);
+ return &llvmpipe->vertex_info_vbuf;
+}
+
+
+/**
+ * Recompute cliprect from scissor bounds, scissor enable and surface size.
+ */
+static void
+compute_cliprect(struct llvmpipe_context *lp)
+{
+ /* LP_NEW_FRAMEBUFFER
+ */
+ uint surfWidth = lp->framebuffer.width;
+ uint surfHeight = lp->framebuffer.height;
+
+ /* LP_NEW_RASTERIZER
+ */
+ if (lp->rasterizer->scissor) {
+
+ /* LP_NEW_SCISSOR
+ *
+ * clip to scissor rect:
+ */
+ lp->cliprect.minx = MAX2(lp->scissor.minx, 0);
+ lp->cliprect.miny = MAX2(lp->scissor.miny, 0);
+ lp->cliprect.maxx = MIN2(lp->scissor.maxx, surfWidth);
+ lp->cliprect.maxy = MIN2(lp->scissor.maxy, surfHeight);
+ }
+ else {
+ /* clip to surface bounds */
+ lp->cliprect.minx = 0;
+ lp->cliprect.miny = 0;
+ lp->cliprect.maxx = surfWidth;
+ lp->cliprect.maxy = surfHeight;
+ }
+}
+
+
+static void
+update_tgsi_samplers( struct llvmpipe_context *llvmpipe )
+{
+ unsigned i;
+
+ /* vertex shader samplers */
+ for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
+ llvmpipe->tgsi.vert_samplers[i].sampler = llvmpipe->sampler[i];
+ llvmpipe->tgsi.vert_samplers[i].texture = llvmpipe->texture[i];
+ llvmpipe->tgsi.frag_samplers[i].base.get_samples = lp_get_samples;
+ }
+
+ /* fragment shader samplers */
+ for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
+ llvmpipe->tgsi.frag_samplers[i].sampler = llvmpipe->sampler[i];
+ llvmpipe->tgsi.frag_samplers[i].texture = llvmpipe->texture[i];
+ llvmpipe->tgsi.frag_samplers[i].base.get_samples = lp_get_samples;
+ }
+
+ for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
+ lp_tex_tile_cache_validate_texture( llvmpipe->tex_cache[i] );
+ }
+
+ llvmpipe->jit_context.samplers = (struct tgsi_sampler **)llvmpipe->tgsi.frag_samplers_list;
+}
+
+/* Hopefully this will remain quite simple, otherwise need to pull in
+ * something like the state tracker mechanism.
+ */
+void llvmpipe_update_derived( struct llvmpipe_context *llvmpipe )
+{
+ struct llvmpipe_screen *lp_screen = llvmpipe_screen(llvmpipe->pipe.screen);
+
+ /* Check for updated textures.
+ */
+ if (llvmpipe->tex_timestamp != lp_screen->timestamp) {
+ llvmpipe->tex_timestamp = lp_screen->timestamp;
+ llvmpipe->dirty |= LP_NEW_TEXTURE;
+ }
+
+ if (llvmpipe->dirty & (LP_NEW_SAMPLER |
+ LP_NEW_TEXTURE))
+ update_tgsi_samplers( llvmpipe );
+
+ if (llvmpipe->dirty & (LP_NEW_RASTERIZER |
+ LP_NEW_FS |
+ LP_NEW_VS))
+ invalidate_vertex_layout( llvmpipe );
+
+ if (llvmpipe->dirty & (LP_NEW_SCISSOR |
+ LP_NEW_RASTERIZER |
+ LP_NEW_FRAMEBUFFER))
+ compute_cliprect(llvmpipe);
+
+ if (llvmpipe->dirty & (LP_NEW_FS |
+ LP_NEW_BLEND |
+ LP_NEW_DEPTH_STENCIL_ALPHA))
+ llvmpipe_update_fs( llvmpipe );
+
+
+ llvmpipe->dirty = 0;
+}