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Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_state_derived.c')
-rw-r--r--src/gallium/drivers/llvmpipe/lp_state_derived.c152
1 files changed, 77 insertions, 75 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_state_derived.c b/src/gallium/drivers/llvmpipe/lp_state_derived.c
index bdd906e1a7..113d77ab78 100644
--- a/src/gallium/drivers/llvmpipe/lp_state_derived.c
+++ b/src/gallium/drivers/llvmpipe/lp_state_derived.c
@@ -50,88 +50,87 @@ compute_vertex_info(struct llvmpipe_context *llvmpipe)
{
const struct lp_fragment_shader *lpfs = llvmpipe->fs;
struct vertex_info *vinfo = &llvmpipe->vertex_info;
- const uint num = draw_num_shader_outputs(llvmpipe->draw);
+ struct lp_shader_input inputs[1 + PIPE_MAX_SHADER_INPUTS];
+ unsigned vs_index;
uint i;
- /* Tell setup to tell the draw module to simply emit the whole
- * post-xform vertex as-is.
- *
- * Not really sure if this is the best approach.
+ /*
+ * Match FS inputs against VS outputs, emitting the necessary attributes.
*/
- vinfo->num_attribs = 0;
- for (i = 0; i < num; i++) {
- draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE, i);
- }
- draw_compute_vertex_size(vinfo);
-
-
- lp_setup_set_vertex_info(llvmpipe->setup, vinfo);
-/*
- llvmpipe->psize_slot = draw_find_vs_output(llvmpipe->draw,
- TGSI_SEMANTIC_PSIZE, 0);
-*/
-
- /* Now match FS inputs against emitted vertex data. It's also
- * entirely possible to just have a fixed layout for FS input,
- * determined by the fragment shader itself, and adjust the draw
- * outputs to match that.
- */
- {
- struct lp_shader_input inputs[PIPE_MAX_SHADER_INPUTS];
-
- for (i = 0; i < lpfs->info.num_inputs; i++) {
+ vinfo->num_attribs = 0;
- /* This can be precomputed, except for flatshade:
+ vs_index = draw_find_shader_output(llvmpipe->draw,
+ TGSI_SEMANTIC_POSITION,
+ 0);
+
+ draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE, vs_index);
+
+ for (i = 0; i < lpfs->info.num_inputs; i++) {
+ /*
+ * Search for each input in current vs output:
+ */
+
+ vs_index = draw_find_shader_output(llvmpipe->draw,
+ lpfs->info.input_semantic_name[i],
+ lpfs->info.input_semantic_index[i]);
+
+ /* This can be pre-computed, except for flatshade:
+ */
+ switch (lpfs->info.input_semantic_name[i]) {
+ case TGSI_SEMANTIC_FACE:
+ inputs[i].interp = LP_INTERP_FACING;
+ break;
+ case TGSI_SEMANTIC_POSITION:
+ /* Position was already emitted above
+ */
+ inputs[i].interp = LP_INTERP_POSITION;
+ inputs[i].src_index = 0;
+ continue;
+ case TGSI_SEMANTIC_COLOR:
+ /* Colors are linearly inputs[i].interpolated in the fragment shader
+ * even when flatshading is active. This just tells the
+ * setup module to use coefficients with ddx==0 and
+ * ddy==0.
*/
- switch (lpfs->info.input_semantic_name[i]) {
- case TGSI_SEMANTIC_FACE:
- inputs[i].interp = LP_INTERP_FACING;
+ if (llvmpipe->rasterizer->flatshade)
+ inputs[i].interp = LP_INTERP_CONSTANT;
+ else
+ inputs[i].interp = LP_INTERP_LINEAR;
+ break;
+
+ default:
+ switch (lpfs->info.input_interpolate[i]) {
+ case TGSI_INTERPOLATE_CONSTANT:
+ inputs[i].interp = LP_INTERP_CONSTANT;
break;
- case TGSI_SEMANTIC_POSITION:
- inputs[i].interp = LP_INTERP_POSITION;
+ case TGSI_INTERPOLATE_LINEAR:
+ inputs[i].interp = LP_INTERP_LINEAR;
break;
- case TGSI_SEMANTIC_COLOR:
- /* Colors are linearly interpolated in the fragment shader
- * even when flatshading is active. This just tells the
- * setup module to use coefficients with ddx==0 and
- * ddy==0.
- */
- if (llvmpipe->rasterizer->flatshade)
- inputs[i].interp = LP_INTERP_CONSTANT;
- else
- inputs[i].interp = LP_INTERP_LINEAR;
+ case TGSI_INTERPOLATE_PERSPECTIVE:
+ inputs[i].interp = LP_INTERP_PERSPECTIVE;
break;
-
default:
- switch (lpfs->info.input_interpolate[i]) {
- case TGSI_INTERPOLATE_CONSTANT:
- inputs[i].interp = LP_INTERP_CONSTANT;
- break;
- case TGSI_INTERPOLATE_LINEAR:
- inputs[i].interp = LP_INTERP_LINEAR;
- break;
- case TGSI_INTERPOLATE_PERSPECTIVE:
- inputs[i].interp = LP_INTERP_PERSPECTIVE;
- break;
- default:
- assert(0);
- break;
- }
+ assert(0);
+ break;
}
-
- /* Search for each input in current vs output:
- */
- inputs[i].src_index =
- draw_find_shader_output(llvmpipe->draw,
- lpfs->info.input_semantic_name[i],
- lpfs->info.input_semantic_index[i]);
}
- lp_setup_set_fs_inputs(llvmpipe->setup,
- inputs,
- lpfs->info.num_inputs);
+ /*
+ * Emit the requested fs attribute for all but position.
+ */
+
+ inputs[i].src_index = vinfo->num_attribs;
+ draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE, vs_index);
}
+
+ draw_compute_vertex_size(vinfo);
+
+ lp_setup_set_vertex_info(llvmpipe->setup, vinfo);
+
+ lp_setup_set_fs_inputs(llvmpipe->setup,
+ inputs,
+ lpfs->info.num_inputs);
}
@@ -150,7 +149,7 @@ void llvmpipe_update_derived( struct llvmpipe_context *llvmpipe )
*/
if (llvmpipe->tex_timestamp != lp_screen->timestamp) {
llvmpipe->tex_timestamp = lp_screen->timestamp;
- llvmpipe->dirty |= LP_NEW_TEXTURE;
+ llvmpipe->dirty |= LP_NEW_SAMPLER_VIEW;
}
if (llvmpipe->dirty & (LP_NEW_RASTERIZER |
@@ -164,7 +163,7 @@ void llvmpipe_update_derived( struct llvmpipe_context *llvmpipe )
LP_NEW_DEPTH_STENCIL_ALPHA |
LP_NEW_RASTERIZER |
LP_NEW_SAMPLER |
- LP_NEW_TEXTURE))
+ LP_NEW_SAMPLER_VIEW))
llvmpipe_update_fs( llvmpipe );
if (llvmpipe->dirty & LP_NEW_BLEND_COLOR)
@@ -174,18 +173,21 @@ void llvmpipe_update_derived( struct llvmpipe_context *llvmpipe )
if (llvmpipe->dirty & LP_NEW_SCISSOR)
lp_setup_set_scissor(llvmpipe->setup, &llvmpipe->scissor);
- if (llvmpipe->dirty & LP_NEW_DEPTH_STENCIL_ALPHA)
+ if (llvmpipe->dirty & LP_NEW_DEPTH_STENCIL_ALPHA) {
lp_setup_set_alpha_ref_value(llvmpipe->setup,
llvmpipe->depth_stencil->alpha.ref_value);
+ lp_setup_set_stencil_ref_values(llvmpipe->setup,
+ llvmpipe->stencil_ref.ref_value);
+ }
if (llvmpipe->dirty & LP_NEW_CONSTANTS)
lp_setup_set_fs_constants(llvmpipe->setup,
llvmpipe->constants[PIPE_SHADER_FRAGMENT]);
- if (llvmpipe->dirty & LP_NEW_TEXTURE)
- lp_setup_set_sampler_textures(llvmpipe->setup,
- llvmpipe->num_textures,
- llvmpipe->texture);
+ if (llvmpipe->dirty & LP_NEW_SAMPLER_VIEW)
+ lp_setup_set_fragment_sampler_views(llvmpipe->setup,
+ llvmpipe->num_fragment_sampler_views,
+ llvmpipe->fragment_sampler_views);
llvmpipe->dirty = 0;
}