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path: root/src/gallium/drivers/llvmpipe/lp_state_derived.c
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Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_state_derived.c')
-rw-r--r--src/gallium/drivers/llvmpipe/lp_state_derived.c69
1 files changed, 7 insertions, 62 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_state_derived.c b/src/gallium/drivers/llvmpipe/lp_state_derived.c
index edd723f65f..de242aa93c 100644
--- a/src/gallium/drivers/llvmpipe/lp_state_derived.c
+++ b/src/gallium/drivers/llvmpipe/lp_state_derived.c
@@ -50,12 +50,13 @@ compute_vertex_info(struct llvmpipe_context *llvmpipe)
{
const struct lp_fragment_shader *lpfs = llvmpipe->fs;
struct vertex_info *vinfo = &llvmpipe->vertex_info;
- struct lp_shader_input *inputs = llvmpipe->inputs;
unsigned vs_index;
uint i;
/*
- * Match FS inputs against VS outputs, emitting the necessary attributes.
+ * Match FS inputs against VS outputs, emitting the necessary
+ * attributes. Could cache these structs and look them up with a
+ * combination of fragment shader, vertex shader ids.
*/
vinfo->num_attribs = 0;
@@ -74,64 +75,10 @@ compute_vertex_info(struct llvmpipe_context *llvmpipe)
vs_index = draw_find_shader_output(llvmpipe->draw,
lpfs->info.input_semantic_name[i],
lpfs->info.input_semantic_index[i]);
- if (vs_index < 0) {
- /*
- * This can happen with sprite coordinates - the vertex
- * shader doesn't need to provide an output as we generate
- * them internally. However, lets keep pretending that there
- * is something there to not confuse other code.
- */
- vs_index = 0;
- }
-
- /* This can be pre-computed, except for flatshade:
- */
- inputs[i].usage_mask = lpfs->info.input_usage_mask[i];
-
- switch (lpfs->info.input_interpolate[i]) {
- case TGSI_INTERPOLATE_CONSTANT:
- inputs[i].interp = LP_INTERP_CONSTANT;
- break;
- case TGSI_INTERPOLATE_LINEAR:
- inputs[i].interp = LP_INTERP_LINEAR;
- break;
- case TGSI_INTERPOLATE_PERSPECTIVE:
- inputs[i].interp = LP_INTERP_PERSPECTIVE;
- break;
- default:
- assert(0);
- break;
- }
-
- switch (lpfs->info.input_semantic_name[i]) {
- case TGSI_SEMANTIC_FACE:
- inputs[i].interp = LP_INTERP_FACING;
- break;
- case TGSI_SEMANTIC_POSITION:
- /* Position was already emitted above
- */
- inputs[i].interp = LP_INTERP_POSITION;
- inputs[i].src_index = 0;
- continue;
- case TGSI_SEMANTIC_COLOR:
- /* Colors are linearly inputs[i].interpolated in the fragment shader
- * even when flatshading is active. This just tells the
- * setup module to use coefficients with ddx==0 and
- * ddy==0.
- */
- if (llvmpipe->rasterizer->flatshade)
- inputs[i].interp = LP_INTERP_CONSTANT;
- break;
-
- default:
- break;
- }
/*
* Emit the requested fs attribute for all but position.
*/
-
- inputs[i].src_index = vinfo->num_attribs;
draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE, vs_index);
}
@@ -145,15 +92,9 @@ compute_vertex_info(struct llvmpipe_context *llvmpipe)
draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_CONSTANT, vs_index);
}
- llvmpipe->num_inputs = lpfs->info.num_inputs;
-
draw_compute_vertex_size(vinfo);
-
lp_setup_set_vertex_info(llvmpipe->setup, vinfo);
- lp_setup_set_fs_inputs(llvmpipe->setup,
- inputs,
- lpfs->info.num_inputs);
}
@@ -190,6 +131,10 @@ void llvmpipe_update_derived( struct llvmpipe_context *llvmpipe )
LP_NEW_QUERY))
llvmpipe_update_fs( llvmpipe );
+ if (llvmpipe->dirty & (LP_NEW_FS |
+ LP_NEW_RASTERIZER))
+ llvmpipe_update_setup( llvmpipe );
+
if (llvmpipe->dirty & LP_NEW_BLEND_COLOR)
lp_setup_set_blend_color(llvmpipe->setup,
&llvmpipe->blend_color);