diff options
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_state_derived.c')
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_state_derived.c | 260 |
1 files changed, 260 insertions, 0 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_state_derived.c b/src/gallium/drivers/llvmpipe/lp_state_derived.c new file mode 100644 index 0000000000..e87976b9f3 --- /dev/null +++ b/src/gallium/drivers/llvmpipe/lp_state_derived.c @@ -0,0 +1,260 @@ +/************************************************************************** + * + * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#include "util/u_math.h" +#include "util/u_memory.h" +#include "pipe/p_shader_tokens.h" +#include "draw/draw_context.h" +#include "draw/draw_vertex.h" +#include "draw/draw_private.h" +#include "lp_context.h" +#include "lp_screen.h" +#include "lp_tex_cache.h" +#include "lp_state.h" + + +/** + * Mark the current vertex layout as "invalid". + * We'll validate the vertex layout later, when we start to actually + * render a point or line or tri. + */ +static void +invalidate_vertex_layout(struct llvmpipe_context *llvmpipe) +{ + llvmpipe->vertex_info.num_attribs = 0; +} + + +/** + * The vertex info describes how to convert the post-transformed vertices + * (simple float[][4]) used by the 'draw' module into vertices for + * rasterization. + * + * This function validates the vertex layout and returns a pointer to a + * vertex_info object. + */ +struct vertex_info * +llvmpipe_get_vertex_info(struct llvmpipe_context *llvmpipe) +{ + struct vertex_info *vinfo = &llvmpipe->vertex_info; + + if (vinfo->num_attribs == 0) { + /* compute vertex layout now */ + const struct lp_fragment_shader *lpfs = llvmpipe->fs; + const enum interp_mode colorInterp + = llvmpipe->rasterizer->flatshade ? INTERP_CONSTANT : INTERP_LINEAR; + uint i; + + if (llvmpipe->vbuf) { + /* if using the post-transform vertex buffer, tell draw_vbuf to + * simply emit the whole post-xform vertex as-is: + */ + struct vertex_info *vinfo_vbuf = &llvmpipe->vertex_info_vbuf; + const uint num = draw_num_vs_outputs(llvmpipe->draw); + uint i; + + /* No longer any need to try and emit draw vertex_header info. + */ + vinfo_vbuf->num_attribs = 0; + for (i = 0; i < num; i++) { + draw_emit_vertex_attr(vinfo_vbuf, EMIT_4F, INTERP_PERSPECTIVE, i); + } + draw_compute_vertex_size(vinfo_vbuf); + } + + /* + * Loop over fragment shader inputs, searching for the matching output + * from the vertex shader. + */ + vinfo->num_attribs = 0; + for (i = 0; i < lpfs->info.num_inputs; i++) { + int src; + switch (lpfs->info.input_semantic_name[i]) { + case TGSI_SEMANTIC_POSITION: + src = draw_find_vs_output(llvmpipe->draw, + TGSI_SEMANTIC_POSITION, 0); + draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_POS, src); + break; + + case TGSI_SEMANTIC_COLOR: + src = draw_find_vs_output(llvmpipe->draw, TGSI_SEMANTIC_COLOR, + lpfs->info.input_semantic_index[i]); + draw_emit_vertex_attr(vinfo, EMIT_4F, colorInterp, src); + break; + + case TGSI_SEMANTIC_FOG: + src = draw_find_vs_output(llvmpipe->draw, TGSI_SEMANTIC_FOG, 0); + draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE, src); + break; + + case TGSI_SEMANTIC_GENERIC: + case TGSI_SEMANTIC_FACE: + /* this includes texcoords and varying vars */ + src = draw_find_vs_output(llvmpipe->draw, TGSI_SEMANTIC_GENERIC, + lpfs->info.input_semantic_index[i]); + draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE, src); + break; + + default: + assert(0); + } + } + + llvmpipe->psize_slot = draw_find_vs_output(llvmpipe->draw, + TGSI_SEMANTIC_PSIZE, 0); + if (llvmpipe->psize_slot > 0) { + draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_CONSTANT, + llvmpipe->psize_slot); + } + + draw_compute_vertex_size(vinfo); + } + + return vinfo; +} + + +/** + * Called from vbuf module. + * + * Note that there's actually two different vertex layouts in llvmpipe. + * + * The normal one is computed in llvmpipe_get_vertex_info() above and is + * used by the point/line/tri "setup" code. + * + * The other one (this one) is only used by the vbuf module (which is + * not normally used by default but used in testing). For the vbuf module, + * we basically want to pass-through the draw module's vertex layout as-is. + * When the llvmpipe vbuf code begins drawing, the normal vertex layout + * will come into play again. + */ +struct vertex_info * +llvmpipe_get_vbuf_vertex_info(struct llvmpipe_context *llvmpipe) +{ + (void) llvmpipe_get_vertex_info(llvmpipe); + return &llvmpipe->vertex_info_vbuf; +} + + +/** + * Recompute cliprect from scissor bounds, scissor enable and surface size. + */ +static void +compute_cliprect(struct llvmpipe_context *lp) +{ + /* LP_NEW_FRAMEBUFFER + */ + uint surfWidth = lp->framebuffer.width; + uint surfHeight = lp->framebuffer.height; + + /* LP_NEW_RASTERIZER + */ + if (lp->rasterizer->scissor) { + + /* LP_NEW_SCISSOR + * + * clip to scissor rect: + */ + lp->cliprect.minx = MAX2(lp->scissor.minx, 0); + lp->cliprect.miny = MAX2(lp->scissor.miny, 0); + lp->cliprect.maxx = MIN2(lp->scissor.maxx, surfWidth); + lp->cliprect.maxy = MIN2(lp->scissor.maxy, surfHeight); + } + else { + /* clip to surface bounds */ + lp->cliprect.minx = 0; + lp->cliprect.miny = 0; + lp->cliprect.maxx = surfWidth; + lp->cliprect.maxy = surfHeight; + } +} + + +static void +update_tgsi_samplers( struct llvmpipe_context *llvmpipe ) +{ + unsigned i; + + /* vertex shader samplers */ + for (i = 0; i < PIPE_MAX_SAMPLERS; i++) { + llvmpipe->tgsi.vert_samplers[i].sampler = llvmpipe->sampler[i]; + llvmpipe->tgsi.vert_samplers[i].texture = llvmpipe->texture[i]; + llvmpipe->tgsi.frag_samplers[i].base.get_samples = lp_get_samples; + } + + /* fragment shader samplers */ + for (i = 0; i < PIPE_MAX_SAMPLERS; i++) { + llvmpipe->tgsi.frag_samplers[i].sampler = llvmpipe->sampler[i]; + llvmpipe->tgsi.frag_samplers[i].texture = llvmpipe->texture[i]; + llvmpipe->tgsi.frag_samplers[i].base.get_samples = lp_get_samples; + } + + for (i = 0; i < PIPE_MAX_SAMPLERS; i++) { + lp_tex_tile_cache_validate_texture( llvmpipe->tex_cache[i] ); + } + + llvmpipe->jit_context.samplers = (struct tgsi_sampler **)llvmpipe->tgsi.frag_samplers_list; +} + +/* Hopefully this will remain quite simple, otherwise need to pull in + * something like the state tracker mechanism. + */ +void llvmpipe_update_derived( struct llvmpipe_context *llvmpipe ) +{ + struct llvmpipe_screen *lp_screen = llvmpipe_screen(llvmpipe->pipe.screen); + + /* Check for updated textures. + */ + if (llvmpipe->tex_timestamp != lp_screen->timestamp) { + llvmpipe->tex_timestamp = lp_screen->timestamp; + llvmpipe->dirty |= LP_NEW_TEXTURE; + } + + if (llvmpipe->dirty & (LP_NEW_SAMPLER | + LP_NEW_TEXTURE)) + update_tgsi_samplers( llvmpipe ); + + if (llvmpipe->dirty & (LP_NEW_RASTERIZER | + LP_NEW_FS | + LP_NEW_VS)) + invalidate_vertex_layout( llvmpipe ); + + if (llvmpipe->dirty & (LP_NEW_SCISSOR | + LP_NEW_RASTERIZER | + LP_NEW_FRAMEBUFFER)) + compute_cliprect(llvmpipe); + + if (llvmpipe->dirty & (LP_NEW_FS | + LP_NEW_BLEND | + LP_NEW_DEPTH_STENCIL_ALPHA | + LP_NEW_SAMPLER | + LP_NEW_TEXTURE)) + llvmpipe_update_fs( llvmpipe ); + + + llvmpipe->dirty = 0; +} |