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-rw-r--r--src/gallium/drivers/llvmpipe/lp_texture.c1288
1 files changed, 1288 insertions, 0 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_texture.c b/src/gallium/drivers/llvmpipe/lp_texture.c
new file mode 100644
index 0000000000..0d526ead89
--- /dev/null
+++ b/src/gallium/drivers/llvmpipe/lp_texture.c
@@ -0,0 +1,1288 @@
+/**************************************************************************
+ *
+ * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ * Michel Dänzer <michel@tungstengraphics.com>
+ */
+
+#include <stdio.h>
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+
+#include "util/u_inlines.h"
+#include "util/u_format.h"
+#include "util/u_math.h"
+#include "util/u_memory.h"
+#include "util/u_simple_list.h"
+#include "util/u_transfer.h"
+
+#include "lp_context.h"
+#include "lp_flush.h"
+#include "lp_screen.h"
+#include "lp_tile_image.h"
+#include "lp_texture.h"
+#include "lp_setup.h"
+
+#include "state_tracker/sw_winsys.h"
+
+
+#ifdef DEBUG
+static struct llvmpipe_resource resource_list;
+#endif
+
+
+static INLINE boolean
+resource_is_texture(const struct pipe_resource *resource)
+{
+ switch (resource->target) {
+ case PIPE_BUFFER:
+ return FALSE;
+ case PIPE_TEXTURE_1D:
+ case PIPE_TEXTURE_2D:
+ case PIPE_TEXTURE_3D:
+ case PIPE_TEXTURE_CUBE:
+ return TRUE;
+ default:
+ assert(0);
+ return FALSE;
+ }
+}
+
+
+
+/**
+ * Allocate storage for llvmpipe_texture::layout array.
+ * The number of elements is width_in_tiles * height_in_tiles.
+ */
+static enum lp_texture_layout *
+alloc_layout_array(unsigned num_slices, unsigned width, unsigned height)
+{
+ const unsigned tx = align(width, TILE_SIZE) / TILE_SIZE;
+ const unsigned ty = align(height, TILE_SIZE) / TILE_SIZE;
+
+ assert(num_slices * tx * ty > 0);
+ assert(LP_TEX_LAYOUT_NONE == 0); /* calloc'ing LP_TEX_LAYOUT_NONE here */
+
+ return (enum lp_texture_layout *)
+ CALLOC(num_slices * tx * ty, sizeof(enum lp_texture_layout));
+}
+
+
+
+/**
+ * Conventional allocation path for non-display textures:
+ * Just compute row strides here. Storage is allocated on demand later.
+ */
+static boolean
+llvmpipe_texture_layout(struct llvmpipe_screen *screen,
+ struct llvmpipe_resource *lpr)
+{
+ struct pipe_resource *pt = &lpr->base;
+ unsigned level;
+ unsigned width = pt->width0;
+ unsigned height = pt->height0;
+ unsigned depth = pt->depth0;
+
+ assert(LP_MAX_TEXTURE_2D_LEVELS <= LP_MAX_TEXTURE_LEVELS);
+ assert(LP_MAX_TEXTURE_3D_LEVELS <= LP_MAX_TEXTURE_LEVELS);
+
+ for (level = 0; level <= pt->last_level; level++) {
+
+ /* Row stride and image stride (for linear layout) */
+ {
+ unsigned alignment, nblocksx, nblocksy, block_size;
+
+ /* For non-compressed formats we need to align the texture size
+ * to the tile size to facilitate render-to-texture.
+ */
+ if (util_format_is_compressed(pt->format))
+ alignment = 1;
+ else
+ alignment = TILE_SIZE;
+
+ nblocksx = util_format_get_nblocksx(pt->format,
+ align(width, alignment));
+ nblocksy = util_format_get_nblocksy(pt->format,
+ align(height, alignment));
+ block_size = util_format_get_blocksize(pt->format);
+
+ lpr->row_stride[level] = align(nblocksx * block_size, 16);
+
+ lpr->img_stride[level] = lpr->row_stride[level] * nblocksy;
+ }
+
+ /* Size of the image in tiles (for tiled layout) */
+ {
+ const unsigned width_t = align(width, TILE_SIZE) / TILE_SIZE;
+ const unsigned height_t = align(height, TILE_SIZE) / TILE_SIZE;
+ lpr->tiles_per_row[level] = width_t;
+ lpr->tiles_per_image[level] = width_t * height_t;
+ }
+
+ /* Number of 3D image slices or cube faces */
+ {
+ unsigned num_slices;
+
+ if (lpr->base.target == PIPE_TEXTURE_CUBE)
+ num_slices = 6;
+ else if (lpr->base.target == PIPE_TEXTURE_3D)
+ num_slices = depth;
+ else
+ num_slices = 1;
+
+ lpr->num_slices_faces[level] = num_slices;
+
+ lpr->layout[level] = alloc_layout_array(num_slices, width, height);
+ }
+
+ /* Compute size of next mipmap level */
+ width = u_minify(width, 1);
+ height = u_minify(height, 1);
+ depth = u_minify(depth, 1);
+ }
+
+ return TRUE;
+}
+
+
+
+static boolean
+llvmpipe_displaytarget_layout(struct llvmpipe_screen *screen,
+ struct llvmpipe_resource *lpr)
+{
+ struct sw_winsys *winsys = screen->winsys;
+
+ /* Round up the surface size to a multiple of the tile size to
+ * avoid tile clipping.
+ */
+ const unsigned width = align(lpr->base.width0, TILE_SIZE);
+ const unsigned height = align(lpr->base.height0, TILE_SIZE);
+ const unsigned width_t = align(width, TILE_SIZE) / TILE_SIZE;
+ const unsigned height_t = align(height, TILE_SIZE) / TILE_SIZE;
+
+ lpr->tiles_per_row[0] = width_t;
+ lpr->tiles_per_image[0] = width_t * height_t;
+ lpr->num_slices_faces[0] = 1;
+ lpr->img_stride[0] = 0;
+
+ lpr->layout[0] = alloc_layout_array(1, width, height);
+ //lpr->layout[0][0] = LP_TEX_LAYOUT_LINEAR;
+
+ lpr->dt = winsys->displaytarget_create(winsys,
+ lpr->base.bind,
+ lpr->base.format,
+ width, height,
+ 16,
+ &lpr->row_stride[0] );
+
+ return lpr->dt != NULL;
+}
+
+
+static struct pipe_resource *
+llvmpipe_resource_create(struct pipe_screen *_screen,
+ const struct pipe_resource *templat)
+{
+ static unsigned id_counter = 0;
+ struct llvmpipe_screen *screen = llvmpipe_screen(_screen);
+ struct llvmpipe_resource *lpr = CALLOC_STRUCT(llvmpipe_resource);
+ if (!lpr)
+ return NULL;
+
+ lpr->base = *templat;
+ pipe_reference_init(&lpr->base.reference, 1);
+ lpr->base.screen = &screen->base;
+
+ /* assert(lpr->base.bind); */
+
+ if (resource_is_texture(&lpr->base)) {
+ if (lpr->base.bind & PIPE_BIND_DISPLAY_TARGET) {
+ /* displayable surface */
+ if (!llvmpipe_displaytarget_layout(screen, lpr))
+ goto fail;
+ assert(lpr->layout[0][0] == LP_TEX_LAYOUT_NONE);
+ }
+ else {
+ /* texture map */
+ if (!llvmpipe_texture_layout(screen, lpr))
+ goto fail;
+ assert(lpr->layout[0][0] == LP_TEX_LAYOUT_NONE);
+ }
+ assert(lpr->layout[0]);
+ }
+ else {
+ /* other data (vertex buffer, const buffer, etc) */
+ const enum pipe_format format = templat->format;
+ const uint w = templat->width0 / util_format_get_blockheight(format);
+ const uint h = templat->height0 / util_format_get_blockwidth(format);
+ const uint d = templat->depth0;
+ const uint bpp = util_format_get_blocksize(format);
+ const uint bytes = w * h * d * bpp;
+ lpr->data = align_malloc(bytes, 16);
+ if (!lpr->data)
+ goto fail;
+ }
+
+ lpr->id = id_counter++;
+
+#ifdef DEBUG
+ insert_at_tail(&resource_list, lpr);
+#endif
+
+ return &lpr->base;
+
+ fail:
+ FREE(lpr);
+ return NULL;
+}
+
+
+static void
+llvmpipe_resource_destroy(struct pipe_screen *pscreen,
+ struct pipe_resource *pt)
+{
+ struct llvmpipe_screen *screen = llvmpipe_screen(pscreen);
+ struct llvmpipe_resource *lpr = llvmpipe_resource(pt);
+
+ if (lpr->dt) {
+ /* display target */
+ struct sw_winsys *winsys = screen->winsys;
+ winsys->displaytarget_destroy(winsys, lpr->dt);
+
+ if (lpr->tiled[0].data) {
+ align_free(lpr->tiled[0].data);
+ lpr->tiled[0].data = NULL;
+ }
+
+ FREE(lpr->layout[0]);
+ }
+ else if (resource_is_texture(pt)) {
+ /* regular texture */
+ uint level;
+
+ /* free linear image data */
+ for (level = 0; level < Elements(lpr->linear); level++) {
+ if (lpr->linear[level].data) {
+ align_free(lpr->linear[level].data);
+ lpr->linear[level].data = NULL;
+ }
+ }
+
+ /* free tiled image data */
+ for (level = 0; level < Elements(lpr->tiled); level++) {
+ if (lpr->tiled[level].data) {
+ align_free(lpr->tiled[level].data);
+ lpr->tiled[level].data = NULL;
+ }
+ }
+
+ /* free layout flag arrays */
+ for (level = 0; level < Elements(lpr->tiled); level++) {
+ FREE(lpr->layout[level]);
+ lpr->layout[level] = NULL;
+ }
+ }
+ else if (!lpr->userBuffer) {
+ assert(lpr->data);
+ align_free(lpr->data);
+ }
+
+#ifdef DEBUG
+ if (lpr->next)
+ remove_from_list(lpr);
+#endif
+
+ FREE(lpr);
+}
+
+
+/**
+ * Map a resource for read/write.
+ */
+void *
+llvmpipe_resource_map(struct pipe_resource *resource,
+ unsigned face,
+ unsigned level,
+ unsigned zslice,
+ enum lp_texture_usage tex_usage,
+ enum lp_texture_layout layout)
+{
+ struct llvmpipe_resource *lpr = llvmpipe_resource(resource);
+ uint8_t *map;
+
+ assert(face < 6);
+ assert(level < LP_MAX_TEXTURE_LEVELS);
+
+ assert(tex_usage == LP_TEX_USAGE_READ ||
+ tex_usage == LP_TEX_USAGE_READ_WRITE ||
+ tex_usage == LP_TEX_USAGE_WRITE_ALL);
+
+ assert(layout == LP_TEX_LAYOUT_NONE ||
+ layout == LP_TEX_LAYOUT_TILED ||
+ layout == LP_TEX_LAYOUT_LINEAR);
+
+ if (lpr->dt) {
+ /* display target */
+ struct llvmpipe_screen *screen = llvmpipe_screen(resource->screen);
+ struct sw_winsys *winsys = screen->winsys;
+ unsigned dt_usage;
+ uint8_t *map2;
+
+ if (tex_usage == LP_TEX_USAGE_READ) {
+ dt_usage = PIPE_TRANSFER_READ;
+ }
+ else {
+ dt_usage = PIPE_TRANSFER_READ_WRITE;
+ }
+
+ assert(face == 0);
+ assert(level == 0);
+ assert(zslice == 0);
+
+ /* FIXME: keep map count? */
+ map = winsys->displaytarget_map(winsys, lpr->dt, dt_usage);
+
+ /* install this linear image in texture data structure */
+ lpr->linear[level].data = map;
+
+ /* make sure tiled data gets converted to linear data */
+ map2 = llvmpipe_get_texture_image(lpr, 0, 0, tex_usage, layout);
+ if (layout == LP_TEX_LAYOUT_LINEAR)
+ assert(map == map2);
+
+ return map2;
+ }
+ else if (resource_is_texture(resource)) {
+ /* regular texture */
+ if (resource->target != PIPE_TEXTURE_CUBE) {
+ assert(face == 0);
+ }
+ if (resource->target != PIPE_TEXTURE_3D) {
+ assert(zslice == 0);
+ }
+
+ map = llvmpipe_get_texture_image(lpr, face + zslice, level,
+ tex_usage, layout);
+ assert(map);
+ return map;
+ }
+ else {
+ return lpr->data;
+ }
+}
+
+
+/**
+ * Unmap a resource.
+ */
+void
+llvmpipe_resource_unmap(struct pipe_resource *resource,
+ unsigned face,
+ unsigned level,
+ unsigned zslice)
+{
+ struct llvmpipe_resource *lpr = llvmpipe_resource(resource);
+
+ if (lpr->dt) {
+ /* display target */
+ struct llvmpipe_screen *lp_screen = llvmpipe_screen(resource->screen);
+ struct sw_winsys *winsys = lp_screen->winsys;
+
+ assert(face == 0);
+ assert(level == 0);
+ assert(zslice == 0);
+
+ /* make sure linear image is up to date */
+ (void) llvmpipe_get_texture_image(lpr, face + zslice, level,
+ LP_TEX_USAGE_READ,
+ LP_TEX_LAYOUT_LINEAR);
+
+ winsys->displaytarget_unmap(winsys, lpr->dt);
+ }
+}
+
+
+void *
+llvmpipe_resource_data(struct pipe_resource *resource)
+{
+ struct llvmpipe_resource *lpr = llvmpipe_resource(resource);
+
+ assert(!resource_is_texture(resource));
+
+ return lpr->data;
+}
+
+
+static struct pipe_resource *
+llvmpipe_resource_from_handle(struct pipe_screen *screen,
+ const struct pipe_resource *template,
+ struct winsys_handle *whandle)
+{
+ struct sw_winsys *winsys = llvmpipe_screen(screen)->winsys;
+ struct llvmpipe_resource *lpr = CALLOC_STRUCT(llvmpipe_resource);
+ if (!lpr)
+ return NULL;
+
+ lpr->base = *template;
+ pipe_reference_init(&lpr->base.reference, 1);
+ lpr->base.screen = screen;
+
+ lpr->dt = winsys->displaytarget_from_handle(winsys,
+ template,
+ whandle,
+ &lpr->row_stride[0]);
+ if (!lpr->dt)
+ goto fail;
+
+ return &lpr->base;
+
+ fail:
+ FREE(lpr);
+ return NULL;
+}
+
+
+static boolean
+llvmpipe_resource_get_handle(struct pipe_screen *screen,
+ struct pipe_resource *pt,
+ struct winsys_handle *whandle)
+{
+ struct sw_winsys *winsys = llvmpipe_screen(screen)->winsys;
+ struct llvmpipe_resource *lpr = llvmpipe_resource(pt);
+
+ assert(lpr->dt);
+ if (!lpr->dt)
+ return FALSE;
+
+ return winsys->displaytarget_get_handle(winsys, lpr->dt, whandle);
+}
+
+
+static struct pipe_surface *
+llvmpipe_get_tex_surface(struct pipe_screen *screen,
+ struct pipe_resource *pt,
+ unsigned face, unsigned level, unsigned zslice,
+ unsigned usage)
+{
+ struct pipe_surface *ps;
+
+ assert(level <= pt->last_level);
+
+ ps = CALLOC_STRUCT(pipe_surface);
+ if (ps) {
+ pipe_reference_init(&ps->reference, 1);
+ pipe_resource_reference(&ps->texture, pt);
+ ps->format = pt->format;
+ ps->width = u_minify(pt->width0, level);
+ ps->height = u_minify(pt->height0, level);
+ ps->usage = usage;
+
+ ps->face = face;
+ ps->level = level;
+ ps->zslice = zslice;
+ }
+ return ps;
+}
+
+
+static void
+llvmpipe_tex_surface_destroy(struct pipe_surface *surf)
+{
+ /* Effectively do the texture_update work here - if texture images
+ * needed post-processing to put them into hardware layout, this is
+ * where it would happen. For llvmpipe, nothing to do.
+ */
+ assert(surf->texture);
+ pipe_resource_reference(&surf->texture, NULL);
+ FREE(surf);
+}
+
+
+static struct pipe_transfer *
+llvmpipe_get_transfer(struct pipe_context *pipe,
+ struct pipe_resource *resource,
+ struct pipe_subresource sr,
+ unsigned usage,
+ const struct pipe_box *box)
+{
+ struct llvmpipe_resource *lprex = llvmpipe_resource(resource);
+ struct llvmpipe_transfer *lpr;
+
+ assert(resource);
+ assert(sr.level <= resource->last_level);
+
+ /*
+ * Transfers, like other pipe operations, must happen in order, so flush the
+ * context if necessary.
+ */
+ if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) {
+ boolean read_only = !(usage & PIPE_TRANSFER_WRITE);
+ boolean do_not_block = !!(usage & PIPE_TRANSFER_DONTBLOCK);
+ if (!llvmpipe_flush_resource(pipe, resource,
+ sr.face, sr.level,
+ 0, /* flush_flags */
+ read_only,
+ TRUE, /* cpu_access */
+ do_not_block)) {
+ /*
+ * It would have blocked, but state tracker requested no to.
+ */
+ assert(do_not_block);
+ return NULL;
+ }
+ }
+
+ lpr = CALLOC_STRUCT(llvmpipe_transfer);
+ if (lpr) {
+ struct pipe_transfer *pt = &lpr->base;
+ pipe_resource_reference(&pt->resource, resource);
+ pt->box = *box;
+ pt->sr = sr;
+ pt->stride = lprex->row_stride[sr.level];
+ pt->slice_stride = lprex->img_stride[sr.level];
+ pt->usage = usage;
+
+ return pt;
+ }
+ return NULL;
+}
+
+
+static void
+llvmpipe_transfer_destroy(struct pipe_context *pipe,
+ struct pipe_transfer *transfer)
+{
+ /* Effectively do the texture_update work here - if texture images
+ * needed post-processing to put them into hardware layout, this is
+ * where it would happen. For llvmpipe, nothing to do.
+ */
+ assert (transfer->resource);
+ pipe_resource_reference(&transfer->resource, NULL);
+ FREE(transfer);
+}
+
+
+static void *
+llvmpipe_transfer_map( struct pipe_context *pipe,
+ struct pipe_transfer *transfer )
+{
+ struct llvmpipe_screen *screen = llvmpipe_screen(pipe->screen);
+ ubyte *map;
+ struct llvmpipe_resource *lpr;
+ enum pipe_format format;
+ enum lp_texture_usage tex_usage;
+ const char *mode;
+
+ assert(transfer->sr.face < 6);
+ assert(transfer->sr.level < LP_MAX_TEXTURE_LEVELS);
+
+ /*
+ printf("tex_transfer_map(%d, %d %d x %d of %d x %d, usage %d )\n",
+ transfer->x, transfer->y, transfer->width, transfer->height,
+ transfer->texture->width0,
+ transfer->texture->height0,
+ transfer->usage);
+ */
+
+ if (transfer->usage == PIPE_TRANSFER_READ) {
+ tex_usage = LP_TEX_USAGE_READ;
+ mode = "read";
+ }
+ else {
+ tex_usage = LP_TEX_USAGE_READ_WRITE;
+ mode = "read/write";
+ }
+
+ if (0) {
+ struct llvmpipe_resource *lpr = llvmpipe_resource(transfer->resource);
+ printf("transfer map tex %u mode %s\n", lpr->id, mode);
+ }
+
+
+ assert(transfer->resource);
+ lpr = llvmpipe_resource(transfer->resource);
+ format = lpr->base.format;
+
+ map = llvmpipe_resource_map(transfer->resource,
+ transfer->sr.face,
+ transfer->sr.level,
+ transfer->box.z,
+ tex_usage, LP_TEX_LAYOUT_LINEAR);
+
+
+ /* May want to do different things here depending on read/write nature
+ * of the map:
+ */
+ if (transfer->usage & PIPE_TRANSFER_WRITE) {
+ /* Do something to notify sharing contexts of a texture change.
+ */
+ screen->timestamp++;
+ }
+
+ map +=
+ transfer->box.y / util_format_get_blockheight(format) * transfer->stride +
+ transfer->box.x / util_format_get_blockwidth(format) * util_format_get_blocksize(format);
+
+ return map;
+}
+
+
+static void
+llvmpipe_transfer_unmap(struct pipe_context *pipe,
+ struct pipe_transfer *transfer)
+{
+ assert(transfer->resource);
+
+ llvmpipe_resource_unmap(transfer->resource,
+ transfer->sr.face,
+ transfer->sr.level,
+ transfer->box.z);
+}
+
+static unsigned int
+llvmpipe_is_resource_referenced( struct pipe_context *pipe,
+ struct pipe_resource *presource,
+ unsigned face, unsigned level)
+{
+ struct llvmpipe_context *llvmpipe = llvmpipe_context( pipe );
+
+ if (presource->target == PIPE_BUFFER)
+ return PIPE_UNREFERENCED;
+
+ return lp_setup_is_resource_referenced(llvmpipe->setup, presource);
+}
+
+
+
+/**
+ * Create buffer which wraps user-space data.
+ */
+static struct pipe_resource *
+llvmpipe_user_buffer_create(struct pipe_screen *screen,
+ void *ptr,
+ unsigned bytes,
+ unsigned bind_flags)
+{
+ struct llvmpipe_resource *buffer;
+
+ buffer = CALLOC_STRUCT(llvmpipe_resource);
+ if(!buffer)
+ return NULL;
+
+ pipe_reference_init(&buffer->base.reference, 1);
+ buffer->base.screen = screen;
+ buffer->base.format = PIPE_FORMAT_R8_UNORM; /* ?? */
+ buffer->base.bind = bind_flags;
+ buffer->base.usage = PIPE_USAGE_IMMUTABLE;
+ buffer->base.flags = 0;
+ buffer->base.width0 = bytes;
+ buffer->base.height0 = 1;
+ buffer->base.depth0 = 1;
+ buffer->userBuffer = TRUE;
+ buffer->data = ptr;
+
+ return &buffer->base;
+}
+
+
+/**
+ * Compute size (in bytes) need to store a texture image / mipmap level,
+ * for just one cube face or one 3D texture slice
+ */
+static unsigned
+tex_image_face_size(const struct llvmpipe_resource *lpr, unsigned level,
+ enum lp_texture_layout layout)
+{
+ const unsigned width = u_minify(lpr->base.width0, level);
+ const unsigned height = u_minify(lpr->base.height0, level);
+
+ assert(layout == LP_TEX_LAYOUT_TILED ||
+ layout == LP_TEX_LAYOUT_LINEAR);
+
+ if (layout == LP_TEX_LAYOUT_TILED) {
+ /* for tiled layout, force a 32bpp format */
+ const enum pipe_format format = PIPE_FORMAT_B8G8R8A8_UNORM;
+ const unsigned block_size = util_format_get_blocksize(format);
+ const unsigned nblocksy =
+ util_format_get_nblocksy(format, align(height, TILE_SIZE));
+ const unsigned nblocksx =
+ util_format_get_nblocksx(format, align(width, TILE_SIZE));
+ const unsigned buffer_size = block_size * nblocksy * nblocksx;
+ return buffer_size;
+ }
+ else {
+ /* we already computed this */
+ return lpr->img_stride[level];
+ }
+}
+
+
+/**
+ * Compute size (in bytes) need to store a texture image / mipmap level,
+ * including all cube faces or 3D image slices
+ */
+static unsigned
+tex_image_size(const struct llvmpipe_resource *lpr, unsigned level,
+ enum lp_texture_layout layout)
+{
+ const unsigned buf_size = tex_image_face_size(lpr, level, layout);
+ return buf_size * lpr->num_slices_faces[level];
+}
+
+
+/**
+ * This function encapsulates some complicated logic for determining
+ * how to convert a tile of image data from linear layout to tiled
+ * layout, or vice versa.
+ * \param cur_layout the current tile layout
+ * \param target_layout the desired tile layout
+ * \param usage how the tile will be accessed (R/W vs. read-only, etc)
+ * \param new_layout_return returns the new layout mode
+ * \param convert_return returns TRUE if image conversion is needed
+ */
+static void
+layout_logic(enum lp_texture_layout cur_layout,
+ enum lp_texture_layout target_layout,
+ enum lp_texture_usage usage,
+ enum lp_texture_layout *new_layout_return,
+ boolean *convert)
+{
+ enum lp_texture_layout other_layout, new_layout;
+
+ *convert = FALSE;
+
+ new_layout = 99; /* debug check */
+
+ if (target_layout == LP_TEX_LAYOUT_LINEAR) {
+ other_layout = LP_TEX_LAYOUT_TILED;
+ }
+ else {
+ assert(target_layout == LP_TEX_LAYOUT_TILED);
+ other_layout = LP_TEX_LAYOUT_LINEAR;
+ }
+
+ new_layout = target_layout; /* may get changed below */
+
+ if (cur_layout == LP_TEX_LAYOUT_BOTH) {
+ if (usage == LP_TEX_USAGE_READ) {
+ new_layout = LP_TEX_LAYOUT_BOTH;
+ }
+ }
+ else if (cur_layout == other_layout) {
+ if (usage != LP_TEX_USAGE_WRITE_ALL) {
+ /* need to convert tiled data to linear or vice versa */
+ *convert = TRUE;
+
+ if (usage == LP_TEX_USAGE_READ)
+ new_layout = LP_TEX_LAYOUT_BOTH;
+ }
+ }
+ else {
+ assert(cur_layout == LP_TEX_LAYOUT_NONE ||
+ cur_layout == target_layout);
+ }
+
+ assert(new_layout == LP_TEX_LAYOUT_BOTH ||
+ new_layout == target_layout);
+
+ *new_layout_return = new_layout;
+}
+
+
+/**
+ * Return pointer to a 2D texture image/face/slice.
+ * No tiled/linear conversion is done.
+ */
+ubyte *
+llvmpipe_get_texture_image_address(struct llvmpipe_resource *lpr,
+ unsigned face_slice, unsigned level,
+ enum lp_texture_layout layout)
+{
+ struct llvmpipe_texture_image *img;
+ unsigned offset;
+
+ if (layout == LP_TEX_LAYOUT_LINEAR) {
+ img = &lpr->linear[level];
+ }
+ else {
+ assert (layout == LP_TEX_LAYOUT_TILED);
+ img = &lpr->tiled[level];
+ }
+
+ if (face_slice > 0)
+ offset = face_slice * tex_image_face_size(lpr, level, layout);
+ else
+ offset = 0;
+
+ return (ubyte *) img->data + offset;
+}
+
+
+static INLINE enum lp_texture_layout
+llvmpipe_get_texture_tile_layout(const struct llvmpipe_resource *lpr,
+ unsigned face_slice, unsigned level,
+ unsigned x, unsigned y)
+{
+ uint i;
+ assert(resource_is_texture(&lpr->base));
+ assert(x < lpr->tiles_per_row[level]);
+ i = face_slice * lpr->tiles_per_image[level]
+ + y * lpr->tiles_per_row[level] + x;
+ return lpr->layout[level][i];
+}
+
+
+static INLINE void
+llvmpipe_set_texture_tile_layout(struct llvmpipe_resource *lpr,
+ unsigned face_slice, unsigned level,
+ unsigned x, unsigned y,
+ enum lp_texture_layout layout)
+{
+ uint i;
+ assert(resource_is_texture(&lpr->base));
+ assert(x < lpr->tiles_per_row[level]);
+ i = face_slice * lpr->tiles_per_image[level]
+ + y * lpr->tiles_per_row[level] + x;
+ lpr->layout[level][i] = layout;
+}
+
+
+/**
+ * Set the layout mode for all tiles in a particular image.
+ */
+static INLINE void
+llvmpipe_set_texture_image_layout(struct llvmpipe_resource *lpr,
+ unsigned face_slice, unsigned level,
+ unsigned width_t, unsigned height_t,
+ enum lp_texture_layout layout)
+{
+ const unsigned start = face_slice * lpr->tiles_per_image[level];
+ unsigned i;
+
+ for (i = 0; i < width_t * height_t; i++) {
+ lpr->layout[level][start + i] = layout;
+ }
+}
+
+
+/**
+ * Allocate storage for a linear or tile texture image (all cube
+ * faces and all 3D slices.
+ */
+static void
+alloc_image_data(struct llvmpipe_resource *lpr, unsigned level,
+ enum lp_texture_layout layout)
+{
+ if (lpr->dt)
+ assert(level == 0);
+
+ if (layout == LP_TEX_LAYOUT_TILED) {
+ /* tiled data is stored in regular memory */
+ uint buffer_size = tex_image_size(lpr, level, layout);
+ lpr->tiled[level].data = align_malloc(buffer_size, 16);
+ }
+ else {
+ assert(layout == LP_TEX_LAYOUT_LINEAR);
+ if (lpr->dt) {
+ /* we get the linear memory from the winsys */
+ struct llvmpipe_screen *screen = llvmpipe_screen(lpr->base.screen);
+ struct sw_winsys *winsys = screen->winsys;
+
+ lpr->linear[0].data =
+ winsys->displaytarget_map(winsys, lpr->dt,
+ PIPE_TRANSFER_READ_WRITE);
+ }
+ else {
+ /* not a display target - allocate regular memory */
+ uint buffer_size = tex_image_size(lpr, level, LP_TEX_LAYOUT_LINEAR);
+ lpr->linear[level].data = align_malloc(buffer_size, 16);
+ }
+ }
+}
+
+
+
+/**
+ * Return pointer to texture image data (either linear or tiled layout)
+ * for a particular cube face or 3D texture slice.
+ *
+ * \param face_slice the cube face or 3D slice of interest
+ * \param usage one of LP_TEX_USAGE_READ/WRITE_ALL/READ_WRITE
+ * \param layout either LP_TEX_LAYOUT_LINEAR or _TILED or _NONE
+ */
+void *
+llvmpipe_get_texture_image(struct llvmpipe_resource *lpr,
+ unsigned face_slice, unsigned level,
+ enum lp_texture_usage usage,
+ enum lp_texture_layout layout)
+{
+ /*
+ * 'target' refers to the image which we're retrieving (either in
+ * tiled or linear layout).
+ * 'other' refers to the same image but in the other layout. (it may
+ * or may not exist.
+ */
+ struct llvmpipe_texture_image *target_img;
+ struct llvmpipe_texture_image *other_img;
+ void *target_data;
+ void *other_data;
+ const unsigned width = u_minify(lpr->base.width0, level);
+ const unsigned height = u_minify(lpr->base.height0, level);
+ const unsigned width_t = align(width, TILE_SIZE) / TILE_SIZE;
+ const unsigned height_t = align(height, TILE_SIZE) / TILE_SIZE;
+ enum lp_texture_layout other_layout;
+ boolean only_allocate;
+
+ assert(layout == LP_TEX_LAYOUT_NONE ||
+ layout == LP_TEX_LAYOUT_TILED ||
+ layout == LP_TEX_LAYOUT_LINEAR);
+
+ assert(usage == LP_TEX_USAGE_READ ||
+ usage == LP_TEX_USAGE_READ_WRITE ||
+ usage == LP_TEX_USAGE_WRITE_ALL);
+
+ /* check for the special case of layout == LP_TEX_LAYOUT_NONE */
+ if (layout == LP_TEX_LAYOUT_NONE) {
+ only_allocate = TRUE;
+ layout = LP_TEX_LAYOUT_TILED;
+ }
+ else {
+ only_allocate = FALSE;
+ }
+
+ if (lpr->dt) {
+ assert(lpr->linear[level].data);
+ }
+
+ /* which is target? which is other? */
+ if (layout == LP_TEX_LAYOUT_LINEAR) {
+ target_img = &lpr->linear[level];
+ other_img = &lpr->tiled[level];
+ other_layout = LP_TEX_LAYOUT_TILED;
+ }
+ else {
+ target_img = &lpr->tiled[level];
+ other_img = &lpr->linear[level];
+ other_layout = LP_TEX_LAYOUT_LINEAR;
+ }
+
+ target_data = target_img->data;
+ other_data = other_img->data;
+
+ if (!target_data) {
+ /* allocate memory for the target image now */
+ alloc_image_data(lpr, level, layout);
+ target_data = target_img->data;
+ }
+
+ if (face_slice > 0) {
+ unsigned target_offset, other_offset;
+
+ target_offset = face_slice * tex_image_face_size(lpr, level, layout);
+ other_offset = face_slice * tex_image_face_size(lpr, level, other_layout);
+ if (target_data) {
+ target_data = (uint8_t *) target_data + target_offset;
+ }
+ if (other_data) {
+ other_data = (uint8_t *) other_data + other_offset;
+ }
+ }
+
+ if (only_allocate) {
+ /* Just allocating tiled memory. Don't initialize it from the
+ * linear data if it exists.
+ */
+ return target_data;
+ }
+
+ if (other_data) {
+ /* may need to convert other data to the requested layout */
+ enum lp_texture_layout new_layout;
+ unsigned x, y;
+
+ /* loop over all image tiles, doing layout conversion where needed */
+ for (y = 0; y < height_t; y++) {
+ for (x = 0; x < width_t; x++) {
+ enum lp_texture_layout cur_layout =
+ llvmpipe_get_texture_tile_layout(lpr, face_slice, level, x, y);
+ boolean convert;
+
+ layout_logic(cur_layout, layout, usage, &new_layout, &convert);
+
+ if (convert) {
+ if (layout == LP_TEX_LAYOUT_TILED) {
+ lp_linear_to_tiled(other_data, target_data,
+ x * TILE_SIZE, y * TILE_SIZE,
+ TILE_SIZE, TILE_SIZE,
+ lpr->base.format,
+ lpr->row_stride[level],
+ lpr->tiles_per_row[level]);
+ }
+ else {
+ assert(layout == LP_TEX_LAYOUT_LINEAR);
+ lp_tiled_to_linear(other_data, target_data,
+ x * TILE_SIZE, y * TILE_SIZE,
+ TILE_SIZE, TILE_SIZE,
+ lpr->base.format,
+ lpr->row_stride[level],
+ lpr->tiles_per_row[level]);
+ }
+ }
+
+ if (new_layout != cur_layout)
+ llvmpipe_set_texture_tile_layout(lpr, face_slice, level, x, y,
+ new_layout);
+ }
+ }
+ }
+ else {
+ /* no other data */
+ llvmpipe_set_texture_image_layout(lpr, face_slice, level,
+ width_t, height_t, layout);
+ }
+
+ assert(target_data);
+
+ return target_data;
+}
+
+
+/**
+ * Return pointer to start of a texture image (1D, 2D, 3D, CUBE).
+ * All cube faces and 3D slices will be converted to the requested
+ * layout if needed.
+ * This is typically used when we're about to sample from a texture.
+ */
+void *
+llvmpipe_get_texture_image_all(struct llvmpipe_resource *lpr,
+ unsigned level,
+ enum lp_texture_usage usage,
+ enum lp_texture_layout layout)
+{
+ const int slices = lpr->num_slices_faces[level];
+ int slice;
+ void *map = NULL;
+
+ assert(slices > 0);
+
+ for (slice = slices - 1; slice >= 0; slice--) {
+ map = llvmpipe_get_texture_image(lpr, slice, level, usage, layout);
+ }
+
+ return map;
+}
+
+
+/**
+ * Get pointer to a linear image (not the tile!) where the tile at (x,y)
+ * is known to be in linear layout.
+ * Conversion from tiled to linear will be done if necessary.
+ * \return pointer to start of image/face (not the tile)
+ */
+ubyte *
+llvmpipe_get_texture_tile_linear(struct llvmpipe_resource *lpr,
+ unsigned face_slice, unsigned level,
+ enum lp_texture_usage usage,
+ unsigned x, unsigned y)
+{
+ struct llvmpipe_texture_image *linear_img = &lpr->linear[level];
+ enum lp_texture_layout cur_layout, new_layout;
+ const unsigned tx = x / TILE_SIZE, ty = y / TILE_SIZE;
+ boolean convert;
+ uint8_t *tiled_image, *linear_image;
+
+ assert(resource_is_texture(&lpr->base));
+ assert(x % TILE_SIZE == 0);
+ assert(y % TILE_SIZE == 0);
+
+ if (!linear_img->data) {
+ /* allocate memory for the linear image now */
+ alloc_image_data(lpr, level, LP_TEX_LAYOUT_LINEAR);
+ }
+
+ /* compute address of the slice/face of the image that contains the tile */
+ tiled_image = llvmpipe_get_texture_image_address(lpr, face_slice, level,
+ LP_TEX_LAYOUT_TILED);
+ linear_image = llvmpipe_get_texture_image_address(lpr, face_slice, level,
+ LP_TEX_LAYOUT_LINEAR);
+
+ /* get current tile layout and determine if data conversion is needed */
+ cur_layout = llvmpipe_get_texture_tile_layout(lpr, face_slice, level, tx, ty);
+
+ layout_logic(cur_layout, LP_TEX_LAYOUT_LINEAR, usage,
+ &new_layout, &convert);
+
+ if (convert) {
+ lp_tiled_to_linear(tiled_image, linear_image,
+ x, y, TILE_SIZE, TILE_SIZE, lpr->base.format,
+ lpr->row_stride[level],
+ lpr->tiles_per_row[level]);
+ }
+
+ if (new_layout != cur_layout)
+ llvmpipe_set_texture_tile_layout(lpr, face_slice, level, tx, ty, new_layout);
+
+ return linear_image;
+}
+
+
+/**
+ * Get pointer to tiled data for rendering.
+ * \return pointer to the tiled data at the given tile position
+ */
+ubyte *
+llvmpipe_get_texture_tile(struct llvmpipe_resource *lpr,
+ unsigned face_slice, unsigned level,
+ enum lp_texture_usage usage,
+ unsigned x, unsigned y)
+{
+ struct llvmpipe_texture_image *tiled_img = &lpr->tiled[level];
+ enum lp_texture_layout cur_layout, new_layout;
+ const unsigned tx = x / TILE_SIZE, ty = y / TILE_SIZE;
+ boolean convert;
+ uint8_t *tiled_image, *linear_image;
+ unsigned tile_offset;
+
+ assert(x % TILE_SIZE == 0);
+ assert(y % TILE_SIZE == 0);
+
+ if (!tiled_img->data) {
+ /* allocate memory for the tiled image now */
+ alloc_image_data(lpr, level, LP_TEX_LAYOUT_TILED);
+ }
+
+ /* compute address of the slice/face of the image that contains the tile */
+ tiled_image = llvmpipe_get_texture_image_address(lpr, face_slice, level,
+ LP_TEX_LAYOUT_TILED);
+ linear_image = llvmpipe_get_texture_image_address(lpr, face_slice, level,
+ LP_TEX_LAYOUT_LINEAR);
+
+ /* get current tile layout and see if we need to convert the data */
+ cur_layout = llvmpipe_get_texture_tile_layout(lpr, face_slice, level, tx, ty);
+
+ layout_logic(cur_layout, LP_TEX_LAYOUT_TILED, usage, &new_layout, &convert);
+ if (convert) {
+ lp_linear_to_tiled(linear_image, tiled_image,
+ x, y, TILE_SIZE, TILE_SIZE, lpr->base.format,
+ lpr->row_stride[level],
+ lpr->tiles_per_row[level]);
+ }
+
+ if (new_layout != cur_layout)
+ llvmpipe_set_texture_tile_layout(lpr, face_slice, level, tx, ty, new_layout);
+
+ /* compute, return address of the 64x64 tile */
+ tile_offset = (ty * lpr->tiles_per_row[level] + tx)
+ * TILE_SIZE * TILE_SIZE * 4;
+
+ return (ubyte *) tiled_image + tile_offset;
+}
+
+
+/**
+ * Return size of resource in bytes
+ */
+unsigned
+llvmpipe_resource_size(const struct pipe_resource *resource)
+{
+ const struct llvmpipe_resource *lpr = llvmpipe_resource_const(resource);
+ unsigned lvl, size = 0;
+
+ for (lvl = 0; lvl <= lpr->base.last_level; lvl++) {
+ if (lpr->linear[lvl].data)
+ size += tex_image_size(lpr, lvl, LP_TEX_LAYOUT_LINEAR);
+
+ if (lpr->tiled[lvl].data)
+ size += tex_image_size(lpr, lvl, LP_TEX_LAYOUT_TILED);
+ }
+
+ return size;
+}
+
+
+#ifdef DEBUG
+void
+llvmpipe_print_resources(void)
+{
+ struct llvmpipe_resource *lpr;
+ unsigned n = 0, total = 0;
+
+ debug_printf("LLVMPIPE: current resources:\n");
+ foreach(lpr, &resource_list) {
+ unsigned size = llvmpipe_resource_size(&lpr->base);
+ debug_printf("resource %u at %p, size %ux%ux%u: %u bytes, refcount %u\n",
+ lpr->id, (void *) lpr,
+ lpr->base.width0, lpr->base.height0, lpr->base.depth0,
+ size, lpr->base.reference.count);
+ total += size;
+ n++;
+ }
+ debug_printf("LLVMPIPE: total size of %u resources: %u\n", n, total);
+}
+#endif
+
+
+void
+llvmpipe_init_screen_resource_funcs(struct pipe_screen *screen)
+{
+#ifdef DEBUG
+ /* init linked list for tracking resources */
+ {
+ static boolean first_call = TRUE;
+ if (first_call) {
+ memset(&resource_list, 0, sizeof(resource_list));
+ make_empty_list(&resource_list);
+ first_call = FALSE;
+ }
+ }
+#endif
+
+ screen->resource_create = llvmpipe_resource_create;
+ screen->resource_destroy = llvmpipe_resource_destroy;
+ screen->resource_from_handle = llvmpipe_resource_from_handle;
+ screen->resource_get_handle = llvmpipe_resource_get_handle;
+ screen->user_buffer_create = llvmpipe_user_buffer_create;
+
+ screen->get_tex_surface = llvmpipe_get_tex_surface;
+ screen->tex_surface_destroy = llvmpipe_tex_surface_destroy;
+}
+
+
+void
+llvmpipe_init_context_resource_funcs(struct pipe_context *pipe)
+{
+ pipe->get_transfer = llvmpipe_get_transfer;
+ pipe->transfer_destroy = llvmpipe_transfer_destroy;
+ pipe->transfer_map = llvmpipe_transfer_map;
+ pipe->transfer_unmap = llvmpipe_transfer_unmap;
+ pipe->is_resource_referenced = llvmpipe_is_resource_referenced;
+
+ pipe->transfer_flush_region = u_default_transfer_flush_region;
+ pipe->transfer_inline_write = u_default_transfer_inline_write;
+}