diff options
Diffstat (limited to 'src/gallium/drivers/nv30/nv30_state.c')
-rw-r--r-- | src/gallium/drivers/nv30/nv30_state.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/gallium/drivers/nv30/nv30_state.c b/src/gallium/drivers/nv30/nv30_state.c index 47e1a625af..26147565a5 100644 --- a/src/gallium/drivers/nv30/nv30_state.c +++ b/src/gallium/drivers/nv30/nv30_state.c @@ -444,15 +444,15 @@ nv30_depth_stencil_alpha_state_create(struct pipe_context *pipe, so_method(so, rankine, NV34TCL_ALPHA_FUNC_ENABLE, 3); so_data (so, cso->alpha.enabled ? 1 : 0); so_data (so, nvgl_comparison_op(cso->alpha.func)); - so_data (so, float_to_ubyte(cso->alpha.ref)); + so_data (so, float_to_ubyte(cso->alpha.ref_value)); if (cso->stencil[0].enabled) { so_method(so, rankine, NV34TCL_STENCIL_FRONT_ENABLE, 8); so_data (so, cso->stencil[0].enabled ? 1 : 0); - so_data (so, cso->stencil[0].write_mask); + so_data (so, cso->stencil[0].writemask); so_data (so, nvgl_comparison_op(cso->stencil[0].func)); so_data (so, cso->stencil[0].ref_value); - so_data (so, cso->stencil[0].value_mask); + so_data (so, cso->stencil[0].valuemask); so_data (so, nvgl_stencil_op(cso->stencil[0].fail_op)); so_data (so, nvgl_stencil_op(cso->stencil[0].zfail_op)); so_data (so, nvgl_stencil_op(cso->stencil[0].zpass_op)); @@ -464,10 +464,10 @@ nv30_depth_stencil_alpha_state_create(struct pipe_context *pipe, if (cso->stencil[1].enabled) { so_method(so, rankine, NV34TCL_STENCIL_BACK_ENABLE, 8); so_data (so, cso->stencil[1].enabled ? 1 : 0); - so_data (so, cso->stencil[1].write_mask); + so_data (so, cso->stencil[1].writemask); so_data (so, nvgl_comparison_op(cso->stencil[1].func)); so_data (so, cso->stencil[1].ref_value); - so_data (so, cso->stencil[1].value_mask); + so_data (so, cso->stencil[1].valuemask); so_data (so, nvgl_stencil_op(cso->stencil[1].fail_op)); so_data (so, nvgl_stencil_op(cso->stencil[1].zfail_op)); so_data (so, nvgl_stencil_op(cso->stencil[1].zpass_op)); @@ -592,7 +592,7 @@ nv30_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index, struct nv30_context *nv30 = nv30_context(pipe); nv30->constbuf[shader] = buf->buffer; - nv30->constbuf_nr[shader] = buf->size / (4 * sizeof(float)); + nv30->constbuf_nr[shader] = buf->buffer->size / (4 * sizeof(float)); if (shader == PIPE_SHADER_VERTEX) { nv30->dirty |= NV30_NEW_VERTPROG; |