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Diffstat (limited to 'src/gallium/drivers/nv50/nv50_3d.xml.h')
-rw-r--r--src/gallium/drivers/nv50/nv50_3d.xml.h2084
1 files changed, 2084 insertions, 0 deletions
diff --git a/src/gallium/drivers/nv50/nv50_3d.xml.h b/src/gallium/drivers/nv50/nv50_3d.xml.h
new file mode 100644
index 0000000000..eb05bd4095
--- /dev/null
+++ b/src/gallium/drivers/nv50/nv50_3d.xml.h
@@ -0,0 +1,2084 @@
+#ifndef NV50_3D_XML
+#define NV50_3D_XML
+
+/* Autogenerated file, DO NOT EDIT manually!
+
+This file was generated by the rules-ng-ng headergen tool in this git repository:
+http://0x04.net/cgit/index.cgi/rules-ng-ng
+git clone git://0x04.net/rules-ng-ng
+
+The rules-ng-ng source files this header was generated from are:
+- nv50_3d.xml ( 64479 bytes, from 2011-02-27 17:58:08)
+- copyright.xml ( 6452 bytes, from 2010-12-15 23:45:18)
+- nv_defs.xml ( 4437 bytes, from 2010-12-15 23:45:18)
+- nv50_defs.xml ( 4487 bytes, from 2010-12-15 23:45:18)
+- nv_3ddefs.xml ( 16394 bytes, from 2010-12-15 23:45:18)
+- nv_object.xml ( 12191 bytes, from 2011-02-27 17:58:08)
+- nvchipsets.xml ( 3074 bytes, from 2011-02-27 17:58:08)
+
+Copyright (C) 2006-2011 by the following authors:
+- Artur Huillet <arthur.huillet@free.fr> (ahuillet)
+- Ben Skeggs (darktama, darktama_)
+- B. R. <koala_br@users.sourceforge.net> (koala_br)
+- Carlos Martin <carlosmn@users.sf.net> (carlosmn)
+- Christoph Bumiller <e0425955@student.tuwien.ac.at> (calim, chrisbmr)
+- Dawid Gajownik <gajownik@users.sf.net> (gajownik)
+- Dmitry Baryshkov
+- Dmitry Eremin-Solenikov <lumag@users.sf.net> (lumag)
+- EdB <edb_@users.sf.net> (edb_)
+- Erik Waling <erikwailing@users.sf.net> (erikwaling)
+- Francisco Jerez <currojerez@riseup.net> (curro)
+- imirkin <imirkin@users.sf.net> (imirkin)
+- jb17bsome <jb17bsome@bellsouth.net> (jb17bsome)
+- Jeremy Kolb <kjeremy@users.sf.net> (kjeremy)
+- Laurent Carlier <lordheavym@gmail.com> (lordheavy)
+- Luca Barbieri <luca@luca-barbieri.com> (lb, lb1)
+- Maarten Maathuis <madman2003@gmail.com> (stillunknown)
+- Marcin Kościelnicki <koriakin@0x04.net> (mwk, koriakin)
+- Mark Carey <mark.carey@gmail.com> (careym)
+- Matthieu Castet <matthieu.castet@parrot.com> (mat-c)
+- nvidiaman <nvidiaman@users.sf.net> (nvidiaman)
+- Patrice Mandin <patmandin@gmail.com> (pmandin, pmdata)
+- Pekka Paalanen <pq@iki.fi> (pq, ppaalanen)
+- Peter Popov <ironpeter@users.sf.net> (ironpeter)
+- Richard Hughes <hughsient@users.sf.net> (hughsient)
+- Rudi Cilibrasi <cilibrar@users.sf.net> (cilibrar)
+- Serge Martin
+- Simon Raffeiner
+- Stephane Loeuillet <leroutier@users.sf.net> (leroutier)
+- Stephane Marchesin <stephane.marchesin@gmail.com> (marcheu)
+- sturmflut <sturmflut@users.sf.net> (sturmflut)
+- Sylvain Munaut <tnt@246tNt.com>
+- Victor Stinner <victor.stinner@haypocalc.com> (haypo)
+- Wladmir van der Laan <laanwj@gmail.com> (miathan6)
+- Younes Manton <younes.m@gmail.com> (ymanton)
+
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial
+portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+*/
+
+
+
+#define NV50_3D_DMA_NOTIFY 0x00000180
+
+#define NV50_3D_DMA_ZETA 0x00000184
+
+#define NV50_3D_DMA_QUERY 0x00000188
+
+#define NV50_3D_DMA_VTXBUF 0x0000018c
+
+#define NV50_3D_DMA_LOCAL 0x00000190
+
+#define NV50_3D_DMA_STACK 0x00000194
+
+#define NV50_3D_DMA_CODE_CB 0x00000198
+
+#define NV50_3D_DMA_TSC 0x0000019c
+
+#define NV50_3D_DMA_TIC 0x000001a0
+
+#define NV50_3D_DMA_TEXTURE 0x000001a4
+
+#define NV50_3D_DMA_STRMOUT 0x000001a8
+
+#define NV50_3D_DMA_CLIPID 0x000001ac
+
+#define NV50_3D_DMA_COLOR(i0) (0x000001c0 + 0x4*(i0))
+#define NV50_3D_DMA_COLOR__ESIZE 0x00000004
+#define NV50_3D_DMA_COLOR__LEN 0x00000008
+
+#define NV50_3D_RT(i0) (0x00000200 + 0x20*(i0))
+#define NV50_3D_RT__ESIZE 0x00000020
+#define NV50_3D_RT__LEN 0x00000008
+
+#define NV50_3D_RT_ADDRESS_HIGH(i0) (0x00000200 + 0x20*(i0))
+
+#define NV50_3D_RT_ADDRESS_LOW(i0) (0x00000204 + 0x20*(i0))
+
+#define NV50_3D_RT_FORMAT(i0) (0x00000208 + 0x20*(i0))
+
+#define NV50_3D_RT_TILE_MODE(i0) (0x0000020c + 0x20*(i0))
+#define NV50_3D_RT_TILE_MODE_X__MASK 0x0000000f
+#define NV50_3D_RT_TILE_MODE_X__SHIFT 0
+#define NV50_3D_RT_TILE_MODE_Y__MASK 0x000000f0
+#define NV50_3D_RT_TILE_MODE_Y__SHIFT 4
+#define NV50_3D_RT_TILE_MODE_Z__MASK 0x00000f00
+#define NV50_3D_RT_TILE_MODE_Z__SHIFT 8
+
+#define NV50_3D_RT_LAYER_STRIDE(i0) (0x00000210 + 0x20*(i0))
+#define NV50_3D_RT_LAYER_STRIDE__SHR 2
+
+#define NV50_3D_RT_UNK14(i0) (0x00000214 + 0x20*(i0))
+
+#define NV50_3D_VTX_ATTR_1F(i0) (0x00000300 + 0x4*(i0))
+#define NV50_3D_VTX_ATTR_1F__ESIZE 0x00000004
+#define NV50_3D_VTX_ATTR_1F__LEN 0x00000010
+
+#define NV50_3D_VTX_ATTR_2H(i0) (0x00000340 + 0x4*(i0))
+#define NV50_3D_VTX_ATTR_2H__ESIZE 0x00000004
+#define NV50_3D_VTX_ATTR_2H__LEN 0x00000010
+#define NV50_3D_VTX_ATTR_2H_X__MASK 0x0000ffff
+#define NV50_3D_VTX_ATTR_2H_X__SHIFT 0
+#define NV50_3D_VTX_ATTR_2H_Y__MASK 0xffff0000
+#define NV50_3D_VTX_ATTR_2H_Y__SHIFT 16
+
+#define NV50_3D_VTX_ATTR_2F_X(i0) (0x00000380 + 0x8*(i0))
+#define NV50_3D_VTX_ATTR_2F_X__ESIZE 0x00000008
+#define NV50_3D_VTX_ATTR_2F_X__LEN 0x00000010
+
+#define NV50_3D_VTX_ATTR_2F_Y(i0) (0x00000384 + 0x8*(i0))
+#define NV50_3D_VTX_ATTR_2F_Y__ESIZE 0x00000008
+#define NV50_3D_VTX_ATTR_2F_Y__LEN 0x00000010
+
+#define NV50_3D_VTX_ATTR_3F_X(i0) (0x00000400 + 0x10*(i0))
+#define NV50_3D_VTX_ATTR_3F_X__ESIZE 0x00000010
+#define NV50_3D_VTX_ATTR_3F_X__LEN 0x00000010
+
+#define NV50_3D_VTX_ATTR_3F_Y(i0) (0x00000404 + 0x10*(i0))
+#define NV50_3D_VTX_ATTR_3F_Y__ESIZE 0x00000010
+#define NV50_3D_VTX_ATTR_3F_Y__LEN 0x00000010
+
+#define NV50_3D_VTX_ATTR_3F_Z(i0) (0x00000408 + 0x10*(i0))
+#define NV50_3D_VTX_ATTR_3F_Z__ESIZE 0x00000010
+#define NV50_3D_VTX_ATTR_3F_Z__LEN 0x00000010
+
+#define NV50_3D_VTX_ATTR_4F_X(i0) (0x00000500 + 0x10*(i0))
+#define NV50_3D_VTX_ATTR_4F_X__ESIZE 0x00000010
+#define NV50_3D_VTX_ATTR_4F_X__LEN 0x00000010
+
+#define NV50_3D_VTX_ATTR_4F_Y(i0) (0x00000504 + 0x10*(i0))
+#define NV50_3D_VTX_ATTR_4F_Y__ESIZE 0x00000010
+#define NV50_3D_VTX_ATTR_4F_Y__LEN 0x00000010
+
+#define NV50_3D_VTX_ATTR_4F_Z(i0) (0x00000508 + 0x10*(i0))
+#define NV50_3D_VTX_ATTR_4F_Z__ESIZE 0x00000010
+#define NV50_3D_VTX_ATTR_4F_Z__LEN 0x00000010
+
+#define NV50_3D_VTX_ATTR_4F_W(i0) (0x0000050c + 0x10*(i0))
+#define NV50_3D_VTX_ATTR_4F_W__ESIZE 0x00000010
+#define NV50_3D_VTX_ATTR_4F_W__LEN 0x00000010
+
+#define NV50_3D_VTX_ATTR_4H_0(i0) (0x00000600 + 0x8*(i0))
+#define NV50_3D_VTX_ATTR_4H_0__ESIZE 0x00000008
+#define NV50_3D_VTX_ATTR_4H_0__LEN 0x00000010
+#define NV50_3D_VTX_ATTR_4H_0_X__MASK 0x0000ffff
+#define NV50_3D_VTX_ATTR_4H_0_X__SHIFT 0
+#define NV50_3D_VTX_ATTR_4H_0_Y__MASK 0xffff0000
+#define NV50_3D_VTX_ATTR_4H_0_Y__SHIFT 16
+
+#define NV50_3D_VTX_ATTR_4H_1(i0) (0x00000604 + 0x8*(i0))
+#define NV50_3D_VTX_ATTR_4H_1__ESIZE 0x00000008
+#define NV50_3D_VTX_ATTR_4H_1__LEN 0x00000010
+#define NV50_3D_VTX_ATTR_4H_1_Z__MASK 0x0000ffff
+#define NV50_3D_VTX_ATTR_4H_1_Z__SHIFT 0
+#define NV50_3D_VTX_ATTR_4H_1_W__MASK 0xffff0000
+#define NV50_3D_VTX_ATTR_4H_1_W__SHIFT 16
+
+#define NV50_3D_VTX_ATTR_2I(i0) (0x00000680 + 0x4*(i0))
+#define NV50_3D_VTX_ATTR_2I__ESIZE 0x00000004
+#define NV50_3D_VTX_ATTR_2I__LEN 0x00000010
+#define NV50_3D_VTX_ATTR_2I_X__MASK 0x0000ffff
+#define NV50_3D_VTX_ATTR_2I_X__SHIFT 0
+#define NV50_3D_VTX_ATTR_2I_Y__MASK 0xffff0000
+#define NV50_3D_VTX_ATTR_2I_Y__SHIFT 16
+
+#define NV50_3D_VTX_ATTR_2NI(i0) (0x000006c0 + 0x4*(i0))
+#define NV50_3D_VTX_ATTR_2NI__ESIZE 0x00000004
+#define NV50_3D_VTX_ATTR_2NI__LEN 0x00000010
+#define NV50_3D_VTX_ATTR_2NI_X__MASK 0x0000ffff
+#define NV50_3D_VTX_ATTR_2NI_X__SHIFT 0
+#define NV50_3D_VTX_ATTR_2NI_Y__MASK 0xffff0000
+#define NV50_3D_VTX_ATTR_2NI_Y__SHIFT 16
+
+#define NV50_3D_VTX_ATTR_4I_0(i0) (0x00000700 + 0x8*(i0))
+#define NV50_3D_VTX_ATTR_4I_0__ESIZE 0x00000008
+#define NV50_3D_VTX_ATTR_4I_0__LEN 0x00000010
+#define NV50_3D_VTX_ATTR_4I_0_X__MASK 0x0000ffff
+#define NV50_3D_VTX_ATTR_4I_0_X__SHIFT 0
+#define NV50_3D_VTX_ATTR_4I_0_Y__MASK 0xffff0000
+#define NV50_3D_VTX_ATTR_4I_0_Y__SHIFT 16
+
+#define NV50_3D_VTX_ATTR_4I_1(i0) (0x00000704 + 0x8*(i0))
+#define NV50_3D_VTX_ATTR_4I_1__ESIZE 0x00000008
+#define NV50_3D_VTX_ATTR_4I_1__LEN 0x00000010
+#define NV50_3D_VTX_ATTR_4I_1_Z__MASK 0x0000ffff
+#define NV50_3D_VTX_ATTR_4I_1_Z__SHIFT 0
+#define NV50_3D_VTX_ATTR_4I_1_W__MASK 0xffff0000
+#define NV50_3D_VTX_ATTR_4I_1_W__SHIFT 16
+
+#define NV50_3D_VTX_ATTR_4NI_0(i0) (0x00000780 + 0x8*(i0))
+#define NV50_3D_VTX_ATTR_4NI_0__ESIZE 0x00000008
+#define NV50_3D_VTX_ATTR_4NI_0__LEN 0x00000010
+#define NV50_3D_VTX_ATTR_4NI_0_X__MASK 0x0000ffff
+#define NV50_3D_VTX_ATTR_4NI_0_X__SHIFT 0
+#define NV50_3D_VTX_ATTR_4NI_0_Y__MASK 0xffff0000
+#define NV50_3D_VTX_ATTR_4NI_0_Y__SHIFT 16
+
+#define NV50_3D_VTX_ATTR_4NI_1(i0) (0x00000784 + 0x8*(i0))
+#define NV50_3D_VTX_ATTR_4NI_1__ESIZE 0x00000008
+#define NV50_3D_VTX_ATTR_4NI_1__LEN 0x00000010
+#define NV50_3D_VTX_ATTR_4NI_1_Z__MASK 0x0000ffff
+#define NV50_3D_VTX_ATTR_4NI_1_Z__SHIFT 0
+#define NV50_3D_VTX_ATTR_4NI_1_W__MASK 0xffff0000
+#define NV50_3D_VTX_ATTR_4NI_1_W__SHIFT 16
+
+#define NV50_3D_VTX_ATTR_4UB(i0) (0x00000800 + 0x4*(i0))
+#define NV50_3D_VTX_ATTR_4UB__ESIZE 0x00000004
+#define NV50_3D_VTX_ATTR_4UB__LEN 0x00000010
+#define NV50_3D_VTX_ATTR_4UB_X__MASK 0x000000ff
+#define NV50_3D_VTX_ATTR_4UB_X__SHIFT 0
+#define NV50_3D_VTX_ATTR_4UB_Y__MASK 0x0000ff00
+#define NV50_3D_VTX_ATTR_4UB_Y__SHIFT 8
+#define NV50_3D_VTX_ATTR_4UB_Z__MASK 0x00ff0000
+#define NV50_3D_VTX_ATTR_4UB_Z__SHIFT 16
+#define NV50_3D_VTX_ATTR_4UB_W__MASK 0xff000000
+#define NV50_3D_VTX_ATTR_4UB_W__SHIFT 24
+
+#define NV50_3D_VTX_ATTR_4B(i0) (0x00000840 + 0x4*(i0))
+#define NV50_3D_VTX_ATTR_4B__ESIZE 0x00000004
+#define NV50_3D_VTX_ATTR_4B__LEN 0x00000010
+#define NV50_3D_VTX_ATTR_4B_X__MASK 0x000000ff
+#define NV50_3D_VTX_ATTR_4B_X__SHIFT 0
+#define NV50_3D_VTX_ATTR_4B_Y__MASK 0x0000ff00
+#define NV50_3D_VTX_ATTR_4B_Y__SHIFT 8
+#define NV50_3D_VTX_ATTR_4B_Z__MASK 0x00ff0000
+#define NV50_3D_VTX_ATTR_4B_Z__SHIFT 16
+#define NV50_3D_VTX_ATTR_4B_W__MASK 0xff000000
+#define NV50_3D_VTX_ATTR_4B_W__SHIFT 24
+
+#define NV50_3D_VTX_ATTR_4NUB(i0) (0x00000880 + 0x4*(i0))
+#define NV50_3D_VTX_ATTR_4NUB__ESIZE 0x00000004
+#define NV50_3D_VTX_ATTR_4NUB__LEN 0x00000010
+#define NV50_3D_VTX_ATTR_4NUB_X__MASK 0x000000ff
+#define NV50_3D_VTX_ATTR_4NUB_X__SHIFT 0
+#define NV50_3D_VTX_ATTR_4NUB_Y__MASK 0x0000ff00
+#define NV50_3D_VTX_ATTR_4NUB_Y__SHIFT 8
+#define NV50_3D_VTX_ATTR_4NUB_Z__MASK 0x00ff0000
+#define NV50_3D_VTX_ATTR_4NUB_Z__SHIFT 16
+#define NV50_3D_VTX_ATTR_4NUB_W__MASK 0xff000000
+#define NV50_3D_VTX_ATTR_4NUB_W__SHIFT 24
+
+#define NV50_3D_VTX_ATTR_4NB(i0) (0x000008c0 + 0x4*(i0))
+#define NV50_3D_VTX_ATTR_4NB__ESIZE 0x00000004
+#define NV50_3D_VTX_ATTR_4NB__LEN 0x00000010
+#define NV50_3D_VTX_ATTR_4NB_X__MASK 0x000000ff
+#define NV50_3D_VTX_ATTR_4NB_X__SHIFT 0
+#define NV50_3D_VTX_ATTR_4NB_Y__MASK 0x0000ff00
+#define NV50_3D_VTX_ATTR_4NB_Y__SHIFT 8
+#define NV50_3D_VTX_ATTR_4NB_Z__MASK 0x00ff0000
+#define NV50_3D_VTX_ATTR_4NB_Z__SHIFT 16
+#define NV50_3D_VTX_ATTR_4NB_W__MASK 0xff000000
+#define NV50_3D_VTX_ATTR_4NB_W__SHIFT 24
+
+#define NV50_3D_VERTEX_ARRAY_FETCH(i0) (0x00000900 + 0x10*(i0))
+#define NV50_3D_VERTEX_ARRAY_FETCH__ESIZE 0x00000010
+#define NV50_3D_VERTEX_ARRAY_FETCH__LEN 0x00000010
+#define NV50_3D_VERTEX_ARRAY_FETCH_STRIDE__MASK 0x00000fff
+#define NV50_3D_VERTEX_ARRAY_FETCH_STRIDE__SHIFT 0
+#define NV50_3D_VERTEX_ARRAY_FETCH_ENABLE 0x20000000
+
+#define NV50_3D_VERTEX_ARRAY_START_HIGH(i0) (0x00000904 + 0x10*(i0))
+#define NV50_3D_VERTEX_ARRAY_START_HIGH__ESIZE 0x00000010
+#define NV50_3D_VERTEX_ARRAY_START_HIGH__LEN 0x00000010
+
+#define NV50_3D_VERTEX_ARRAY_START_LOW(i0) (0x00000908 + 0x10*(i0))
+#define NV50_3D_VERTEX_ARRAY_START_LOW__ESIZE 0x00000010
+#define NV50_3D_VERTEX_ARRAY_START_LOW__LEN 0x00000010
+
+#define NV50_3D_VERTEX_ARRAY_DIVISOR(i0) (0x0000090c + 0x10*(i0))
+#define NV50_3D_VERTEX_ARRAY_DIVISOR__ESIZE 0x00000010
+#define NV50_3D_VERTEX_ARRAY_DIVISOR__LEN 0x00000010
+
+#define NV50_3D_VIEWPORT_SCALE_X(i0) (0x00000a00 + 0x20*(i0))
+#define NV50_3D_VIEWPORT_SCALE_X__ESIZE 0x00000020
+#define NV50_3D_VIEWPORT_SCALE_X__LEN 0x00000010
+
+#define NV50_3D_VIEWPORT_SCALE_Y(i0) (0x00000a04 + 0x20*(i0))
+#define NV50_3D_VIEWPORT_SCALE_Y__ESIZE 0x00000020
+#define NV50_3D_VIEWPORT_SCALE_Y__LEN 0x00000010
+
+#define NV50_3D_VIEWPORT_SCALE_Z(i0) (0x00000a08 + 0x20*(i0))
+#define NV50_3D_VIEWPORT_SCALE_Z__ESIZE 0x00000020
+#define NV50_3D_VIEWPORT_SCALE_Z__LEN 0x00000010
+
+#define NV50_3D_VIEWPORT_TRANSLATE_X(i0) (0x00000a0c + 0x20*(i0))
+#define NV50_3D_VIEWPORT_TRANSLATE_X__ESIZE 0x00000020
+#define NV50_3D_VIEWPORT_TRANSLATE_X__LEN 0x00000010
+
+#define NV50_3D_VIEWPORT_TRANSLATE_Y(i0) (0x00000a10 + 0x20*(i0))
+#define NV50_3D_VIEWPORT_TRANSLATE_Y__ESIZE 0x00000020
+#define NV50_3D_VIEWPORT_TRANSLATE_Y__LEN 0x00000010
+
+#define NV50_3D_VIEWPORT_TRANSLATE_Z(i0) (0x00000a14 + 0x20*(i0))
+#define NV50_3D_VIEWPORT_TRANSLATE_Z__ESIZE 0x00000020
+#define NV50_3D_VIEWPORT_TRANSLATE_Z__LEN 0x00000010
+
+#define NV50_3D_VIEWPORT_HORIZ(i0) (0x00000c00 + 0x10*(i0))
+#define NV50_3D_VIEWPORT_HORIZ__ESIZE 0x00000010
+#define NV50_3D_VIEWPORT_HORIZ__LEN 0x00000010
+#define NV50_3D_VIEWPORT_HORIZ_X__MASK 0x0000ffff
+#define NV50_3D_VIEWPORT_HORIZ_X__SHIFT 0
+#define NV50_3D_VIEWPORT_HORIZ_W__MASK 0xffff0000
+#define NV50_3D_VIEWPORT_HORIZ_W__SHIFT 16
+
+#define NV50_3D_VIEWPORT_VERT(i0) (0x00000c04 + 0x10*(i0))
+#define NV50_3D_VIEWPORT_VERT__ESIZE 0x00000010
+#define NV50_3D_VIEWPORT_VERT__LEN 0x00000010
+#define NV50_3D_VIEWPORT_VERT_Y__MASK 0x0000ffff
+#define NV50_3D_VIEWPORT_VERT_Y__SHIFT 0
+#define NV50_3D_VIEWPORT_VERT_H__MASK 0xffff0000
+#define NV50_3D_VIEWPORT_VERT_H__SHIFT 16
+
+#define NV50_3D_DEPTH_RANGE_NEAR(i0) (0x00000c08 + 0x10*(i0))
+#define NV50_3D_DEPTH_RANGE_NEAR__ESIZE 0x00000010
+#define NV50_3D_DEPTH_RANGE_NEAR__LEN 0x00000010
+
+#define NV50_3D_DEPTH_RANGE_FAR(i0) (0x00000c0c + 0x10*(i0))
+#define NV50_3D_DEPTH_RANGE_FAR__ESIZE 0x00000010
+#define NV50_3D_DEPTH_RANGE_FAR__LEN 0x00000010
+
+#define NV50_3D_CLIP_RECT_HORIZ(i0) (0x00000d00 + 0x8*(i0))
+#define NV50_3D_CLIP_RECT_HORIZ__ESIZE 0x00000008
+#define NV50_3D_CLIP_RECT_HORIZ__LEN 0x00000008
+#define NV50_3D_CLIP_RECT_HORIZ_MIN__MASK 0x0000ffff
+#define NV50_3D_CLIP_RECT_HORIZ_MIN__SHIFT 0
+#define NV50_3D_CLIP_RECT_HORIZ_MAX__MASK 0xffff0000
+#define NV50_3D_CLIP_RECT_HORIZ_MAX__SHIFT 16
+
+#define NV50_3D_CLIP_RECT_VERT(i0) (0x00000d04 + 0x8*(i0))
+#define NV50_3D_CLIP_RECT_VERT__ESIZE 0x00000008
+#define NV50_3D_CLIP_RECT_VERT__LEN 0x00000008
+#define NV50_3D_CLIP_RECT_VERT_MIN__MASK 0x0000ffff
+#define NV50_3D_CLIP_RECT_VERT_MIN__SHIFT 0
+#define NV50_3D_CLIP_RECT_VERT_MAX__MASK 0xffff0000
+#define NV50_3D_CLIP_RECT_VERT_MAX__SHIFT 16
+
+#define NV50_3D_CLIPID_REGION_HORIZ(i0) (0x00000d40 + 0x8*(i0))
+#define NV50_3D_CLIPID_REGION_HORIZ__ESIZE 0x00000008
+#define NV50_3D_CLIPID_REGION_HORIZ__LEN 0x00000004
+#define NV50_3D_CLIPID_REGION_HORIZ_X__MASK 0x0000ffff
+#define NV50_3D_CLIPID_REGION_HORIZ_X__SHIFT 0
+#define NV50_3D_CLIPID_REGION_HORIZ_W__MASK 0xffff0000
+#define NV50_3D_CLIPID_REGION_HORIZ_W__SHIFT 16
+
+#define NV50_3D_CLIPID_REGION_VERT(i0) (0x00000d44 + 0x8*(i0))
+#define NV50_3D_CLIPID_REGION_VERT__ESIZE 0x00000008
+#define NV50_3D_CLIPID_REGION_VERT__LEN 0x00000004
+#define NV50_3D_CLIPID_REGION_VERT_Y__MASK 0x0000ffff
+#define NV50_3D_CLIPID_REGION_VERT_Y__SHIFT 0
+#define NV50_3D_CLIPID_REGION_VERT_H__MASK 0xffff0000
+#define NV50_3D_CLIPID_REGION_VERT_H__SHIFT 16
+
+#define NV50_3D_UNK0D60 0x00000d60
+
+#define NV50_3D_UNK0D64 0x00000d64
+
+#define NV50_3D_COUNTER_ENABLE 0x00000d68
+#define NV50_3D_COUNTER_ENABLE_VFETCH_VERTICES 0x00000001
+#define NV50_3D_COUNTER_ENABLE_VFETCH_PRIMITIVES 0x00000002
+#define NV50_3D_COUNTER_ENABLE_VP_LAUNCHES 0x00000004
+#define NV50_3D_COUNTER_ENABLE_GP_LAUNCHES 0x00000008
+#define NV50_3D_COUNTER_ENABLE_GP_PRIMITIVES_OUT 0x00000010
+#define NV50_3D_COUNTER_ENABLE_TRANSFORM_FEEDBACK 0x00000020
+#define NV50_3D_COUNTER_ENABLE_GENERATED_PRIMITIVES 0x00000040
+#define NV50_3D_COUNTER_ENABLE_RAST_PRIMITIVES_PRECLIP 0x00000080
+#define NV50_3D_COUNTER_ENABLE_RAST_PRIMITIVES_POSTCLIP 0x00000100
+#define NV50_3D_COUNTER_ENABLE_FP_PIXELS 0x00000200
+#define NV84_3D_COUNTER_ENABLE_UNK0A 0x00000400
+
+#define NV50_3D_UNK0D6C(i0) (0x00000d6c + 0x4*(i0))
+#define NV50_3D_UNK0D6C__ESIZE 0x00000004
+#define NV50_3D_UNK0D6C__LEN 0x00000002
+#define NV50_3D_UNK0D6C_X__MASK 0x0000ffff
+#define NV50_3D_UNK0D6C_X__SHIFT 0
+#define NV50_3D_UNK0D6C_Y__MASK 0xffff0000
+#define NV50_3D_UNK0D6C_Y__SHIFT 16
+
+#define NV50_3D_VERTEX_BUFFER_FIRST 0x00000d74
+
+#define NV50_3D_VERTEX_BUFFER_COUNT 0x00000d78
+
+#define NV50_3D_UNK0D7C 0x00000d7c
+
+#define NV50_3D_CLEAR_COLOR(i0) (0x00000d80 + 0x4*(i0))
+#define NV50_3D_CLEAR_COLOR__ESIZE 0x00000004
+#define NV50_3D_CLEAR_COLOR__LEN 0x00000004
+
+#define NV50_3D_CLEAR_DEPTH 0x00000d90
+
+#define NV50_3D_STACK_ADDRESS_HIGH 0x00000d94
+
+#define NV50_3D_STACK_ADDRESS_LOW 0x00000d98
+
+#define NV50_3D_STACK_SIZE_LOG 0x00000d9c
+
+#define NV50_3D_CLEAR_STENCIL 0x00000da0
+
+#define NV50_3D_STRMOUT_PARAMS_LATCH 0x00000da4
+
+#define NV50_3D_STRMOUT_PRIMITIVE_LIMIT 0x00000da8
+
+#define NV50_3D_POLYGON_MODE_FRONT 0x00000dac
+#define NV50_3D_POLYGON_MODE_FRONT_POINT 0x00001b00
+#define NV50_3D_POLYGON_MODE_FRONT_LINE 0x00001b01
+#define NV50_3D_POLYGON_MODE_FRONT_FILL 0x00001b02
+
+#define NV50_3D_POLYGON_MODE_BACK 0x00000db0
+#define NV50_3D_POLYGON_MODE_BACK_POINT 0x00001b00
+#define NV50_3D_POLYGON_MODE_BACK_LINE 0x00001b01
+#define NV50_3D_POLYGON_MODE_BACK_FILL 0x00001b02
+
+#define NV50_3D_POLYGON_SMOOTH_ENABLE 0x00000db4
+
+#define NV50_3D_UNK0DB8 0x00000db8
+
+#define NV50_3D_ZCULL_UNK0DBC 0x00000dbc
+#define NV50_3D_ZCULL_UNK0DBC_UNK0 0x00000001
+#define NV50_3D_ZCULL_UNK0DBC_UNK16__MASK 0x00030000
+#define NV50_3D_ZCULL_UNK0DBC_UNK16__SHIFT 16
+
+#define NV50_3D_POLYGON_OFFSET_POINT_ENABLE 0x00000dc0
+
+#define NV50_3D_POLYGON_OFFSET_LINE_ENABLE 0x00000dc4
+
+#define NV50_3D_POLYGON_OFFSET_FILL_ENABLE 0x00000dc8
+
+#define NV50_3D_UNK0DCC 0x00000dcc
+
+#define NV50_3D_VTX_ATTR_MASK_UNK0DD0(i0) (0x00000dd0 + 0x4*(i0))
+#define NV50_3D_VTX_ATTR_MASK_UNK0DD0__ESIZE 0x00000004
+#define NV50_3D_VTX_ATTR_MASK_UNK0DD0__LEN 0x00000002
+
+#define NV50_3D_ZCULL_UNK0DD8 0x00000dd8
+#define NV50_3D_ZCULL_UNK0DD8_UNK0__MASK 0x00000007
+#define NV50_3D_ZCULL_UNK0DD8_UNK0__SHIFT 0
+#define NVA3_3D_ZCULL_UNK0DD8_UNK9 0x00000200
+#define NV50_3D_ZCULL_UNK0DD8_UNK16__MASK 0xffff0000
+#define NV50_3D_ZCULL_UNK0DD8_UNK16__SHIFT 16
+
+#define NV50_3D_UNK0DDC 0x00000ddc
+
+#define NV50_3D_UNK0DE0 0x00000de0
+
+#define NV50_3D_WATCHDOG_TIMER 0x00000de4
+
+#define NV50_3D_UNK0DE8 0x00000de8
+
+#define NV50_3D_UNK0DEC 0x00000dec
+
+#define NV50_3D_UNK0DF0 0x00000df0
+#define NV50_3D_UNK0DF0_UNK0 0x00000001
+#define NV50_3D_UNK0DF0_UNK1__MASK 0x00000ff0
+#define NV50_3D_UNK0DF0_UNK1__SHIFT 4
+
+#define NV50_3D_UNK0DF4 0x00000df4
+
+#define NV50_3D_WINDOW_OFFSET_X 0x00000df8
+
+#define NV50_3D_WINDOW_OFFSET_Y 0x00000dfc
+
+#define NV50_3D_SCISSOR_ENABLE(i0) (0x00000e00 + 0x10*(i0))
+#define NV50_3D_SCISSOR_ENABLE__ESIZE 0x00000010
+#define NV50_3D_SCISSOR_ENABLE__LEN 0x00000010
+
+#define NV50_3D_SCISSOR_HORIZ(i0) (0x00000e04 + 0x10*(i0))
+#define NV50_3D_SCISSOR_HORIZ__ESIZE 0x00000010
+#define NV50_3D_SCISSOR_HORIZ__LEN 0x00000010
+#define NV50_3D_SCISSOR_HORIZ_MIN__MASK 0x0000ffff
+#define NV50_3D_SCISSOR_HORIZ_MIN__SHIFT 0
+#define NV50_3D_SCISSOR_HORIZ_MAX__MASK 0xffff0000
+#define NV50_3D_SCISSOR_HORIZ_MAX__SHIFT 16
+
+#define NV50_3D_SCISSOR_VERT(i0) (0x00000e08 + 0x10*(i0))
+#define NV50_3D_SCISSOR_VERT__ESIZE 0x00000010
+#define NV50_3D_SCISSOR_VERT__LEN 0x00000010
+#define NV50_3D_SCISSOR_VERT_MIN__MASK 0x0000ffff
+#define NV50_3D_SCISSOR_VERT_MIN__SHIFT 0
+#define NV50_3D_SCISSOR_VERT_MAX__MASK 0xffff0000
+#define NV50_3D_SCISSOR_VERT_MAX__SHIFT 16
+
+#define NV50_3D_CB_ADDR 0x00000f00
+#define NV50_3D_CB_ADDR_ID__MASK 0x003fff00
+#define NV50_3D_CB_ADDR_ID__SHIFT 8
+#define NV50_3D_CB_ADDR_BUFFER__MASK 0x0000007f
+#define NV50_3D_CB_ADDR_BUFFER__SHIFT 0
+
+#define NV50_3D_CB_DATA(i0) (0x00000f04 + 0x4*(i0))
+#define NV50_3D_CB_DATA__ESIZE 0x00000004
+#define NV50_3D_CB_DATA__LEN 0x00000010
+
+#define NV50_3D_LOCAL_WARPS_LOG_ALLOC 0x00000f44
+
+#define NV50_3D_LOCAL_WARPS_NO_CLAMP 0x00000f48
+
+#define NV50_3D_STACK_WARPS_LOG_ALLOC 0x00000f4c
+
+#define NV50_3D_STACK_WARPS_NO_CLAMP 0x00000f50
+
+#define NV50_3D_STENCIL_BACK_FUNC_REF 0x00000f54
+
+#define NV50_3D_STENCIL_BACK_MASK 0x00000f58
+
+#define NV50_3D_STENCIL_BACK_FUNC_MASK 0x00000f5c
+
+#define NV50_3D_UNK0F60(i0) (0x00000f60 + 0x4*(i0))
+#define NV50_3D_UNK0F60__ESIZE 0x00000004
+#define NV50_3D_UNK0F60__LEN 0x00000004
+
+#define NV50_3D_GP_ADDRESS_HIGH 0x00000f70
+
+#define NV50_3D_GP_ADDRESS_LOW 0x00000f74
+
+#define NV50_3D_UNK0F78 0x00000f78
+
+#define NV50_3D_VP_ADDRESS_HIGH 0x00000f7c
+
+#define NV50_3D_VP_ADDRESS_LOW 0x00000f80
+
+#define NV50_3D_VERTEX_RUNOUT_ADDRESS_HIGH 0x00000f84
+
+#define NV50_3D_VERTEX_RUNOUT_ADDRESS_LOW 0x00000f88
+
+#define NV50_3D_UNK0F8C 0x00000f8c
+
+#define NV50_3D_UNK0F90 0x00000f90
+
+#define NV50_3D_UNK0F94 0x00000f94
+
+#define NV50_3D_UNK0F98 0x00000f98
+
+#define NV50_3D_DEPTH_BOUNDS(i0) (0x00000f9c + 0x4*(i0))
+#define NV50_3D_DEPTH_BOUNDS__ESIZE 0x00000004
+#define NV50_3D_DEPTH_BOUNDS__LEN 0x00000002
+
+#define NV50_3D_FP_ADDRESS_HIGH 0x00000fa4
+
+#define NV50_3D_FP_ADDRESS_LOW 0x00000fa8
+
+#define NV50_3D_UNK0FAC 0x00000fac
+#define NV50_3D_UNK0FAC_UNK0 0x00000001
+#define NVA0_3D_UNK0FAC_UNK2 0x00000002
+#define NV50_3D_UNK0FAC_UNK1__MASK 0x000ffff0
+#define NV50_3D_UNK0FAC_UNK1__SHIFT 4
+
+#define NV50_3D_UNK0FB0 0x00000fb0
+
+#define NV50_3D_UNK0FB4 0x00000fb4
+
+#define NV50_3D_UNK0FB8 0x00000fb8
+
+#define NV50_3D_MSAA_MASK(i0) (0x00000fbc + 0x4*(i0))
+#define NV50_3D_MSAA_MASK__ESIZE 0x00000004
+#define NV50_3D_MSAA_MASK__LEN 0x00000004
+
+#define NV50_3D_CLIPID_ADDRESS_HIGH 0x00000fcc
+
+#define NV50_3D_CLIPID_ADDRESS_LOW 0x00000fd0
+
+#define NV50_3D_MAP_SEMANTIC_5 0x00000fd4
+#define NV50_3D_MAP_SEMANTIC_5_VIEWPORT_ID__MASK 0x000000ff
+#define NV50_3D_MAP_SEMANTIC_5_VIEWPORT_ID__SHIFT 0
+
+#define NV50_3D_UNK0FD8 0x00000fd8
+#define NV50_3D_UNK0FD8_UNK0 0x00000001
+#define NV50_3D_UNK0FD8_UNK1 0x00000010
+
+#define NV50_3D_UNK0FDC 0x00000fdc
+
+#define NV50_3D_ZETA_ADDRESS_HIGH 0x00000fe0
+
+#define NV50_3D_ZETA_ADDRESS_LOW 0x00000fe4
+
+#define NV50_3D_ZETA_FORMAT 0x00000fe8
+
+#define NV50_3D_ZETA_TILE_MODE 0x00000fec
+
+#define NV50_3D_ZETA_LAYER_STRIDE 0x00000ff0
+#define NV50_3D_ZETA_LAYER_STRIDE__SHR 2
+
+#define NV50_3D_SCREEN_SCISSOR_HORIZ 0x00000ff4
+#define NV50_3D_SCREEN_SCISSOR_HORIZ_W__MASK 0xffff0000
+#define NV50_3D_SCREEN_SCISSOR_HORIZ_W__SHIFT 16
+#define NV50_3D_SCREEN_SCISSOR_HORIZ_X__MASK 0x0000ffff
+#define NV50_3D_SCREEN_SCISSOR_HORIZ_X__SHIFT 0
+
+#define NV50_3D_SCREEN_SCISSOR_VERT 0x00000ff8
+#define NV50_3D_SCREEN_SCISSOR_VERT_H__MASK 0xffff0000
+#define NV50_3D_SCREEN_SCISSOR_VERT_H__SHIFT 16
+#define NV50_3D_SCREEN_SCISSOR_VERT_Y__MASK 0x0000ffff
+#define NV50_3D_SCREEN_SCISSOR_VERT_Y__SHIFT 0
+
+#define NV50_3D_UNK0FFC 0x00000ffc
+
+#define NV50_3D_VERTEX_ARRAY_PER_INSTANCE(i0) (0x00001000 + 0x4*(i0))
+#define NV50_3D_VERTEX_ARRAY_PER_INSTANCE__ESIZE 0x00000004
+#define NV50_3D_VERTEX_ARRAY_PER_INSTANCE__LEN 0x00000010
+
+#define NV50_3D_UNK1040(i0) (0x00001040 + 0x4*(i0))
+#define NV50_3D_UNK1040__ESIZE 0x00000004
+#define NV50_3D_UNK1040__LEN 0x00000010
+
+#define NV50_3D_VERTEX_ARRAY_LIMIT_HIGH(i0) (0x00001080 + 0x8*(i0))
+#define NV50_3D_VERTEX_ARRAY_LIMIT_HIGH__ESIZE 0x00000008
+#define NV50_3D_VERTEX_ARRAY_LIMIT_HIGH__LEN 0x00000010
+
+#define NV50_3D_VERTEX_ARRAY_LIMIT_LOW(i0) (0x00001084 + 0x8*(i0))
+#define NV50_3D_VERTEX_ARRAY_LIMIT_LOW__ESIZE 0x00000008
+#define NV50_3D_VERTEX_ARRAY_LIMIT_LOW__LEN 0x00000010
+
+#define NV50_3D_UNK1100 0x00001100
+
+#define NV84_3D_UNK1104 0x00001104
+#define NV84_3D_UNK1104_0__MASK 0x0000ffff
+#define NV84_3D_UNK1104_0__SHIFT 0
+#define NV84_3D_UNK1104_0__MAX 0x00002000
+#define NV84_3D_UNK1104_0__ALIGN 0x00000040
+#define NV84_3D_UNK1104_1__MASK 0xffff0000
+#define NV84_3D_UNK1104_1__SHIFT 16
+#define NV84_3D_UNK1104_1__MAX 0x00002000
+#define NV84_3D_UNK1104_1__ALIGN 0x00000040
+
+#define NV84_3D_UNK1108 0x00001108
+#define NV84_3D_UNK1108_0 0x00000001
+#define NV84_3D_UNK1108_1 0x00000010
+
+#define NV84_3D_UNK110C 0x0000110c
+
+#define NV84_3D_UNK1110 0x00001110
+
+#define NV84_3D_WRCACHE_FLUSH 0x00001114
+
+#define NV84_3D_VERTEX_ID_BASE 0x00001118
+
+#define NV84_3D_PRIMITIVE_ID 0x0000111c
+
+#define NVA3_3D_VTX_ATTR_MASK_UNK0DD0_ALT(i0) (0x00001120 + 0x4*(i0))
+#define NVA3_3D_VTX_ATTR_MASK_UNK0DD0_ALT__ESIZE 0x00000004
+#define NVA3_3D_VTX_ATTR_MASK_UNK0DD0_ALT__LEN 0x00000004
+
+#define NVA3_3D_VP_ATTR_EN_ALT(i0) (0x00001130 + 0x4*(i0))
+#define NVA3_3D_VP_ATTR_EN_ALT__ESIZE 0x00000004
+#define NVA3_3D_VP_ATTR_EN_ALT__LEN 0x00000004
+#define NVA3_3D_VP_ATTR_EN_ALT_7__MASK 0xf0000000
+#define NVA3_3D_VP_ATTR_EN_ALT_7__SHIFT 28
+#define NVA3_3D_VP_ATTR_EN_ALT_7_X 0x10000000
+#define NVA3_3D_VP_ATTR_EN_ALT_7_Y 0x20000000
+#define NVA3_3D_VP_ATTR_EN_ALT_7_Z 0x40000000
+#define NVA3_3D_VP_ATTR_EN_ALT_7_W 0x80000000
+#define NVA3_3D_VP_ATTR_EN_ALT_6__MASK 0x0f000000
+#define NVA3_3D_VP_ATTR_EN_ALT_6__SHIFT 24
+#define NVA3_3D_VP_ATTR_EN_ALT_6_X 0x01000000
+#define NVA3_3D_VP_ATTR_EN_ALT_6_Y 0x02000000
+#define NVA3_3D_VP_ATTR_EN_ALT_6_Z 0x04000000
+#define NVA3_3D_VP_ATTR_EN_ALT_6_W 0x08000000
+#define NVA3_3D_VP_ATTR_EN_ALT_5__MASK 0x00f00000
+#define NVA3_3D_VP_ATTR_EN_ALT_5__SHIFT 20
+#define NVA3_3D_VP_ATTR_EN_ALT_5_X 0x00100000
+#define NVA3_3D_VP_ATTR_EN_ALT_5_Y 0x00200000
+#define NVA3_3D_VP_ATTR_EN_ALT_5_Z 0x00400000
+#define NVA3_3D_VP_ATTR_EN_ALT_5_W 0x00800000
+#define NVA3_3D_VP_ATTR_EN_ALT_4__MASK 0x000f0000
+#define NVA3_3D_VP_ATTR_EN_ALT_4__SHIFT 16
+#define NVA3_3D_VP_ATTR_EN_ALT_4_X 0x00010000
+#define NVA3_3D_VP_ATTR_EN_ALT_4_Y 0x00020000
+#define NVA3_3D_VP_ATTR_EN_ALT_4_Z 0x00040000
+#define NVA3_3D_VP_ATTR_EN_ALT_4_W 0x00080000
+#define NVA3_3D_VP_ATTR_EN_ALT_3__MASK 0x0000f000
+#define NVA3_3D_VP_ATTR_EN_ALT_3__SHIFT 12
+#define NVA3_3D_VP_ATTR_EN_ALT_3_X 0x00001000
+#define NVA3_3D_VP_ATTR_EN_ALT_3_Y 0x00002000
+#define NVA3_3D_VP_ATTR_EN_ALT_3_Z 0x00004000
+#define NVA3_3D_VP_ATTR_EN_ALT_3_W 0x00008000
+#define NVA3_3D_VP_ATTR_EN_ALT_2__MASK 0x00000f00
+#define NVA3_3D_VP_ATTR_EN_ALT_2__SHIFT 8
+#define NVA3_3D_VP_ATTR_EN_ALT_2_X 0x00000100
+#define NVA3_3D_VP_ATTR_EN_ALT_2_Y 0x00000200
+#define NVA3_3D_VP_ATTR_EN_ALT_2_Z 0x00000400
+#define NVA3_3D_VP_ATTR_EN_ALT_2_W 0x00000800
+#define NVA3_3D_VP_ATTR_EN_ALT_1__MASK 0x000000f0
+#define NVA3_3D_VP_ATTR_EN_ALT_1__SHIFT 4
+#define NVA3_3D_VP_ATTR_EN_ALT_1_X 0x00000010
+#define NVA3_3D_VP_ATTR_EN_ALT_1_Y 0x00000020
+#define NVA3_3D_VP_ATTR_EN_ALT_1_Z 0x00000040
+#define NVA3_3D_VP_ATTR_EN_ALT_1_W 0x00000080
+#define NVA3_3D_VP_ATTR_EN_ALT_0__MASK 0x0000000f
+#define NVA3_3D_VP_ATTR_EN_ALT_0__SHIFT 0
+#define NVA3_3D_VP_ATTR_EN_ALT_0_X 0x00000001
+#define NVA3_3D_VP_ATTR_EN_ALT_0_Y 0x00000002
+#define NVA3_3D_VP_ATTR_EN_ALT_0_Z 0x00000004
+#define NVA3_3D_VP_ATTR_EN_ALT_0_W 0x00000008
+
+#define NVA3_3D_UNK1140 0x00001140
+
+#define NVA0_3D_UNK1144 0x00001144
+
+#define NVA0_3D_VTX_ATTR_DEFINE 0x0000114c
+#define NVA0_3D_VTX_ATTR_DEFINE_ATTR__MASK 0x000000ff
+#define NVA0_3D_VTX_ATTR_DEFINE_ATTR__SHIFT 0
+#define NVA0_3D_VTX_ATTR_DEFINE_COMP__MASK 0x00000700
+#define NVA0_3D_VTX_ATTR_DEFINE_COMP__SHIFT 8
+#define NVA0_3D_VTX_ATTR_DEFINE_COMP__MIN 0x00000001
+#define NVA0_3D_VTX_ATTR_DEFINE_COMP__MAX 0x00000004
+#define NVA0_3D_VTX_ATTR_DEFINE_SIZE__MASK 0x00007000
+#define NVA0_3D_VTX_ATTR_DEFINE_SIZE__SHIFT 12
+#define NVA0_3D_VTX_ATTR_DEFINE_SIZE_8 0x00001000
+#define NVA0_3D_VTX_ATTR_DEFINE_SIZE_16 0x00002000
+#define NVA0_3D_VTX_ATTR_DEFINE_SIZE_32 0x00004000
+#define NVA0_3D_VTX_ATTR_DEFINE_TYPE__MASK 0x00070000
+#define NVA0_3D_VTX_ATTR_DEFINE_TYPE__SHIFT 16
+#define NVA0_3D_VTX_ATTR_DEFINE_TYPE_SNORM 0x00010000
+#define NVA0_3D_VTX_ATTR_DEFINE_TYPE_UNORM 0x00020000
+#define NVA0_3D_VTX_ATTR_DEFINE_TYPE_SINT 0x00030000
+#define NVA0_3D_VTX_ATTR_DEFINE_TYPE_UINT 0x00040000
+#define NVA0_3D_VTX_ATTR_DEFINE_TYPE_USCALED 0x00050000
+#define NVA0_3D_VTX_ATTR_DEFINE_TYPE_SSCALED 0x00060000
+#define NVA0_3D_VTX_ATTR_DEFINE_TYPE_FLOAT 0x00070000
+
+#define NVA0_3D_VTX_ATTR_DATA(i0) (0x00001150 + 0x4*(i0))
+#define NVA0_3D_VTX_ATTR_DATA__ESIZE 0x00000004
+#define NVA0_3D_VTX_ATTR_DATA__LEN 0x00000004
+
+#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT(i0) (0x00001160 + 0x4*(i0))
+#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT__ESIZE 0x00000004
+#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT__LEN 0x00000020
+#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_BUFFER__MASK 0x0000001f
+#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_BUFFER__SHIFT 0
+#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_CONST 0x00000040
+#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_OFFSET__MASK 0x001fff80
+#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_OFFSET__SHIFT 7
+#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT__MASK 0x07e00000
+#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT__SHIFT 21
+#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_32_32_32_32 0x00200000
+#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_32_32_32 0x00400000
+#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_16_16_16_16 0x00600000
+#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_32_32 0x00800000
+#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_16_16_16 0x00a00000
+#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_8_8_8_8 0x01400000
+#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_16_16 0x01e00000
+#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_32 0x02400000
+#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_8_8_8 0x02600000
+#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_8_8 0x03000000
+#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_16 0x03600000
+#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_8 0x03a00000
+#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_2_10_10_10 0x06000000
+#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE__MASK 0x38000000
+#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE__SHIFT 27
+#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_SNORM 0x08000000
+#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_UNORM 0x10000000
+#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_SINT 0x18000000
+#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_UINT 0x20000000
+#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_USCALED 0x28000000
+#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_SSCALED 0x30000000
+#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_FLOAT 0x38000000
+#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_BGRA 0x80000000
+
+#define NV50_3D_RT_CONTROL 0x0000121c
+#define NV50_3D_RT_CONTROL_COUNT__MASK 0x0000000f
+#define NV50_3D_RT_CONTROL_COUNT__SHIFT 0
+#define NV50_3D_RT_CONTROL_MAP0__MASK 0x00000070
+#define NV50_3D_RT_CONTROL_MAP0__SHIFT 4
+#define NV50_3D_RT_CONTROL_MAP1__MASK 0x00000380
+#define NV50_3D_RT_CONTROL_MAP1__SHIFT 7
+#define NV50_3D_RT_CONTROL_MAP2__MASK 0x00001c00
+#define NV50_3D_RT_CONTROL_MAP2__SHIFT 10
+#define NV50_3D_RT_CONTROL_MAP3__MASK 0x0000e000
+#define NV50_3D_RT_CONTROL_MAP3__SHIFT 13
+#define NV50_3D_RT_CONTROL_MAP4__MASK 0x00070000
+#define NV50_3D_RT_CONTROL_MAP4__SHIFT 16
+#define NV50_3D_RT_CONTROL_MAP5__MASK 0x00380000
+#define NV50_3D_RT_CONTROL_MAP5__SHIFT 19
+#define NV50_3D_RT_CONTROL_MAP6__MASK 0x01c00000
+#define NV50_3D_RT_CONTROL_MAP6__SHIFT 22
+#define NV50_3D_RT_CONTROL_MAP7__MASK 0x0e000000
+#define NV50_3D_RT_CONTROL_MAP7__SHIFT 25
+
+#define NV50_3D_UNK1220 0x00001220
+
+#define NV50_3D_RT_ARRAY_MODE 0x00001224
+#define NV50_3D_RT_ARRAY_MODE_LAYERS__MASK 0x0000ffff
+#define NV50_3D_RT_ARRAY_MODE_LAYERS__SHIFT 0
+#define NV50_3D_RT_ARRAY_MODE_MODE__MASK 0x00010000
+#define NV50_3D_RT_ARRAY_MODE_MODE__SHIFT 16
+#define NV50_3D_RT_ARRAY_MODE_MODE_2D_ARRAY 0x00000000
+#define NV50_3D_RT_ARRAY_MODE_MODE_3D 0x00010000
+
+#define NV50_3D_ZETA_HORIZ 0x00001228
+
+#define NV50_3D_ZETA_VERT 0x0000122c
+
+#define NV50_3D_ZETA_ARRAY_MODE 0x00001230
+#define NV50_3D_ZETA_ARRAY_MODE_LAYERS__MASK 0x0000ffff
+#define NV50_3D_ZETA_ARRAY_MODE_LAYERS__SHIFT 0
+#define NV50_3D_ZETA_ARRAY_MODE_UNK 0x00010000
+
+#define NV50_3D_LINKED_TSC 0x00001234
+
+#define NV50_3D_UNK1238 0x00001238
+
+#define NVA0_3D_DRAW_TFB_BYTES 0x0000123c
+
+#define NV50_3D_RT_HORIZ(i0) (0x00001240 + 0x8*(i0))
+#define NV50_3D_RT_HORIZ__ESIZE 0x00000008
+#define NV50_3D_RT_HORIZ__LEN 0x00000008
+#define NV50_3D_RT_HORIZ_WIDTH__MASK 0x0fffffff
+#define NV50_3D_RT_HORIZ_WIDTH__SHIFT 0
+#define NV50_3D_RT_HORIZ_LINEAR 0x80000000
+
+#define NV50_3D_RT_VERT(i0) (0x00001244 + 0x8*(i0))
+#define NV50_3D_RT_VERT__ESIZE 0x00000008
+#define NV50_3D_RT_VERT__LEN 0x00000008
+
+#define NV50_3D_CB_DEF_ADDRESS_HIGH 0x00001280
+
+#define NV50_3D_CB_DEF_ADDRESS_LOW 0x00001284
+
+#define NV50_3D_CB_DEF_SET 0x00001288
+#define NV50_3D_CB_DEF_SET_SIZE__MASK 0x0000ffff
+#define NV50_3D_CB_DEF_SET_SIZE__SHIFT 0
+#define NV50_3D_CB_DEF_SET_BUFFER__MASK 0x007f0000
+#define NV50_3D_CB_DEF_SET_BUFFER__SHIFT 16
+
+#define NV50_3D_UNK128C 0x0000128c
+#define NV50_3D_UNK128C_0__MASK 0x00000003
+#define NV50_3D_UNK128C_0__SHIFT 0
+#define NV50_3D_UNK128C_1__MASK 0x00000030
+#define NV50_3D_UNK128C_1__SHIFT 4
+#define NV50_3D_UNK128C_2__MASK 0x00000300
+#define NV50_3D_UNK128C_2__SHIFT 8
+#define NV50_3D_UNK128C_3__MASK 0x00003000
+#define NV50_3D_UNK128C_3__SHIFT 12
+
+#define NV50_3D_CALL_LIMIT_LOG 0x00001290
+#define NV50_3D_CALL_LIMIT_LOG_VP__MASK 0x0000000f
+#define NV50_3D_CALL_LIMIT_LOG_VP__SHIFT 0
+#define NV50_3D_CALL_LIMIT_LOG_GP__MASK 0x000000f0
+#define NV50_3D_CALL_LIMIT_LOG_GP__SHIFT 4
+#define NV50_3D_CALL_LIMIT_LOG_FP__MASK 0x00000f00
+#define NV50_3D_CALL_LIMIT_LOG_FP__SHIFT 8
+
+#define NV50_3D_STRMOUT_BUFFERS_CTRL 0x00001294
+#define NV50_3D_STRMOUT_BUFFERS_CTRL_INTERLEAVED 0x00000001
+#define NVA0_3D_STRMOUT_BUFFERS_CTRL_LIMIT_MODE__MASK 0x00000002
+#define NVA0_3D_STRMOUT_BUFFERS_CTRL_LIMIT_MODE__SHIFT 1
+#define NVA0_3D_STRMOUT_BUFFERS_CTRL_LIMIT_MODE_PRIMITIVES 0x00000000
+#define NVA0_3D_STRMOUT_BUFFERS_CTRL_LIMIT_MODE_OFFSET 0x00000002
+#define NV50_3D_STRMOUT_BUFFERS_CTRL_SEPARATE__MASK 0x000000f0
+#define NV50_3D_STRMOUT_BUFFERS_CTRL_SEPARATE__SHIFT 4
+#define NV50_3D_STRMOUT_BUFFERS_CTRL_STRIDE__MASK 0x000fff00
+#define NV50_3D_STRMOUT_BUFFERS_CTRL_STRIDE__SHIFT 8
+#define NV50_3D_STRMOUT_BUFFERS_CTRL_STRIDE__MAX 0x00000800
+
+#define NV50_3D_FP_RESULT_COUNT 0x00001298
+
+#define NV50_3D_VTX_UNK129C 0x0000129c
+
+#define NV50_3D_UNK12A0 0x000012a0
+
+#define NV50_3D_UNK12A8 0x000012a8
+#define NV50_3D_UNK12A8_UNK1 0x00000001
+#define NV50_3D_UNK12A8_UNK2__MASK 0x000ffff0
+#define NV50_3D_UNK12A8_UNK2__SHIFT 4
+
+#define NV50_3D_UNK12AC 0x000012ac
+
+#define NV50_3D_UNK12B0 0x000012b0
+#define NV50_3D_UNK12B0_UNK0__MASK 0x000000ff
+#define NV50_3D_UNK12B0_UNK0__SHIFT 0
+#define NV50_3D_UNK12B0_UNK1__MASK 0x0000ff00
+#define NV50_3D_UNK12B0_UNK1__SHIFT 8
+#define NV50_3D_UNK12B0_UNK2__MASK 0x00ff0000
+#define NV50_3D_UNK12B0_UNK2__SHIFT 16
+#define NV50_3D_UNK12B0_UNK3__MASK 0xff000000
+#define NV50_3D_UNK12B0_UNK3__SHIFT 24
+#define NV50_3D_UNK12B0_UNK3__MAX 0x00000080
+
+#define NV50_3D_UNK12B4 0x000012b4
+
+#define NV50_3D_UNK12B8 0x000012b8
+
+#define NV50_3D_DEPTH_TEST_ENABLE 0x000012cc
+
+#define NV50_3D_D3D_FILL_MODE 0x000012d0
+#define NV50_3D_D3D_FILL_MODE_POINT 0x00000001
+#define NV50_3D_D3D_FILL_MODE_WIREFRAME 0x00000002
+#define NV50_3D_D3D_FILL_MODE_SOLID 0x00000003
+
+#define NV50_3D_SHADE_MODEL 0x000012d4
+#define NV50_3D_SHADE_MODEL_FLAT 0x00001d00
+#define NV50_3D_SHADE_MODEL_SMOOTH 0x00001d01
+
+#define NV50_3D_LOCAL_ADDRESS_HIGH 0x000012d8
+
+#define NV50_3D_LOCAL_ADDRESS_LOW 0x000012dc
+
+#define NV50_3D_LOCAL_SIZE_LOG 0x000012e0
+
+#define NV50_3D_BLEND_INDEPENDENT 0x000012e4
+
+#define NV50_3D_DEPTH_WRITE_ENABLE 0x000012e8
+
+#define NV50_3D_ALPHA_TEST_ENABLE 0x000012ec
+
+#define NV50_3D_PM_SET(i0) (0x000012f0 + 0x4*(i0))
+#define NV50_3D_PM_SET__ESIZE 0x00000004
+#define NV50_3D_PM_SET__LEN 0x00000004
+
+#define NV50_3D_VB_ELEMENT_U8_SETUP 0x00001300
+#define NV50_3D_VB_ELEMENT_U8_SETUP_OFFSET__MASK 0xc0000000
+#define NV50_3D_VB_ELEMENT_U8_SETUP_OFFSET__SHIFT 30
+#define NV50_3D_VB_ELEMENT_U8_SETUP_COUNT__MASK 0x3fffffff
+#define NV50_3D_VB_ELEMENT_U8_SETUP_COUNT__SHIFT 0
+
+#define NV50_3D_VB_ELEMENT_U8 0x00001304
+#define NV50_3D_VB_ELEMENT_U8_I0__MASK 0x000000ff
+#define NV50_3D_VB_ELEMENT_U8_I0__SHIFT 0
+#define NV50_3D_VB_ELEMENT_U8_I1__MASK 0x0000ff00
+#define NV50_3D_VB_ELEMENT_U8_I1__SHIFT 8
+#define NV50_3D_VB_ELEMENT_U8_I2__MASK 0x00ff0000
+#define NV50_3D_VB_ELEMENT_U8_I2__SHIFT 16
+#define NV50_3D_VB_ELEMENT_U8_I3__MASK 0xff000000
+#define NV50_3D_VB_ELEMENT_U8_I3__SHIFT 24
+
+#define NV50_3D_D3D_CULL_MODE 0x00001308
+#define NV50_3D_D3D_CULL_MODE_NONE 0x00000001
+#define NV50_3D_D3D_CULL_MODE_FRONT 0x00000002
+#define NV50_3D_D3D_CULL_MODE_BACK 0x00000003
+
+#define NV50_3D_DEPTH_TEST_FUNC 0x0000130c
+#define NV50_3D_DEPTH_TEST_FUNC_NEVER 0x00000200
+#define NV50_3D_DEPTH_TEST_FUNC_LESS 0x00000201
+#define NV50_3D_DEPTH_TEST_FUNC_EQUAL 0x00000202
+#define NV50_3D_DEPTH_TEST_FUNC_LEQUAL 0x00000203
+#define NV50_3D_DEPTH_TEST_FUNC_GREATER 0x00000204
+#define NV50_3D_DEPTH_TEST_FUNC_NOTEQUAL 0x00000205
+#define NV50_3D_DEPTH_TEST_FUNC_GEQUAL 0x00000206
+#define NV50_3D_DEPTH_TEST_FUNC_ALWAYS 0x00000207
+
+#define NV50_3D_ALPHA_TEST_REF 0x00001310
+
+#define NV50_3D_ALPHA_TEST_FUNC 0x00001314
+#define NV50_3D_ALPHA_TEST_FUNC_NEVER 0x00000200
+#define NV50_3D_ALPHA_TEST_FUNC_LESS 0x00000201
+#define NV50_3D_ALPHA_TEST_FUNC_EQUAL 0x00000202
+#define NV50_3D_ALPHA_TEST_FUNC_LEQUAL 0x00000203
+#define NV50_3D_ALPHA_TEST_FUNC_GREATER 0x00000204
+#define NV50_3D_ALPHA_TEST_FUNC_NOTEQUAL 0x00000205
+#define NV50_3D_ALPHA_TEST_FUNC_GEQUAL 0x00000206
+#define NV50_3D_ALPHA_TEST_FUNC_ALWAYS 0x00000207
+
+#define NVA0_3D_DRAW_TFB_STRIDE 0x00001318
+#define NVA0_3D_DRAW_TFB_STRIDE__MIN 0x00000001
+#define NVA0_3D_DRAW_TFB_STRIDE__MAX 0x00000fff
+
+#define NV50_3D_BLEND_COLOR(i0) (0x0000131c + 0x4*(i0))
+#define NV50_3D_BLEND_COLOR__ESIZE 0x00000004
+#define NV50_3D_BLEND_COLOR__LEN 0x00000004
+
+#define NV50_3D_UNK132C 0x0000132c
+
+#define NV50_3D_TSC_FLUSH 0x00001330
+#define NV50_3D_TSC_FLUSH_SPECIFIC 0x00000001
+#define NV50_3D_TSC_FLUSH_ENTRY__MASK 0x03fffff0
+#define NV50_3D_TSC_FLUSH_ENTRY__SHIFT 4
+
+#define NV50_3D_TIC_FLUSH 0x00001334
+#define NV50_3D_TIC_FLUSH_SPECIFIC 0x00000001
+#define NV50_3D_TIC_FLUSH_ENTRY__MASK 0x03fffff0
+#define NV50_3D_TIC_FLUSH_ENTRY__SHIFT 4
+
+#define NV50_3D_TEX_CACHE_CTL 0x00001338
+#define NV50_3D_TEX_CACHE_CTL_UNK1__MASK 0x00000030
+#define NV50_3D_TEX_CACHE_CTL_UNK1__SHIFT 4
+
+#define NV50_3D_UNK133C 0x0000133c
+
+#define NV50_3D_BLEND_EQUATION_RGB 0x00001340
+#define NV50_3D_BLEND_EQUATION_RGB_FUNC_ADD 0x00008006
+#define NV50_3D_BLEND_EQUATION_RGB_MIN 0x00008007
+#define NV50_3D_BLEND_EQUATION_RGB_MAX 0x00008008
+#define NV50_3D_BLEND_EQUATION_RGB_FUNC_SUBTRACT 0x0000800a
+#define NV50_3D_BLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT 0x0000800b
+
+#define NV50_3D_BLEND_FUNC_SRC_RGB 0x00001344
+
+#define NV50_3D_BLEND_FUNC_DST_RGB 0x00001348
+
+#define NV50_3D_BLEND_EQUATION_ALPHA 0x0000134c
+#define NV50_3D_BLEND_EQUATION_ALPHA_FUNC_ADD 0x00008006
+#define NV50_3D_BLEND_EQUATION_ALPHA_MIN 0x00008007
+#define NV50_3D_BLEND_EQUATION_ALPHA_MAX 0x00008008
+#define NV50_3D_BLEND_EQUATION_ALPHA_FUNC_SUBTRACT 0x0000800a
+#define NV50_3D_BLEND_EQUATION_ALPHA_FUNC_REVERSE_SUBTRACT 0x0000800b
+
+#define NV50_3D_BLEND_FUNC_SRC_ALPHA 0x00001350
+
+#define NV50_3D_UNK1354 0x00001354
+
+#define NV50_3D_BLEND_FUNC_DST_ALPHA 0x00001358
+
+#define NV50_3D_UNK135C 0x0000135c
+
+#define NV50_3D_BLEND_ENABLE(i0) (0x00001360 + 0x4*(i0))
+#define NV50_3D_BLEND_ENABLE__ESIZE 0x00000004
+#define NV50_3D_BLEND_ENABLE__LEN 0x00000008
+
+#define NV50_3D_STENCIL_ENABLE 0x00001380
+
+#define NV50_3D_STENCIL_FRONT_OP_FAIL 0x00001384
+#define NV50_3D_STENCIL_FRONT_OP_FAIL_ZERO 0x00000000
+#define NV50_3D_STENCIL_FRONT_OP_FAIL_INVERT 0x0000150a
+#define NV50_3D_STENCIL_FRONT_OP_FAIL_KEEP 0x00001e00
+#define NV50_3D_STENCIL_FRONT_OP_FAIL_REPLACE 0x00001e01
+#define NV50_3D_STENCIL_FRONT_OP_FAIL_INCR 0x00001e02
+#define NV50_3D_STENCIL_FRONT_OP_FAIL_DECR 0x00001e03
+#define NV50_3D_STENCIL_FRONT_OP_FAIL_INCR_WRAP 0x00008507
+#define NV50_3D_STENCIL_FRONT_OP_FAIL_DECR_WRAP 0x00008508
+
+#define NV50_3D_STENCIL_FRONT_OP_ZFAIL 0x00001388
+#define NV50_3D_STENCIL_FRONT_OP_ZFAIL_ZERO 0x00000000
+#define NV50_3D_STENCIL_FRONT_OP_ZFAIL_INVERT 0x0000150a
+#define NV50_3D_STENCIL_FRONT_OP_ZFAIL_KEEP 0x00001e00
+#define NV50_3D_STENCIL_FRONT_OP_ZFAIL_REPLACE 0x00001e01
+#define NV50_3D_STENCIL_FRONT_OP_ZFAIL_INCR 0x00001e02
+#define NV50_3D_STENCIL_FRONT_OP_ZFAIL_DECR 0x00001e03
+#define NV50_3D_STENCIL_FRONT_OP_ZFAIL_INCR_WRAP 0x00008507
+#define NV50_3D_STENCIL_FRONT_OP_ZFAIL_DECR_WRAP 0x00008508
+
+#define NV50_3D_STENCIL_FRONT_OP_ZPASS 0x0000138c
+#define NV50_3D_STENCIL_FRONT_OP_ZPASS_ZERO 0x00000000
+#define NV50_3D_STENCIL_FRONT_OP_ZPASS_INVERT 0x0000150a
+#define NV50_3D_STENCIL_FRONT_OP_ZPASS_KEEP 0x00001e00
+#define NV50_3D_STENCIL_FRONT_OP_ZPASS_REPLACE 0x00001e01
+#define NV50_3D_STENCIL_FRONT_OP_ZPASS_INCR 0x00001e02
+#define NV50_3D_STENCIL_FRONT_OP_ZPASS_DECR 0x00001e03
+#define NV50_3D_STENCIL_FRONT_OP_ZPASS_INCR_WRAP 0x00008507
+#define NV50_3D_STENCIL_FRONT_OP_ZPASS_DECR_WRAP 0x00008508
+
+#define NV50_3D_STENCIL_FRONT_FUNC_FUNC 0x00001390
+#define NV50_3D_STENCIL_FRONT_FUNC_FUNC_NEVER 0x00000200
+#define NV50_3D_STENCIL_FRONT_FUNC_FUNC_LESS 0x00000201
+#define NV50_3D_STENCIL_FRONT_FUNC_FUNC_EQUAL 0x00000202
+#define NV50_3D_STENCIL_FRONT_FUNC_FUNC_LEQUAL 0x00000203
+#define NV50_3D_STENCIL_FRONT_FUNC_FUNC_GREATER 0x00000204
+#define NV50_3D_STENCIL_FRONT_FUNC_FUNC_NOTEQUAL 0x00000205
+#define NV50_3D_STENCIL_FRONT_FUNC_FUNC_GEQUAL 0x00000206
+#define NV50_3D_STENCIL_FRONT_FUNC_FUNC_ALWAYS 0x00000207
+
+#define NV50_3D_STENCIL_FRONT_FUNC_REF 0x00001394
+
+#define NV50_3D_STENCIL_FRONT_MASK 0x00001398
+
+#define NV50_3D_STENCIL_FRONT_FUNC_MASK 0x0000139c
+
+#define NV50_3D_UNK13A0 0x000013a0
+
+#define NVA0_3D_DRAW_TFB_BASE 0x000013a4
+
+#define NV50_3D_FRAG_COLOR_CLAMP_EN 0x000013a8
+#define NV50_3D_FRAG_COLOR_CLAMP_EN_0 0x00000001
+#define NV50_3D_FRAG_COLOR_CLAMP_EN_1 0x00000010
+#define NV50_3D_FRAG_COLOR_CLAMP_EN_2 0x00000100
+#define NV50_3D_FRAG_COLOR_CLAMP_EN_3 0x00001000
+#define NV50_3D_FRAG_COLOR_CLAMP_EN_4 0x00010000
+#define NV50_3D_FRAG_COLOR_CLAMP_EN_5 0x00100000
+#define NV50_3D_FRAG_COLOR_CLAMP_EN_6 0x01000000
+#define NV50_3D_FRAG_COLOR_CLAMP_EN_7 0x10000000
+
+#define NV50_3D_SCREEN_Y_CONTROL 0x000013ac
+#define NV50_3D_SCREEN_Y_CONTROL_Y_NEGATE 0x00000001
+#define NV50_3D_SCREEN_Y_CONTROL_TRIANGLE_RAST_FLIP 0x00000010
+
+#define NV50_3D_LINE_WIDTH 0x000013b0
+
+#define NV50_3D_TEX_LIMITS(i0) (0x000013b4 + 0x4*(i0))
+#define NV50_3D_TEX_LIMITS__ESIZE 0x00000004
+#define NV50_3D_TEX_LIMITS__LEN 0x00000003
+#define NV50_3D_TEX_LIMITS_SAMPLERS_LOG2__MASK 0x0000000f
+#define NV50_3D_TEX_LIMITS_SAMPLERS_LOG2__SHIFT 0
+#define NV50_3D_TEX_LIMITS_SAMPLERS_LOG2__MIN 0x00000000
+#define NV50_3D_TEX_LIMITS_SAMPLERS_LOG2__MAX 0x00000004
+#define NV50_3D_TEX_LIMITS_TEXTURES_LOG2__MASK 0x000000f0
+#define NV50_3D_TEX_LIMITS_TEXTURES_LOG2__SHIFT 4
+#define NV50_3D_TEX_LIMITS_TEXTURES_LOG2__MIN 0x00000000
+#define NV50_3D_TEX_LIMITS_TEXTURES_LOG2__MAX 0x00000007
+
+#define NV50_3D_POINT_COORD_REPLACE_MAP(i0) (0x000013c0 + 0x4*(i0))
+#define NV50_3D_POINT_COORD_REPLACE_MAP__ESIZE 0x00000004
+#define NV50_3D_POINT_COORD_REPLACE_MAP__LEN 0x00000010
+
+#define NV50_3D_UNK1400_LANES 0x00001400
+
+#define NV50_3D_UNK1404 0x00001404
+
+#define NV50_3D_UNK1408 0x00001408
+
+#define NV50_3D_VP_START_ID 0x0000140c
+
+#define NV50_3D_GP_START_ID 0x00001410
+
+#define NV50_3D_FP_START_ID 0x00001414
+
+#define NVA3_3D_UNK1418 0x00001418
+
+#define NV50_3D_UNK141C 0x0000141c
+
+#define NV50_3D_GP_VERTEX_OUTPUT_COUNT 0x00001420
+#define NV50_3D_GP_VERTEX_OUTPUT_COUNT__MIN 0x00000001
+#define NV50_3D_GP_VERTEX_OUTPUT_COUNT__MAX 0x00000400
+
+#define NV50_3D_VERTEX_ARRAY_FLUSH 0x0000142c
+
+#define NV50_3D_UNK1430 0x00001430
+#define NV50_3D_UNK1430_UNK0 0x00000010
+#define NV50_3D_UNK1430_UNK1 0x00000100
+
+#define NV50_3D_VB_ELEMENT_BASE 0x00001434
+
+#define NV50_3D_VB_INSTANCE_BASE 0x00001438
+
+#define NV50_3D_CLEAR_FLAGS 0x0000143c
+#define NV50_3D_CLEAR_FLAGS_STENCIL_MASK 0x00000001
+#define NV50_3D_CLEAR_FLAGS_CLEAR_RECT__MASK 0x00000010
+#define NV50_3D_CLEAR_FLAGS_CLEAR_RECT__SHIFT 4
+#define NV50_3D_CLEAR_FLAGS_CLEAR_RECT_SCISSOR 0x00000000
+#define NV50_3D_CLEAR_FLAGS_CLEAR_RECT_VIEWPORT 0x00000010
+
+#define NV50_3D_CODE_CB_FLUSH 0x00001440
+
+#define NV50_3D_BIND_TSC(i0) (0x00001444 + 0x8*(i0))
+#define NV50_3D_BIND_TSC__ESIZE 0x00000008
+#define NV50_3D_BIND_TSC__LEN 0x00000003
+#define NV50_3D_BIND_TSC_VALID 0x00000001
+#define NV50_3D_BIND_TSC_SAMPLER__MASK 0x000000f0
+#define NV50_3D_BIND_TSC_SAMPLER__SHIFT 4
+#define NV50_3D_BIND_TSC_TSC__MASK 0x001ff000
+#define NV50_3D_BIND_TSC_TSC__SHIFT 12
+
+#define NV50_3D_BIND_TIC(i0) (0x00001448 + 0x8*(i0))
+#define NV50_3D_BIND_TIC__ESIZE 0x00000008
+#define NV50_3D_BIND_TIC__LEN 0x00000003
+#define NV50_3D_BIND_TIC_VALID 0x00000001
+#define NV50_3D_BIND_TIC_TEXTURE__MASK 0x000001fe
+#define NV50_3D_BIND_TIC_TEXTURE__SHIFT 1
+#define NV50_3D_BIND_TIC_TIC__MASK 0x7ffffe00
+#define NV50_3D_BIND_TIC_TIC__SHIFT 9
+
+#define NV50_3D_BIND_TSC2(i0) (0x00001468 + 0x8*(i0))
+#define NV50_3D_BIND_TSC2__ESIZE 0x00000008
+#define NV50_3D_BIND_TSC2__LEN 0x00000003
+#define NV50_3D_BIND_TSC2_VALID 0x00000001
+#define NV50_3D_BIND_TSC2_SAMPLER__MASK 0x000000f0
+#define NV50_3D_BIND_TSC2_SAMPLER__SHIFT 4
+#define NV50_3D_BIND_TSC2_TSC__MASK 0x001ff000
+#define NV50_3D_BIND_TSC2_TSC__SHIFT 12
+
+#define NV50_3D_BIND_TIC2(i0) (0x0000146c + 0x8*(i0))
+#define NV50_3D_BIND_TIC2__ESIZE 0x00000008
+#define NV50_3D_BIND_TIC2__LEN 0x00000003
+#define NV50_3D_BIND_TIC2_VALID 0x00000001
+#define NV50_3D_BIND_TIC2_TEXTURE__MASK 0x000001fe
+#define NV50_3D_BIND_TIC2_TEXTURE__SHIFT 1
+#define NV50_3D_BIND_TIC2_TIC__MASK 0x7ffffe00
+#define NV50_3D_BIND_TIC2_TIC__SHIFT 9
+
+#define NV50_3D_STRMOUT_MAP(i0) (0x00001480 + 0x4*(i0))
+#define NV50_3D_STRMOUT_MAP__ESIZE 0x00000004
+#define NV50_3D_STRMOUT_MAP__LEN 0x00000020
+
+#define NV50_3D_CLIPID_HEIGHT 0x00001504
+#define NV50_3D_CLIPID_HEIGHT__MAX 0x00002000
+
+#define NV50_3D_CLIPID_FILL_RECT_HORIZ 0x00001508
+#define NV50_3D_CLIPID_FILL_RECT_HORIZ_LOW__MASK 0x0000ffff
+#define NV50_3D_CLIPID_FILL_RECT_HORIZ_LOW__SHIFT 0
+#define NV50_3D_CLIPID_FILL_RECT_HORIZ_HIGH__MASK 0xffff0000
+#define NV50_3D_CLIPID_FILL_RECT_HORIZ_HIGH__SHIFT 16
+
+#define NV50_3D_CLIPID_FILL_RECT_VERT 0x0000150c
+#define NV50_3D_CLIPID_FILL_RECT_VERT_LOW__MASK 0x0000ffff
+#define NV50_3D_CLIPID_FILL_RECT_VERT_LOW__SHIFT 0
+#define NV50_3D_CLIPID_FILL_RECT_VERT_HIGH__MASK 0xffff0000
+#define NV50_3D_CLIPID_FILL_RECT_VERT_HIGH__SHIFT 16
+
+#define NV50_3D_VP_CLIP_DISTANCE_ENABLE 0x00001510
+#define NV50_3D_VP_CLIP_DISTANCE_ENABLE_0 0x00000001
+#define NV50_3D_VP_CLIP_DISTANCE_ENABLE_1 0x00000002
+#define NV50_3D_VP_CLIP_DISTANCE_ENABLE_2 0x00000004
+#define NV50_3D_VP_CLIP_DISTANCE_ENABLE_3 0x00000008
+#define NV50_3D_VP_CLIP_DISTANCE_ENABLE_4 0x00000010
+#define NV50_3D_VP_CLIP_DISTANCE_ENABLE_5 0x00000020
+#define NV50_3D_VP_CLIP_DISTANCE_ENABLE_6 0x00000040
+#define NV50_3D_VP_CLIP_DISTANCE_ENABLE_7 0x00000080
+
+#define NV50_3D_SAMPLECNT_ENABLE 0x00001514
+
+#define NV50_3D_POINT_SIZE 0x00001518
+
+#define NV50_3D_ZCULL_STATCTRS_ENABLE 0x0000151c
+
+#define NV50_3D_POINT_SPRITE_ENABLE 0x00001520
+
+#define NVA0_3D_UNK152C 0x0000152c
+#define NVA0_3D_UNK152C_UNK0 0x00000001
+#define NVA0_3D_UNK152C_UNK1 0x00000010
+#define NVA0_3D_UNK152C_UNK2 0x00000100
+#define NVA0_3D_UNK152C_UNK3__MASK 0x000ff000
+#define NVA0_3D_UNK152C_UNK3__SHIFT 12
+#define NVA0_3D_UNK152C_UNK3__MAX 0x00000028
+
+#define NV50_3D_COUNTER_RESET 0x00001530
+#define NV50_3D_COUNTER_RESET_SAMPLECNT 0x00000001
+#define NV50_3D_COUNTER_RESET_ZCULL_STATS 0x00000002
+#define NVA0_3D_COUNTER_RESET_STRMOUT_VERTICES 0x00000008
+#define NV50_3D_COUNTER_RESET_TRANSFORM_FEEDBACK 0x00000010
+#define NV50_3D_COUNTER_RESET_GENERATED_PRIMITIVES 0x00000011
+#define NV50_3D_COUNTER_RESET_VFETCH_VERTICES 0x00000012
+#define NV50_3D_COUNTER_RESET_VFETCH_PRIMITIVES 0x00000013
+#define NV50_3D_COUNTER_RESET_VP_LAUNCHES 0x00000015
+#define NV50_3D_COUNTER_RESET_GP_LAUNCHES 0x0000001a
+#define NV50_3D_COUNTER_RESET_GP_PRIMITIVES_OUT 0x0000001b
+#define NV50_3D_COUNTER_RESET_RAST_PRIMITIVES_PRECLIP 0x0000001c
+#define NV50_3D_COUNTER_RESET_RAST_PRIMITIVES_POSTCLIP 0x0000001d
+#define NV50_3D_COUNTER_RESET_FP_PIXELS 0x0000001e
+
+#define NV50_3D_MULTISAMPLE_ENABLE 0x00001534
+
+#define NV50_3D_ZETA_ENABLE 0x00001538
+
+#define NV50_3D_MULTISAMPLE_CTRL 0x0000153c
+#define NV50_3D_MULTISAMPLE_CTRL_ALPHA_TO_COVERAGE 0x00000001
+#define NV50_3D_MULTISAMPLE_CTRL_ALPHA_TO_ONE 0x00000010
+
+#define NV50_3D_NOPERSPECTIVE_BITMAP(i0) (0x00001540 + 0x4*(i0))
+#define NV50_3D_NOPERSPECTIVE_BITMAP__ESIZE 0x00000004
+#define NV50_3D_NOPERSPECTIVE_BITMAP__LEN 0x00000004
+
+#define NV50_3D_COND_ADDRESS_HIGH 0x00001550
+
+#define NV50_3D_COND_ADDRESS_LOW 0x00001554
+
+#define NV50_3D_COND_MODE 0x00001558
+#define NV50_3D_COND_MODE_NEVER 0x00000000
+#define NV50_3D_COND_MODE_ALWAYS 0x00000001
+#define NV50_3D_COND_MODE_RES_NON_ZERO 0x00000002
+#define NV50_3D_COND_MODE_EQUAL 0x00000003
+#define NV50_3D_COND_MODE_NOT_EQUAL 0x00000004
+
+#define NV50_3D_TSC_ADDRESS_HIGH 0x0000155c
+
+#define NV50_3D_TSC_ADDRESS_LOW 0x00001560
+#define NV50_3D_TSC_ADDRESS_LOW__ALIGN 0x00000020
+
+#define NV50_3D_TSC_LIMIT 0x00001564
+#define NV50_3D_TSC_LIMIT__MAX 0x00001fff
+
+#define NV50_3D_UNK1568 0x00001568
+
+#define NV50_3D_POLYGON_OFFSET_FACTOR 0x0000156c
+
+#define NV50_3D_LINE_SMOOTH_ENABLE 0x00001570
+
+#define NV50_3D_TIC_ADDRESS_HIGH 0x00001574
+
+#define NV50_3D_TIC_ADDRESS_LOW 0x00001578
+
+#define NV50_3D_TIC_LIMIT 0x0000157c
+
+#define NV50_3D_PM_CONTROL(i0) (0x00001580 + 0x4*(i0))
+#define NV50_3D_PM_CONTROL__ESIZE 0x00000004
+#define NV50_3D_PM_CONTROL__LEN 0x00000004
+#define NV50_3D_PM_CONTROL_UNK0 0x00000001
+#define NV50_3D_PM_CONTROL_UNK1__MASK 0x00000070
+#define NV50_3D_PM_CONTROL_UNK1__SHIFT 4
+#define NV50_3D_PM_CONTROL_UNK2__MASK 0x00ffff00
+#define NV50_3D_PM_CONTROL_UNK2__SHIFT 8
+#define NV50_3D_PM_CONTROL_UNK3__MASK 0xff000000
+#define NV50_3D_PM_CONTROL_UNK3__SHIFT 24
+
+#define NV50_3D_ZCULL_REGION 0x00001590
+
+#define NV50_3D_STENCIL_TWO_SIDE_ENABLE 0x00001594
+
+#define NV50_3D_STENCIL_BACK_OP_FAIL 0x00001598
+#define NV50_3D_STENCIL_BACK_OP_FAIL_ZERO 0x00000000
+#define NV50_3D_STENCIL_BACK_OP_FAIL_INVERT 0x0000150a
+#define NV50_3D_STENCIL_BACK_OP_FAIL_KEEP 0x00001e00
+#define NV50_3D_STENCIL_BACK_OP_FAIL_REPLACE 0x00001e01
+#define NV50_3D_STENCIL_BACK_OP_FAIL_INCR 0x00001e02
+#define NV50_3D_STENCIL_BACK_OP_FAIL_DECR 0x00001e03
+#define NV50_3D_STENCIL_BACK_OP_FAIL_INCR_WRAP 0x00008507
+#define NV50_3D_STENCIL_BACK_OP_FAIL_DECR_WRAP 0x00008508
+
+#define NV50_3D_STENCIL_BACK_OP_ZFAIL 0x0000159c
+#define NV50_3D_STENCIL_BACK_OP_ZFAIL_ZERO 0x00000000
+#define NV50_3D_STENCIL_BACK_OP_ZFAIL_INVERT 0x0000150a
+#define NV50_3D_STENCIL_BACK_OP_ZFAIL_KEEP 0x00001e00
+#define NV50_3D_STENCIL_BACK_OP_ZFAIL_REPLACE 0x00001e01
+#define NV50_3D_STENCIL_BACK_OP_ZFAIL_INCR 0x00001e02
+#define NV50_3D_STENCIL_BACK_OP_ZFAIL_DECR 0x00001e03
+#define NV50_3D_STENCIL_BACK_OP_ZFAIL_INCR_WRAP 0x00008507
+#define NV50_3D_STENCIL_BACK_OP_ZFAIL_DECR_WRAP 0x00008508
+
+#define NV50_3D_STENCIL_BACK_OP_ZPASS 0x000015a0
+#define NV50_3D_STENCIL_BACK_OP_ZPASS_ZERO 0x00000000
+#define NV50_3D_STENCIL_BACK_OP_ZPASS_INVERT 0x0000150a
+#define NV50_3D_STENCIL_BACK_OP_ZPASS_KEEP 0x00001e00
+#define NV50_3D_STENCIL_BACK_OP_ZPASS_REPLACE 0x00001e01
+#define NV50_3D_STENCIL_BACK_OP_ZPASS_INCR 0x00001e02
+#define NV50_3D_STENCIL_BACK_OP_ZPASS_DECR 0x00001e03
+#define NV50_3D_STENCIL_BACK_OP_ZPASS_INCR_WRAP 0x00008507
+#define NV50_3D_STENCIL_BACK_OP_ZPASS_DECR_WRAP 0x00008508
+
+#define NV50_3D_STENCIL_BACK_FUNC_FUNC 0x000015a4
+#define NV50_3D_STENCIL_BACK_FUNC_FUNC_NEVER 0x00000200
+#define NV50_3D_STENCIL_BACK_FUNC_FUNC_LESS 0x00000201
+#define NV50_3D_STENCIL_BACK_FUNC_FUNC_EQUAL 0x00000202
+#define NV50_3D_STENCIL_BACK_FUNC_FUNC_LEQUAL 0x00000203
+#define NV50_3D_STENCIL_BACK_FUNC_FUNC_GREATER 0x00000204
+#define NV50_3D_STENCIL_BACK_FUNC_FUNC_NOTEQUAL 0x00000205
+#define NV50_3D_STENCIL_BACK_FUNC_FUNC_GEQUAL 0x00000206
+#define NV50_3D_STENCIL_BACK_FUNC_FUNC_ALWAYS 0x00000207
+
+#define NV50_3D_UNK15A8 0x000015a8
+#define NV50_3D_UNK15A8_UNK1__MASK 0x00000007
+#define NV50_3D_UNK15A8_UNK1__SHIFT 0
+#define NV50_3D_UNK15A8_UNK2__MASK 0x00000070
+#define NV50_3D_UNK15A8_UNK2__SHIFT 4
+
+#define NV50_3D_UNK15AC 0x000015ac
+
+#define NV50_3D_UNK15B0 0x000015b0
+#define NV50_3D_UNK15B0_0 0x00000001
+#define NV50_3D_UNK15B0_1 0x00000010
+#define NV50_3D_UNK15B0_2 0x00000100
+
+#define NV50_3D_CSAA_ENABLE 0x000015b4
+
+#define NV50_3D_FRAMEBUFFER_SRGB 0x000015b8
+
+#define NV50_3D_POLYGON_OFFSET_UNITS 0x000015bc
+
+#define NVA3_3D_UNK15C4 0x000015c4
+
+#define NVA3_3D_UNK15C8 0x000015c8
+
+#define NV50_3D_LAYER 0x000015cc
+#define NV50_3D_LAYER_IDX__MASK 0x0000ffff
+#define NV50_3D_LAYER_IDX__SHIFT 0
+#define NV50_3D_LAYER_USE_GP 0x00010000
+
+#define NV50_3D_MULTISAMPLE_MODE 0x000015d0
+#define NV50_3D_MULTISAMPLE_MODE_MS1 0x00000000
+#define NV50_3D_MULTISAMPLE_MODE_MS2 0x00000001
+#define NV50_3D_MULTISAMPLE_MODE_MS4 0x00000002
+#define NV50_3D_MULTISAMPLE_MODE_MS8 0x00000003
+#define NV50_3D_MULTISAMPLE_MODE_MS8_ALT 0x00000004
+#define NV50_3D_MULTISAMPLE_MODE_MS2_ALT 0x00000005
+#define NV50_3D_MULTISAMPLE_MODE_MS4_CS4 0x00000008
+#define NV50_3D_MULTISAMPLE_MODE_MS4_CS12 0x00000009
+#define NV50_3D_MULTISAMPLE_MODE_MS8_CS8 0x0000000a
+
+#define NV50_3D_VERTEX_BEGIN_D3D 0x000015d4
+#define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE__MASK 0x0fffffff
+#define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE__SHIFT 0
+#define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_POINTS 0x00000001
+#define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINES 0x00000002
+#define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINE_STRIP 0x00000003
+#define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLES 0x00000004
+#define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLE_STRIP 0x00000005
+#define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINES_ADJACENCY 0x0000000a
+#define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINE_STRIP_ADJACENCY 0x0000000b
+#define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLES_ADJACENCY 0x0000000c
+#define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLE_STRIP_ADJACENCY 0x0000000d
+#define NV50_3D_VERTEX_BEGIN_D3D_INSTANCE_NEXT 0x10000000
+#define NV84_3D_VERTEX_BEGIN_D3D_PRIMITIVE_ID_CONT 0x20000000
+#define NVA0_3D_VERTEX_BEGIN_D3D_INSTANCE_CONT 0x40000000
+
+#define NV50_3D_VERTEX_END_D3D 0x000015d8
+#define NV50_3D_VERTEX_END_D3D_UNK0 0x00000001
+#define NVA0_3D_VERTEX_END_D3D_UNK1 0x00000002
+
+#define NV50_3D_VERTEX_BEGIN_GL 0x000015dc
+#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE__MASK 0x0fffffff
+#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE__SHIFT 0
+#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_POINTS 0x00000000
+#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINES 0x00000001
+#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_LOOP 0x00000002
+#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_STRIP 0x00000003
+#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES 0x00000004
+#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_STRIP 0x00000005
+#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_FAN 0x00000006
+#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_QUADS 0x00000007
+#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_QUAD_STRIP 0x00000008
+#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_POLYGON 0x00000009
+#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINES_ADJACENCY 0x0000000a
+#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_STRIP_ADJACENCY 0x0000000b
+#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES_ADJACENCY 0x0000000c
+#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_STRIP_ADJACENCY 0x0000000d
+#define NV50_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT 0x10000000
+#define NV84_3D_VERTEX_BEGIN_GL_PRIMITIVE_ID_CONT 0x20000000
+#define NVA0_3D_VERTEX_BEGIN_GL_INSTANCE_CONT 0x40000000
+
+#define NV50_3D_VERTEX_END_GL 0x000015e0
+#define NV50_3D_VERTEX_END_GL_UNK0 0x00000001
+#define NVA0_3D_VERTEX_END_GL_UNK1 0x00000002
+
+#define NV50_3D_EDGEFLAG_ENABLE 0x000015e4
+
+#define NV50_3D_VB_ELEMENT_U32 0x000015e8
+
+#define NV50_3D_VB_ELEMENT_U16_SETUP 0x000015ec
+#define NV50_3D_VB_ELEMENT_U16_SETUP_OFFSET__MASK 0xc0000000
+#define NV50_3D_VB_ELEMENT_U16_SETUP_OFFSET__SHIFT 30
+#define NV50_3D_VB_ELEMENT_U16_SETUP_COUNT__MASK 0x3fffffff
+#define NV50_3D_VB_ELEMENT_U16_SETUP_COUNT__SHIFT 0
+
+#define NV50_3D_VB_ELEMENT_U16 0x000015f0
+#define NV50_3D_VB_ELEMENT_U16_I0__MASK 0x0000ffff
+#define NV50_3D_VB_ELEMENT_U16_I0__SHIFT 0
+#define NV50_3D_VB_ELEMENT_U16_I1__MASK 0xffff0000
+#define NV50_3D_VB_ELEMENT_U16_I1__SHIFT 16
+
+#define NV50_3D_VERTEX_BASE_HIGH 0x000015f4
+
+#define NV50_3D_VERTEX_BASE_LOW 0x000015f8
+
+#define NV50_3D_VERTEX_DATA 0x00001640
+
+#define NV50_3D_PRIM_RESTART_ENABLE 0x00001644
+
+#define NV50_3D_PRIM_RESTART_INDEX 0x00001648
+
+#define NV50_3D_VP_GP_BUILTIN_ATTR_EN 0x0000164c
+#define NV50_3D_VP_GP_BUILTIN_ATTR_EN_VERTEX_ID 0x00000001
+#define NV50_3D_VP_GP_BUILTIN_ATTR_EN_INSTANCE_ID 0x00000010
+#define NV50_3D_VP_GP_BUILTIN_ATTR_EN_PRIMITIVE_ID 0x00000100
+#define NV50_3D_VP_GP_BUILTIN_ATTR_EN_UNK12 0x00001000
+
+#define NV50_3D_VP_ATTR_EN(i0) (0x00001650 + 0x4*(i0))
+#define NV50_3D_VP_ATTR_EN__ESIZE 0x00000004
+#define NV50_3D_VP_ATTR_EN__LEN 0x00000002
+#define NV50_3D_VP_ATTR_EN_7__MASK 0xf0000000
+#define NV50_3D_VP_ATTR_EN_7__SHIFT 28
+#define NV50_3D_VP_ATTR_EN_7_X 0x10000000
+#define NV50_3D_VP_ATTR_EN_7_Y 0x20000000
+#define NV50_3D_VP_ATTR_EN_7_Z 0x40000000
+#define NV50_3D_VP_ATTR_EN_7_W 0x80000000
+#define NV50_3D_VP_ATTR_EN_6__MASK 0x0f000000
+#define NV50_3D_VP_ATTR_EN_6__SHIFT 24
+#define NV50_3D_VP_ATTR_EN_6_X 0x01000000
+#define NV50_3D_VP_ATTR_EN_6_Y 0x02000000
+#define NV50_3D_VP_ATTR_EN_6_Z 0x04000000
+#define NV50_3D_VP_ATTR_EN_6_W 0x08000000
+#define NV50_3D_VP_ATTR_EN_5__MASK 0x00f00000
+#define NV50_3D_VP_ATTR_EN_5__SHIFT 20
+#define NV50_3D_VP_ATTR_EN_5_X 0x00100000
+#define NV50_3D_VP_ATTR_EN_5_Y 0x00200000
+#define NV50_3D_VP_ATTR_EN_5_Z 0x00400000
+#define NV50_3D_VP_ATTR_EN_5_W 0x00800000
+#define NV50_3D_VP_ATTR_EN_4__MASK 0x000f0000
+#define NV50_3D_VP_ATTR_EN_4__SHIFT 16
+#define NV50_3D_VP_ATTR_EN_4_X 0x00010000
+#define NV50_3D_VP_ATTR_EN_4_Y 0x00020000
+#define NV50_3D_VP_ATTR_EN_4_Z 0x00040000
+#define NV50_3D_VP_ATTR_EN_4_W 0x00080000
+#define NV50_3D_VP_ATTR_EN_3__MASK 0x0000f000
+#define NV50_3D_VP_ATTR_EN_3__SHIFT 12
+#define NV50_3D_VP_ATTR_EN_3_X 0x00001000
+#define NV50_3D_VP_ATTR_EN_3_Y 0x00002000
+#define NV50_3D_VP_ATTR_EN_3_Z 0x00004000
+#define NV50_3D_VP_ATTR_EN_3_W 0x00008000
+#define NV50_3D_VP_ATTR_EN_2__MASK 0x00000f00
+#define NV50_3D_VP_ATTR_EN_2__SHIFT 8
+#define NV50_3D_VP_ATTR_EN_2_X 0x00000100
+#define NV50_3D_VP_ATTR_EN_2_Y 0x00000200
+#define NV50_3D_VP_ATTR_EN_2_Z 0x00000400
+#define NV50_3D_VP_ATTR_EN_2_W 0x00000800
+#define NV50_3D_VP_ATTR_EN_1__MASK 0x000000f0
+#define NV50_3D_VP_ATTR_EN_1__SHIFT 4
+#define NV50_3D_VP_ATTR_EN_1_X 0x00000010
+#define NV50_3D_VP_ATTR_EN_1_Y 0x00000020
+#define NV50_3D_VP_ATTR_EN_1_Z 0x00000040
+#define NV50_3D_VP_ATTR_EN_1_W 0x00000080
+#define NV50_3D_VP_ATTR_EN_0__MASK 0x0000000f
+#define NV50_3D_VP_ATTR_EN_0__SHIFT 0
+#define NV50_3D_VP_ATTR_EN_0_X 0x00000001
+#define NV50_3D_VP_ATTR_EN_0_Y 0x00000002
+#define NV50_3D_VP_ATTR_EN_0_Z 0x00000004
+#define NV50_3D_VP_ATTR_EN_0_W 0x00000008
+
+#define NV50_3D_POINT_SMOOTH_ENABLE 0x00001658
+
+#define NV50_3D_POINT_RASTER_RULES 0x0000165c
+#define NV50_3D_POINT_RASTER_RULES_OGL 0x00000000
+#define NV50_3D_POINT_RASTER_RULES_D3D 0x00000001
+
+#define NV50_3D_POINT_SPRITE_CTRL 0x00001660
+#define NV50_3D_POINT_SPRITE_CTRL_COORD_ORIGIN__MASK 0x00000010
+#define NV50_3D_POINT_SPRITE_CTRL_COORD_ORIGIN__SHIFT 4
+#define NV50_3D_POINT_SPRITE_CTRL_COORD_ORIGIN_LOWER_LEFT 0x00000000
+#define NV50_3D_POINT_SPRITE_CTRL_COORD_ORIGIN_UPPER_LEFT 0x00000010
+
+#define NVA0_3D_TEX_MISC 0x00001664
+#define NVA0_3D_TEX_MISC_UNK1 0x00000002
+#define NVA0_3D_TEX_MISC_SEAMLESS_CUBE_MAP 0x00000004
+
+#define NV50_3D_LINE_SMOOTH_BLUR 0x00001668
+#define NV50_3D_LINE_SMOOTH_BLUR_LOW 0x00000000
+#define NV50_3D_LINE_SMOOTH_BLUR_MEDIUM 0x00000001
+#define NV50_3D_LINE_SMOOTH_BLUR_HIGH 0x00000002
+
+#define NV50_3D_LINE_STIPPLE_ENABLE 0x0000166c
+
+#define NV50_3D_COVERAGE_LUT(i0) (0x00001670 + 0x4*(i0))
+#define NV50_3D_COVERAGE_LUT__ESIZE 0x00000004
+#define NV50_3D_COVERAGE_LUT__LEN 0x00000004
+#define NV50_3D_COVERAGE_LUT_0__MASK 0x000000ff
+#define NV50_3D_COVERAGE_LUT_0__SHIFT 0
+#define NV50_3D_COVERAGE_LUT_1__MASK 0x0000ff00
+#define NV50_3D_COVERAGE_LUT_1__SHIFT 8
+#define NV50_3D_COVERAGE_LUT_2__MASK 0x00ff0000
+#define NV50_3D_COVERAGE_LUT_2__SHIFT 16
+#define NV50_3D_COVERAGE_LUT_3__MASK 0xff000000
+#define NV50_3D_COVERAGE_LUT_3__SHIFT 24
+
+#define NV50_3D_LINE_STIPPLE 0x00001680
+#define NV50_3D_LINE_STIPPLE_FACTOR_M1__MASK 0x000000ff
+#define NV50_3D_LINE_STIPPLE_FACTOR_M1__SHIFT 0
+#define NV50_3D_LINE_STIPPLE_PATTERN__MASK 0x00ffff00
+#define NV50_3D_LINE_STIPPLE_PATTERN__SHIFT 8
+
+#define NV50_3D_PROVOKING_VERTEX_LAST 0x00001684
+
+#define NV50_3D_VERTEX_TWO_SIDE_ENABLE 0x00001688
+
+#define NV50_3D_POLYGON_STIPPLE_ENABLE 0x0000168c
+
+#define NV50_3D_UNK1690 0x00001690
+#define NV50_3D_UNK1690_ALWAYS_DERIV 0x00000001
+#define NV50_3D_UNK1690_UNK16 0x00010000
+
+#define NV50_3D_SET_PROGRAM_CB 0x00001694
+#define NV50_3D_SET_PROGRAM_CB_PROGRAM__MASK 0x000000f0
+#define NV50_3D_SET_PROGRAM_CB_PROGRAM__SHIFT 4
+#define NV50_3D_SET_PROGRAM_CB_PROGRAM_VERTEX 0x00000000
+#define NV50_3D_SET_PROGRAM_CB_PROGRAM_GEOMETRY 0x00000020
+#define NV50_3D_SET_PROGRAM_CB_PROGRAM_FRAGMENT 0x00000030
+#define NV50_3D_SET_PROGRAM_CB_INDEX__MASK 0x00000f00
+#define NV50_3D_SET_PROGRAM_CB_INDEX__SHIFT 8
+#define NV50_3D_SET_PROGRAM_CB_BUFFER__MASK 0x0007f000
+#define NV50_3D_SET_PROGRAM_CB_BUFFER__SHIFT 12
+#define NV50_3D_SET_PROGRAM_CB_VALID 0x00000001
+
+#define NV50_3D_UNK1698 0x00001698
+#define NV50_3D_UNK1698_0 0x00000001
+#define NV50_3D_UNK1698_1 0x00000010
+#define NV50_3D_UNK1698_2 0x00000100
+
+#define NVA3_3D_SAMPLE_SHADING 0x0000169c
+#define NVA3_3D_SAMPLE_SHADING_MIN_SAMPLES__MASK 0x0000000f
+#define NVA3_3D_SAMPLE_SHADING_MIN_SAMPLES__SHIFT 0
+#define NVA3_3D_SAMPLE_SHADING_ENABLE 0x00000010
+
+#define NVA3_3D_UNK16A0 0x000016a0
+
+#define NV50_3D_VP_RESULT_MAP_SIZE 0x000016ac
+
+#define NV50_3D_VP_REG_ALLOC_TEMP 0x000016b0
+
+#define NVA0_3D_UNK16B4 0x000016b4
+#define NVA0_3D_UNK16B4_UNK0 0x00000001
+#define NVA3_3D_UNK16B4_UNK1 0x00000002
+
+#define NV50_3D_VP_REG_ALLOC_RESULT 0x000016b8
+
+#define NV50_3D_VP_RESULT_MAP(i0) (0x000016bc + 0x4*(i0))
+#define NV50_3D_VP_RESULT_MAP__ESIZE 0x00000004
+#define NV50_3D_VP_RESULT_MAP__LEN 0x00000011
+#define NV50_3D_VP_RESULT_MAP_0__MASK 0x000000ff
+#define NV50_3D_VP_RESULT_MAP_0__SHIFT 0
+#define NV50_3D_VP_RESULT_MAP_1__MASK 0x0000ff00
+#define NV50_3D_VP_RESULT_MAP_1__SHIFT 8
+#define NV50_3D_VP_RESULT_MAP_2__MASK 0x00ff0000
+#define NV50_3D_VP_RESULT_MAP_2__SHIFT 16
+#define NV50_3D_VP_RESULT_MAP_3__MASK 0xff000000
+#define NV50_3D_VP_RESULT_MAP_3__SHIFT 24
+
+#define NV50_3D_POLYGON_STIPPLE_PATTERN(i0) (0x00001700 + 0x4*(i0))
+#define NV50_3D_POLYGON_STIPPLE_PATTERN__ESIZE 0x00000004
+#define NV50_3D_POLYGON_STIPPLE_PATTERN__LEN 0x00000020
+
+#define NVA0_3D_STRMOUT_OFFSET(i0) (0x00001780 + 0x4*(i0))
+#define NVA0_3D_STRMOUT_OFFSET__ESIZE 0x00000004
+#define NVA0_3D_STRMOUT_OFFSET__LEN 0x00000004
+
+#define NV50_3D_GP_ENABLE 0x00001798
+
+#define NV50_3D_GP_REG_ALLOC_TEMP 0x000017a0
+
+#define NV50_3D_GP_REG_ALLOC_RESULT 0x000017a8
+
+#define NV50_3D_GP_RESULT_MAP_SIZE 0x000017ac
+
+#define NV50_3D_GP_OUTPUT_PRIMITIVE_TYPE 0x000017b0
+#define NV50_3D_GP_OUTPUT_PRIMITIVE_TYPE_POINTS 0x00000001
+#define NV50_3D_GP_OUTPUT_PRIMITIVE_TYPE_LINE_STRIP 0x00000002
+#define NV50_3D_GP_OUTPUT_PRIMITIVE_TYPE_TRIANGLE_STRIP 0x00000003
+
+#define NV50_3D_RASTERIZE_ENABLE 0x000017b4
+
+#define NV50_3D_STRMOUT_ENABLE 0x000017b8
+
+#define NV50_3D_GP_RESULT_MAP(i0) (0x000017fc + 0x4*(i0))
+#define NV50_3D_GP_RESULT_MAP__ESIZE 0x00000004
+#define NV50_3D_GP_RESULT_MAP__LEN 0x00000021
+#define NV50_3D_GP_RESULT_MAP_0__MASK 0x000000ff
+#define NV50_3D_GP_RESULT_MAP_0__SHIFT 0
+#define NV50_3D_GP_RESULT_MAP_1__MASK 0x0000ff00
+#define NV50_3D_GP_RESULT_MAP_1__SHIFT 8
+#define NV50_3D_GP_RESULT_MAP_2__MASK 0x00ff0000
+#define NV50_3D_GP_RESULT_MAP_2__SHIFT 16
+#define NV50_3D_GP_RESULT_MAP_3__MASK 0xff000000
+#define NV50_3D_GP_RESULT_MAP_3__SHIFT 24
+
+#define NV50_3D_UNK187C 0x0000187c
+
+#define NVA3_3D_VERTEX_ARRAY_PER_INSTANCE_ALT(i0) (0x00001880 + 0x4*(i0))
+#define NVA3_3D_VERTEX_ARRAY_PER_INSTANCE_ALT__ESIZE 0x00000004
+#define NVA3_3D_VERTEX_ARRAY_PER_INSTANCE_ALT__LEN 0x00000020
+
+#define NV50_3D_GP_VIEWPORT_ID_ENABLE 0x00001900
+
+#define NV50_3D_MAP_SEMANTIC_0 0x00001904
+#define NV50_3D_MAP_SEMANTIC_0_FFC0_ID__MASK 0x000000ff
+#define NV50_3D_MAP_SEMANTIC_0_FFC0_ID__SHIFT 0
+#define NV50_3D_MAP_SEMANTIC_0_BFC0_ID__MASK 0x0000ff00
+#define NV50_3D_MAP_SEMANTIC_0_BFC0_ID__SHIFT 8
+#define NV50_3D_MAP_SEMANTIC_0_COLR_NR__MASK 0x00ff0000
+#define NV50_3D_MAP_SEMANTIC_0_COLR_NR__SHIFT 16
+#define NV50_3D_MAP_SEMANTIC_0_CLMP_EN 0xff000000
+
+#define NV50_3D_MAP_SEMANTIC_1 0x00001908
+#define NV50_3D_MAP_SEMANTIC_1_CLIP_START__MASK 0x000000ff
+#define NV50_3D_MAP_SEMANTIC_1_CLIP_START__SHIFT 0
+#define NV50_3D_MAP_SEMANTIC_1_CLIP_NUM__MASK 0x00000f00
+#define NV50_3D_MAP_SEMANTIC_1_CLIP_NUM__SHIFT 8
+
+#define NV50_3D_MAP_SEMANTIC_2 0x0000190c
+#define NV50_3D_MAP_SEMANTIC_2_LAYER_ID__MASK 0x000000ff
+#define NV50_3D_MAP_SEMANTIC_2_LAYER_ID__SHIFT 0
+
+#define NV50_3D_MAP_SEMANTIC_3 0x00001910
+#define NV50_3D_MAP_SEMANTIC_3_PTSZ_EN__MASK 0x00000001
+#define NV50_3D_MAP_SEMANTIC_3_PTSZ_EN__SHIFT 0
+#define NV50_3D_MAP_SEMANTIC_3_PTSZ_ID__MASK 0x00000ff0
+#define NV50_3D_MAP_SEMANTIC_3_PTSZ_ID__SHIFT 4
+
+#define NV50_3D_MAP_SEMANTIC_4 0x00001914
+#define NV50_3D_MAP_SEMANTIC_4_PRIM_ID__MASK 0x000000ff
+#define NV50_3D_MAP_SEMANTIC_4_PRIM_ID__SHIFT 0
+
+#define NV50_3D_CULL_FACE_ENABLE 0x00001918
+
+#define NV50_3D_FRONT_FACE 0x0000191c
+#define NV50_3D_FRONT_FACE_CW 0x00000900
+#define NV50_3D_FRONT_FACE_CCW 0x00000901
+
+#define NV50_3D_CULL_FACE 0x00001920
+#define NV50_3D_CULL_FACE_FRONT 0x00000404
+#define NV50_3D_CULL_FACE_BACK 0x00000405
+#define NV50_3D_CULL_FACE_FRONT_AND_BACK 0x00000408
+
+#define NV50_3D_UNK1924 0x00001924
+
+#define NVA3_3D_FP_MULTISAMPLE 0x00001928
+#define NVA3_3D_FP_MULTISAMPLE_EXPORT_SAMPLE_MASK 0x00000001
+#define NVA3_3D_FP_MULTISAMPLE_FORCE_PER_SAMPLE 0x00000002
+
+#define NV50_3D_VIEWPORT_TRANSFORM_EN 0x0000192c
+
+#define NV50_3D_VIEW_VOLUME_CLIP_CTRL 0x0000193c
+#define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK0 0x00000001
+#define NVA0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1 0x00000002
+#define NVA0_3D_VIEW_VOLUME_CLIP_CTRL_UNK2 0x00000004
+#define NV50_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_NEAR 0x00000008
+#define NV50_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_FAR 0x00000010
+#define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK7 0x00000080
+#define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK10 0x00000400
+#define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK11 0x00000800
+#define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12__MASK 0x00003000
+#define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12__SHIFT 12
+#define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK0 0x00000000
+#define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK1 0x00001000
+#define NV84_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK2 0x00002000
+
+#define NV50_3D_UNK1940 0x00001940
+#define NV50_3D_UNK1940_0 0x00000001
+#define NV50_3D_UNK1940_1 0x00000010
+#define NV50_3D_UNK1940_2 0x00000100
+#define NV50_3D_UNK1940_3 0x00001000
+#define NV50_3D_UNK1940_4 0x00010000
+#define NV50_3D_UNK1940_5 0x00100000
+#define NV50_3D_UNK1940_6 0x01000000
+#define NV50_3D_UNK1940_7 0x10000000
+
+#define NVA3_3D_UNK1944 0x00001944
+
+#define NV50_3D_CLIP_RECTS_EN 0x0000194c
+
+#define NV50_3D_CLIP_RECTS_MODE 0x00001950
+#define NV50_3D_CLIP_RECTS_MODE_INSIDE_ANY 0x00000000
+#define NV50_3D_CLIP_RECTS_MODE_OUTSIDE_ALL 0x00000001
+#define NV50_3D_CLIP_RECTS_MODE_NEVER 0x00000002
+
+#define NV50_3D_ZCULL_VALIDATE 0x00001954
+#define NV50_3D_ZCULL_VALIDATE_CLEAR_UNK0 0x00000001
+#define NV50_3D_ZCULL_VALIDATE_CLEAR_UNK1 0x00000010
+
+#define NV50_3D_ZCULL_INVALIDATE 0x00001958
+
+#define NVA3_3D_UNK1960 0x00001960
+#define NVA3_3D_UNK1960_0 0x00000001
+#define NVA3_3D_UNK1960_1 0x00000010
+
+#define NV50_3D_UNK1968 0x00001968
+#define NV50_3D_UNK1968_0 0x00000001
+#define NV50_3D_UNK1968_1 0x00000010
+
+#define NV50_3D_FP_CTRL_UNK196C 0x0000196c
+#define NV50_3D_FP_CTRL_UNK196C_0 0x00000001
+#define NV50_3D_FP_CTRL_UNK196C_1 0x00000010
+
+#define NV50_3D_UNK1978 0x00001978
+
+#define NV50_3D_CLIPID_ENABLE 0x0000197c
+
+#define NV50_3D_CLIPID_WIDTH 0x00001980
+#define NV50_3D_CLIPID_WIDTH__MAX 0x00002000
+#define NV50_3D_CLIPID_WIDTH__ALIGN 0x00000040
+
+#define NV50_3D_CLIPID_ID 0x00001984
+
+#define NV50_3D_FP_INTERPOLANT_CTRL 0x00001988
+#define NV50_3D_FP_INTERPOLANT_CTRL_UMASK__MASK 0xff000000
+#define NV50_3D_FP_INTERPOLANT_CTRL_UMASK__SHIFT 24
+#define NV50_3D_FP_INTERPOLANT_CTRL_UMASK_X 0x01000000
+#define NV50_3D_FP_INTERPOLANT_CTRL_UMASK_Y 0x02000000
+#define NV50_3D_FP_INTERPOLANT_CTRL_UMASK_Z 0x04000000
+#define NV50_3D_FP_INTERPOLANT_CTRL_UMASK_W 0x08000000
+#define NV50_3D_FP_INTERPOLANT_CTRL_COUNT_NONFLAT__MASK 0x00ff0000
+#define NV50_3D_FP_INTERPOLANT_CTRL_COUNT_NONFLAT__SHIFT 16
+#define NV50_3D_FP_INTERPOLANT_CTRL_OFFSET__MASK 0x0000ff00
+#define NV50_3D_FP_INTERPOLANT_CTRL_OFFSET__SHIFT 8
+#define NV50_3D_FP_INTERPOLANT_CTRL_COUNT__MASK 0x000000ff
+#define NV50_3D_FP_INTERPOLANT_CTRL_COUNT__SHIFT 0
+
+#define NV50_3D_FP_REG_ALLOC_TEMP 0x0000198c
+
+#define NV50_3D_REG_MODE 0x000019a0
+#define NV50_3D_REG_MODE_PACKED 0x00000001
+#define NV50_3D_REG_MODE_STRIPED 0x00000002
+
+#define NV50_3D_FP_CONTROL 0x000019a8
+#define NV50_3D_FP_CONTROL_MULTIPLE_RESULTS 0x00000001
+#define NV50_3D_FP_CONTROL_EXPORTS_Z 0x00000100
+#define NV50_3D_FP_CONTROL_USES_KIL 0x00100000
+
+#define NV50_3D_DEPTH_BOUNDS_EN 0x000019bc
+
+#define NV50_3D_UNK19C0 0x000019c0
+
+#define NV50_3D_LOGIC_OP_ENABLE 0x000019c4
+
+#define NV50_3D_LOGIC_OP 0x000019c8
+#define NV50_3D_LOGIC_OP_CLEAR 0x00001500
+#define NV50_3D_LOGIC_OP_AND 0x00001501
+#define NV50_3D_LOGIC_OP_AND_REVERSE 0x00001502
+#define NV50_3D_LOGIC_OP_COPY 0x00001503
+#define NV50_3D_LOGIC_OP_AND_INVERTED 0x00001504
+#define NV50_3D_LOGIC_OP_NOOP 0x00001505
+#define NV50_3D_LOGIC_OP_XOR 0x00001506
+#define NV50_3D_LOGIC_OP_OR 0x00001507
+#define NV50_3D_LOGIC_OP_NOR 0x00001508
+#define NV50_3D_LOGIC_OP_EQUIV 0x00001509
+#define NV50_3D_LOGIC_OP_INVERT 0x0000150a
+#define NV50_3D_LOGIC_OP_OR_REVERSE 0x0000150b
+#define NV50_3D_LOGIC_OP_COPY_INVERTED 0x0000150c
+#define NV50_3D_LOGIC_OP_OR_INVERTED 0x0000150d
+#define NV50_3D_LOGIC_OP_NAND 0x0000150e
+#define NV50_3D_LOGIC_OP_SET 0x0000150f
+
+#define NV50_3D_ZETA_COMP_ENABLE 0x000019cc
+
+#define NV50_3D_CLEAR_BUFFERS 0x000019d0
+#define NV50_3D_CLEAR_BUFFERS_Z 0x00000001
+#define NV50_3D_CLEAR_BUFFERS_S 0x00000002
+#define NV50_3D_CLEAR_BUFFERS_R 0x00000004
+#define NV50_3D_CLEAR_BUFFERS_G 0x00000008
+#define NV50_3D_CLEAR_BUFFERS_B 0x00000010
+#define NV50_3D_CLEAR_BUFFERS_A 0x00000020
+#define NV50_3D_CLEAR_BUFFERS_RT__MASK 0x000003c0
+#define NV50_3D_CLEAR_BUFFERS_RT__SHIFT 6
+#define NV50_3D_CLEAR_BUFFERS_LAYER__MASK 0x001ffc00
+#define NV50_3D_CLEAR_BUFFERS_LAYER__SHIFT 10
+
+#define NV50_3D_CLIPID_FILL 0x000019d4
+
+#define NV50_3D_UNK19D8(i0) (0x000019d8 + 0x4*(i0))
+#define NV50_3D_UNK19D8__ESIZE 0x00000004
+#define NV50_3D_UNK19D8__LEN 0x00000002
+
+#define NV50_3D_RT_COMP_ENABLE(i0) (0x000019e0 + 0x4*(i0))
+#define NV50_3D_RT_COMP_ENABLE__ESIZE 0x00000004
+#define NV50_3D_RT_COMP_ENABLE__LEN 0x00000008
+
+#define NV50_3D_COLOR_MASK(i0) (0x00001a00 + 0x4*(i0))
+#define NV50_3D_COLOR_MASK__ESIZE 0x00000004
+#define NV50_3D_COLOR_MASK__LEN 0x00000008
+#define NV50_3D_COLOR_MASK_R 0x0000000f
+#define NV50_3D_COLOR_MASK_G 0x000000f0
+#define NV50_3D_COLOR_MASK_B 0x00000f00
+#define NV50_3D_COLOR_MASK_A 0x0000f000
+
+#define NV50_3D_UNK1A20 0x00001a20
+
+#define NV50_3D_DELAY 0x00001a24
+
+#define NV50_3D_UNK1A28 0x00001a28
+#define NV50_3D_UNK1A28_0__MASK 0x000000ff
+#define NV50_3D_UNK1A28_0__SHIFT 0
+#define NV50_3D_UNK1A28_1 0x00000100
+
+#define NV50_3D_UNK1A2C 0x00001a2c
+
+#define NV50_3D_UNK1A30 0x00001a30
+
+#define NV50_3D_UNK1A34 0x00001a34
+
+#define NV50_3D_UNK1A38 0x00001a38
+
+#define NV50_3D_UNK1A3C 0x00001a3c
+
+#define NV50_3D_UNK1A40(i0) (0x00001a40 + 0x4*(i0))
+#define NV50_3D_UNK1A40__ESIZE 0x00000004
+#define NV50_3D_UNK1A40__LEN 0x00000010
+#define NV50_3D_UNK1A40_0__MASK 0x00000007
+#define NV50_3D_UNK1A40_0__SHIFT 0
+#define NV50_3D_UNK1A40_1__MASK 0x00000070
+#define NV50_3D_UNK1A40_1__SHIFT 4
+#define NV50_3D_UNK1A40_2__MASK 0x00000700
+#define NV50_3D_UNK1A40_2__SHIFT 8
+#define NV50_3D_UNK1A40_3__MASK 0x00007000
+#define NV50_3D_UNK1A40_3__SHIFT 12
+#define NV50_3D_UNK1A40_4__MASK 0x00070000
+#define NV50_3D_UNK1A40_4__SHIFT 16
+#define NV50_3D_UNK1A40_5__MASK 0x00700000
+#define NV50_3D_UNK1A40_5__SHIFT 20
+#define NV50_3D_UNK1A40_6__MASK 0x07000000
+#define NV50_3D_UNK1A40_6__SHIFT 24
+#define NV50_3D_UNK1A40_7__MASK 0x70000000
+#define NV50_3D_UNK1A40_7__SHIFT 28
+
+#define NV50_3D_STRMOUT_ADDRESS_HIGH(i0) (0x00001a80 + 0x10*(i0))
+#define NV50_3D_STRMOUT_ADDRESS_HIGH__ESIZE 0x00000010
+#define NV50_3D_STRMOUT_ADDRESS_HIGH__LEN 0x00000004
+
+#define NV50_3D_STRMOUT_ADDRESS_LOW(i0) (0x00001a84 + 0x10*(i0))
+#define NV50_3D_STRMOUT_ADDRESS_LOW__ESIZE 0x00000010
+#define NV50_3D_STRMOUT_ADDRESS_LOW__LEN 0x00000004
+
+#define NV50_3D_STRMOUT_NUM_ATTRIBS(i0) (0x00001a88 + 0x10*(i0))
+#define NV50_3D_STRMOUT_NUM_ATTRIBS__ESIZE 0x00000010
+#define NV50_3D_STRMOUT_NUM_ATTRIBS__LEN 0x00000004
+#define NV50_3D_STRMOUT_NUM_ATTRIBS__MAX 0x00000040
+
+#define NVA0_3D_STRMOUT_OFFSET_LIMIT(i0) (0x00001a8c + 0x10*(i0))
+#define NVA0_3D_STRMOUT_OFFSET_LIMIT__ESIZE 0x00000010
+#define NVA0_3D_STRMOUT_OFFSET_LIMIT__LEN 0x00000004
+
+#define NV50_3D_VERTEX_ARRAY_ATTRIB(i0) (0x00001ac0 + 0x4*(i0))
+#define NV50_3D_VERTEX_ARRAY_ATTRIB__ESIZE 0x00000004
+#define NV50_3D_VERTEX_ARRAY_ATTRIB__LEN 0x00000010
+#define NV50_3D_VERTEX_ARRAY_ATTRIB_BUFFER__MASK 0x0000000f
+#define NV50_3D_VERTEX_ARRAY_ATTRIB_BUFFER__SHIFT 0
+#define NV50_3D_VERTEX_ARRAY_ATTRIB_CONST 0x00000010
+#define NV50_3D_VERTEX_ARRAY_ATTRIB_OFFSET__MASK 0x0007ffe0
+#define NV50_3D_VERTEX_ARRAY_ATTRIB_OFFSET__SHIFT 5
+#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT__MASK 0x01f80000
+#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT__SHIFT 19
+#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_32_32_32_32 0x00080000
+#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_32_32_32 0x00100000
+#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_16_16_16_16 0x00180000
+#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_32_32 0x00200000
+#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_16_16_16 0x00280000
+#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_8_8_8_8 0x00500000
+#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_16_16 0x00780000
+#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_32 0x00900000
+#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_8_8_8 0x00980000
+#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_8_8 0x00c00000
+#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_16 0x00d80000
+#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_8 0x00e80000
+#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_2_10_10_10 0x01800000
+#define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE__MASK 0x7e000000
+#define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE__SHIFT 25
+#define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_FLOAT 0x7e000000
+#define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_UNORM 0x24000000
+#define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_SNORM 0x12000000
+#define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_USCALED 0x5a000000
+#define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_SSCALED 0x6c000000
+#define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_UINT 0x48000000
+#define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_SINT 0x36000000
+#define NV50_3D_VERTEX_ARRAY_ATTRIB_BGRA 0x80000000
+
+#define NV50_3D_QUERY_ADDRESS_HIGH 0x00001b00
+
+#define NV50_3D_QUERY_ADDRESS_LOW 0x00001b04
+
+#define NV50_3D_QUERY_SEQUENCE 0x00001b08
+
+#define NV50_3D_QUERY_GET 0x00001b0c
+#define NV50_3D_QUERY_GET_MODE__MASK 0x00000003
+#define NV50_3D_QUERY_GET_MODE__SHIFT 0
+#define NV50_3D_QUERY_GET_MODE_WRITE_UNK0 0x00000000
+#define NV50_3D_QUERY_GET_MODE_SYNC 0x00000001
+#define NV50_3D_QUERY_GET_MODE_WRITE_UNK2 0x00000002
+#define NV50_3D_QUERY_GET_UNK4 0x00000010
+#define NVA0_3D_QUERY_GET_INDEX__MASK 0x000000e0
+#define NVA0_3D_QUERY_GET_INDEX__SHIFT 5
+#define NV50_3D_QUERY_GET_UNK8 0x00000100
+#define NV50_3D_QUERY_GET_UNIT__MASK 0x0000f000
+#define NV50_3D_QUERY_GET_UNIT__SHIFT 12
+#define NV50_3D_QUERY_GET_UNIT_UNK00 0x00000000
+#define NV50_3D_QUERY_GET_UNIT_VFETCH 0x00001000
+#define NV50_3D_QUERY_GET_UNIT_VP 0x00002000
+#define NV50_3D_QUERY_GET_UNIT_RAST 0x00004000
+#define NV50_3D_QUERY_GET_UNIT_STRMOUT 0x00005000
+#define NV50_3D_QUERY_GET_UNIT_GP 0x00006000
+#define NV50_3D_QUERY_GET_UNIT_ZCULL 0x00007000
+#define NV50_3D_QUERY_GET_UNIT_TPROP 0x0000a000
+#define NV50_3D_QUERY_GET_UNIT_UNK0C 0x0000c000
+#define NV50_3D_QUERY_GET_UNIT_CROP 0x0000f000
+#define NV50_3D_QUERY_GET_SYNC_COND__MASK 0x00010000
+#define NV50_3D_QUERY_GET_SYNC_COND__SHIFT 16
+#define NV50_3D_QUERY_GET_SYNC_COND_NEQUAL 0x00000000
+#define NV50_3D_QUERY_GET_SYNC_COND_GREATER 0x00010000
+#define NV50_3D_QUERY_GET_INTR 0x00100000
+#define NV50_3D_QUERY_GET_TYPE__MASK 0x00800000
+#define NV50_3D_QUERY_GET_TYPE__SHIFT 23
+#define NV50_3D_QUERY_GET_TYPE_QUERY 0x00000000
+#define NV50_3D_QUERY_GET_TYPE_COUNTER 0x00800000
+#define NV50_3D_QUERY_GET_QUERY_SELECT__MASK 0x0f000000
+#define NV50_3D_QUERY_GET_QUERY_SELECT__SHIFT 24
+#define NV50_3D_QUERY_GET_QUERY_SELECT_ZERO 0x00000000
+#define NV50_3D_QUERY_GET_QUERY_SELECT_SAMPLECNT 0x01000000
+#define NV50_3D_QUERY_GET_QUERY_SELECT_STRMOUT_NO_OVERFLOW 0x02000000
+#define NVA0_3D_QUERY_GET_QUERY_SELECT_STRMOUT_DROPPED_PRIMITIVES 0x03000000
+#define NVA0_3D_QUERY_GET_QUERY_SELECT_STRMOUT_VERTICES 0x04000000
+#define NV50_3D_QUERY_GET_QUERY_SELECT_ZCULL_STAT_UNK0 0x05000000
+#define NV50_3D_QUERY_GET_QUERY_SELECT_ZCULL_STAT_UNK1 0x06000000
+#define NV50_3D_QUERY_GET_QUERY_SELECT_ZCULL_STAT_UNK2 0x07000000
+#define NV50_3D_QUERY_GET_QUERY_SELECT_ZCULL_STAT_UNK3 0x08000000
+#define NVA0_3D_QUERY_GET_QUERY_SELECT_RT_UNK14 0x0c000000
+#define NVA0_3D_QUERY_GET_QUERY_SELECT_STRMOUT_OFFSET 0x0d000000
+#define NV50_3D_QUERY_GET_COUNTER_SELECT__MASK 0x0f000000
+#define NV50_3D_QUERY_GET_COUNTER_SELECT__SHIFT 24
+#define NV50_3D_QUERY_GET_COUNTER_SELECT_VFETCH_VERTICES 0x00000000
+#define NV50_3D_QUERY_GET_COUNTER_SELECT_VFETCH_PRIMITIVES 0x01000000
+#define NV50_3D_QUERY_GET_COUNTER_SELECT_VP_LAUNCHES 0x02000000
+#define NV50_3D_QUERY_GET_COUNTER_SELECT_GP_LAUNCHES 0x03000000
+#define NV50_3D_QUERY_GET_COUNTER_SELECT_GP_PRIMITIVES_OUT 0x04000000
+#define NV50_3D_QUERY_GET_COUNTER_SELECT_TRANSFORM_FEEDBACK 0x05000000
+#define NV50_3D_QUERY_GET_COUNTER_SELECT_GENERATED_PRIMITIVES 0x06000000
+#define NV50_3D_QUERY_GET_COUNTER_SELECT_RAST_PRIMITIVES_PRECLIP 0x07000000
+#define NV50_3D_QUERY_GET_COUNTER_SELECT_RAST_PRIMITIVES_POSTCLIP 0x08000000
+#define NV50_3D_QUERY_GET_COUNTER_SELECT_FP_PIXELS 0x09000000
+#define NV84_3D_QUERY_GET_COUNTER_SELECT_UNK0A 0x0a000000
+#define NVA0_3D_QUERY_GET_COUNTER_SELECT_UNK0C 0x0c000000
+#define NV50_3D_QUERY_GET_SHORT 0x10000000
+
+#define NVA3_3D_VP_RESULT_MAP_ALT(i0) (0x00001b3c + 0x4*(i0))
+#define NVA3_3D_VP_RESULT_MAP_ALT__ESIZE 0x00000004
+#define NVA3_3D_VP_RESULT_MAP_ALT__LEN 0x00000020
+#define NVA3_3D_VP_RESULT_MAP_ALT_0__MASK 0x000000ff
+#define NVA3_3D_VP_RESULT_MAP_ALT_0__SHIFT 0
+#define NVA3_3D_VP_RESULT_MAP_ALT_1__MASK 0x0000ff00
+#define NVA3_3D_VP_RESULT_MAP_ALT_1__SHIFT 8
+#define NVA3_3D_VP_RESULT_MAP_ALT_2__MASK 0x00ff0000
+#define NVA3_3D_VP_RESULT_MAP_ALT_2__SHIFT 16
+#define NVA3_3D_VP_RESULT_MAP_ALT_3__MASK 0xff000000
+#define NVA3_3D_VP_RESULT_MAP_ALT_3__SHIFT 24
+
+#define NVA3_3D_VERTEX_ARRAY_FETCH_ALT(i0) (0x00001c00 + 0x10*(i0))
+#define NVA3_3D_VERTEX_ARRAY_FETCH_ALT__ESIZE 0x00000010
+#define NVA3_3D_VERTEX_ARRAY_FETCH_ALT__LEN 0x00000020
+#define NVA3_3D_VERTEX_ARRAY_FETCH_ALT_STRIDE__MASK 0x00000fff
+#define NVA3_3D_VERTEX_ARRAY_FETCH_ALT_STRIDE__SHIFT 0
+#define NVA3_3D_VERTEX_ARRAY_FETCH_ALT_ENABLE 0x20000000
+
+#define NVA3_3D_VERTEX_ARRAY_START_HIGH_ALT(i0) (0x00001c04 + 0x10*(i0))
+#define NVA3_3D_VERTEX_ARRAY_START_HIGH_ALT__ESIZE 0x00000010
+#define NVA3_3D_VERTEX_ARRAY_START_HIGH_ALT__LEN 0x00000020
+
+#define NVA3_3D_VERTEX_ARRAY_START_LOW_ALT(i0) (0x00001c08 + 0x10*(i0))
+#define NVA3_3D_VERTEX_ARRAY_START_LOW_ALT__ESIZE 0x00000010
+#define NVA3_3D_VERTEX_ARRAY_START_LOW_ALT__LEN 0x00000020
+
+#define NVA3_3D_VERTEX_ARRAY_DIVISOR_ALT(i0) (0x00001c0c + 0x10*(i0))
+#define NVA3_3D_VERTEX_ARRAY_DIVISOR_ALT__ESIZE 0x00000010
+#define NVA3_3D_VERTEX_ARRAY_DIVISOR_ALT__LEN 0x00000020
+
+#define NVA3_3D_IBLEND(i0) (0x00001e00 + 0x20*(i0))
+#define NVA3_3D_IBLEND__ESIZE 0x00000020
+#define NVA3_3D_IBLEND__LEN 0x00000008
+
+#define NVA3_3D_IBLEND_UNK00(i0) (0x00001e00 + 0x20*(i0))
+
+#define NVA3_3D_IBLEND_EQUATION_RGB(i0) (0x00001e04 + 0x20*(i0))
+#define NVA3_3D_IBLEND_EQUATION_RGB_FUNC_ADD 0x00008006
+#define NVA3_3D_IBLEND_EQUATION_RGB_MIN 0x00008007
+#define NVA3_3D_IBLEND_EQUATION_RGB_MAX 0x00008008
+#define NVA3_3D_IBLEND_EQUATION_RGB_FUNC_SUBTRACT 0x0000800a
+#define NVA3_3D_IBLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT 0x0000800b
+
+#define NVA3_3D_IBLEND_FUNC_SRC_RGB(i0) (0x00001e08 + 0x20*(i0))
+
+#define NVA3_3D_IBLEND_FUNC_DST_RGB(i0) (0x00001e0c + 0x20*(i0))
+
+#define NVA3_3D_IBLEND_EQUATION_ALPHA(i0) (0x00001e10 + 0x20*(i0))
+#define NVA3_3D_IBLEND_EQUATION_ALPHA_FUNC_ADD 0x00008006
+#define NVA3_3D_IBLEND_EQUATION_ALPHA_MIN 0x00008007
+#define NVA3_3D_IBLEND_EQUATION_ALPHA_MAX 0x00008008
+#define NVA3_3D_IBLEND_EQUATION_ALPHA_FUNC_SUBTRACT 0x0000800a
+#define NVA3_3D_IBLEND_EQUATION_ALPHA_FUNC_REVERSE_SUBTRACT 0x0000800b
+
+#define NVA3_3D_IBLEND_FUNC_SRC_ALPHA(i0) (0x00001e14 + 0x20*(i0))
+
+#define NVA3_3D_IBLEND_FUNC_DST_ALPHA(i0) (0x00001e18 + 0x20*(i0))
+
+#define NVA3_3D_VERTEX_ARRAY_LIMIT_HIGH_ALT(i0) (0x00001f00 + 0x8*(i0))
+#define NVA3_3D_VERTEX_ARRAY_LIMIT_HIGH_ALT__ESIZE 0x00000008
+#define NVA3_3D_VERTEX_ARRAY_LIMIT_HIGH_ALT__LEN 0x00000020
+
+#define NVA3_3D_VERTEX_ARRAY_LIMIT_LOW_ALT(i0) (0x00001f04 + 0x8*(i0))
+#define NVA3_3D_VERTEX_ARRAY_LIMIT_LOW_ALT__ESIZE 0x00000008
+#define NVA3_3D_VERTEX_ARRAY_LIMIT_LOW_ALT__LEN 0x00000020
+
+
+#endif /* NV50_3D_XML */