diff options
Diffstat (limited to 'src/gallium/drivers/nv50/nv50_resource.h')
-rw-r--r-- | src/gallium/drivers/nv50/nv50_resource.h | 101 |
1 files changed, 37 insertions, 64 deletions
diff --git a/src/gallium/drivers/nv50/nv50_resource.h b/src/gallium/drivers/nv50/nv50_resource.h index 4b2a75e11a..0e9f0a2557 100644 --- a/src/gallium/drivers/nv50/nv50_resource.h +++ b/src/gallium/drivers/nv50/nv50_resource.h @@ -1,97 +1,70 @@ -#ifndef NV50_RESOURCE_H -#define NV50_RESOURCE_H +#ifndef __NV50_RESOURCE_H__ +#define __NV50_RESOURCE_H__ #include "util/u_transfer.h" - +#include "util/u_double_list.h" +#define NOUVEAU_NVC0 #include "nouveau/nouveau_winsys.h" +#include "nouveau/nouveau_buffer.h" +#undef NOUVEAU_NVC0 + +void +nv50_init_resource_functions(struct pipe_context *pcontext); -struct pipe_resource; -struct nouveau_bo; +void +nv50_screen_init_resource_functions(struct pipe_screen *pscreen); +#define NV50_TILE_DIM_SHIFT(m, d) (((m) >> (d * 4)) & 0xf) -/* This gets further specialized into either buffer or texture - * structures. In the future we'll want to remove much of that - * distinction, but for now try to keep as close to the existing code - * as possible and use the vtbl struct to choose between the two - * underlying implementations. - */ -struct nv50_resource { - struct pipe_resource base; - const struct u_resource_vtbl *vtbl; - struct nouveau_bo *bo; -}; +#define NV50_TILE_PITCH(m) (64 << 0) +#define NV50_TILE_HEIGHT(m) ( 4 << NV50_TILE_DIM_SHIFT(m, 0)) +#define NV50_TILE_DEPTH(m) ( 1 << NV50_TILE_DIM_SHIFT(m, 1)) + +#define NV50_TILE_SIZE_2D(m) ((64 * 4) << \ + NV50_TILE_DIM_SHIFT(m, 0)) + +#define NV50_TILE_SIZE(m) (NV50_TILE_SIZE_2D(m) << NV50_TILE_DIM_SHIFT(m, 1)) struct nv50_miptree_level { - int *image_offset; - unsigned pitch; - unsigned tile_mode; + uint32_t offset; + uint32_t pitch; + uint32_t tile_mode; }; #define NV50_MAX_TEXTURE_LEVELS 16 struct nv50_miptree { - struct nv50_resource base; - - struct nv50_miptree_level level[NV50_MAX_TEXTURE_LEVELS]; - int image_nr; - int total_size; + struct nv04_resource base; + struct nv50_miptree_level level[NV50_MAX_TEXTURE_LEVELS]; + uint32_t total_size; + uint32_t layer_stride; + boolean layout_3d; /* TRUE if layer count varies with mip level */ }; static INLINE struct nv50_miptree * nv50_miptree(struct pipe_resource *pt) { - return (struct nv50_miptree *)pt; -} - - -static INLINE -struct nv50_resource *nv50_resource(struct pipe_resource *resource) -{ - return (struct nv50_resource *)resource; + return (struct nv50_miptree *)pt; } -/* is resource mapped into the GPU's address space (i.e. VRAM or GART) ? */ -static INLINE boolean -nv50_resource_mapped_by_gpu(struct pipe_resource *resource) -{ - return nv50_resource(resource)->bo->handle; -} - -void -nv50_init_resource_functions(struct pipe_context *pcontext); - -void -nv50_screen_init_resource_functions(struct pipe_screen *pscreen); - -/* Internal functions +/* Internal functions: */ struct pipe_resource * nv50_miptree_create(struct pipe_screen *pscreen, - const struct pipe_resource *tmp); + const struct pipe_resource *tmp); struct pipe_resource * nv50_miptree_from_handle(struct pipe_screen *pscreen, - const struct pipe_resource *template, - struct winsys_handle *whandle); - -struct pipe_resource * -nv50_buffer_create(struct pipe_screen *pscreen, - const struct pipe_resource *template); - -struct pipe_resource * -nv50_user_buffer_create(struct pipe_screen *screen, - void *ptr, - unsigned bytes, - unsigned usage); - + const struct pipe_resource *template, + struct winsys_handle *whandle); struct pipe_surface * -nv50_miptree_surface_new(struct pipe_context *pipe, struct pipe_resource *pt, - const struct pipe_surface *surf_tmpl); +nv50_miptree_surface_new(struct pipe_context *, + struct pipe_resource *, + const struct pipe_surface *templ); void -nv50_miptree_surface_del(struct pipe_context *pipe, struct pipe_surface *ps); - +nv50_miptree_surface_del(struct pipe_context *, struct pipe_surface *); #endif |