diff options
Diffstat (limited to 'src/gallium/drivers/nv50/nv50_state_validate.c')
-rw-r--r-- | src/gallium/drivers/nv50/nv50_state_validate.c | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/src/gallium/drivers/nv50/nv50_state_validate.c b/src/gallium/drivers/nv50/nv50_state_validate.c index 682786345e..f83232f43c 100644 --- a/src/gallium/drivers/nv50/nv50_state_validate.c +++ b/src/gallium/drivers/nv50/nv50_state_validate.c @@ -33,7 +33,7 @@ static void nv50_state_validate_fb(struct nv50_context *nv50) { struct nouveau_grobj *tesla = nv50->screen->tesla; - struct nouveau_stateobj *so = so_new(128, 18); + struct nouveau_stateobj *so = so_new(32, 79, 18); struct pipe_framebuffer_state *fb = &nv50->framebuffer; unsigned i, w, h, gw = 0; @@ -299,7 +299,7 @@ nv50_state_validate(struct nv50_context *nv50) so_ref(nv50->rasterizer->so, &nv50->state.rast); if (nv50->dirty & NV50_NEW_BLEND_COLOUR) { - so = so_new(5, 0); + so = so_new(1, 4, 0); so_method(so, tesla, NV50TCL_BLEND_COLOR(0), 4); so_data (so, fui(nv50->blend_colour.color[0])); so_data (so, fui(nv50->blend_colour.color[1])); @@ -310,7 +310,7 @@ nv50_state_validate(struct nv50_context *nv50) } if (nv50->dirty & NV50_NEW_STIPPLE) { - so = so_new(33, 0); + so = so_new(1, 32, 0); so_method(so, tesla, NV50TCL_POLYGON_STIPPLE_PATTERN(0), 32); for (i = 0; i < 32; i++) so_data(so, util_bswap32(nv50->stipple.stipple[i])); @@ -327,7 +327,7 @@ nv50_state_validate(struct nv50_context *nv50) goto scissor_uptodate; nv50->state.scissor_enabled = rast->scissor; - so = so_new(3, 0); + so = so_new(1, 2, 0); so_method(so, tesla, NV50TCL_SCISSOR_HORIZ(0), 2); if (nv50->state.scissor_enabled) { so_data(so, (s->maxx << 16) | s->minx); @@ -356,7 +356,7 @@ scissor_uptodate: goto viewport_uptodate; nv50->state.viewport_bypass = bypass; - so = so_new(14, 0); + so = so_new(5, 9, 0); if (!bypass) { so_method(so, tesla, NV50TCL_VIEWPORT_TRANSLATE_X(0), 3); so_data (so, fui(nv50->viewport.translate[0])); @@ -400,7 +400,8 @@ viewport_uptodate: for (i = 0; i < PIPE_SHADER_TYPES; ++i) nr += nv50->sampler_nr[i]; - so = so_new(nr * 8 + 24 * PIPE_SHADER_TYPES + 2, 4); + so = so_new(1+ 5 * PIPE_SHADER_TYPES, 1+ 19 * PIPE_SHADER_TYPES + + nr * 8, PIPE_SHADER_TYPES * 2); nv50_validate_samplers(nv50, so, PIPE_SHADER_VERTEX); nv50_validate_samplers(nv50, so, PIPE_SHADER_FRAGMENT); |