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Diffstat (limited to 'src/gallium/drivers/nvc0/nvc0_resource.h')
-rw-r--r--src/gallium/drivers/nvc0/nvc0_resource.h194
1 files changed, 194 insertions, 0 deletions
diff --git a/src/gallium/drivers/nvc0/nvc0_resource.h b/src/gallium/drivers/nvc0/nvc0_resource.h
new file mode 100644
index 0000000000..d33e2f0ed0
--- /dev/null
+++ b/src/gallium/drivers/nvc0/nvc0_resource.h
@@ -0,0 +1,194 @@
+
+#ifndef __NVC0_RESOURCE_H__
+#define __NVC0_RESOURCE_H__
+
+#include "util/u_transfer.h"
+#include "util/u_double_list.h"
+#define NOUVEAU_NVC0
+#include "nouveau/nouveau_winsys.h"
+#undef NOUVEAU_NVC0
+
+#include "nvc0_fence.h"
+
+struct pipe_resource;
+struct nouveau_bo;
+struct nvc0_context;
+
+#define NVC0_BUFFER_SCORE_MIN -25000
+#define NVC0_BUFFER_SCORE_MAX 25000
+#define NVC0_BUFFER_SCORE_VRAM_THRESHOLD 20000
+
+#define NVC0_BUFFER_STATUS_DIRTY (1 << 0)
+#define NVC0_BUFFER_STATUS_USER_MEMORY (1 << 7)
+
+/* Resources, if mapped into the GPU's address space, are guaranteed to
+ * have constant virtual addresses.
+ * The address of a resource will lie within the nouveau_bo referenced,
+ * and this bo should be added to the memory manager's validation list.
+ */
+struct nvc0_resource {
+ struct pipe_resource base;
+ const struct u_resource_vtbl *vtbl;
+
+ uint8_t *data;
+ struct nouveau_bo *bo;
+ uint32_t offset;
+
+ uint8_t status;
+ uint8_t domain;
+
+ int16_t score; /* low if mapped very often, if high can move to VRAM */
+
+ struct nvc0_fence *fence;
+ struct nvc0_fence *fence_wr;
+
+ struct nvc0_mm_allocation *mm;
+};
+
+boolean
+nvc0_buffer_download(struct nvc0_context *, struct nvc0_resource *,
+ unsigned start, unsigned size);
+
+boolean
+nvc0_buffer_migrate(struct nvc0_context *,
+ struct nvc0_resource *, unsigned domain);
+
+static INLINE void
+nvc0_buffer_adjust_score(struct nvc0_context *nvc0, struct nvc0_resource *res,
+ int16_t score)
+{
+ if (score < 0) {
+ if (res->score > NVC0_BUFFER_SCORE_MIN)
+ res->score += score;
+ } else
+ if (score > 0){
+ if (res->score < NVC0_BUFFER_SCORE_MAX)
+ res->score += score;
+ if (res->domain == NOUVEAU_BO_GART &&
+ res->score > NVC0_BUFFER_SCORE_VRAM_THRESHOLD)
+ nvc0_buffer_migrate(nvc0, res, NOUVEAU_BO_VRAM);
+ }
+}
+
+/* XXX: wait for fence (atm only using this for vertex push) */
+static INLINE void *
+nvc0_resource_map_offset(struct nvc0_context *nvc0,
+ struct nvc0_resource *res, uint32_t offset,
+ uint32_t flags)
+{
+ void *map;
+
+ nvc0_buffer_adjust_score(nvc0, res, -250);
+
+ if ((res->domain == NOUVEAU_BO_VRAM) &&
+ (res->status & NVC0_BUFFER_STATUS_DIRTY))
+ nvc0_buffer_download(nvc0, res, 0, res->base.width0);
+
+ if (res->domain != NOUVEAU_BO_GART)
+ return res->data + offset;
+
+ if (res->mm)
+ flags |= NOUVEAU_BO_NOSYNC;
+
+ if (nouveau_bo_map_range(res->bo, res->offset + offset,
+ res->base.width0, flags))
+ return NULL;
+
+ map = res->bo->map;
+ nouveau_bo_unmap(res->bo);
+ return map;
+}
+
+static INLINE void
+nvc0_resource_unmap(struct nvc0_resource *res)
+{
+ /* no-op */
+}
+
+#define NVC0_TILE_DIM_SHIFT(m, d) (((m) >> (d * 4)) & 0xf)
+
+#define NVC0_TILE_PITCH(m) (64 << NVC0_TILE_DIM_SHIFT(m, 0))
+#define NVC0_TILE_HEIGHT(m) ( 8 << NVC0_TILE_DIM_SHIFT(m, 1))
+#define NVC0_TILE_DEPTH(m) ( 1 << NVC0_TILE_DIM_SHIFT(m, 2))
+
+#define NVC0_TILE_SIZE_2D(m) (((64 * 8) << \
+ NVC0_TILE_DIM_SHIFT(m, 0)) << \
+ NVC0_TILE_DIM_SHIFT(m, 1))
+
+#define NVC0_TILE_SIZE(m) (NVC0_TILE_SIZE_2D(m) << NVC0_TILE_DIM_SHIFT(m, 2))
+
+struct nvc0_miptree_level {
+ uint32_t offset;
+ uint32_t pitch;
+ uint32_t tile_mode;
+};
+
+#define NVC0_MAX_TEXTURE_LEVELS 16
+
+struct nvc0_miptree {
+ struct nvc0_resource base;
+ struct nvc0_miptree_level level[NVC0_MAX_TEXTURE_LEVELS];
+ uint32_t total_size;
+ uint32_t layer_stride;
+ boolean layout_3d; /* TRUE if layer count varies with mip level */
+};
+
+static INLINE struct nvc0_miptree *
+nvc0_miptree(struct pipe_resource *pt)
+{
+ return (struct nvc0_miptree *)pt;
+}
+
+static INLINE struct nvc0_resource *
+nvc0_resource(struct pipe_resource *resource)
+{
+ return (struct nvc0_resource *)resource;
+}
+
+/* is resource mapped into the GPU's address space (i.e. VRAM or GART) ? */
+static INLINE boolean
+nvc0_resource_mapped_by_gpu(struct pipe_resource *resource)
+{
+ return nvc0_resource(resource)->domain != 0;
+}
+
+void
+nvc0_init_resource_functions(struct pipe_context *pcontext);
+
+void
+nvc0_screen_init_resource_functions(struct pipe_screen *pscreen);
+
+/* Internal functions:
+ */
+struct pipe_resource *
+nvc0_miptree_create(struct pipe_screen *pscreen,
+ const struct pipe_resource *tmp);
+
+struct pipe_resource *
+nvc0_miptree_from_handle(struct pipe_screen *pscreen,
+ const struct pipe_resource *template,
+ struct winsys_handle *whandle);
+
+struct pipe_resource *
+nvc0_buffer_create(struct pipe_screen *pscreen,
+ const struct pipe_resource *templ);
+
+struct pipe_resource *
+nvc0_user_buffer_create(struct pipe_screen *screen,
+ void *ptr,
+ unsigned bytes,
+ unsigned usage);
+
+
+struct pipe_surface *
+nvc0_miptree_surface_new(struct pipe_context *,
+ struct pipe_resource *,
+ const struct pipe_surface *templ);
+
+void
+nvc0_miptree_surface_del(struct pipe_context *, struct pipe_surface *);
+
+boolean
+nvc0_migrate_vertices(struct nvc0_resource *buf, unsigned base, unsigned size);
+
+#endif