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Diffstat (limited to 'src/gallium/drivers/nvc0/nvc0_state_validate.c')
-rw-r--r--src/gallium/drivers/nvc0/nvc0_state_validate.c328
1 files changed, 328 insertions, 0 deletions
diff --git a/src/gallium/drivers/nvc0/nvc0_state_validate.c b/src/gallium/drivers/nvc0/nvc0_state_validate.c
new file mode 100644
index 0000000000..a024831d60
--- /dev/null
+++ b/src/gallium/drivers/nvc0/nvc0_state_validate.c
@@ -0,0 +1,328 @@
+
+#include "nvc0_context.h"
+#include "os/os_time.h"
+
+static void
+nvc0_validate_zcull(struct nvc0_context *nvc0)
+{
+ struct nouveau_channel *chan = nvc0->screen->base.channel;
+ struct pipe_framebuffer_state *fb = &nvc0->framebuffer;
+ struct nvc0_miptree *mt = nvc0_miptree(fb->zsbuf->texture);
+ struct nouveau_bo *bo = mt->base.bo;
+ uint32_t size;
+ uint32_t offset = align(mt->total_size, 1 << 17);
+ unsigned width, height;
+
+ size = mt->total_size * 2;
+
+ height = align(fb->height, 32);
+ width = fb->width % 224;
+ if (width)
+ width = fb->width + (224 - width);
+ else
+ width = fb->width;
+
+ BEGIN_RING(chan, RING_3D_(0x1590), 1); /* ZCULL_REGION_INDEX (bits 0x3f) */
+ OUT_RING (chan, 0);
+ BEGIN_RING(chan, RING_3D_(0x07e8), 2); /* ZCULL_ADDRESS_A_HIGH */
+ OUT_RELOCh(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
+ OUT_RELOCl(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
+ offset += 1 << 17;
+ BEGIN_RING(chan, RING_3D_(0x07f0), 2); /* ZCULL_ADDRESS_B_HIGH */
+ OUT_RELOCh(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
+ OUT_RELOCl(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
+ BEGIN_RING(chan, RING_3D_(0x07e0), 2);
+ OUT_RING (chan, size);
+ OUT_RING (chan, size >> 16);
+ BEGIN_RING(chan, RING_3D_(0x15c8), 1); /* bits 0x3 */
+ OUT_RING (chan, 2);
+ BEGIN_RING(chan, RING_3D_(0x07c0), 4); /* ZCULL dimensions */
+ OUT_RING (chan, width);
+ OUT_RING (chan, height);
+ OUT_RING (chan, 1);
+ OUT_RING (chan, 0);
+ BEGIN_RING(chan, RING_3D_(0x15fc), 2);
+ OUT_RING (chan, 0); /* bits 0xffff */
+ OUT_RING (chan, 0); /* bits 0xffff */
+ BEGIN_RING(chan, RING_3D_(0x1958), 1);
+ OUT_RING (chan, 0); /* bits ~0 */
+}
+
+static void
+nvc0_validate_fb(struct nvc0_context *nvc0)
+{
+ struct nouveau_channel *chan = nvc0->screen->base.channel;
+ struct pipe_framebuffer_state *fb = &nvc0->framebuffer;
+ unsigned i;
+
+ nvc0_bufctx_reset(nvc0, NVC0_BUFCTX_FRAME);
+
+ BEGIN_RING(chan, RING_3D(RT_CONTROL), 1);
+ OUT_RING (chan, (076543210 << 4) | fb->nr_cbufs);
+ BEGIN_RING(chan, RING_3D(SCREEN_SCISSOR_HORIZ), 2);
+ OUT_RING (chan, fb->width << 16);
+ OUT_RING (chan, fb->height << 16);
+
+ for (i = 0; i < fb->nr_cbufs; ++i) {
+ struct nvc0_miptree *mt = nvc0_miptree(fb->cbufs[i]->texture);
+ struct nouveau_bo *bo = mt->base.bo;
+ unsigned offset = fb->cbufs[i]->offset;
+
+ BEGIN_RING(chan, RING_3D(RT_ADDRESS_HIGH(i)), 8);
+ OUT_RELOCh(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
+ OUT_RELOCl(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
+ OUT_RING (chan, fb->cbufs[i]->width);
+ OUT_RING (chan, fb->cbufs[i]->height);
+ OUT_RING (chan, nvc0_format_table[fb->cbufs[i]->format].rt);
+ OUT_RING (chan, mt->level[fb->cbufs[i]->level].tile_mode);
+ OUT_RING (chan, 1);
+ OUT_RING (chan, 0);
+
+ nvc0_bufctx_add_resident(nvc0, NVC0_BUFCTX_FRAME, &mt->base,
+ NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
+ }
+
+ if (fb->zsbuf) {
+ struct nvc0_miptree *mt = nvc0_miptree(fb->zsbuf->texture);
+ struct nouveau_bo *bo = mt->base.bo;
+ unsigned offset = fb->zsbuf->offset;
+
+ BEGIN_RING(chan, RING_3D(ZETA_ADDRESS_HIGH), 5);
+ OUT_RELOCh(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
+ OUT_RELOCl(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
+ OUT_RING (chan, nvc0_format_table[fb->zsbuf->format].rt);
+ OUT_RING (chan, mt->level[fb->zsbuf->level].tile_mode);
+ OUT_RING (chan, 0);
+ BEGIN_RING(chan, RING_3D(ZETA_ENABLE), 1);
+ OUT_RING (chan, 1);
+ BEGIN_RING(chan, RING_3D(ZETA_HORIZ), 3);
+ OUT_RING (chan, fb->zsbuf->width);
+ OUT_RING (chan, fb->zsbuf->height);
+ OUT_RING (chan, (1 << 16) | 1);
+
+ nvc0_bufctx_add_resident(nvc0, NVC0_BUFCTX_FRAME, &mt->base,
+ NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
+ } else {
+ BEGIN_RING(chan, RING_3D(ZETA_ENABLE), 1);
+ OUT_RING (chan, 0);
+ }
+
+ BEGIN_RING(chan, RING_3D(VIEWPORT_HORIZ(0)), 2);
+ OUT_RING (chan, fb->width << 16);
+ OUT_RING (chan, fb->height << 16);
+}
+
+static void
+nvc0_validate_blend_colour(struct nvc0_context *nvc0)
+{
+ struct nouveau_channel *chan = nvc0->screen->base.channel;
+
+ BEGIN_RING(chan, RING_3D(BLEND_COLOR(0)), 4);
+ OUT_RINGf (chan, nvc0->blend_colour.color[0]);
+ OUT_RINGf (chan, nvc0->blend_colour.color[1]);
+ OUT_RINGf (chan, nvc0->blend_colour.color[2]);
+ OUT_RINGf (chan, nvc0->blend_colour.color[3]);
+}
+
+static void
+nvc0_validate_stencil_ref(struct nvc0_context *nvc0)
+{
+ struct nouveau_channel *chan = nvc0->screen->base.channel;
+
+ BEGIN_RING(chan, RING_3D(STENCIL_FRONT_FUNC_REF), 1);
+ OUT_RING (chan, nvc0->stencil_ref.ref_value[0]);
+ BEGIN_RING(chan, RING_3D(STENCIL_BACK_FUNC_REF), 1);
+ OUT_RING (chan, nvc0->stencil_ref.ref_value[1]);
+}
+
+static void
+nvc0_validate_stipple(struct nvc0_context *nvc0)
+{
+ struct nouveau_channel *chan = nvc0->screen->base.channel;
+ unsigned i;
+
+ BEGIN_RING(chan, RING_3D(POLYGON_STIPPLE_PATTERN(0)), 32);
+ for (i = 0; i < 32; ++i)
+ OUT_RING(chan, util_bswap32(nvc0->stipple.stipple[i]));
+}
+
+static void
+nvc0_validate_scissor(struct nvc0_context *nvc0)
+{
+ struct nouveau_channel *chan = nvc0->screen->base.channel;
+ struct pipe_scissor_state *s = &nvc0->scissor;
+
+ if (!(nvc0->dirty & NVC0_NEW_SCISSOR) &&
+ nvc0->state.scissor == nvc0->rast->pipe.scissor)
+ return;
+ nvc0->state.scissor = nvc0->rast->pipe.scissor;
+
+ if (nvc0->state.scissor) {
+ BEGIN_RING(chan, RING_3D(SCISSOR_HORIZ(0)), 2);
+ OUT_RING (chan, (s->maxx << 16) | s->minx);
+ OUT_RING (chan, (s->maxy << 16) | s->miny);
+ } else {
+ BEGIN_RING(chan, RING_3D(SCISSOR_HORIZ(0)), 2);
+ OUT_RING (chan, nvc0->framebuffer.width << 16);
+ OUT_RING (chan, nvc0->framebuffer.height << 16);
+ }
+}
+
+static void
+nvc0_validate_viewport(struct nvc0_context *nvc0)
+{
+ struct nouveau_channel *chan = nvc0->screen->base.channel;
+
+ BEGIN_RING(chan, RING_3D(VIEWPORT_TRANSLATE_X(0)), 3);
+ OUT_RINGf (chan, nvc0->viewport.translate[0]);
+ OUT_RINGf (chan, nvc0->viewport.translate[1]);
+ OUT_RINGf (chan, nvc0->viewport.translate[2]);
+ BEGIN_RING(chan, RING_3D(VIEWPORT_SCALE_X(0)), 3);
+ OUT_RINGf (chan, nvc0->viewport.scale[0]);
+ OUT_RINGf (chan, nvc0->viewport.scale[1]);
+ OUT_RINGf (chan, nvc0->viewport.scale[2]);
+}
+
+static void
+nvc0_validate_clip(struct nvc0_context *nvc0)
+{
+ struct nouveau_channel *chan = nvc0->screen->base.channel;
+ uint32_t clip;
+
+ clip = nvc0->clip.depth_clamp ? 0x201a : 0x0002;
+
+ BEGIN_RING(chan, RING_3D(VIEW_VOLUME_CLIP_CTRL), 1);
+ OUT_RING (chan, clip);
+}
+
+static void
+nvc0_validate_blend(struct nvc0_context *nvc0)
+{
+ struct nouveau_channel *chan = nvc0->screen->base.channel;
+
+ WAIT_RING(chan, nvc0->blend->size);
+ OUT_RINGp(chan, nvc0->blend->state, nvc0->blend->size);
+}
+
+static void
+nvc0_validate_zsa(struct nvc0_context *nvc0)
+{
+ struct nouveau_channel *chan = nvc0->screen->base.channel;
+
+ WAIT_RING(chan, nvc0->zsa->size);
+ OUT_RINGp(chan, nvc0->zsa->state, nvc0->zsa->size);
+}
+
+static void
+nvc0_validate_rasterizer(struct nvc0_context *nvc0)
+{
+ struct nouveau_channel *chan = nvc0->screen->base.channel;
+
+ WAIT_RING(chan, nvc0->rast->size);
+ OUT_RINGp(chan, nvc0->rast->state, nvc0->rast->size);
+}
+
+static void
+nvc0_constbufs_validate(struct nvc0_context *nvc0)
+{
+ struct nouveau_channel *chan = nvc0->screen->base.channel;
+ struct nouveau_bo *bo;
+ unsigned s;
+
+ for (s = 0; s < 5; ++s) {
+ struct nvc0_resource *res;
+ int i, j;
+
+ while (nvc0->constbuf_dirty[s]) {
+ unsigned offset = 0;
+ i = ffs(nvc0->constbuf_dirty[s]) - 1;
+ nvc0->constbuf_dirty[s] &= ~(1 << i);
+
+ res = nvc0_resource(nvc0->constbuf[s][i]);
+ if (!res) {
+ BEGIN_RING(chan, RING_3D(CB_BIND(s)), 1);
+ OUT_RING (chan, (i << 4) | 0);
+ continue;
+ }
+
+ if (i == 0 && !nvc0_resource_mapped_by_gpu(&res->base)) {
+ offset = s << 16;
+ bo = nvc0->screen->uniforms;
+ } else {
+ bo = res->bo;
+ nvc0_bufctx_add_resident(nvc0, NVC0_BUFCTX_CONSTANT, res,
+ NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
+ }
+
+ BEGIN_RING(chan, RING_3D(CB_SIZE), 3);
+ OUT_RING (chan, align(res->base.width0, 0x100));
+ OUT_RELOCh(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
+ OUT_RELOCl(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
+ BEGIN_RING(chan, RING_3D(CB_BIND(s)), 1);
+ OUT_RING (chan, (i << 4) | 1);
+
+ BEGIN_RING(chan, RING_3D(CB_SIZE), 4);
+ OUT_RING (chan, align(res->base.width0, 0x100));
+ OUT_RELOCh(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
+ OUT_RELOCl(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
+ OUT_RING (chan, 0);
+ BEGIN_RING_NI(chan, RING_3D(CB_DATA(0)), res->base.width0 / 4);
+ for (j = 0; j < res->base.width0 / 4; ++j)
+ OUT_RING(chan, ((uint32_t *)res->data)[j]);
+ }
+ }
+}
+
+static struct state_validate {
+ void (*func)(struct nvc0_context *);
+ uint32_t states;
+} validate_list[] = {
+ { nvc0_validate_fb, NVC0_NEW_FRAMEBUFFER },
+ { nvc0_validate_blend, NVC0_NEW_BLEND },
+ { nvc0_validate_zsa, NVC0_NEW_ZSA },
+ { nvc0_validate_rasterizer, NVC0_NEW_RASTERIZER },
+ { nvc0_validate_blend_colour, NVC0_NEW_BLEND_COLOUR },
+ { nvc0_validate_stencil_ref, NVC0_NEW_STENCIL_REF },
+ { nvc0_validate_stipple, NVC0_NEW_STIPPLE },
+ { nvc0_validate_scissor, NVC0_NEW_SCISSOR | NVC0_NEW_FRAMEBUFFER |
+ NVC0_NEW_RASTERIZER },
+ { nvc0_validate_viewport, NVC0_NEW_VIEWPORT },
+ { nvc0_validate_clip, NVC0_NEW_CLIP },
+ { nvc0_vertprog_validate, NVC0_NEW_VERTPROG },
+ { nvc0_tctlprog_validate, NVC0_NEW_TCTLPROG },
+ { nvc0_tevlprog_validate, NVC0_NEW_TEVLPROG },
+ { nvc0_gmtyprog_validate, NVC0_NEW_GMTYPROG },
+ { nvc0_fragprog_validate, NVC0_NEW_FRAGPROG },
+ { nvc0_vertex_arrays_validate, NVC0_NEW_VERTEX | NVC0_NEW_ARRAYS },
+ { nvc0_validate_textures, NVC0_NEW_TEXTURES },
+ { nvc0_validate_samplers, NVC0_NEW_SAMPLERS },
+ { nvc0_constbufs_validate, NVC0_NEW_CONSTBUF }
+};
+#define validate_list_len (sizeof(validate_list) / sizeof(validate_list[0]))
+
+boolean
+nvc0_state_validate(struct nvc0_context *nvc0)
+{
+ unsigned i;
+#if 0
+ if (nvc0->screen->cur_ctx != nvc0) /* FIXME: not everything is valid */
+ nvc0->dirty = 0xffffffff;
+#endif
+ nvc0->screen->cur_ctx = nvc0;
+
+ if (nvc0->dirty) {
+ FIRE_RING(nvc0->screen->base.channel);
+
+ for (i = 0; i < validate_list_len; ++i) {
+ struct state_validate *validate = &validate_list[i];
+
+ if (nvc0->dirty & validate->states)
+ validate->func(nvc0);
+ }
+ nvc0->dirty = 0;
+ }
+
+ nvc0_bufctx_emit_relocs(nvc0);
+
+ return TRUE;
+}