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Diffstat (limited to 'src/gallium/drivers/nvc0/nvc0_surface.c')
-rw-r--r--src/gallium/drivers/nvc0/nvc0_surface.c377
1 files changed, 377 insertions, 0 deletions
diff --git a/src/gallium/drivers/nvc0/nvc0_surface.c b/src/gallium/drivers/nvc0/nvc0_surface.c
new file mode 100644
index 0000000000..cc0a65687d
--- /dev/null
+++ b/src/gallium/drivers/nvc0/nvc0_surface.c
@@ -0,0 +1,377 @@
+/*
+ * Copyright 2008 Ben Skeggs
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#include <stdint.h>
+
+#include "pipe/p_defines.h"
+
+#include "util/u_inlines.h"
+#include "util/u_pack_color.h"
+#include "util/u_format.h"
+
+#include "nvc0_context.h"
+#include "nvc0_resource.h"
+
+#include "nv50_defs.xml.h"
+
+/* return TRUE for formats that can be converted among each other by NVC0_2D */
+static INLINE boolean
+nvc0_2d_format_faithful(enum pipe_format format)
+{
+ switch (format) {
+ case PIPE_FORMAT_B8G8R8A8_UNORM:
+ case PIPE_FORMAT_B8G8R8X8_UNORM:
+ case PIPE_FORMAT_B8G8R8A8_SRGB:
+ case PIPE_FORMAT_B8G8R8X8_SRGB:
+ case PIPE_FORMAT_B5G6R5_UNORM:
+ case PIPE_FORMAT_B5G5R5A1_UNORM:
+ case PIPE_FORMAT_B10G10R10A2_UNORM:
+ case PIPE_FORMAT_R8_UNORM:
+ case PIPE_FORMAT_R32G32B32A32_FLOAT:
+ case PIPE_FORMAT_R32G32B32_FLOAT:
+ return TRUE;
+ default:
+ return FALSE;
+ }
+}
+
+static INLINE uint8_t
+nvc0_2d_format(enum pipe_format format)
+{
+ uint8_t id = nvc0_format_table[format].rt;
+
+ /* Hardware values for color formats range from 0xc0 to 0xff,
+ * but the 2D engine doesn't support all of them.
+ */
+ if ((id >= 0xc0) && (0xff0843e080608409ULL & (1ULL << (id - 0xc0))))
+ return id;
+
+ switch (util_format_get_blocksize(format)) {
+ case 1:
+ return NV50_SURFACE_FORMAT_R8_UNORM;
+ case 2:
+ return NV50_SURFACE_FORMAT_R16_UNORM;
+ case 4:
+ return NV50_SURFACE_FORMAT_A8R8G8B8_UNORM;
+ default:
+ return 0;
+ }
+}
+
+static int
+nvc0_2d_texture_set(struct nouveau_channel *chan, int dst,
+ struct nvc0_miptree *mt, unsigned level, unsigned layer)
+{
+ struct nouveau_bo *bo = mt->base.bo;
+ uint32_t width, height, depth;
+ uint32_t format;
+ uint32_t mthd = dst ? NVC0_2D_DST_FORMAT : NVC0_2D_SRC_FORMAT;
+ uint32_t flags = mt->base.domain | (dst ? NOUVEAU_BO_WR : NOUVEAU_BO_RD);
+ uint32_t offset = mt->level[level].offset;
+
+ format = nvc0_2d_format(mt->base.base.format);
+ if (!format) {
+ NOUVEAU_ERR("invalid/unsupported surface format: %s\n",
+ util_format_name(mt->base.base.format));
+ return 1;
+ }
+
+ width = u_minify(mt->base.base.width0, level);
+ height = u_minify(mt->base.base.height0, level);
+
+ offset = mt->level[level].offset;
+ if (!mt->layout_3d) {
+ offset += mt->layer_stride * layer;
+ depth = 1;
+ layer = 0;
+ } else {
+ depth = u_minify(mt->base.base.depth0, level);
+ }
+
+ if (!(bo->tile_flags & NOUVEAU_BO_TILE_LAYOUT_MASK)) {
+ BEGIN_RING(chan, RING_2D_(mthd), 2);
+ OUT_RING (chan, format);
+ OUT_RING (chan, 1);
+ BEGIN_RING(chan, RING_2D_(mthd + 0x14), 5);
+ OUT_RING (chan, mt->level[level].pitch);
+ OUT_RING (chan, width);
+ OUT_RING (chan, height);
+ OUT_RELOCh(chan, bo, offset, flags);
+ OUT_RELOCl(chan, bo, offset, flags);
+ } else {
+ BEGIN_RING(chan, RING_2D_(mthd), 5);
+ OUT_RING (chan, format);
+ OUT_RING (chan, 0);
+ OUT_RING (chan, mt->level[level].tile_mode);
+ OUT_RING (chan, depth);
+ OUT_RING (chan, layer);
+ BEGIN_RING(chan, RING_2D_(mthd + 0x18), 4);
+ OUT_RING (chan, width);
+ OUT_RING (chan, height);
+ OUT_RELOCh(chan, bo, offset, flags);
+ OUT_RELOCl(chan, bo, offset, flags);
+ }
+
+#if 0
+ if (dst) {
+ BEGIN_RING(chan, RING_2D_(NVC0_2D_CLIP_X), 4);
+ OUT_RING (chan, 0);
+ OUT_RING (chan, 0);
+ OUT_RING (chan, width);
+ OUT_RING (chan, height);
+ }
+#endif
+ return 0;
+}
+
+static int
+nvc0_2d_texture_do_copy(struct nouveau_channel *chan,
+ struct nvc0_miptree *dst, unsigned dst_level,
+ unsigned dx, unsigned dy, unsigned dz,
+ struct nvc0_miptree *src, unsigned src_level,
+ unsigned sx, unsigned sy, unsigned sz,
+ unsigned w, unsigned h)
+{
+ int ret;
+
+ ret = MARK_RING(chan, 2 * 16 + 32, 4);
+ if (ret)
+ return ret;
+
+ ret = nvc0_2d_texture_set(chan, 1, dst, dst_level, dz);
+ if (ret)
+ return ret;
+
+ ret = nvc0_2d_texture_set(chan, 0, src, src_level, sz);
+ if (ret)
+ return ret;
+
+ /* 0/1 = CENTER/CORNER, 10/00 = POINT/BILINEAR */
+ BEGIN_RING(chan, RING_2D(BLIT_CONTROL), 1);
+ OUT_RING (chan, 0);
+ BEGIN_RING(chan, RING_2D(BLIT_DST_X), 4);
+ OUT_RING (chan, dx);
+ OUT_RING (chan, dy);
+ OUT_RING (chan, w);
+ OUT_RING (chan, h);
+ BEGIN_RING(chan, RING_2D(BLIT_DU_DX_FRACT), 4);
+ OUT_RING (chan, 0);
+ OUT_RING (chan, 1);
+ OUT_RING (chan, 0);
+ OUT_RING (chan, 1);
+ BEGIN_RING(chan, RING_2D(BLIT_SRC_X_FRACT), 4);
+ OUT_RING (chan, 0);
+ OUT_RING (chan, sx);
+ OUT_RING (chan, 0);
+ OUT_RING (chan, sy);
+
+ return 0;
+}
+
+static void
+nvc0_resource_copy_region(struct pipe_context *pipe,
+ struct pipe_resource *dst, unsigned dst_level,
+ unsigned dstx, unsigned dsty, unsigned dstz,
+ struct pipe_resource *src, unsigned src_level,
+ const struct pipe_box *src_box)
+{
+ struct nvc0_screen *screen = nvc0_context(pipe)->screen;
+ int ret;
+ unsigned dst_layer = dstz, src_layer = src_box->z;
+
+ assert((src->format == dst->format) ||
+ (nvc0_2d_format_faithful(src->format) &&
+ nvc0_2d_format_faithful(dst->format)));
+
+ for (; dst_layer < dstz + src_box->depth; ++dst_layer, ++src_layer) {
+ ret = nvc0_2d_texture_do_copy(screen->base.channel,
+ nvc0_miptree(dst), dst_level,
+ dstx, dsty, dst_layer,
+ nvc0_miptree(src), src_level,
+ src_box->x, src_box->y, src_layer,
+ src_box->width, src_box->height);
+ if (ret)
+ return;
+ }
+}
+
+static void
+nvc0_clear_render_target(struct pipe_context *pipe,
+ struct pipe_surface *dst,
+ const float *rgba,
+ unsigned dstx, unsigned dsty,
+ unsigned width, unsigned height)
+{
+ struct nvc0_context *nv50 = nvc0_context(pipe);
+ struct nvc0_screen *screen = nv50->screen;
+ struct nouveau_channel *chan = screen->base.channel;
+ struct nvc0_miptree *mt = nvc0_miptree(dst->texture);
+ struct nvc0_surface *sf = nvc0_surface(dst);
+ struct nouveau_bo *bo = mt->base.bo;
+
+ BEGIN_RING(chan, RING_3D(CLEAR_COLOR(0)), 4);
+ OUT_RINGf (chan, rgba[0]);
+ OUT_RINGf (chan, rgba[1]);
+ OUT_RINGf (chan, rgba[2]);
+ OUT_RINGf (chan, rgba[3]);
+
+ if (MARK_RING(chan, 18, 2))
+ return;
+
+ BEGIN_RING(chan, RING_3D(RT_CONTROL), 1);
+ OUT_RING (chan, 1);
+ BEGIN_RING(chan, RING_3D(RT_ADDRESS_HIGH(0)), 8);
+ OUT_RELOCh(chan, bo, sf->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
+ OUT_RELOCl(chan, bo, sf->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
+ OUT_RING (chan, sf->width);
+ OUT_RING (chan, sf->height);
+ OUT_RING (chan, nvc0_format_table[dst->format].rt);
+ OUT_RING (chan, mt->level[sf->base.u.tex.level].tile_mode);
+ OUT_RING (chan, 1);
+ OUT_RING (chan, 0);
+
+ /* NOTE: only works with D3D clear flag (5097/0x143c bit 4) */
+
+ BEGIN_RING(chan, RING_3D(VIEWPORT_HORIZ(0)), 2);
+ OUT_RING (chan, (width << 16) | dstx);
+ OUT_RING (chan, (height << 16) | dsty);
+
+ BEGIN_RING(chan, RING_3D(CLEAR_BUFFERS), 1);
+ OUT_RING (chan, 0x3c);
+
+ nv50->dirty |= NVC0_NEW_FRAMEBUFFER;
+}
+
+static void
+nvc0_clear_depth_stencil(struct pipe_context *pipe,
+ struct pipe_surface *dst,
+ unsigned clear_flags,
+ double depth,
+ unsigned stencil,
+ unsigned dstx, unsigned dsty,
+ unsigned width, unsigned height)
+{
+ struct nvc0_context *nv50 = nvc0_context(pipe);
+ struct nvc0_screen *screen = nv50->screen;
+ struct nouveau_channel *chan = screen->base.channel;
+ struct nvc0_miptree *mt = nvc0_miptree(dst->texture);
+ struct nvc0_surface *sf = nvc0_surface(dst);
+ struct nouveau_bo *bo = mt->base.bo;
+ uint32_t mode = 0;
+
+ if (clear_flags & PIPE_CLEAR_DEPTH) {
+ BEGIN_RING(chan, RING_3D(CLEAR_DEPTH), 1);
+ OUT_RINGf (chan, depth);
+ mode |= NVC0_3D_CLEAR_BUFFERS_Z;
+ }
+
+ if (clear_flags & PIPE_CLEAR_STENCIL) {
+ BEGIN_RING(chan, RING_3D(CLEAR_STENCIL), 1);
+ OUT_RING (chan, stencil & 0xff);
+ mode |= NVC0_3D_CLEAR_BUFFERS_S;
+ }
+
+ if (MARK_RING(chan, 17, 2))
+ return;
+
+ BEGIN_RING(chan, RING_3D(ZETA_ADDRESS_HIGH), 5);
+ OUT_RELOCh(chan, bo, sf->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
+ OUT_RELOCl(chan, bo, sf->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
+ OUT_RING (chan, nvc0_format_table[dst->format].rt);
+ OUT_RING (chan, mt->level[sf->base.u.tex.level].tile_mode);
+ OUT_RING (chan, 0);
+ BEGIN_RING(chan, RING_3D(ZETA_ENABLE), 1);
+ OUT_RING (chan, 1);
+ BEGIN_RING(chan, RING_3D(ZETA_HORIZ), 3);
+ OUT_RING (chan, sf->width);
+ OUT_RING (chan, sf->height);
+ OUT_RING (chan, (1 << 16) | 1);
+
+ BEGIN_RING(chan, RING_3D(VIEWPORT_HORIZ(0)), 2);
+ OUT_RING (chan, (width << 16) | dstx);
+ OUT_RING (chan, (height << 16) | dsty);
+
+ BEGIN_RING(chan, RING_3D(CLEAR_BUFFERS), 1);
+ OUT_RING (chan, mode);
+
+ nv50->dirty |= NVC0_NEW_FRAMEBUFFER;
+}
+
+void
+nvc0_clear(struct pipe_context *pipe, unsigned buffers,
+ const float *rgba, double depth, unsigned stencil)
+{
+ struct nvc0_context *nvc0 = nvc0_context(pipe);
+ struct nouveau_channel *chan = nvc0->screen->base.channel;
+ struct pipe_framebuffer_state *fb = &nvc0->framebuffer;
+ unsigned i;
+ const unsigned dirty = nvc0->dirty;
+ uint32_t mode = 0;
+
+ /* don't need NEW_BLEND, COLOR_MASK doesn't affect CLEAR_BUFFERS */
+ nvc0->dirty &= NVC0_NEW_FRAMEBUFFER;
+ if (!nvc0_state_validate(nvc0))
+ return;
+
+ if (buffers & PIPE_CLEAR_COLOR && fb->nr_cbufs) {
+ BEGIN_RING(chan, RING_3D(CLEAR_COLOR(0)), 4);
+ OUT_RINGf (chan, rgba[0]);
+ OUT_RINGf (chan, rgba[1]);
+ OUT_RINGf (chan, rgba[2]);
+ OUT_RINGf (chan, rgba[3]);
+ mode =
+ NVC0_3D_CLEAR_BUFFERS_R | NVC0_3D_CLEAR_BUFFERS_G |
+ NVC0_3D_CLEAR_BUFFERS_B | NVC0_3D_CLEAR_BUFFERS_A;
+ }
+
+ if (buffers & PIPE_CLEAR_DEPTH) {
+ BEGIN_RING(chan, RING_3D(CLEAR_DEPTH), 1);
+ OUT_RING (chan, fui(depth));
+ mode |= NVC0_3D_CLEAR_BUFFERS_Z;
+ }
+
+ if (buffers & PIPE_CLEAR_STENCIL) {
+ BEGIN_RING(chan, RING_3D(CLEAR_STENCIL), 1);
+ OUT_RING (chan, stencil & 0xff);
+ mode |= NVC0_3D_CLEAR_BUFFERS_S;
+ }
+
+ BEGIN_RING(chan, RING_3D(CLEAR_BUFFERS), 1);
+ OUT_RING (chan, mode);
+
+ for (i = 1; i < fb->nr_cbufs; i++) {
+ BEGIN_RING(chan, RING_3D(CLEAR_BUFFERS), 1);
+ OUT_RING (chan, (i << 6) | 0x3c);
+ }
+
+ nvc0->dirty = dirty & ~NVC0_NEW_FRAMEBUFFER;
+}
+
+void
+nvc0_init_surface_functions(struct nvc0_context *nvc0)
+{
+ nvc0->pipe.resource_copy_region = nvc0_resource_copy_region;
+ nvc0->pipe.clear_render_target = nvc0_clear_render_target;
+ nvc0->pipe.clear_depth_stencil = nvc0_clear_depth_stencil;
+}
+
+