diff options
Diffstat (limited to 'src/gallium/drivers/nvc0/nvc0_surface.c')
-rw-r--r-- | src/gallium/drivers/nvc0/nvc0_surface.c | 27 |
1 files changed, 18 insertions, 9 deletions
diff --git a/src/gallium/drivers/nvc0/nvc0_surface.c b/src/gallium/drivers/nvc0/nvc0_surface.c index a4b2b94812..67991a0b5a 100644 --- a/src/gallium/drivers/nvc0/nvc0_surface.c +++ b/src/gallium/drivers/nvc0/nvc0_surface.c @@ -91,14 +91,18 @@ nvc0_2d_texture_set(struct nouveau_channel *chan, int dst, width = u_minify(mt->base.base.width0, level); height = u_minify(mt->base.base.height0, level); + depth = u_minify(mt->base.base.depth0, level); + + /* layer has to be < depth, and depth > tile depth / 2 */ - offset = mt->level[level].offset; if (!mt->layout_3d) { offset += mt->layer_stride * layer; + layer = 0; depth = 1; + } else + if (!dst) { + offset += nvc0_miptree_zslice_offset(mt, level, layer); layer = 0; - } else { - depth = u_minify(mt->base.base.depth0, level); } if (!(bo->tile_flags & NOUVEAU_BO_TILE_LAYOUT_MASK)) { @@ -233,15 +237,17 @@ nvc0_clear_render_target(struct pipe_context *pipe, BEGIN_RING(chan, RING_3D(RT_CONTROL), 1); OUT_RING (chan, 1); - BEGIN_RING(chan, RING_3D(RT_ADDRESS_HIGH(0)), 8); + BEGIN_RING(chan, RING_3D(RT_ADDRESS_HIGH(0)), 9); OUT_RELOCh(chan, bo, sf->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR); OUT_RELOCl(chan, bo, sf->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR); OUT_RING (chan, sf->width); OUT_RING (chan, sf->height); OUT_RING (chan, nvc0_format_table[dst->format].rt); - OUT_RING (chan, mt->level[sf->base.u.tex.level].tile_mode); - OUT_RING (chan, 1); - OUT_RING (chan, 0); + OUT_RING (chan, (mt->layout_3d << 16) | + mt->level[sf->base.u.tex.level].tile_mode); + OUT_RING (chan, dst->u.tex.first_layer + sf->depth); + OUT_RING (chan, mt->layer_stride >> 2); + OUT_RING (chan, dst->u.tex.first_layer); BEGIN_RING(chan, RING_3D(CLIP_RECT_HORIZ(0)), 2); OUT_RING (chan, ((dstx + width) << 16) | dstx); @@ -272,6 +278,7 @@ nvc0_clear_depth_stencil(struct pipe_context *pipe, struct nvc0_surface *sf = nvc0_surface(dst); struct nouveau_bo *bo = mt->base.bo; uint32_t mode = 0; + int unk = mt->base.base.target == PIPE_TEXTURE_2D; if (clear_flags & PIPE_CLEAR_DEPTH) { BEGIN_RING(chan, RING_3D(CLEAR_DEPTH), 1); @@ -293,13 +300,15 @@ nvc0_clear_depth_stencil(struct pipe_context *pipe, OUT_RELOCl(chan, bo, sf->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR); OUT_RING (chan, nvc0_format_table[dst->format].rt); OUT_RING (chan, mt->level[sf->base.u.tex.level].tile_mode); - OUT_RING (chan, 0); + OUT_RING (chan, mt->layer_stride >> 2); BEGIN_RING(chan, RING_3D(ZETA_ENABLE), 1); OUT_RING (chan, 1); BEGIN_RING(chan, RING_3D(ZETA_HORIZ), 3); OUT_RING (chan, sf->width); OUT_RING (chan, sf->height); - OUT_RING (chan, (1 << 16) | 1); + OUT_RING (chan, (unk << 16) | (dst->u.tex.first_layer + sf->depth)); + BEGIN_RING(chan, RING_3D(ZETA_BASE_LAYER), 1); + OUT_RING (chan, dst->u.tex.first_layer); BEGIN_RING(chan, RING_3D(CLIP_RECT_HORIZ(0)), 2); OUT_RING (chan, ((dstx + width) << 16) | dstx); |