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path: root/src/gallium/drivers/nvfx/nvfx_miptree.c
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Diffstat (limited to 'src/gallium/drivers/nvfx/nvfx_miptree.c')
-rw-r--r--src/gallium/drivers/nvfx/nvfx_miptree.c225
1 files changed, 143 insertions, 82 deletions
diff --git a/src/gallium/drivers/nvfx/nvfx_miptree.c b/src/gallium/drivers/nvfx/nvfx_miptree.c
index 9de25175e7..a5965ca4a3 100644
--- a/src/gallium/drivers/nvfx/nvfx_miptree.c
+++ b/src/gallium/drivers/nvfx/nvfx_miptree.c
@@ -5,22 +5,30 @@
#include "util/u_math.h"
#include "nvfx_context.h"
+#include "nvfx_resource.h"
+#include "nvfx_transfer.h"
#include "nv04_surface_2d.h"
+#include "nouveau/nouveau_util.h"
+/* Currently using separate implementations for buffers and textures,
+ * even though gallium has a unified abstraction of these objects.
+ * Eventually these should be combined, and mechanisms like transfers
+ * be adapted to work for both buffer and texture uploads.
+ */
static void
nvfx_miptree_layout(struct nvfx_miptree *mt)
{
- struct pipe_texture *pt = &mt->base;
+ struct pipe_resource *pt = &mt->base.base;
uint width = pt->width0;
uint offset = 0;
int nr_faces, l, f;
- uint wide_pitch = pt->tex_usage & (PIPE_TEXTURE_USAGE_SAMPLER |
- PIPE_TEXTURE_USAGE_DEPTH_STENCIL |
- PIPE_TEXTURE_USAGE_RENDER_TARGET |
- PIPE_TEXTURE_USAGE_DISPLAY_TARGET |
- PIPE_TEXTURE_USAGE_SCANOUT);
+ uint wide_pitch = pt->bind & (PIPE_BIND_SAMPLER_VIEW |
+ PIPE_BIND_DEPTH_STENCIL |
+ PIPE_BIND_RENDER_TARGET |
+ PIPE_BIND_DISPLAY_TARGET |
+ PIPE_BIND_SCANOUT);
if (pt->target == PIPE_TEXTURE_CUBE) {
nr_faces = 6;
@@ -32,7 +40,7 @@ nvfx_miptree_layout(struct nvfx_miptree *mt)
}
for (l = 0; l <= pt->last_level; l++) {
- if (wide_pitch && (pt->tex_usage & NOUVEAU_TEXTURE_USAGE_LINEAR))
+ if (wide_pitch && (pt->flags & NVFX_RESOURCE_FLAG_LINEAR))
mt->level[l].pitch = align(util_format_get_stride(pt->format, pt->width0), 64);
else
mt->level[l].pitch = util_format_get_stride(pt->format, width);
@@ -47,7 +55,7 @@ nvfx_miptree_layout(struct nvfx_miptree *mt)
for (l = 0; l < pt->last_level; l++) {
mt->level[l].image_offset[f] = offset;
- if (!(pt->tex_usage & NOUVEAU_TEXTURE_USAGE_LINEAR) &&
+ if (!(pt->flags & NVFX_RESOURCE_FLAG_LINEAR) &&
u_minify(pt->width0, l + 1) > 1 && u_minify(pt->height0, l + 1) > 1)
offset += align(mt->level[l].pitch * u_minify(pt->height0, l), 64);
else
@@ -61,35 +69,86 @@ nvfx_miptree_layout(struct nvfx_miptree *mt)
mt->total_size = offset;
}
-static struct pipe_texture *
-nvfx_miptree_create(struct pipe_screen *pscreen, const struct pipe_texture *pt)
+static boolean
+nvfx_miptree_get_handle(struct pipe_screen *pscreen,
+ struct pipe_resource *ptexture,
+ struct winsys_handle *whandle)
+{
+ struct nvfx_miptree* mt = (struct nvfx_miptree*)ptexture;
+
+ if (!mt || !mt->base.bo)
+ return FALSE;
+
+ return nouveau_screen_bo_get_handle(pscreen,
+ mt->base.bo,
+ mt->level[0].pitch,
+ whandle);
+}
+
+
+static void
+nvfx_miptree_destroy(struct pipe_screen *screen, struct pipe_resource *pt)
+{
+ struct nvfx_miptree *mt = (struct nvfx_miptree *)pt;
+ int l;
+
+ nouveau_screen_bo_release(screen, mt->base.bo);
+
+ for (l = 0; l <= pt->last_level; l++) {
+ if (mt->level[l].image_offset)
+ FREE(mt->level[l].image_offset);
+ }
+
+ FREE(mt);
+}
+
+
+
+
+struct u_resource_vtbl nvfx_miptree_vtbl =
+{
+ nvfx_miptree_get_handle, /* get_handle */
+ nvfx_miptree_destroy, /* resource_destroy */
+ NULL, /* is_resource_referenced */
+ nvfx_miptree_transfer_new, /* get_transfer */
+ nvfx_miptree_transfer_del, /* transfer_destroy */
+ nvfx_miptree_transfer_map, /* transfer_map */
+ u_default_transfer_flush_region, /* transfer_flush_region */
+ nvfx_miptree_transfer_unmap, /* transfer_unmap */
+ u_default_transfer_inline_write /* transfer_inline_write */
+};
+
+
+
+struct pipe_resource *
+nvfx_miptree_create(struct pipe_screen *pscreen, const struct pipe_resource *pt)
{
struct nvfx_miptree *mt;
- unsigned buf_usage = PIPE_BUFFER_USAGE_PIXEL |
- NOUVEAU_BUFFER_USAGE_TEXTURE;
static int no_swizzle = -1;
if(no_swizzle < 0)
no_swizzle = debug_get_bool_option("NOUVEAU_NO_SWIZZLE", FALSE);
- mt = MALLOC(sizeof(struct nvfx_miptree));
+ mt = CALLOC_STRUCT(nvfx_miptree);
if (!mt)
return NULL;
- mt->base = *pt;
- pipe_reference_init(&mt->base.reference, 1);
- mt->base.screen = pscreen;
+
+ mt->base.base = *pt;
+ mt->base.vtbl = &nvfx_miptree_vtbl;
+ pipe_reference_init(&mt->base.base.reference, 1);
+ mt->base.base.screen = pscreen;
/* Swizzled textures must be POT */
if (pt->width0 & (pt->width0 - 1) ||
pt->height0 & (pt->height0 - 1))
- mt->base.tex_usage |= NOUVEAU_TEXTURE_USAGE_LINEAR;
+ mt->base.base.flags |= NVFX_RESOURCE_FLAG_LINEAR;
else
- if (pt->tex_usage & (PIPE_TEXTURE_USAGE_SCANOUT |
- PIPE_TEXTURE_USAGE_DISPLAY_TARGET |
- PIPE_TEXTURE_USAGE_DEPTH_STENCIL))
- mt->base.tex_usage |= NOUVEAU_TEXTURE_USAGE_LINEAR;
+ if (pt->bind & (PIPE_BIND_SCANOUT |
+ PIPE_BIND_DISPLAY_TARGET |
+ PIPE_BIND_DEPTH_STENCIL))
+ mt->base.base.flags |= NVFX_RESOURCE_FLAG_LINEAR;
else
- if (pt->tex_usage & PIPE_TEXTURE_USAGE_DYNAMIC)
- mt->base.tex_usage |= NOUVEAU_TEXTURE_USAGE_LINEAR;
+ if (pt->_usage == PIPE_USAGE_DYNAMIC)
+ mt->base.base.flags |= NVFX_RESOURCE_FLAG_LINEAR;
else {
switch (pt->format) {
case PIPE_FORMAT_B5G6R5_UNORM:
@@ -101,7 +160,7 @@ nvfx_miptree_create(struct pipe_screen *pscreen, const struct pipe_texture *pt)
are just preserving the pre-unification behavior.
The whole 2D code is going to be rewritten anyway. */
if(nvfx_screen(pscreen)->is_nv4x) {
- mt->base.tex_usage |= NOUVEAU_TEXTURE_USAGE_LINEAR;
+ mt->base.base.flags |= NVFX_RESOURCE_FLAG_LINEAR;
break;
}
/* TODO: Figure out which formats can be swizzled */
@@ -110,80 +169,82 @@ nvfx_miptree_create(struct pipe_screen *pscreen, const struct pipe_texture *pt)
case PIPE_FORMAT_R16_SNORM:
{
if (no_swizzle)
- mt->base.tex_usage |= NOUVEAU_TEXTURE_USAGE_LINEAR;
+ mt->base.base.flags |= NVFX_RESOURCE_FLAG_LINEAR;
break;
}
default:
- mt->base.tex_usage |= NOUVEAU_TEXTURE_USAGE_LINEAR;
+ mt->base.base.flags |= NVFX_RESOURCE_FLAG_LINEAR;
}
}
- if (pt->tex_usage & PIPE_TEXTURE_USAGE_DYNAMIC)
- buf_usage |= PIPE_BUFFER_USAGE_CPU_READ_WRITE;
-
/* apparently we can't render to swizzled surfaces smaller than 64 bytes, so make them linear.
* If the user did not ask for a render target, they can still render to it, but it will cost them an extra copy.
* This also happens for small mipmaps of large textures. */
- if (pt->tex_usage & PIPE_TEXTURE_USAGE_RENDER_TARGET && util_format_get_stride(pt->format, pt->width0) < 64)
- mt->base.tex_usage |= NOUVEAU_TEXTURE_USAGE_LINEAR;
+ if (pt->bind & PIPE_BIND_RENDER_TARGET &&
+ util_format_get_stride(pt->format, pt->width0) < 64)
+ mt->base.base.flags |= NVFX_RESOURCE_FLAG_LINEAR;
nvfx_miptree_layout(mt);
- mt->buffer = pscreen->buffer_create(pscreen, 256, buf_usage, mt->total_size);
- if (!mt->buffer) {
+ mt->base.bo = nouveau_screen_bo_new(pscreen, 256,
+ pt->_usage, pt->bind, mt->total_size);
+ if (!mt->base.bo) {
FREE(mt);
return NULL;
}
- mt->bo = nouveau_bo(mt->buffer);
- return &mt->base;
+ return &mt->base.base;
}
-static struct pipe_texture *
-nvfx_miptree_blanket(struct pipe_screen *pscreen, const struct pipe_texture *pt,
- const unsigned *stride, struct pipe_buffer *pb)
+
+
+
+struct pipe_resource *
+nvfx_miptree_from_handle(struct pipe_screen *pscreen,
+ const struct pipe_resource *template,
+ struct winsys_handle *whandle)
{
struct nvfx_miptree *mt;
+ unsigned stride;
/* Only supports 2D, non-mipmapped textures for the moment */
- if (pt->target != PIPE_TEXTURE_2D || pt->last_level != 0 ||
- pt->depth0 != 1)
+ if (template->target != PIPE_TEXTURE_2D ||
+ template->last_level != 0 ||
+ template->depth0 != 1)
return NULL;
mt = CALLOC_STRUCT(nvfx_miptree);
if (!mt)
return NULL;
- mt->base = *pt;
- pipe_reference_init(&mt->base.reference, 1);
- mt->base.screen = pscreen;
- mt->level[0].pitch = stride[0];
+ mt->base.bo = nouveau_screen_bo_from_handle(pscreen, whandle, &stride);
+ if (mt->base.bo == NULL) {
+ FREE(mt);
+ return NULL;
+ }
+
+ mt->base.base = *template;
+ pipe_reference_init(&mt->base.base.reference, 1);
+ mt->base.base.screen = pscreen;
+ mt->level[0].pitch = stride;
mt->level[0].image_offset = CALLOC(1, sizeof(unsigned));
/* Assume whoever created this buffer expects it to be linear for now */
- mt->base.tex_usage |= NOUVEAU_TEXTURE_USAGE_LINEAR;
+ mt->base.base.flags |= NVFX_RESOURCE_FLAG_LINEAR;
- pipe_buffer_reference(&mt->buffer, pb);
- mt->bo = nouveau_bo(mt->buffer);
- return &mt->base;
+ /* XXX: Need to adjust bo refcount??
+ */
+ /* nouveau_bo_ref(bo, &mt->base.bo); */
+ return &mt->base.base;
}
-static void
-nvfx_miptree_destroy(struct pipe_texture *pt)
-{
- struct nvfx_miptree *mt = (struct nvfx_miptree *)pt;
- int l;
- pipe_buffer_reference(&mt->buffer, NULL);
- for (l = 0; l <= pt->last_level; l++) {
- if (mt->level[l].image_offset)
- FREE(mt->level[l].image_offset);
- }
- FREE(mt);
-}
-static struct pipe_surface *
-nvfx_miptree_surface_new(struct pipe_screen *pscreen, struct pipe_texture *pt,
+
+/* Surface helpers, not strictly required to implement the resource vtbl:
+ */
+struct pipe_surface *
+nvfx_miptree_surface_new(struct pipe_screen *pscreen, struct pipe_resource *pt,
unsigned face, unsigned level, unsigned zslice,
unsigned flags)
{
@@ -193,7 +254,7 @@ nvfx_miptree_surface_new(struct pipe_screen *pscreen, struct pipe_texture *pt,
ns = CALLOC_STRUCT(nv04_surface);
if (!ns)
return NULL;
- pipe_texture_reference(&ns->base.texture, pt);
+ pipe_resource_reference(&ns->base.texture, pt);
ns->base.format = pt->format;
ns->base.width = u_minify(pt->width0, level);
ns->base.height = u_minify(pt->height0, level);
@@ -213,38 +274,38 @@ nvfx_miptree_surface_new(struct pipe_screen *pscreen, struct pipe_texture *pt,
ns->base.offset = mt->level[level].image_offset[0];
}
- /* create a linear temporary that we can render into if necessary.
- * Note that ns->pitch is always a multiple of 64 for linear surfaces and swizzled surfaces are POT, so
- * ns->pitch & 63 is equivalent to (ns->pitch < 64 && swizzled)*/
- if((ns->pitch & 63) && (ns->base.usage & (PIPE_BUFFER_USAGE_GPU_WRITE | NOUVEAU_BUFFER_USAGE_NO_RENDER)) == PIPE_BUFFER_USAGE_GPU_WRITE)
- return &nv04_surface_wrap_for_render(pscreen, ((struct nvfx_screen*)pscreen)->eng2d, ns)->base;
+ /* create a linear temporary that we can render into if
+ * necessary.
+ *
+ * Note that ns->pitch is always a multiple of 64 for linear
+ * surfaces and swizzled surfaces are POT, so ns->pitch & 63
+ * is equivalent to (ns->pitch < 64 && swizzled)
+ */
+
+ if ((ns->pitch & 63) &&
+ (ns->base.usage & PIPE_BIND_RENDER_TARGET))
+ {
+ struct nv04_surface_2d* eng2d =
+ ((struct nvfx_screen*)pscreen)->eng2d;
+
+ ns = nv04_surface_wrap_for_render(pscreen, eng2d, ns);
+ }
return &ns->base;
}
-static void
+void
nvfx_miptree_surface_del(struct pipe_surface *ps)
{
struct nv04_surface* ns = (struct nv04_surface*)ps;
if(ns->backing)
{
struct nvfx_screen* screen = (struct nvfx_screen*)ps->texture->screen;
- if(ns->backing->base.usage & PIPE_BUFFER_USAGE_GPU_WRITE)
+ if(ns->backing->base.usage & PIPE_BIND_RENDER_TARGET)
screen->eng2d->copy(screen->eng2d, &ns->backing->base, 0, 0, ps, 0, 0, ns->base.width, ns->base.height);
nvfx_miptree_surface_del(&ns->backing->base);
}
- pipe_texture_reference(&ps->texture, NULL);
+ pipe_resource_reference(&ps->texture, NULL);
FREE(ps);
}
-
-void
-nvfx_screen_init_miptree_functions(struct pipe_screen *pscreen)
-{
- pscreen->texture_create = nvfx_miptree_create;
- pscreen->texture_destroy = nvfx_miptree_destroy;
- pscreen->get_tex_surface = nvfx_miptree_surface_new;
- pscreen->tex_surface_destroy = nvfx_miptree_surface_del;
-
- nouveau_screen(pscreen)->texture_blanket = nvfx_miptree_blanket;
-}