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Diffstat (limited to 'src/gallium/drivers/nvfx/nvfx_state_emit.c')
-rw-r--r--src/gallium/drivers/nvfx/nvfx_state_emit.c156
1 files changed, 77 insertions, 79 deletions
diff --git a/src/gallium/drivers/nvfx/nvfx_state_emit.c b/src/gallium/drivers/nvfx/nvfx_state_emit.c
index 2bc7927a69..4137849bf0 100644
--- a/src/gallium/drivers/nvfx/nvfx_state_emit.c
+++ b/src/gallium/drivers/nvfx/nvfx_state_emit.c
@@ -2,86 +2,92 @@
#include "nvfx_state.h"
#include "draw/draw_context.h"
-#define RENDER_STATES(name, vbo) \
-static struct nvfx_state_entry *name##render_states[] = { \
- &nvfx_state_framebuffer, \
- &nvfx_state_rasterizer, \
- &nvfx_state_scissor, \
- &nvfx_state_stipple, \
- &nvfx_state_fragprog, \
- &nvfx_state_fragtex, \
- &nvfx_state_vertprog, \
- &nvfx_state_blend, \
- &nvfx_state_blend_colour, \
- &nvfx_state_zsa, \
- &nvfx_state_sr, \
- &nvfx_state_viewport, \
- &nvfx_state_##vbo, \
- NULL \
-}
-
-RENDER_STATES(, vbo);
-RENDER_STATES(swtnl_, vtxfmt);
-
-static void
-nvfx_state_do_validate(struct nvfx_context *nvfx,
- struct nvfx_state_entry **states)
+static boolean
+nvfx_state_validate_common(struct nvfx_context *nvfx)
{
- while (*states) {
- struct nvfx_state_entry *e = *states;
-
- if (nvfx->dirty & e->dirty.pipe) {
- if (e->validate(nvfx))
- nvfx->state.dirty |= (1ULL << e->dirty.hw);
+ struct nouveau_channel* chan = nvfx->screen->base.channel;
+ unsigned dirty = nvfx->dirty;
+
+ if(nvfx != nvfx->screen->cur_ctx)
+ dirty = ~0;
+
+ if(nvfx->render_mode == HW)
+ {
+ if(dirty & (NVFX_NEW_VERTPROG | NVFX_NEW_VERTCONST | NVFX_NEW_UCP))
+ {
+ if(!nvfx_vertprog_validate(nvfx))
+ return FALSE;
}
- states++;
+ if(dirty & (NVFX_NEW_ARRAYS))
+ {
+ if(!nvfx_vbo_validate(nvfx))
+ return FALSE;
+ }
+ }
+ else
+ {
+ /* TODO: this looks a bit misdesigned */
+ if(dirty & (NVFX_NEW_VERTPROG | NVFX_NEW_UCP))
+ nvfx_vertprog_validate(nvfx);
+
+ if(dirty & (NVFX_NEW_ARRAYS | NVFX_NEW_FRAGPROG))
+ nvfx_vtxfmt_validate(nvfx);
}
- nvfx->dirty = 0;
-}
-void
-nvfx_state_emit(struct nvfx_context *nvfx)
-{
- struct nvfx_state *state = &nvfx->state;
- struct nvfx_screen *screen = nvfx->screen;
- struct nouveau_channel *chan = screen->base.channel;
- struct nouveau_grobj *eng3d = screen->eng3d;
- unsigned i;
- uint64_t states;
-
- /* XXX: race conditions
- */
- if (nvfx != screen->cur_ctx) {
- for (i = 0; i < NVFX_STATE_MAX; i++) {
- if (state->hw[i] && screen->state[i] != state->hw[i])
- state->dirty |= (1ULL << i);
- }
+ if(dirty & NVFX_NEW_FB)
+ nvfx_state_framebuffer_validate(nvfx);
- screen->cur_ctx = nvfx;
- }
+ if(dirty & NVFX_NEW_RAST)
+ sb_emit(chan, nvfx->rasterizer->sb, nvfx->rasterizer->sb_len);
- for (i = 0, states = state->dirty; states; i++) {
- if (!(states & (1ULL << i)))
- continue;
- so_ref (state->hw[i], &nvfx->screen->state[i]);
- if (state->hw[i])
- so_emit(chan, nvfx->screen->state[i]);
- states &= ~(1ULL << i);
- }
+ if(dirty & NVFX_NEW_SCISSOR)
+ nvfx_state_scissor_validate(nvfx);
+
+ if(dirty & NVFX_NEW_STIPPLE)
+ nvfx_state_stipple_validate(nvfx);
+
+ if(dirty & (NVFX_NEW_FRAGPROG | NVFX_NEW_FRAGCONST))
+ nvfx_fragprog_validate(nvfx);
+
+ if(dirty & NVFX_NEW_SAMPLER)
+ nvfx_fragtex_validate(nvfx);
+
+ if(dirty & NVFX_NEW_BLEND)
+ sb_emit(chan, nvfx->blend->sb, nvfx->blend->sb_len);
+
+ if(dirty & NVFX_NEW_BCOL)
+ nvfx_state_blend_colour_validate(nvfx);
+
+ if(dirty & NVFX_NEW_ZSA)
+ sb_emit(chan, nvfx->zsa->sb, nvfx->zsa->sb_len);
+
+ if(dirty & NVFX_NEW_SR)
+ nvfx_state_sr_validate(nvfx);
+
+/* Having this depend on FB looks wrong, but it seems
+ necessary to make this work on nv3x
+ TODO: find the right fix
+*/
+ if(dirty & (NVFX_NEW_VIEWPORT | NVFX_NEW_FB))
+ nvfx_state_viewport_validate(nvfx);
/* TODO: could nv30 need this or something similar too? */
- if(nvfx->is_nv4x) {
- if (state->dirty & ((1ULL << NVFX_STATE_FRAGPROG) |
- (1ULL << NVFX_STATE_FRAGTEX0))) {
- BEGIN_RING(chan, eng3d, NV40TCL_TEX_CACHE_CTL, 1);
- OUT_RING (chan, 2);
- BEGIN_RING(chan, eng3d, NV40TCL_TEX_CACHE_CTL, 1);
- OUT_RING (chan, 1);
- }
+ if((dirty & (NVFX_NEW_FRAGPROG | NVFX_NEW_SAMPLER)) && nvfx->is_nv4x) {
+ WAIT_RING(chan, 4);
+ OUT_RING(chan, RING_3D(NV40TCL_TEX_CACHE_CTL, 1));
+ OUT_RING(chan, 2);
+ OUT_RING(chan, RING_3D(NV40TCL_TEX_CACHE_CTL, 1));
+ OUT_RING(chan, 1);
}
- state->dirty = 0;
+ nvfx->dirty = 0;
+ return TRUE;
+}
+void
+nvfx_state_emit(struct nvfx_context *nvfx)
+{
+ struct nouveau_channel* chan = nvfx->screen->base.channel;
/* we need to ensure there is enough space to output relocations in one go */
unsigned max_relocs = 0
+ 16 /* vertex buffers, incl. dma flag */
@@ -119,16 +125,13 @@ nvfx_state_validate(struct nvfx_context *nvfx)
return FALSE;
/* Attempt to go to hwtnl again */
- nvfx->pipe.flush(&nvfx->pipe, 0, NULL);
nvfx->dirty |= (NVFX_NEW_VIEWPORT |
NVFX_NEW_VERTPROG |
NVFX_NEW_ARRAYS);
nvfx->render_mode = HW;
}
- nvfx_state_do_validate(nvfx, render_states);
-
- if (nvfx->fallback_swtnl || nvfx->fallback_swrast)
+ if(!nvfx_state_validate_common(nvfx))
return FALSE;
if (was_sw)
@@ -169,12 +172,7 @@ nvfx_state_validate_swtnl(struct nvfx_context *nvfx)
draw_set_vertex_elements(draw, nvfx->vtxelt->num_elements, nvfx->vtxelt->pipe);
}
- nvfx_state_do_validate(nvfx, swtnl_render_states);
-
- if (nvfx->fallback_swrast) {
- NOUVEAU_ERR("swtnl->swrast 0x%08x\n", nvfx->fallback_swrast);
- return FALSE;
- }
+ nvfx_state_validate_common(nvfx);
nvfx->draw_dirty = 0;
return TRUE;