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-rw-r--r--src/gallium/drivers/nvfx/Makefile1
-rw-r--r--src/gallium/drivers/nvfx/nvfx_miptree.c247
2 files changed, 248 insertions, 0 deletions
diff --git a/src/gallium/drivers/nvfx/Makefile b/src/gallium/drivers/nvfx/Makefile
index e96c9aa6bc..5073168604 100644
--- a/src/gallium/drivers/nvfx/Makefile
+++ b/src/gallium/drivers/nvfx/Makefile
@@ -6,6 +6,7 @@ LIBNAME = nvfx
C_SOURCES = \
nvfx_clear.c \
nvfx_state_emit.c \
+ nvfx_miptree.c \
nvfx_state_blend.c \
nvfx_state_rasterizer.c \
nvfx_state_scissor.c \
diff --git a/src/gallium/drivers/nvfx/nvfx_miptree.c b/src/gallium/drivers/nvfx/nvfx_miptree.c
new file mode 100644
index 0000000000..5dced8dae4
--- /dev/null
+++ b/src/gallium/drivers/nvfx/nvfx_miptree.c
@@ -0,0 +1,247 @@
+#include "pipe/p_state.h"
+#include "pipe/p_defines.h"
+#include "util/u_inlines.h"
+#include "util/u_format.h"
+#include "util/u_math.h"
+
+#include "nvfx_context.h"
+#include "../nouveau/nv04_surface_2d.h"
+
+
+
+static void
+nvfx_miptree_layout(struct nvfx_miptree *mt)
+{
+ struct pipe_texture *pt = &mt->base;
+ uint width = pt->width0;
+ uint offset = 0;
+ int nr_faces, l, f;
+ uint wide_pitch = pt->tex_usage & (PIPE_TEXTURE_USAGE_SAMPLER |
+ PIPE_TEXTURE_USAGE_DEPTH_STENCIL |
+ PIPE_TEXTURE_USAGE_RENDER_TARGET |
+ PIPE_TEXTURE_USAGE_DISPLAY_TARGET |
+ PIPE_TEXTURE_USAGE_SCANOUT);
+
+ if (pt->target == PIPE_TEXTURE_CUBE) {
+ nr_faces = 6;
+ } else
+ if (pt->target == PIPE_TEXTURE_3D) {
+ nr_faces = pt->depth0;
+ } else {
+ nr_faces = 1;
+ }
+
+ for (l = 0; l <= pt->last_level; l++) {
+ if (wide_pitch && (pt->tex_usage & NOUVEAU_TEXTURE_USAGE_LINEAR))
+ mt->level[l].pitch = align(util_format_get_stride(pt->format, pt->width0), 64);
+ else
+ mt->level[l].pitch = util_format_get_stride(pt->format, width);
+
+ mt->level[l].image_offset =
+ CALLOC(nr_faces, sizeof(unsigned));
+
+ width = u_minify(width, 1);
+ }
+
+ for (f = 0; f < nr_faces; f++) {
+ for (l = 0; l < pt->last_level; l++) {
+ mt->level[l].image_offset[f] = offset;
+
+ if (!(pt->tex_usage & NOUVEAU_TEXTURE_USAGE_LINEAR) &&
+ u_minify(pt->width0, l + 1) > 1 && u_minify(pt->height0, l + 1) > 1)
+ offset += align(mt->level[l].pitch * u_minify(pt->height0, l), 64);
+ else
+ offset += mt->level[l].pitch * u_minify(pt->height0, l);
+ }
+
+ mt->level[l].image_offset[f] = offset;
+ offset += mt->level[l].pitch * u_minify(pt->height0, l);
+ }
+
+ mt->total_size = offset;
+}
+
+static struct pipe_texture *
+nvfx_miptree_create(struct pipe_screen *pscreen, const struct pipe_texture *pt)
+{
+ struct nvfx_miptree *mt;
+ unsigned buf_usage = PIPE_BUFFER_USAGE_PIXEL |
+ NOUVEAU_BUFFER_USAGE_TEXTURE;
+
+ mt = MALLOC(sizeof(struct nvfx_miptree));
+ if (!mt)
+ return NULL;
+ mt->base = *pt;
+ pipe_reference_init(&mt->base.reference, 1);
+ mt->base.screen = pscreen;
+
+ /* Swizzled textures must be POT */
+ if (pt->width0 & (pt->width0 - 1) ||
+ pt->height0 & (pt->height0 - 1))
+ mt->base.tex_usage |= NOUVEAU_TEXTURE_USAGE_LINEAR;
+ else
+ if (pt->tex_usage & (PIPE_TEXTURE_USAGE_SCANOUT |
+ PIPE_TEXTURE_USAGE_DISPLAY_TARGET |
+ PIPE_TEXTURE_USAGE_DEPTH_STENCIL))
+ mt->base.tex_usage |= NOUVEAU_TEXTURE_USAGE_LINEAR;
+ else
+ if (pt->tex_usage & PIPE_TEXTURE_USAGE_DYNAMIC)
+ mt->base.tex_usage |= NOUVEAU_TEXTURE_USAGE_LINEAR;
+ else {
+ switch (pt->format) {
+ case PIPE_FORMAT_B5G6R5_UNORM:
+ case PIPE_FORMAT_L8A8_UNORM:
+ case PIPE_FORMAT_A8_UNORM:
+ case PIPE_FORMAT_L8_UNORM:
+ case PIPE_FORMAT_I8_UNORM:
+ /* TODO: we can actually swizzle these formats on nv40, we
+ are just preserving the pre-unification behavior.
+ The whole 2D code is going to be rewritten anyway. */
+ if(nvfx_screen(pscreen)->is_nv4x) {
+ mt->base.tex_usage |= NOUVEAU_TEXTURE_USAGE_LINEAR;
+ break;
+ }
+ /* TODO: Figure out which formats can be swizzled */
+ case PIPE_FORMAT_B8G8R8A8_UNORM:
+ case PIPE_FORMAT_B8G8R8X8_UNORM:
+ case PIPE_FORMAT_R16_SNORM:
+ {
+ if (debug_get_bool_option("NOUVEAU_NO_SWIZZLE", FALSE))
+ mt->base.tex_usage |= NOUVEAU_TEXTURE_USAGE_LINEAR;
+ break;
+ }
+ default:
+ mt->base.tex_usage |= NOUVEAU_TEXTURE_USAGE_LINEAR;
+ }
+ }
+
+ if (pt->tex_usage & PIPE_TEXTURE_USAGE_DYNAMIC)
+ buf_usage |= PIPE_BUFFER_USAGE_CPU_READ_WRITE;
+
+ /* apparently we can't render to swizzled surfaces smaller than 64 bytes, so make them linear.
+ * If the user did not ask for a render target, they can still render to it, but it will cost them an extra copy.
+ * This also happens for small mipmaps of large textures. */
+ if (pt->tex_usage & PIPE_TEXTURE_USAGE_RENDER_TARGET && util_format_get_stride(pt->format, pt->width0) < 64)
+ mt->base.tex_usage |= NOUVEAU_TEXTURE_USAGE_LINEAR;
+
+ nvfx_miptree_layout(mt);
+
+ mt->buffer = pscreen->buffer_create(pscreen, 256, buf_usage, mt->total_size);
+ if (!mt->buffer) {
+ FREE(mt);
+ return NULL;
+ }
+ mt->bo = nouveau_bo(mt->buffer);
+ return &mt->base;
+}
+
+static struct pipe_texture *
+nvfx_miptree_blanket(struct pipe_screen *pscreen, const struct pipe_texture *pt,
+ const unsigned *stride, struct pipe_buffer *pb)
+{
+ struct nvfx_miptree *mt;
+
+ /* Only supports 2D, non-mipmapped textures for the moment */
+ if (pt->target != PIPE_TEXTURE_2D || pt->last_level != 0 ||
+ pt->depth0 != 1)
+ return NULL;
+
+ mt = CALLOC_STRUCT(nvfx_miptree);
+ if (!mt)
+ return NULL;
+
+ mt->base = *pt;
+ pipe_reference_init(&mt->base.reference, 1);
+ mt->base.screen = pscreen;
+ mt->level[0].pitch = stride[0];
+ mt->level[0].image_offset = CALLOC(1, sizeof(unsigned));
+
+ /* Assume whoever created this buffer expects it to be linear for now */
+ mt->base.tex_usage |= NOUVEAU_TEXTURE_USAGE_LINEAR;
+
+ pipe_buffer_reference(&mt->buffer, pb);
+ mt->bo = nouveau_bo(mt->buffer);
+ return &mt->base;
+}
+
+static void
+nvfx_miptree_destroy(struct pipe_texture *pt)
+{
+ struct nvfx_miptree *mt = (struct nvfx_miptree *)pt;
+ int l;
+
+ pipe_buffer_reference(&mt->buffer, NULL);
+ for (l = 0; l <= pt->last_level; l++) {
+ if (mt->level[l].image_offset)
+ FREE(mt->level[l].image_offset);
+ }
+
+ FREE(mt);
+}
+
+static struct pipe_surface *
+nvfx_miptree_surface_new(struct pipe_screen *pscreen, struct pipe_texture *pt,
+ unsigned face, unsigned level, unsigned zslice,
+ unsigned flags)
+{
+ struct nvfx_miptree *mt = (struct nvfx_miptree *)pt;
+ struct nv04_surface *ns;
+
+ ns = CALLOC_STRUCT(nv04_surface);
+ if (!ns)
+ return NULL;
+ pipe_texture_reference(&ns->base.texture, pt);
+ ns->base.format = pt->format;
+ ns->base.width = u_minify(pt->width0, level);
+ ns->base.height = u_minify(pt->height0, level);
+ ns->base.usage = flags;
+ pipe_reference_init(&ns->base.reference, 1);
+ ns->base.face = face;
+ ns->base.level = level;
+ ns->base.zslice = zslice;
+ ns->pitch = mt->level[level].pitch;
+
+ if (pt->target == PIPE_TEXTURE_CUBE) {
+ ns->base.offset = mt->level[level].image_offset[face];
+ } else
+ if (pt->target == PIPE_TEXTURE_3D) {
+ ns->base.offset = mt->level[level].image_offset[zslice];
+ } else {
+ ns->base.offset = mt->level[level].image_offset[0];
+ }
+
+ /* create a linear temporary that we can render into if necessary.
+ * Note that ns->pitch is always a multiple of 64 for linear surfaces and swizzled surfaces are POT, so
+ * ns->pitch & 63 is equivalent to (ns->pitch < 64 && swizzled)*/
+ if((ns->pitch & 63) && (ns->base.usage & (PIPE_BUFFER_USAGE_GPU_WRITE | NOUVEAU_BUFFER_USAGE_NO_RENDER)) == PIPE_BUFFER_USAGE_GPU_WRITE)
+ return &nv04_surface_wrap_for_render(pscreen, ((struct nvfx_screen*)pscreen)->eng2d, ns)->base;
+
+ return &ns->base;
+}
+
+static void
+nvfx_miptree_surface_del(struct pipe_surface *ps)
+{
+ struct nv04_surface* ns = (struct nv04_surface*)ps;
+ if(ns->backing)
+ {
+ struct nvfx_screen* screen = (struct nvfx_screen*)ps->texture->screen;
+ if(ns->backing->base.usage & PIPE_BUFFER_USAGE_GPU_WRITE)
+ screen->eng2d->copy(screen->eng2d, &ns->backing->base, 0, 0, ps, 0, 0, ns->base.width, ns->base.height);
+ nvfx_miptree_surface_del(&ns->backing->base);
+ }
+
+ pipe_texture_reference(&ps->texture, NULL);
+ FREE(ps);
+}
+
+void
+nvfx_screen_init_miptree_functions(struct pipe_screen *pscreen)
+{
+ pscreen->texture_create = nvfx_miptree_create;
+ pscreen->texture_destroy = nvfx_miptree_destroy;
+ pscreen->get_tex_surface = nvfx_miptree_surface_new;
+ pscreen->tex_surface_destroy = nvfx_miptree_surface_del;
+
+ nouveau_screen(pscreen)->texture_blanket = nvfx_miptree_blanket;
+}